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    posted a message on New class cards: Seals and Judgements

    I see your point with the whole "they are Op, just as other class cards" and your totally right. And I really like the idea of buffing paladin a bit, I mean, it's my favorite class and all, but our class feels very dependant on combos that are not cheap. Sure, we have perfect board clears, but we lack removal (this could be on purpose as a weakness for the class), we lack draw mechanism, Lay on Hands doesn't help much, and [card]Hammer of Wrath/card] is a pretty weak card. Our Blessings (buffs) are not that good compared to other classes, we really need cards like these.

    Posted in: General Chat
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    posted a message on <[Season 8]> Tautadin GVG updates

    I think I have seen the deck out there, but not the thread. Thank you!

    Posted in: Paladin
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    posted a message on Introducing: The Death Knight...

    Great Concept! Loved all the cards! However I think DK's needs a new mechanic instead of using freeze.

    Also, I would love an Alexander Mograine card or something :P

    Can you imagine arthas when starting the match? 

    "Frostmourne Hungers..!"

    Or with treathen?

    "Your pain shall be legendary!"

    Posted in: Fan Creations
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    posted a message on Advice on my control paladin deck
    Quote from JDragon1 »

    Here is my current version of Control Paladin. It still missing Tirion Fordring. And for later, I also plan to add some new Naxx's cards to it as well.

    <[Season 8]> Tauntadin, GVG updates
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (21) Ability (7) Weapon (2)
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    I see you run Ragnaros, one of the best cards in game indeed! I'm having a tough time deciding which I should craft first, Ragnaros, Ysera, Cairne or TBK. Heard Ysera was too slow for current meta...

    Posted in: Paladin
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    posted a message on [Deck Building] x2 Harvest Golem or x2 Earthen Ring Farseer for Control Paladin?

    Hi! I think harvest golem is better, it soaks more damage and as a paladin you have already enough heals in my opinion!

    Posted in: Paladin
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    posted a message on Advice on my control paladin deck
    Quote from JDragon1 »
    Quote from Alesz15 »

     

    Quote from JDragon1 »
     
    Quote from Alesz15 »

    Hi everyone, I'm new to the forums.

    I was wondering if someone can give me and advice for my paladin deck http://www.hearthpwn.com/decks/80540-control-paladin-v3

    Yeah, I know paladin are very weak in current meta, but I want to build a deck that works well against both control and aggro using paladin.

    Also I have around 1200 dust to craft some cards.

    Btw, sorry for my poor english.

    I think it better for you to play either Control or Aggro. Having a deck with both Aggro and Control cards might not a very good thing :/

    Just like someone said. Another x1 Wild Pyromancer is great addition to your Paladin.

    I would suggest ya have x1 Holy Light since Zoolock a lot these day...

    Sword of Justice. This card is slow. 

    Bloodmage Thalnos is a great card to have in your deck. So you have try Sunwalker right?

    Have you add at least x1 or may be x2 Azure Drake in your deck before? That card work very well. 

    Thanks for your reply J!

    I will make room for another Wild Pyromancer, definitely.

    Already swapped my Faceless Manipulator for 1 Sunwalker and worked pretty well, and yes I had put a couple of Azure Drake before but it is hard to remove other cards that I feel are neccesary, maybe adding one instead of Redemption or Humility. I think that's another issue too, not enough room in my deck for too many awesome card haha.

     

    You're welcome! 

    So you have decide yet to choose which styles are you playing? Control or Aggro? 

    There 2 cards I think it not necessary to be add to your deck. You should try to swap their spots for another Azure Drake, Sunwalker, or Faceless Manipulator. 1st: Argent Squire 2nd: Argent Protector

    If you run Stampeding Kodo, then you must have at least 1 Humility. And you run x2 of it. So yeah. x1 wouldn't be bad. In my deck, I run x1 Stampeding Kodo , and yet I still have x1 Humility. 

