The Satyr are classified as Demons in WoW lore, it should be one.
- Atralb
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Trollbert posted a message on New Card Reveal - Witchwood PiperPosted in: NewsQuote from PrivateJokerer >>No it is not. It is neither, it's origin is Greek and Roman mythology. They are frequently associated with orgies and pranks. Which is pretty much HS is all about.
In Warcraft Satyr's have been transformed into Demons, like how Illidan is considered a demon even though he's a night elf. -
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Xel562 posted a message on New Card Reveal - Witchwood PiperPosted in: NewsQuote from XenorocTheDevastator >>the legendary turn 5 keleseth with no 1, 2, or 3-drops in your deck
Why would there be no three drops? -
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Hearthbeat posted a message on New Legendary Mage Card Reveal - Archmage ArugalPosted in: NewsSounds unreliable for an OTK deck. And without ice block? Aggro decks will be laughing.
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HgN posted a message on The Feelings of Fatigue Card Design CompetitionPosted in: NewsColdlight Oracle is one of rare ways you can interact with opponent's deck. Card games is not about the field, there's hands, decks, graveyards,... Yugioh has even more frustrating lock like can't summon, can't cast spell. can't draw or sometime can't do anything. Some/Many cards being burnt is a great part of this game. I still have fun against Mill Deck.
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Dr_Scaphandre posted a message on Looking Back on the Year of the MammothPosted in: NewsYou can tell who spends too much money on hearthstone when they post dumb shit like this
I only spent money on the Starter Bundle and the Khadgar hero. That was it. Adventures are better in the longrun for F2Ps since they can get all the cards with gold. -
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jaranga posted a message on Rogue Legendary & Common Card Reveal - Tess Greymane & Blink FoxPosted in: NewsIt's confirmed she works like pre-nerf yogg currently.
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tetaes001 posted a message on Weekly Card Design Competition 7.14 - Submission TopicPosted in: Fan CreationsUseful for extending your life for a little and putting garbage in your opponent's deck while you Siphon Life them to death.
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Thonson posted a message on Our Imaginations Run Wild with Toki, Time-TinkerPosted in: News"No clue what it does" maybe they can read the card text???
I think you missed the sarcasm, likely related to how Ben Brode basically called players stupid when he said it's easier to change the cost of cards instead of their effects, because it's less confusing. Because reading text and being aware of changes to a game you play is too hard, I guess...I don't remember the exact quote but I believe it was in relation to the nerfs to Bonemare, and Spreading Plague. -
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Lundy posted a message on Our Imaginations Run Wild with Toki, Time-TinkerPosted in: NewsPatches isn't TERRIBLE. A 1 health minion for 1 mana that doesn't take up a deck space is essentially a 3 mana 3/6 with lifesteal at some point.
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Grumble doesn't bounce itself back in hand, so the played shudderwock won't bounce itself back and this is why you NEED saronite chain gang. The saronite is a key piece in the combo, not a greedy addition
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Man, I just reviewed all the battlecry minions that will be in standard, and absolutely wanted to test that ^^.
Another is Deathwing which can be really funny, if you manage to get its battlecry before saronite + grumble and get another 1 mana deathwing for infinity ^^.
And for the Ultimate Lulz, i'd put a King Togwaggle in it, for a deck swapping madness while asking for tons of ransom from your opponent('s hand mostly ^^)
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You misunderstand how Shudderwock works. Saronite Chain Gang's battlecry creates copies of shudderwock itself not saronites. And "killing your lifedrinker" and such. You don't have any minions on the board. You play shudderwock, it creates copies of itself, it inflicts face dmg and heals your hero, then bounce the copies back in hand. Primodrial drake's battlecry can't kill the copies (they have 6 health). However, it is really effective to take care of your opponent's board on each shudderwock play.
Another thing, by my understanding of your last sentence, you mean that each shudderwock battlecry will stack for the next one. This isn't true, Shudderwock recast all other battlecries, EXCEPT shudderwock's battlecry itself. So you won't be dealing dozen times primordial drake's dmg, only 2 at maximum, which is 4 and can't kill Shudderwock. (it can though with the double battlecry with murmuring elemental and this is also discussed in the guide)
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Oh shit man you are so right !! I'll change right away the 1 fire plume left for a second murmuring elemental since I already wanted to add a second (it gives you additional draw with our 4 battlercry card draw minions for only 2 mana more) and was thinking of what to cut for it.
Edit : Actually, this means you need to have a turn somewhere in the game where you're gonna pay 8 mana for only a 7/7 on the board, and that you can't drop your Grumble, Worldshaker when it is a good opportunity if you can't combo it with Murmuring Elemental. Not only that, but a Grumble, Worldshaker turn generally needs you to play some bounced minions on the same turn to let you stabilize the board a bit since himself doesnt do anything on it for more than half your mana, and with 2 mana availabe instead of 4, it's even harder. This strategy has its weaknesses too, I'm not sure anymore.
Twilight Drake is a cool idea indeed, but the main issue regarding the primo drake is the Murmuring Elemental killed rather than Shudderwock most of the time. And I don't know what to swap it with right now.
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Just passing by to explain to you, that the adding of Murmuring Elemental and fire plume harbinger on my list you linked are there mostly because it guarantees you a shudderwock back in hand, the double damage is only a plus. Without it, like yours, you have 0 safe bet that your Shudderwock will consistently be back in hand. You can't simply rely on Zola the Gorgon or Baleful Banker, a good opponent will never let it live one turn, it's more than obvious.
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Hey, I love some feedback on my decks, it will always cheer me up. But 3 out of 4 parts of what you said were discussed in the presentation, so please fully read the guide I thoroughly made to explain my deck, if you want to discuss card choices...
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It doesnt repeat its own battlecry. We can be sure of it because it had been played multiple times on the reveal stream, and it is also consistent with the card's text which clearly says "other battlecries". I agree the meaning of "other" depends on how you understand the sentence, and is becoming an english grammar matter ^^, but i believe it was meant to specifically indicate this.
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The thing is Glacial Shard is diluting your elemental pool for Sandbinder.
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And this is why you play the deck with the murmuring elemental to always get at least 1 Shudderwock in your hand.
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Yes, you can watch it on the reveal stream made 10 hours ago. Search it on yt if you want, i found it very easily (search for "today" in results)