Quote from Andrei2007 >>But that's just not true no matter how you slice it. Hearthstone's constructed game mode allows you to focus on getting a competitive deck on day one for free if you know what you're doing (and if you don't, there's plenty of places to look for advice), they also give you a pretty good deck of your choice if you return after a long time. You don't have to grind boring pve content for hours just to maximize a deck, since, once you have the card, it stays there forever. You also have duplicate protection when you open packs. You also open actual cards, and not tiny fragments that you have to spend a lot of money or time (same difference) to put together. You can actually save currency in gold for future expansions, while in Mercenaries there is absolutely no way to save for upcoming characters. Horrible design. Also, you can disenchant duplicate or unwanted cards, with a full refund, for a quarter of their value, meaning that with every rotation, you get a quarter of all the cards you owned that year refunded if you don't play wild. The fact that I played mercenaries for almost a month for at least a few hours daily and I have maxed out only a few characters tells me the game is way too expensive for the boring mess it is. It is not F2P friendly, unless you are having fun playing the same pve adventure many many times to (maybe) get some desired coins. As a final point, you can buy a tier 2-3 deck including 4 legendaries for £12.99. What does that get you in Mercenaries? A legendary and 15 packs, which will contain a lot of unwanted coins and maybe another legendary if you don't just land a portrait . And that's quite a good offer compared to the other "deals" they have. :)
You seem to have missed the memo about Mercenaries being primarily a PvE mode, with optional PvP. If you don't enjoy the PvE, then no, you should probably not bother with the mode at all.
If, on the other hand, you enjoy the challenge of difficult PvE encounters, you don't need maxed out mercs. Doing the best you can with what you have is the game. I personally think PvP (in both Mercs and traditional Hearthstone) feels extremely grindy as you face the same meta decks/comps day after day. Mercs PvE is interesting because you can test out all kinds of fresh comps as your mercs slowly improve, and because you can intentionally decide how you approach each boss (rather than being hard-countered at the start of the game by unlucky matchmaking).
If you think games are supposed to be primarily about rewards and efficiency, it's possible that you've missed the whole point of gaming.
Well said. I don't understand why people seem to have this impression that they're entitled to every merc maxed out within a month of the game mode's release. If you're trying to grind your way through the format, you're doing it wrong.
It's actually an incredibly generous mode for F2P players as long as you grasp the concept of time-gated progression. But if your goal is just to rush to endgame so you can play a glorified version or rock, paper, scissors, I'd recommend playing any of the hundreds of games that are better suited to that.
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Post here all changes you find in merc mode that were not mentioned in official patch notes.
some I found:
- when choosing party for new bounty run, it shows levels (in brackets) of mercs in the selected party
- chest rewards have new design and open faster
- Air Elemental on heroic once again uses his magic immune ability at the start
- did not get offered Full Belly treasure on Mukla so far (removed from Mukla?)
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I wonder what all the undocumented changes for mercenaries are.
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King Krush - Flaming Claws - To the Death!
King Mukla - Muklas Big Brother - Hunting Party
Lady Anacondra - Signet of the Wilds - Mark of the Viper
Once you get To the Death! on King Krush, all you do is pass turn one, only heal Krush (or Mukla) with Lady Anacondra.
2nd turn Primal Power -> King Krush and To the Death!
That is all folks!
Heroic Rend easy
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Update:
King Mukla can get Full Belly, which makes this combo turn one kill.
Lady Anacondra is still important for her Mark of the Viper, which speeds all beasts.
King Krush - Flaming Claws - To the Death!
King Mukla - Muklas Big Brother - Full Belly
Lady Anacondra - Signet of the Wilds - Mark of the Viper
Turn1:
Anacondra - heal Mukla or Krush
Mukla - Primal power -> Krush
Krush - To the Death!
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You got this wrong. This is exactly why you ARE the target audience.
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Hey at least you do not feel disappointment. That counts, right?
xD
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Read: "we copied what other cash grab mobile games do"
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April fools?
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What a super easy wing. Finished with each deck on 1st try. I am rather dissapointed.
Blood Queen - Warlock with demons and eggs
Professor - Mage with secrets, 2 oozes, 2 ethereal arcanists and secret keepers, 2 polymorphs and 2 mystics, 1 eater
Sindragosa - standard pirate Warrior from ungoro