    I'm focusing on control right now, but yeah, the reasons why I have both Argent Squire and Argent Protector are because I wanted to try a Blood Knight in the future and also for early game, but I think you are right, those cards don't help very much. I love buffing a weak minion with divine shield though :P 

    Btw, Would you mind posting your deck? I really would like to see another paladins decks!

    Edit: What do you think of the new Sludge Belcher?

    Posted in: Paladin
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    posted a message on Put Your Faith In the Light!!
    Quote from Riosix »

    Hey Hearthhomeys! Im Rio, the new Paladin forum moderator. Hailing from Minnesota, USA, I spend my Summers fishing and golfing..and my Winters just trying to stay warm. Another passion of mine is gaming, playing anything from sports titles to CoD and Battlefield....but nothing has ever quite captured my attention as Digital CCGs. Starting with Magic, moving through Urban Legends and eventually ending up with Hearthstone, I found that nothing compares to the 'duel' atmosphere and strategy building of a well designed CCG. IMO Hearthstone is the pinnacle of the scene so far, with ease of access, near-perfect balancing and good ol' Warcraft lore. A great game needs a great community, and Hearthpwn has just that. Looking forward to digging deep into one of the most underappreciated classes in Hearthstone.......the honorable Paladin.

    Half Warrior, Half Priest, the noble Paladin stands strong in the face of any opposition. Blinding foes with Holy Consecration while wielding a Sword of Justice, Pallys have been purging evil from Azeroth since the beginning of time. Not afraid of anything or anyone, Pallys will stand toe to toe with any adversary. You'll never find us cowardly hiding in the shadows waiting for a Backstab opportunity, or summoning a Worthless Imp to do our dirty work for us. Always classy, instead of wearing tusks or fancy robes, we don armor of pure silver, iron and gold. Not to mention we have the most epic beards in all of Beardland.

    Running a Paladin Hero in Hearthstone is challenging. We dont have any silly gimmicks like Miracle Rogue or Handlock. The Pally deck is usually a brutal, long fight.....but a winning fight in any situation with the right strategy. I heard recently that our beloved Paladins are among the weakest classes in Hearthstone. Put your faith in the light Pally Junkies....lets see some decks, strats and new ideas(no childish spats or tantrums please). Time to bring honor back to our heroes.

    Feel free to find me in game or across social networks for more Paladin convo:

    • Twitter- @RioKcco
    • Twitch- twitch.tv/kcco_gaming
    • Battle.net- Rio #1475

    Oh...did i mention Tirion Fordring destroyed the most iconic boss in Warcraft history, The Lich King? Yeah, so bring it.

    Sorry I'm late to the party, but your post almost makes me cry. JK, but awesome though. Happy to have a great mod like you Rio!

    Posted in: Paladin
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    posted a message on The Under Powered Paladin Cards

    They should work a little bit more in the balance of the game... I mean, Paladin has been one of the weakest class for enough time, and Naxx Cards are not going to help!

     

    Posted in: Paladin
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    posted a message on Advice on my control paladin deck

     

    Quote from JDragon1 »
     
    Quote from Alesz15 »

    Hi everyone, I'm new to the forums.

    I was wondering if someone can give me and advice for my paladin deck http://www.hearthpwn.com/decks/80540-control-paladin-v3

    Yeah, I know paladin are very weak in current meta, but I want to build a deck that works well against both control and aggro using paladin.

    Also I have around 1200 dust to craft some cards.

    Btw, sorry for my poor english.

    I think it better for you to play either Control or Aggro. Having a deck with both Aggro and Control cards might not a very good thing :/

    Just like someone said. Another x1 Wild Pyromancer is great addition to your Paladin.

    I would suggest ya have x1 Holy Light since Zoolock a lot these day...

    Sword of Justice. This card is slow. 

    Bloodmage Thalnos is a great card to have in your deck. So you have try Sunwalker right?

    Have you add at least x1 or may be x2 Azure Drake in your deck before? That card work very well. 

