• 1

    posted a message on New Legendary Neutral Card - Shu'ma

    Why do people compare this to Hir'eek, the Bat when it's so much beter. When this is used in a Token deck (Savage Roar, Bloodlust etc type of cards) it is a super powerful card. You play this and get a full board, so your opponent has to clear the small tokens out of fear of them getting buff'ed or threaten lethal, but they also need to remove Shu'ma or it will just do the same thing next turn. I think this is a very decent card that seems to be underrated.

    Posted in: Card Discussion
  • 0

    posted a message on How important is luck in this game

    I might be playing for less then a month (due to old pc viability before) but I've been watching streamers and Youtube for almost a year. People get Legend with all sort of meme decks all the time, so the deck isn't the problem for now. You see "higher tier decks" like Evolve Shaman, Quest Druid, OTK Paladin, Combo Priest and Highlander Hunter in the lower tiers too, and they are beatable. I know those player don't have optimized play, and games will get tougher the higher in ranks you get, but I feel comfortable with this deck and it wins me games, so why change it now? No the deck isn't my issue, it's the fact that luck is a deciding factor in a lot of games, when it actually shouldn't be for this to be a viable competitive game. Not talking about topdecks but more about "random", "50% chance" etc type of cards. Fun too look at perhaps, but not fun while playing.

    As someone mentioned, luck can vary from day to day, so whenever I'm having a bad day, I just won't play. Isn't that actually a sad philosophy? Also the word you're looking for is the Dunning-Kruger effect, which might be there for sure, and I like to learn and get better. But don't you patronize me lol

    Posted in: General Discussion
  • 0

    posted a message on New Warlock Legendary Card Revealed - Valdris Felgorge

    Thanks ;)

    I'm thinking some sort of Dragon Quest version with Malygos as the finisher. There this card isn't as bad because every card you draw costs 0 mana. But in pure HandLock this card will not see play.

    Posted in: News
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    posted a message on How important is luck in this game

    Well I had a 89% winrate climbing from rank 50 to 20. And I'm now sitting at rank 12 already (trying to get to 10 before the end of the month). I indeed crafted a cheap deck with the cards I was given (free Paladin Quest so went with that), which I'll list below, but I think it's solid. I have no interest in playing casual as there is nothing to gain. Also my mmr is low so I face the same people I faced in the climb from rank 50 to 25 (players with Chillwind Yeti and Boulderfist Ogre etc), and to be honest (not trying to sound cruel) those players are bad. I don't learn anything if my mistakes don't get punished. And that's also the overal problem. I don't mind losing to beter players, they were beter and beat me, I learned from my mistakes and will not make them again. But so far the majority of loses I had were completely out of my control. And it seems that many of my opponent play into the RNG aspect (like instead of killing my Sylvanas on an empty board, they play minions and then kill her, giving me obviously the worst one (in this case the opponent played Faceless Lackey and got a Murloc, I steal the Murloc and the opponent plays the Hungry Crab they got from Blazing Invocation turn 1)). They think they made an amazing play but from a strategic standpoint it wasn't. I lose and get slightly salty and the opponent did not learn from his mistakes, the game was a waste of time for both us.

     

     

    Posted in: General Discussion
  • 4

    posted a message on New Warlock Legendary Card Revealed - Valdris Felgorge
    Quote from xOwleyex >>

    Sprint crying in the corner lmao

    Yes, except Sprint is amazing in Rogue (even beter before the Preparation nerf) due to the Tempo aspect of that class. Why does HandLock need a slow card that draws late in the game when the Hero Power already does that? Oh boy a slightly stronger Twilight Drake or a slightly cheaper Mountain Giant. This card fixes nothing of the bad match-ups or improves the bad ones. If this card's effect would've been a Warlock variant of Nozari, now that would've been OP, but this just isn't. Looking good on paper doesn't mean it's actually viable in the context of the decks it will be featured in.

    Rogue has cheap cards with good value, HandLock doesn't. I hate it when people compare cards to other classes without having any insight about how the decks are played.

    Edit: Can the people who downvote me constantly explain their reasons for thinking I'm wrong please. I don't mind hearing your thoughts, maybe you are right and I am wrong. But don't dislike because you think a bad card looks cool and therefor is cool lol

    Posted in: News
  • 1

    posted a message on New Warlock Legendary Card Revealed - Valdris Felgorge
    Quote from Nedmark >>

    Sprint with a 4/4 body that increases your hand size to 12 is overrated and slow that synergizes with the new 6 drop and all of the giants?  Seems good to me.  

    Have you ever played HandLock? The problem was never drawing cards, as your Hero Power does that. The problem was surviving. This card is a low Tempo play and doesn't handle the board. It's useless against Aggro because it costs to much (and all the other cards you mentioned like Twilight Drake and Mountain Giant are already bad in those match-ups) and having a big hand and drawing 4 means nothing when you die on the following turn. And in case of the Mountain Giants, you want to play those early (turn 4) since then there will be less removal available. Waiting for a turn-8-play with this card and Giant is just bad. Valdris will not be good in HandLock unless you're facing nothing but Control decks (and even then there are better options). The other card that got revealed (Abyssal Summoner) is much better because it gives a strong Taunt minion, which is good Tempo and provides a defensive minion to combat aggressive decks.

