I think not running Tar Creeper is a big mistake. On top of that you have no card draw aside from Tol'vir Warden which means your quest is very unlikely to finish early. Overall i like the concept but believe the execution could be better. But, that is what theorycrafting is for :D stick with it!
Your welcome, I figured that was the case and was just trying to help :D
As for the deck itself I don't see it being very powerful but maybe, I don't know what i would change because the concept itself seems ok but just not strong enough, I don't know I'm bad at rating decks.
The idea behind Garrison Commander was not to draw 2 cards per turn but to deal 16 damage per turn while your in Rag. However I will try your changes and see how they work out. As for the Control Patron Deck, Thanks! I've been working on it for ages and have finally fined tuned it to the point where i may bring it out to ladder... still not sure about that though.
are two different decks that I'm currently working on. Both are not normal decks at all. The first deck is my GrinderLock deck designed to be played similarly to Grinder Mage with your finisher being Majordomo Executus + Garrison Commander. These can be playeed with any combination of Mal'Ganis and Alexstrasza. The second deck is a controled approach to Patron Warrior. Using Axe Flinger to clear the board while chipping away at there face normally setting up for a Grommash Hellscream + Alexstrasza Combo. Grim Patron is normally used as aboard clear something warrior lacks besides Brawl.
most everything i see is solid and i enjoy the beast synergy, hopefully you'll set will expand and you make this deck even more viable in the current ladder :)
1. Just please change the name 'Beastly' implies there are beasts which is misleading
2. i say steam wheedle is nearly needed in this deck you don't need cards like acolyte or nerubian egg, explosive sheep is okay but i would probably take it out for a more solid 2-drop
3. I would also replace misdirection for snipe or freezing trap, my idea on this is although it can be really funny when a 12/12 gets misdirected and wins you the game its still not ideal, i would rather have no enemy minion on the field than have one
4. Feign death is fine but i would recommend only one as I'm not sure on all the value two can get on the board
overall it seems relatively solid just keep working on it and hopefully we'll see some changes soon.
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I think not running Tar Creeper is a big mistake. On top of that you have no card draw aside from Tol'vir Warden which means your quest is very unlikely to finish early. Overall i like the concept but believe the execution could be better. But, that is what theorycrafting is for :D stick with it!
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I think aggro, especially hunter, will be super prominent, atleast on the first day so I'm not a huge fan of the Mimic Pod for Fan of Knives change.
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Your welcome, I figured that was the case and was just trying to help :D
As for the deck itself I don't see it being very powerful but maybe, I don't know what i would change because the concept itself seems ok but just not strong enough, I don't know I'm bad at rating decks.
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Azure Drake not Saphire Dragon, Counterfeit Coin not Fake Coin, Evolved Kobold not Evolved Cobold
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That could give us the early game needed to survive aggro decks. Although i don't like relying on that combo, but I'ma give it a try anyways.
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Antique Healbot is easily replaced by Healing Wave. Baron Rivendare and Deathlord weren't really run in the deck. Sludge Belcher is definitely a loss. Aggro I don't think will be a problem anyways, they are losing a lot of tools.
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I was looking at all the new cards and realized that Shaman may be able to have a viable similar to the old Crusher Shaman list. Thoughts?
Edit: Flamewreathed Faceless, Earth Elemental, and Faceless Shambler would form the core of the deck. Twilight Drake may work but you would have to see how big your hand is on average. I think Ancient Watcher would be another good card to include as it adds another target for Faceless Shambler. Sunfury Protector Could be added if we needed more taunts. Healing Wave would act as our main heal however Hallazeal the Ascended and a few spells could also be added.
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what rank were you at? I'm thinking about playing it but am on the fence right now.
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Proof of legend and winrates? also why brann? not trying to down your ideas just curious.
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I would be honored to help with this.
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What exactly is the win condition?
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The idea behind Garrison Commander was not to draw 2 cards per turn but to deal 16 damage per turn while your in Rag. However I will try your changes and see how they work out. As for the Control Patron Deck, Thanks! I've been working on it for ages and have finally fined tuned it to the point where i may bring it out to ladder... still not sure about that though.
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I have to say i like this deck
most everything i see is solid and i enjoy the beast synergy, hopefully you'll set will expand and you make this deck even more viable in the current ladder :)
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I have a couple comments about this deck
1. Just please change the name 'Beastly' implies there are beasts which is misleading
2. i say steam wheedle is nearly needed in this deck you don't need cards like acolyte or nerubian egg, explosive sheep is okay but i would probably take it out for a more solid 2-drop
3. I would also replace misdirection for snipe or freezing trap, my idea on this is although it can be really funny when a 12/12 gets misdirected and wins you the game its still not ideal, i would rather have no enemy minion on the field than have one
4. Feign death is fine but i would recommend only one as I'm not sure on all the value two can get on the board
overall it seems relatively solid just keep working on it and hopefully we'll see some changes soon.