    Thanks for your reply J!

    I will make room for another Wild Pyromancer, definitely.

    Already swapped my Faceless Manipulator for 1 Sunwalker and worked pretty well, and yes I had put a couple of Azure Drake before but it is hard to remove other cards that I feel are neccesary, maybe adding one instead of Redemption or Humility. I think that's another issue too, not enough room in my deck for too many awesome card haha.

     

    Posted in: Paladin
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    posted a message on Should Reinforce be Reworked?

    I don't think reinforce should be reworked, but maybe pally needs a couple of cards that work  well with the recruits, I mean, Sword of Justice and Blessing of Kings are not enough in my opinion. And if its reworked maybe adding deathrattle, healing one friendly random minion/character for a small amount like 1?

    Posted in: Paladin
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    posted a message on The Under Powered Paladin Cards
    Quote from G4merGuy09 »

    Why does no one use them?

    I've played a lot of Paladin to know where he stands in the current Meta. Recently people are using a "Shockadin" deck, which involve heavy aggro. Some of us Paladins do not like this playstyle and prefer to be a more Mid-Range or more Control like playstyle. The reason why that playstyle is dying is because there are so many Paladin cards that are underpowered. Let's go through all of them and see why each one is underpowered and what change we could make to them.

    Light's Justice

    The Light's Justice is probably one of the worst weapons in the game. The fact that most early drops are 2 health means that you just take way more damage than you should. I think there would be an easy way to fix this and make it a viable card. "2 Mana, Immunity while Attacking." I think this card would see a lot more play as it allows you to trade with enemies and take no extra damage, it is kinda like a Fireball for the Paladin which he desperately needs. 

    Humility

    Humility is by far the worst Paladin card I see no one ever use. This is because the Aldor Peacekeeper is such a better card that also puts a 3/3 on the field. I think the best way to fix it is to make Humility, "2 Mana, Reduce a Minion's Health to 1 and Draw a Card." Now it gives the Paladin some early card-draw that he needs to help get him started. It would also stop early aggro and giants decks, so I would put it in my deck.

    The Secrets

    The Paladin Secrets are by far the worst secrets in the game. Especially now that you cannot activate secrets on your turn. Noble Sacrifice is the only good secret, however it defeats the point of a Secret when it is the only good one. Let's go over each of the other secrets and discuss why they are so bad.

    EDIT: I took out Redemption because it really doesn't need a change. The Naxxramas update will be a lot of combo possibilities, so I think it should stay as it is.

    Eye for an Eye

    Eye for an Eye is just a bad card because it doesn't change a thing. The opponent usually attacks with their smallest minion anyway because of Noble Sacrifice, so you will probably only deal 1 to 3 damage to the enemy at most. The idea of the card itself is weak, so it would be dumb to say "The enemy takes double damage" or something along those lines. I think a better route would be to make it so "When your hero takes damage, deal that damage plus 5 more to the character that attacked you." Now it deals 5 extra damage and can kill minions that attack you. Also it can be effected by Spell Damage.

    Repentance

    Repentance is a very bad card because the enemy can just put out their weakest minion and it means little to nothing except a waste of your card. I think a way more interesting card would be "When the enemy plays a minion, silence it and then lower its health to 1." This combined with my idea for the Light's Justice would make this a 3 Mana Assassinate for 2 cards. However the enemy decides what minion could have that happen to. 

    Hammer of Wrath

    HoW isn't a bad card, however it suffers from the problem that Paladin has way to many viable 4 mana cards. Consecration, Truesilver Champion, and this card of course. Because of this, you usually have 6 or more 4 mana cards in your deck. So I propose this change, "3 Mana, Deal 3 Damage and Draw a Card." Making it one less Mana would be perfect and would not be overpowered. 3 Mana for 3 Damage plus a card draw is fair. 

