• -7

    posted a message on Walk the Plank

    Lol, little boy, you still have a lot to learn on this game. Polymorph is so great and praised especially because of its difference with Destroy effects : it is a Silence effect.


    Now, you really don't seem to have played a lot of hearthstone to be thinking damage minions are almost inexistent outside of enrage Warrior matchups. Your opponent has a King Crush that just destroyed a 1/5 scarab, and woosh, it becomes impervious to your pretty little "I activate my trap card !". And there's a lot of time you'll see that happen. Logically, the biggest the minions are and the more chances they got to be having multiple board fights, and those re the minions you seek to destroy with this.
    Furthermore, I'll add by saying that the current trend is that big minions tend to have Rush more and more lately, which is the worst nightmare of this card.
    And FInally, with every card having a condition needed to be met, the opponent is granted with the possibility of fighting against it, so if this happens to be used frequently in the future, good players will always look for safe trades in order to negate this.

    Posted in: Walk the Plank
  • 1

    posted a message on Hir'eek, the Bat

    Oh, you can have warlock cards with a Shaman in Wild now ?? Well that's some cool news

    Posted in: Hir'eek, the Bat
  • 0

    posted a message on Hir'eek, the Bat

    What the heck ??? are you talkin bout willis ?? Could you elaborate because, not only the three cards mentioned don't do anything synergically just by themselves, but not a single one is a shaman card lol... YOU STONED MA MAN ??

    Posted in: Hir'eek, the Bat
  • 1

    posted a message on War Master Voone

    What the heck does "copy all dragons" means ? Do you get a copy of each in your hand ? Do you summon them (obviously not...) ? Does it become itself a copy of each one subsequently ?

    EDIT : Just checked, and the most logical (in terms of mana and usefulness) possibility seems to be the one : It gets you 1 copy of each dragon in your hand.

    DISCLAIMER to further remarks on the clarity of the text : No the text was not clear, and anybody familiar with Hearthstone’s text habits would notice : 
    When a card makes a copy in your hand it always say “Copy X and add it to your hand”. Look at Crystalline Oracle, Devour Mind, Thoughtsteal, Feral Gibberer, Mimic Pod, etc…
    And when creating a copy on the board, they always say “Summon a copy of X”.

    Blizzard just started replacing “Copy X and add it to your hand” with “Copy X” and again and again proving how atrociously respectful they are to consistency.

    Posted in: War Master Voone
  • 22

    posted a message on Hearthstone's Next Balance Update Goes Live on May 22

    BLIZZARD DESIGNING 101 * Naga Sea Witch : Make a well-designed card, in flavor and in power. Change mechanics of the card to make it bad-designed. Nerf the card to keep the bad design instead of reverting to good design.

    Posted in: News
  • -7

    posted a message on [TIER 1]Control Warlok (The Witchwood)
    Quote from AntiFreeze666 >>

    Lord Godfrey strong card, will play in most warlock decks

     Simple NO. Lord Godfrey is good, but when you're talking about decks that are already completely well refined, good doesnt make it. Cubelock never uses lord godfrey for example, cause there are simply better cards for cubelock's plan. Lord godfrey will only see play in control warlock, that's all, which makes for 1 out of 3 warlock archetypes, that doesnt look like "most warlock decks" to me.
     
    Posted in: [TIER 1]Control Warlok (The Witchwood)
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Atralb#2201
    Region: EU
    Trade: Yes, you go first

    Posted in: Players and Teams Discussion
  • 2

    posted a message on Shudderwock OTK Infinite Drain Life

    Well, it's not that simple. In order to get an shudderwock back in hand you must play it with murmuring, which needs to be discounted. And it is simply pointless to play shudderwock before having played at least 1 of each : saronite chain gang, grumble, lifedrink.
    So let's recap : before the combo, you must have already played 1 liferdrinker, 1 saronite chain gang, 1 grumble. Then you must have discounted the murmuring elemental with either grumble or fire plume harbinger. This means having drawn a total 6 specific cards of our deck. And finally you can play the combo for 10 mana. However it will only heal you for 6 if only 1 lifedrinker has been played. And you can't do anything more n this turn. The real combo only starts next turn. Now don't you agree it demands a high setup ?

