Cards from adventures still in Standard are not craftable if you don't have the adventure already, in which case crash ftc golden versions of the cards or re-craft them if you dusted them for some reason.
I would never advise crafting this card, but I think if you open it and have the means, building a deck around it is INSANELY fun. Even just pulling a Doomguard can give you a nice push ahead in any given game, and it combos really well with Kazakus spells that put demons in your hand and, of course, Kabal Trafficker.
After opening a Krul I went on a dusting rampage to craft this and standard Renolock and I can say that they do not disappoint. This deck is an absolute blast to play and anyone with the available cards or dust should try it out. It's amazing.
This nerf isn't all that terrible. Let's be honest with ourselves, Yogg was always a busted card with suicidal tendencies. Your win condition was essentially to play a bunch of spells and stall until BLAMMO, your lord and savior RNGesus comes to town. Call of the Wild, then Gang Up on your Yogg, then Blizzard, you get the picture. So, this nerf does a lot to balance the card. Of course, since Yogg almost always kills himself, this makes him less of a card to build a deck around. You can just throw in a couple spells and then drop him whenever for a little bit of fun. And that's really what this nerf does IMO, makes him more fun than game-breaking.
This card will still see a tremendous amount of play. Unless Blizzard releases some absolutely massive counter options in the next two years, or nerfs it even harder in the future, this card, while slightly less amazing, will still ruin plenty of days in the years and Ranked seasons to come.
The card isn't really deserving of a nerf. I mean, compare it to it's previous incarnation. It was, as most people know, "Summon 3 RANDOM Animal Companions." So, I mean, it could have been 8 Mana, Summon 3 4/4s with Taunt, 8 Mana, Summon 3 4/2s with Charge, you get the picture. Compared to that, this IS nerfed.
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Cards from adventures still in Standard are not craftable if you don't have the adventure already, in which case crash ftc golden versions of the cards or re-craft them if you dusted them for some reason.
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I would never advise crafting this card, but I think if you open it and have the means, building a deck around it is INSANELY fun. Even just pulling a Doomguard can give you a nice push ahead in any given game, and it combos really well with Kazakus spells that put demons in your hand and, of course, Kabal Trafficker.
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After opening a Krul I went on a dusting rampage to craft this and standard Renolock and I can say that they do not disappoint. This deck is an absolute blast to play and anyone with the available cards or dust should try it out. It's amazing.
3
Jesus. 12 downvotes??? Hearthpwn needs to chill.
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Today I opened my 3rd Xaril, Poisoned Mind. This adds to my list of duplicate legendaries, such as 3 Deathwings, 2 Prophet Velens, and yes, 2 Tinkmaster Oversparks. The only other legends I've opened (not counting the Welcome Bundle) are Confessor Paletress, Anub'arak, Troggzor the Earthinator, Cho'gall, and Malygos. Been playing for around a year now and my luck hasn't improved at all. I don't know if this is just basic luck, or if it sounds like a humblebrag, but I'm not.
These dupe legends make me salty AF. Not to mention how difficult Heroic Free Medivh! is without Kel'Thuzad.
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This nerf isn't all that terrible. Let's be honest with ourselves, Yogg was always a busted card with suicidal tendencies. Your win condition was essentially to play a bunch of spells and stall until BLAMMO, your lord and savior RNGesus comes to town. Call of the Wild, then Gang Up on your Yogg, then Blizzard, you get the picture. So, this nerf does a lot to balance the card. Of course, since Yogg almost always kills himself, this makes him less of a card to build a deck around. You can just throw in a couple spells and then drop him whenever for a little bit of fun. And that's really what this nerf does IMO, makes him more fun than game-breaking.
2
This card will still see a tremendous amount of play. Unless Blizzard releases some absolutely massive counter options in the next two years, or nerfs it even harder in the future, this card, while slightly less amazing, will still ruin plenty of days in the years and Ranked seasons to come.
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Yeah, if they had nerfed Tunnel Trogg on top of everything else Shaman would wind up being a complete joke.
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My Counterspell keeps triggering on Nazra's Upgrade!...
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I don't have Revenge. Is there anything I can do to replace it?
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Power Word: Glory (cost)
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https://m.imgur.com/gallery/XfPY60Y
Next: A new Legion legendary!
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http://imgur.com/gallery/riXGQ
So I kind of cheated, but essentially, Bloodlust is an improved, less lengthy version of "Whenever this attacks and kills a minion, gain (stats)".
Here's another example:
http://imgur.com/gallery/QiVSO
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The card isn't really deserving of a nerf. I mean, compare it to it's previous incarnation. It was, as most people know, "Summon 3 RANDOM Animal Companions." So, I mean, it could have been 8 Mana, Summon 3 4/4s with Taunt, 8 Mana, Summon 3 4/2s with Charge, you get the picture. Compared to that, this IS nerfed.