    Blessed Champion

    Blessed Champion is such a bad card that's value is way to little for how much Mana it costs. I think a more interesting change would be to change how it works, "5 Mana, Double the Attack and Health of a Minion." Now you can do a Blessed-Leeroy combo for 9 Mana that is pretty good. It would be decent for both Aggro and Control decks.

    Holy Wrath

    Holy Wrath is a bad card because it costs to much and relies on the RNG way to much. I do like the RNG aspect, but I think it should be a bit more focused. My suggestion would be to change it to, "Draw a card between 5 and 12 Mana and deal damage equal to its cost." Now you will always know you will deal at least 5 Damage. However you can no longer deal 20 damage. However you deal 12 damage if you have Mountain Giants.

    Guardian of Kings

    Guardian of Kings is not a bad card for any stretch of the imagination. It allows you to get a huge health lead on your opponent and get a pretty strong body out. However, when compared to something like Fire Elemental, it falls pretty short when it comes to value. My propose change would be, "6 Mana, 5/6, Restore 5 Health." It now costs less and can heal minions, but it heals for less now.

     Bonus Card: Sha'tar Crusader

    The Sha'tar Crusader is a card I came up with. It is the card that is needed for early game. It stalls the opponent, but it isn't overpowered at all. It is a reliable turn 1 play that is good for almost any situation. It protects your early minions, and it is actually pretty good to play an Argent Protector on Turn 2 with this. 

    Where would the Paladin stand after these changes?

    I believe that we would see a lot of variety of decks for Paladin. Some may go a weapons route with the Light's Justice change. Some might use the new secrets in aggro decks. Holy Wrath and Hammer of Wrath will give some more reliable card draw to the Paladin which he desperately needs. Blessed Champion may be used in some high stat minion play, like with Boulder Fist Ogres. Humility will make Paladins a hard counter to Handlocks like they should be. And Guardian of Kings will be able to get much more value. I don't think that this would make Paladin an overpowered class, but maybe in the top 4 viable classes to play now.

    Loved the new card pal, actually it would fix our problem in early game, keep up de good work!

    Posted in: Paladin
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    posted a message on Advice on my control paladin deck
    Quote from imakegreateggs »

    Also, it might be useful adding Redemption. I've seen paladins resurrect their Tirion Fordring twice with that. Works well with Sylvanas as well.

     The problem with Redemption is that isn't always useful because relies on your opponent's decision, but I'll definitely try it out, maybe swapping Humilty, thanks!

    Quote from Thesolis »

    I second imakegreateggs's suggestion on adding the second Wild Pyromancer.


    I like your addition of Bloodmage Thalnos. It seems like you have a decent amount of spell damage to get good value from him.

    How well does Sylvanas Windrunner work for you? I might suggest Sunwalker instead if you have trouble with aggro.

    Currently, I don't have a second Wild Pyromancer, however I can craft him obviously. Like I said above, I was just saving dust for maybe a legendary or a couple of epics. 

    My problem with aggro is mainly on turns 1-5, when I can't play something without being killed next turn and paladin spells are usually a little bit expensive in early game, but in late game the only problem I have is sometimes to finish my opponents if I don't have Tirion Fordring.

    Sylvanas Windrunner is actually doing well, and I sometimes swap Faceless Manipulator for a Sunwalker but can't decide who is better. 

    I also was thinking on adding Sword of Justice

    Thanks everyone :)

    Posted in: Paladin
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    posted a message on Advice on my control paladin deck

    Thanks for everything! Much appreciated! :D

    Posted in: Paladin
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    posted a message on Advice on my control paladin deck

    Hi everyone, I'm new to the forums.

    I was wondering if someone can give me and advice for my paladin deck http://www.hearthpwn.com/decks/80540-control-paladin-v3

    Yeah, I know paladin are very weak in current meta, but I want to build a deck that works well against both control and aggro using paladin.

    Also I have around 1200 dust to craft some cards.

    Btw, sorry for my poor english.

    Posted in: Paladin
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