    And keep in mind shaman stalling tools are like not even a third of the powerlevel of mage stalling tools (counting ice block, since we're talking about former quest mage).

    Posted in: Shudderwock OTK Infinite Drain Life
  • 1

    posted a message on (Kalimoss -> Tess) interaction...

    Unfortunately, this is how it is intended to work. Tess's wording is inconsistent with the actual mechanic of its battlecry. She doesn't "re-play" minions but just summon them.

    Posted in: Card Discussion
  • 7

    posted a message on Shudderwock OTK Infinite Drain Life

    Just wanted to express my thoughts on the community's judgement of the card. This is a very slow combo and is even more difficult to achieve than Quest Mage while this combo was strictly a "Win the game" and wasnt hated by the community for the fact that its winrate was not high. This one has an even lower winrate and should have not gathered all the hate it did, because this by far not an overpowered deck.The reason it is complained in the community is because of the animation time but people confuse it with overpoweredness and asking for nerfs. The only thing where I completely agree and definitely ask for is to fix the animation by making the Battlecry cast all effects at once, or only cast those that actually do something.

    Posted in: Shudderwock OTK Infinite Drain Life
  • 0

    posted a message on Shudderwock OTK Infinite Drain Life

     

    Quote from Amwa >>

    Except it's a slow combo, that isn't that wins on turn 10 at the earliest, sure turn ten win is good, but there are other decks that can go a lot quicker. And that's if everything falls together, which it generally won't by turn 10. 

    The only deck this really counters is control warlock, cube is quicker and agro decks tend to be quicker as well.

     No, the combo is generally achievable at turn 15 or so. This is a very slow combo and should have not gathered all the hate it has, because this by far not an overpowered deck. They only need to make the Battlecry cast all effects at once, or only cast those that actually do something.
     
    Posted in: Shudderwock OTK Infinite Drain Life
  • 0

    posted a message on Shudderwock OTK Infinite Drain Life

    I'd be interested to see it in action actually :), could you add me ?

    Posted in: Shudderwock OTK Infinite Drain Life
  • 0

    posted a message on Shudderwock OTK Infinite Drain Life

     

    Quote from RichardBlow >>

    Faced this. I actually have no idea how it happened, but the other player locked me out of my turn and did literally infinite damage.  For some reason the cloned Shudderwocks continued the battlecry effect ad infinitum. Blizzard, if you knew this was going to happen, fuck you.

     The battlecries can't possibly be infinite. It was just a long streak that you found too long, but there is no way to make the battlecries go infinite. You can however easily trigger a hundred battlecries in a turn if played against a really slow deck. And it is also impossible to be locked out of our own turn. Such issues have been fixed now, it is not old Nozdormu time. I can assure you because I played against someone who did the combo without lifedrinkers (so didnt do anything to my face, but played a lot of bcries), his turn lasted for 2 mins after the rope, and I still had my entire turn to play. You can see it in the video actually, its the thrid game, the video has been sped up during his useless turn.
     
    Posted in: Shudderwock OTK Infinite Drain Life
  • 4

    posted a message on Shudderwock OTK Infinite Drain Life

    I've got 60% winrate against Paladin. Face Hunter however, completely crushes the deck.

    Posted in: Shudderwock OTK Infinite Drain Life
  • 3

    posted a message on Shudderwock OTK Infinite Drain Life

    And wouldn't you make the same statement about Quest Mage ? If not, why ?

    As I said earlier, i don't understand why this deck is attracting so much hate for the animations, because at the moment Shudderwock is played, you can already concede (or at least pass animations by clicking on cards). So is it interactivity ? How is "deal 3 dmg to the enemy hero every turn" and burst dmg from hand interactive ?

    I completely agree they need to do something for the animations (the most efficient way would be casting all battlecries at once if the count of all battlecries is more than 10 for example), but frankly, this is not the deck to hate right now.

    Posted in: Shudderwock OTK Infinite Drain Life
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