I agree with not getting rid of it, but I wouldn't consider this a fun place that's not overrun with tryhards. When I play 'build-a-deck' brawls (like the one where you build a deck with 2 or 3 cards), tryhards are almost all I see. I don't play those brawls much anymore, specifically because I don't enjoy playing with, or against, those people.
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Feb 24, 2021DrDoom77 posted a message on Cart Crash At The Crossroads is This Week's Tavern BrawlPosted in: News
Feb 8, 2019Posted in: General Discussion
Unfortunately this is pretty much a subjective question I'm afraid.
You'll likely get a whole variety of different opinion-drive answers.
Suffice to say, the game has grown over the last couple of years, and it is about to change dramatically in April once more, so it's possibly a good time to get back in for that very reason - you'll have more chance to catch up now than in a couple of expansions time.
Fun is relative. Lots of people are having loads of fun. Lots of people are still finding things to complain about. The salt thread continues from strength to strength.
I think there's nothing to worry about - the game is still growing strong and shows no sign of dying - so it's not a pointless investment to return.
Whether you enjoy yourself.... well, that's entirely up to you ;-)
I agree that any opinion is subjective, but I'd add that I think the game population IS shrinking. Whether or not that consitutes 'dying' is, again, subjective, because there are still many people playing, but I definitely feel like the game is on a slow downward trajectory.
Nov 28, 2018DrDoom77 posted a message on Final Rastakhan Card Reveal Stream - Live Updates!Posted in: News
Not thrilled with all the buff cards in this set. They're just so boring.
Nov 2, 2018DrDoom77 posted a message on The Rastakhan's Rumble Information Panel From BlizzCon 2018Posted in: News
I almost choked when I saw Void Contract. I love the idea of it, even though I fully expect it'll be abused by aggro decks.
Oct 28, 2018Posted in: The Arena
Disappointingly, I didn't find it to be as fun as last time. I think the element of "neutral stone" really made the class combinations less interesting.
Agreed, I barely would have known there was an event. I kept seeing all the same cards, so kinda boring.
And after a winning percentage of about 75% the first week, I played some more the past few days with a 30% winning percentage. Some of that was bad luck (balancing good luck in the first week), but not all. I think most casuals are gone now, so I'm out too. It's not fun feeding the sharks.
Oct 19, 2018Posted in: The Arena
gotta admit that (dual) Arena is pretty depressing for someone who hasn't played it that much. You've looked up tons of info and tips, curved out nicely, said no to dumb deck ideas, but then you lose 0-3 to perfectly crafted decks that just keep on coming up with answers.
just my opinion not a great argument or anything, but: I think for Hallow's End, it might've been nice to maybe make Arena way, way more RNG, I mean, to make it more likely people will hit weird combos and more whackier cards in general, so as to make it more fun for everyone (except pros maybe haha), since heaps of peeps are trying it out right now.
I gave up after 5 runs, and most of those games were just total oppression from t1. But then when I won, it was usually a walk in the park, as well. But yeah cool idea still, tho as people have pointed out, there aren't that many class cards to go around so those sweet combos doesn't really appear that often.
I feel like, in general, the people who play arena all the time have effectively closed the door to non-arena players. They're too good, so only when there's an influx of new players (like now) do the normal players have a chance to do well.
Personally, I don't play a ton of arena, but I used to average about 4 wins a few years ago. That dropped to 2 when I tested the arena waters during the Un'Goro era, and has remained between 2-3 when I've occasionally popped in since then. During special events I can usually get closer to 4 wins, so I still play during those, but averaging 2-3 wins outside the events has killed my desire to play it at other times. Given a choice of inefficiently spending gold on arena runs against experienced players to hopefully learn and improve, or just giving arena up and spending gold on packs, I choose the latter. Let the sharks consume each other.
Jun 18, 2018Posted in: The Arena
I like this event, but it seems like it's either getting harder (because casual players have used their free tickets up and aren't as common), or else I'm hitting a streak of bad luck. Either way, I'm not doing as well as I was last week.