    The drawing aspect of this card is obviously insanely good, but people somehow think way to greedy about how to play this card. I think the only variant of Warlock this card will be good in will be some sort of combo deck like Mecha'thun or the Quest. Or if some sort of midrange variant of Dragons or Galakrond will ever be viable. But for HandLock, no this card will not fit.

    Posted in: News
  • -2

    posted a message on New Warlock Legendary Card Revealed - Valdris Felgorge

    I think people are overrating this card. It has a strong effect yes, but it is really slow and its stats are abysmall for its cost.

    Posted in: News
  • 2

    posted a message on How much are streamers getting paid to stream BG?

    I actually enjoy it, and I play it for free :D

    Posted in: General Discussion
  • 5

    posted a message on Rotate the bye

    This is gonna be fixed they said. Also you're not supposed to face the same player multiple times a game, which happens currently.

    Posted in: Battlegrounds
  • 1

    posted a message on How important is luck in this game

    I understand that minimizing the offset of RNG is one of the "skill elements" in this game, but what is the point? I can tactically go through my turns, planning every step, and my opponent can just YOLO and win anyway. If the way you play doesn't matter, how does either player learn anything from those games? Sure it evens out over hundreds of games, but then it still doesn't feel good. It seems that having some sort of way to handle tilt is a lot more useful then actually learning small detail plays. I'm only playing for 3 weeks, but during the HGG for example I see players make all sorts of small mistakes (most commonly: the placement of Faceless Lackey) without any punish. As a perfectionist I like to play in the most optimized way possible, but it feels that those details are overshadowed by every "discover", "random", "x% chance to", ...- type of card.

    Anyway, today I was indeed bullied a lot less by luck, and I managed to climb from rank 19 to 14 and it felt a lot more "fun" to me. Again, I don't mind losing if I get outplayed or anything, so this isn't a "salt thread", but the randomness of Hearthstone takes a lot of the competitive entertainment out of it for me.

    Posted in: General Discussion
  • 0

    posted a message on How important is luck in this game
    Quote from rogerdodger >>

    The game is about minimizing RNG. The only way to minimize it is to play ALOT or games. Want to get to legend. Play a lot of games. Want to hit the arena leaderboard play a lot of arena. Once you can pilot your deck or draft competently it’s just a grind. A lot of us hit legend once and say never again lol. The skill cap in this game is low, once you get there you now just have to outgrind the game,

    That's the point. I would love to play against strong players, they give me a chance to improve my own plays. I don't mind losing those games, because I got outplayed and I respect that. But what I don't like is being forced into situations where whatever I do has no impact on the game. I can't learn from that, my opponent didn't outplay me and I didn't "enjoy" myself.

    Posted in: General Discussion
  • 0

    posted a message on How important is luck in this game
    Quote from zSkyTracez >>

    Luck is part of fun. It is a double edge sword. If the luck is on your side, you will have fun. If it is on your opponent's side, you will be mad. So, calm down yourself and move on to next game. 

    With all do respect but "fun because of luck" should not define a game that is an official e-sport that has prizepools of hundreds of thousands. I'm sure if you grind enough you will eventually qualify for Worlds. People there all have the same skill. Why don't they just flip a coin, winner gets half a million -_-

    Posted in: General Discussion
  • 1

    posted a message on How important is luck in this game
    Quote from sagi1246 >>

    You're a new player and so it's possible you just had a streak of bad luck, but over the course of thousands of matches you'll play if you stick to this game, rng will balance out. You'll be extremely lucky sometimes, and unlucky at other times, but most of the time luck is just average.

    If you're too upset by loosing to rng, maybe a card game isn't for you. Try chess or something.

    I play YuGiOh and Pokemon TCG competitively as well, where there isn't as much "randomness". It's fun and all, but I can image that if a 300k game is lost due to RNG it must be really frustrating.

    Posted in: General Discussion
  • 0

    posted a message on Now best time to buy all of the alternate heroes?

    If you think the price of 10 was steep before then it is still not worth it to buy a purely cosmetic item, even with a discount.

    Posted in: General Discussion
  • 1

    posted a message on How important is luck in this game

    It's not just Ragnaros, like this game I had 2 minutes ago: opponent has 4 Murlocs (among which 2 Warleaders) on board, all with 1 health and no cards in hand. I'm at 8 mana so I can play Consecration and Bone Wraith and secure my win from there. But then the opponent topdecks Fishflinger and gets Coldlight Seer. This puts all the Murlocs out of range of Consecration and Bone Wraith isn't enough to prevent lethal the following turn.

    Also my last 5 games was against some form of Murloc deck and I didn't draw Hungry Crab at all, in the first 20 cards. Not to be salty or something but it seems this game is won a lot due to drawing a certain counter card, or getting some RNG to pull you out of unwinable situations. It's hard to maintain a strategy when luck is such an important factor.

    Posted in: General Discussion
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