Un'Goro Old School Miracle Rogue
- Last updated Apr 17, 2017 (Un'Goro Launch)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Miracle Rogue
- Crafting Cost: 9400
- Dust Needed: Loading Collection
- Created: 4/2/2017 (Aggro Downfall)
- user-100019369
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Total Deck Rating
20
Let's make miracle work and shine again!! :D
The previous version based on petals didn't work very well in this meta. I'm still working on it, but, meanwhile, seeing at the stronger miracle actual build I mixed up my idea with that; I love Shadowstep; I wanted to fit in 1 copy; It works withSwashburglar, with SI:7 Agent, with Leeroy Jenkins , with the Razorpetal Lasher and mostly with Vilespine Slayer (INSANE!!). I have only 1 copy, but i think that the second one will be needed very soon; all other builds run two copies. Giants are soo good; they are like Questing Adventurers already grown in mid game; They don't need conceal.
Sherazin guys is insane; I saw it coming, but I didn't think it would have been so strong.
What can we remove in order to fit in a second copy of Vilespine Slayer??
Thank you guys!
C1AFFA
IMO Biteweed have no space is any archetype... hold a 2 drop to late game get value is dangerous, and the 2 mana cards it's the most important to tempo... and use it early you: a) waste key miracle cards to a weak bonus or b) don´t get value.
I'm testing too Evolved Kobold and is having decent value, but never was decisive to win.
For now, I'm having better results with some early control, and not aggro. The razorleafs cards are decisive to much miracle plays, but requires them get first. Doomsayer maybe have some space here. Also, Acolyte of pain x1 is a reasonable pick to draw. Shiv with only 1 spell power cards is useless IMO.
BTW, is only me, or Miracle is extremely powerful against slow quests decks (rogue, mage, druid, pally, warrior)?
I am actually running a deck that is quicker than this with 2 questing adventurer, 2 biteweed, and 2 of each petal cards. What I have noticed so far with all the quest decks is that the amount of removals have gone down a lot and are much slower because they are trying to complete the quest. Therefore I have not been afraid to drop a 4/4 or 5/5 biteweed or questing adventuer. Rarely has my opponent been able to clear the threat. Once they are unable to it is pretty much game over. Currently 13-1 with the deck. We will see if it holds as the meta shapes up though.
Definetely not now imo. I'd wait a couple weeks to see what becomes actually viable and what not.
Thanks for this deck. I haven't crafted the Vilespine Slayer but I'm using Red Mana Wyrm with good results so far. Seems to be a good synergy for this deck.
Any Thoughts?
Biteweed isn't so great IMO. It lacks the punch I'd expect.
This deck looks like a lot of fun and I'm certainly looking forward to trying it out. I know you said you were looking for an Old School Miracle Rogue, but what are your thoughts on fitting in The Caverns Below as a backup win condition?
While I've been sitting here thinking about it, here some reasons to NOT include the Quest in Miracle.
Here are some reasons it might work.
The Crystal Core likely belongs in a different deck, but it might have some applications in Miracle in the right list.
Fitting in The Caverns Below might mean making significant changes, but I liked the Razorpetal theme and Evolved Kobold synergy, so I'd rather leave that in to see if it is viable. My other thoughts on your changes:
I'm unsure if Biteweed will be any better that Questing Adventurer. Making a large biteweed will take a lot of resources compared to Edwin VanCleef. I know that Questing Adventurer will be bad because on the loss of Conceal but I still think that Biteweed will be worse.
Also, I think that Hallucination should be considered because it can provide two spells for Gadgetzan Auctioneer.
I think that would be a strong argument for including it in Miracle, but you aren't guaranteed to get a spell from it. That being said, Discover is a great keyword and getting cards from outside your deck for card advantage while also drawing a card could still be reason enough to include it despite the risk of getting a minion instead. In a way it is Swashburglar as a spell and one mana cheaper.
I like the idea. We need more draw in order replace Azure Dake. We have now Vilespine Slayer that helps us to make huge tempo controlling the board. So, i think we could remove 1 Sap.
We have to consider that petals could not be so effective; in that case we could add 2x Questing Adventurer, submerge the board with fat growning minions making tempo and finish with Leeroy Jenkins.
I think aggro, especially hunter, will be super prominent, atleast on the first day so I'm not a huge fan of the Mimic Pod for Fan of Knives change.
Azure Drake not Saphire Dragon, Counterfeit Coin not Fake Coin, Evolved Kobold not Evolved Cobold
I think that razopetal lasher will be much more valuable than razorpetal volley since its a minion and volley doesn't really do much. You only have one lasher and two volleys. Also mimic pod might be a card to seriously consider in a miracle shell, I mean getting an extra shadowstep or something could mean the game. I think I would rather have a second coldblood in place of the evolved kobald since coldblood is a part of your win condition.
Your welcome, I figured that was the case and was just trying to help :D
As for the deck itself I don't see it being very powerful but maybe, I don't know what i would change because the concept itself seems ok but just not strong enough, I don't know I'm bad at rating decks.