Jun 14, 2018Posted in: The Arena
As a priest, just played (and lost) to a mage with 3 (!) Stasis Dragons, 3 Cavern Dreamers (each of which I killed after one turn, but which gave him key cards), along with other big guys like a Violet Wurm, Deranged Doctor, etc. No idea how I survived through 20 cards like I did, but with that many big cards, I think they'll have an issue against someone who gets a better curve than I did.
Jun 12, 2018Posted in: The Arena
Since Druid sucks Rogue isn't a class I enjoy playing and I didn't really feel like warlock or Warrior cards were super worth it I've basically been Hunter all four times. Even doing that I haven't seen a single Chronoshot :/
I'm not great at arena (around 3 wins average), but I just wanted to say that even if you don't like Rogue in constructed, you should give it a shot in arena. I don't like rogue in constructed either, as I don't care for combo decks or 'solitaire-style' decks. The only rogue decks I play in constructed are burglary-focused. In arena, though, rogue seems to be more of a tempo deck, focused on playing on-curve minions and cheap spell answers. To me, it plays differently than the popular constructed rogue decks do, so I'd recommend giving it a shot, especially since it's always been one of the top arena classes. I used to avoid it like you did, but reluctantly played it in one of the last events (the one with wild cards in arena). It was only my third run as a rogue in arena, but I got 12 wins with it, with this deck. Note that it's primarily just full of decent minions...there wasn't much to it aside from that.
Mar 5, 2018Posted in: Standard Format
The most infuriating deck ever is by far old school mill rogue. Its literally a coin flip, if you land vs control you win, if not you lose. Playing control warrior and seeing them play a coldlight means you INSTANTLY lost. Theres no amount of luck, Skill, bullshit or tech cards that could change that.I wouldn't say it's the most infuriating deck ever, but yeah, as someone who plays slow decks, my concede finger starts itching whenever a rogue opponent pops up in Wild. And as soon as I see a Coldlight, I'm outta there. That's a 100% loss rate for my decks, so no reason to sit through it.
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Feb 8, 2019Posted in: General Discussion
Mecha'thun feels the worst because it's OTK on easy-mode.
Gallery feels less bad, but its got high roll moments that are super tilting when you're beating them and they come back thanks to Lyra the Sunshard.
Exodia mage doesn't feel quite as bad because it's not as common now, but it's a close second to Mecha'thun decks.
Four horsemen is the most interactive of the 4 decks mentioned here imo, but the win condition is still "just win," and not something you can overcome by anything other than Demonic Project (which only delays the combo), Mojomaster Zihi (also just delays the combo), or out-pacing them for lethal with aggro.
I don't mind combo/otk decks, but they shouldn't be meta, nor should they be easy, because facing many of them and losing a lot in those matches feels really bad. Even if you opponent out-plays you, it doesn't feel like it when they summon 4 tokens and insta-kill you, or rip through their deck and play 4-5 cards for the same insta-kill, or stalling until you can summon minions that allow you infinite (or near infinite) damage. These decks occupy a weird space in which they're completely fair in most cases, but because they feel bad to face, they're hard to defend to the community.
One last thing: combo/OTK decks that shut true control decks out (decks with win conditions that aren't "and now you win" like Grommash Hellscream burst combos, for example) aren't good for the meta. Control needs to be viable outside of combo/OTK, and cards like Mecha'thun negate that whole archetype. It's why we had the recent hunter and paladin meta: those decks rushed to beat combo decks that were auto-killing control, who would normally keep aggro in check.
May 14, 2018Posted in: General Discussion
Learn to play and start farming arena. 2 days = 100 gold from quest = 1 pack = 15 packs/month. + 1 pack/day from arena = 30/month. 1 pack/tavern brawl = 4/month, 3 wins = 10 gold, prolly 9 wins on average / day = 30 gold = 4 days = 1 pack = 7 packs / month.
So if you focus enough after 1 month you can get 15 + 30 + 4 + 7 = 56 packs/month.
Thats what I did and I've made most competitive decks in no time. It was long time ago but I really was into HS, especially arena due to rewards.
GL! :)Great advice! Let's take a closer look at it.Contrary to popular belief, Arena isn't for free, unless you average something around 7 wins. As of April 2018, the top 150 Arena players on NA servers have between 6.33 wins and 8.1 wins. With 7.0 wins, you'll be in the top 40.Shouldn't take you longer than a couple tries to get there, right? If you are a despicable noob, like not even among the top 40 players, a good portion of the daily quest gold will go into Arena tickets. And god forbid you ever have a terrible draft.Now that you are one of the best Arena players worldwide, you still have to play at least ~3 hours per day, every day for the above plan to work. A 7 wins Arena run is 10 games + draft, and with a game duration of ca. 7 minutes (usually longer in arena), this will take about 70 minutes, but more likely between 80 and 90. Another 9 wins in constructed, especially with a bad deck, can take quite a while. Even if you miraculously maintain a 100% winrate, it would take another hour to win 9 games. A 50% winrate is closer to reality, though still somewhat optimistic with bad decks, which would take about 2 hours. So let's say you are in the middle with an above average winrate, and it all takes you about 3 hours.Also, if you can somehow stick with this schedule, it will still take at least 2-3 months for your collection to be at a reasonable level, since most decks cost above 5000 dust, which requires about 60-70 packs unless your packs are above average, as in "get a golden legendary" or "1 legendary every 15 packs" above average. Of course, some of the cards you get will also be useful for the decks you are going to play, but since you buy from 4 different sets (contrary to popular belief, the Classic set isn't for free), it requires a miracle to get only the cards that are useful. As in, a miracle like being a top 40 Arena player right from the get-go, or a miracle like having an above average winrate with below average decks.But I'm sure by this point, you have more miracles coming your way than Jesus himself, so all you need now is an angel's patience, but you might very well be a descendant from heaven, so that also should not bee too hard. Being divine and all may also allow you to play this game for 3 hours per day for 2-3 months straight without having job/school, family, friends, illness or anything else related to the earthly realm getting in your way. But wait!- that's when the next expansion will come out. So after you spent 3 months to catch up, expect to do this for another month or two to catch up on the newest set.Now, just for the sake of completion, I also have to briefly dip into the possibility you are not Jesus. You will more likely average 3 wins in Arena, give up after farming 10-20 gold in constructed and might not even play the game every day. Instead of 50+ packs per month, something around 15-20 is more likely, and getting a decent collection takes about a year, and requires meticulous planning of how many packs you buy from which set.But there is also another option: You can spend something between 100 and 1000 $ or more in € to get all the cards you need in just a couple minutes. So, just be rich, dammit! Or be Jesus, whatever is easier for you to accomplish.Have fun!
May 14, 2018Posted in: General Discussion
I think it was easier to farm arenas in the past. And playing 3 hours a day was nothing hard - some weekends I was able to spend 5 hours/day easily. Hearthstone was available on mobile back then as well, so as most of the students during boring lectures... You were doing sth different than actually listening :P
If you're training at a gym you can actually choose walking treadmill session for cardio training, giving you another min. 30 minutes. Not to mention traveling by bus takes for some people even up to 2 hours. 1 hour for me. Also you don't have to go to constructed to score more wins for gold. Arena wins are also taken into account.
And yes - I'm high above average player :D But once I've lost so much interest in HS and will to farm, I started buying preorders and adventures. And that was really enough.Well done, you have demonstrated that under very specific conditions, it was manageable for you. Now do a critical analysis for all the necessary conditions, mainly conditions that require being you, and substract them from "manageable".In other words, you make something sound easy that is well-nigh impossible for others due to many circumstances, many of which involve not being you, so your advice is great for yourself, but not so great for others.I should point out, I do not mean to lash out at you directly and personally. I'm sure you're a tip-top bloke trying to give some good advice, just that the advice is not very helpful when it lacks empathy and gives a wrong impression of how "manageable" everything really is. Primarily, my frustration stems from people who try to break the game's difficulty down to a simple formula and shout "look, it's so simple", because it was simple for them, and then assume it's simple for everyone. And there are quite a few of those people on this message board, and on YouTube, Twitch, Reddit and every other gathering of Hearthstone players on- and offline.Sidenote: Arena wins do not count for the victory bonus gold, and never did.
Dec 4, 2018Posted in: General Discussion
So... so far I'm loving it playing with the Whizbang decks. I had a shitty pull from 80 packs so stuck to my original plan of playing arena and Whiz the first month until the arena settles.
Hunter with Zul'jin is amazing. I mean truly overpowered. And the other Midrange build is effective as hell, reminds me a lot of Odd pally, in the sense that you can get an insanely buffed token board and a huge hyena very quickly. Really good. 9/10
Druid was meant to be crap? It's effective, the Gonk effect with the cheap attack buffs are better than Sul'thraze, and it's basically a slower, stronger version of token Druid. I can't see how Druid isn't still going to be relevant. 8/10
Odd mage isn't all that. It's fun to play, but doesn't have legs in its current state, Someone will crack it and make something better, but it's by far the most overhyped one I've played. 5/10
The less said about Shaman, the better. Clunky as fuck. 2/10
Priest is alright, still hasn't regained any form of ladder viability from what I've seen. 5/10
Literally 0 games with Rogue, so no comment. N/A
Pally is good, but too slow to be effective. I played against one who pulled 4 Shirvallahs against me as Zul'jin, + the 25 Holy Wrath combo, and still didn't beat me. It's not the archetype that will be around in a month. 5/10
Warlock is fun, intuitive, and will be refined to be a nightmare. Outside the Whizbang decks, I played a well-built discolock and got annihilated. 8/10
Dragon Warrior is super fun, but again, I feel it was too slow off the mark to be effective. 4/10
Can't wait to see what the talented deckbuilders brew up, this set feels super fresh, and I'm loving it.
Jul 20, 2018iandakar posted a message on How is it even possible to climb in this meta (rock/paper/scissors + pure luck with no skill required)Posted in: General Discussion
What to do when HS just doesn't let you win? I've started my run mid rank3 this morning and now I'm rank5 0 stars, lost 100% of my games with 3 different decks, not a single chance to win.
There's three methods you can use from here and they aren't exclusive to each other:
1. Improve your skill. As I said, while you struggle to get out of rank 5 this month, the pro players have LONG since flew up to legend. That means that skill ceilings aren't holding them back. It means there's more for you to learn. Otherwise rank 5-1 would be just as easy for you as it is for the folks who grab rank 100 slots on the first few days of the month.
You said you know the cards and what decks to use. That's fine but that's a small piece of what the upper tournament folks worry about. Those people worry more about matchups. You know cubelock. But do you know exactly how cubelock vs big spell mage works? Or cubelock vs Recruit hunter? or vs Odd-Rogue? And that's a serious question that need a serious answer beyond "well I just win/lose." How cubelock is played against Big Spell is very different from the match against Odd Rogue. Most players don't see it that way and just focus on "how to play as cubelock." Most players suck. Don't play that way. Even your mulligan should be different depending on your opponent, not just your deck.
If there's 3 decks that you play and you face about 6 different decks regularly, that's 18 different matchups you should be tracking, with different mulligans, playstyles, things to watch for, and avenues to win.
Are you thinking ahead on your turns? How many turns ahead? How good at you at reading your opponent's cards? Are you keeping track of the cards they are holding and what they could be? Do you judge what card they got based on how fast/slow they respond? Do you track the mulligan to note what cards they held and know what they would be based on the matchup? If you aren't, it's time to up your game since these are all the basic elements of competitive play, and you've run out of casuals to fight. Your opponents aren't thinking this way at rank 5. They are semi-competitive but not taking it seriously. If you want to get past them, you need to stop thinking like them and think better.
That's not being all "OMG hearthstone is so skillful." Hearthstone's declaration of being a 'low skill game' is legitimate. Starcraft and LoL players would LOVE to ONLY have to worry about the above. Compared to many competitive games, Hearthstone is much easier. But there's still a ceiling, and 99% of the playerbase can't even get off the skill floor.
Yes, that's just 1.
2. Pick a deck and stick with it. You shouldn't be changing decks over and over, trying to 'chase' the meta. deck changing is a more casual play move to avoid bordom, but it doesn't help your win percentage. You should be picking your deck based on your OVERALL meta. You should be tracking your opponents over a period of time, then plopping them down as data so you have a readout of what decks you face the most often. THEN you can determine which deck, and tech card changes within that deck, to choose. Find the deck/tech that gives you over 50% against most of your opponents, then SPAM it.
If you picked right you will grow eventually. If you face a bad matchup, try to win but don't worry about the loss. Remember, if you're deck has a 60% win rate against the field it means 4 in 10 WILL be losses. So long as your opponents remain in the same meta you calculated, that Rogue that got a 12/12 Van at turn 2 won't matter. Only worry if you start regularly losing the matches you SHOULD be winning.
3. Defeat your Luck. Luck isn't a stat you're stuck with. You aren't magically less or more lucky. We're all playing the same game and seeing the same Druids with perfect ramps and the same paladins that somehow push our removal to the bottom of the deck. Luck and Variance are factors when you only play a few games just as throwing 10 coins can end up with 9 heads. The more you play the more those bad luck games get off-set by the games where you came out lucky. Play enough and coins drop heads ~50.% of the time and dice drop 1s 16%. If you suffer to luck, just play more and it'll even out. If you play A LOT and you still can't get ahead, you're done talking about luck and you have other problems so fix them, keep your games played stat high, and leave luck for the casual players and folks looking for excuses.
TL:DR answer, Stop deck switching and go use data to pick the right deck. Stop playing semi-pro and play like a pro. Play enough games so that luck doesn't matter and stop caring about luck.
Jul 16, 2018flamacore posted a message on Weekly Card Design Competition 8.03 - Submission TopicPosted in: Fan Creations
Jul 16, 2018zendraka posted a message on Weekly Card Design Competition 8.03 - Submission TopicPosted in: Fan Creations
Jul 15, 2018TheProgenitor posted a message on Weekly Card Design Competition 8.03 - Submission TopicPosted in: Fan Creations
This encourages a different approach to Big Spell Mage, focused on direct tempo instead of control and board clears. Instead of always being on the defensive, Dungeon Drake would allow Big Spell Mage to take a more offensive stance, pressuring your opponent even before you drop Dragoncaller Alanna .
Jul 15, 2018Likafoss posted a message on Weekly Card Design Competition 8.03 - Submission TopicPosted in: Fan Creations
Hey guys, I Haven't made a card in a while so I apologize for my lack of inspiration. I decided to make an Algalon card as similar to the character is in the WoW universe. He arrives when the world is crumbling (when you opponent may be starting to beat you) and starts to set things right (offers his presence and information) He is actually an Elemental so he has some utility there as well.
Anywaysy, here's my card for this week, I hope you guys like it and good luck!
I attached a copy incase the embedded image does not appear for some reason.
Jul 12, 2018blackfoks posted a message on Weekly Card Design Competition 8.03 - Submission TopicPosted in: Fan Creations
A Rogue legendary spell, when it's in your deck at the start of the game, it gets consumed and your hero disguises herself as a random hero (Uther, Morgl, Tyrande, even Mecha-Jaraxxus), even Innkeeper announces you using your fake identity. You have another hero's portrait, emotions, etc. Your hero power appears as a fake one for your opponent, but you see your real hero power (daggers). You reveal your true identity after you play any Rogue card or use your hero power.
The main goal for this card is to confuse your opponent during mulligan and maybe early game. Can also be used for memes obviously. And it thins your deck btw!
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