He was mostly used in Miracle Rogue back in KoFT. Some warlock decks ran him too, but I preferred the Drakes, the faceless shamblers and hellfire over him.
wtf Dragon Pal and Totem Shaman isnt bad at all. Totem Shaman is a steam roll and you can make any minion based deck with paladin good.
Maybe in wild, but I don't see anything special in standard for those decks.
[edit] For example I know, that mid-range shaman ran Thunder Bluff Valiant, but atm the only (good) way to synergise with the totems is Flametongue Totem and Bloodlust - two cards, which can be used in every aggro shaman deck.
I hope it isn't like Freeze Shaman, where they discontinue the archetype after one expansion, but rather actually try and make Burgle Rogue a viable and good deck.
Don't ever say that. Introducing Freeze Shaman and pushing that deck-type hard was a huge mistake from Blizzard in the first place. Burgle Rogue got many good cards over the years and it's just a matter of time before this deck becomes competitive:
- Swashburglar - value, board presence, combo enabler, a former Patches enabler, - Hallucination - value, combo enabler, the ability to choose a card is way better than being a random one, - Undercity Huckster - this was played a lot back in WotoG (in N'Zoth R), it's still ok, but it's outshined a bit, - Blink Fox - board presence and value generator, - Shaku, the Collector - value generator, board presence, it was actually a strong inclusion in MSoG miracle and water rogue.
All of those cards found a nice home in several decks. Some of them were even considered staples in previous metas (especially when Patches the Pirate was still a thing). As for the other, more specific cards - Pick Pocket, Burgle, Spectral Cutlass, Ethereal Peddler, Tess Greymane - they just fit in a more slow, control-ish decktype. If rogue can find ways to survive, then those will most certainly feel stronger. Tess Greymane is a very powerful inclusion there especially with Shadowstep, which increase her value. She defines the Burgle deck. The problem is that Rogue is a squishy class in general and normally it can't play the long game. The needed support can be found in wild, but there are far stronger decks out there as well (mill).
Freeze Shaman was just a lost cause from the beginning (kinda like Stealth Rogue, Dragon Paladin, Totem Shaman etc etc). The KoFT introduced cards just ate valuable slots in that set (See the list here). Their effects were too narrowed and they could only work in a combination with other ones. Ice Breaker for example required you to freeze a minion first. Since shamans could only freeze an enemy by sacrificing a card resource, you had to find a second card and then attack it with the weapon, Execute is a lot more flexible. And then there's Moorabi, which is a worse Lyra the Sunshard and which can't be used in any other deck except in a dedicated freeze one. No, Freeze Shaman was a lost cause from the beginning. If DK Thrall actually froze enemies and didn't evolve its own minions, then control and combo! shaman would have profited from it greatly. They've just stalled the game and then unleash their furious combo (just like old school Freeze or Exodia Mage).
tl;dr - Don't worry, Burgle Rogue doesn't require much. It's not a dead deck-type unlike Freeze Shaman.
[edit] I forgot to say, that Tess feels like a win-condition. She's a slower N'Zoth in some aspects, but the fact that she gives you a board presence and can replay all sorts of cards makes her design really interesting and it opens alot of possibilities. Moorabi acts like a bad cycling engine and freeze shaman never had a real win-condition.
Imho she was kinda useful back in MSoG. I didn't craft her, but I got her from a pack. Immediately after that I used her in my control-ish Renolock and she worked really well against those annoying pirate warriors and aggro shamans in combination with Power Overwhelming. So imho this was the only real application for her, because the main issue was how to kill her ASAP and this spell fulfilled two different tasks - buffing & destroying.
I never actually thought, that they were competitive in any way. I just wanted to create fun moments with them and they felt like an amusing tech. However I have to admit, that I didn't play with them as much as I have planned.
Back in MSoG Cho'Gall was actually useful as a tempo enabler against all of those jade druids. He had nice synergies with the Kazakus potions as well, but sadly this was the only time I have ever used him. About Gromm - I don't want to offend any warrior players here, I'm NOT saying that Gromm is a terrible card to craft, but I was never a warrior player myself, I'm still missing a lot of class specific cards and I only played Gromm probably 2-3 times since I crafted him. This was back in KoFT right before the nerf to Fiery War Axe was introduced and Tempo Warrior seemed really interesting to me. Immediately after I crafted the deck, the devs decided to nerf the weapon and I never played Gromm on the ladder, so the dust is kinda wasted for me.
He was mostly used in Miracle Rogue back in KoFT. Some warlock decks ran him too, but I preferred the Drakes, the faceless shamblers and hellfire over him.
Maybe in wild, but I don't see anything special in standard for those decks.
[edit] For example I know, that mid-range shaman ran Thunder Bluff Valiant, but atm the only (good) way to synergise with the totems is Flametongue Totem and Bloodlust - two cards, which can be used in every aggro shaman deck.
Don't ever say that. Introducing Freeze Shaman and pushing that deck-type hard was a huge mistake from Blizzard in the first place. Burgle Rogue got many good cards over the years and it's just a matter of time before this deck becomes competitive:
- Swashburglar - value, board presence, combo enabler, a former Patches enabler,
- Hallucination - value, combo enabler, the ability to choose a card is way better than being a random one,
- Undercity Huckster - this was played a lot back in WotoG (in N'Zoth R), it's still ok, but it's outshined a bit,
- Blink Fox - board presence and value generator,
- Shaku, the Collector - value generator, board presence, it was actually a strong inclusion in MSoG miracle and water rogue.
All of those cards found a nice home in several decks. Some of them were even considered staples in previous metas (especially when Patches the Pirate was still a thing). As for the other, more specific cards - Pick Pocket, Burgle, Spectral Cutlass, Ethereal Peddler, Tess Greymane - they just fit in a more slow, control-ish decktype. If rogue can find ways to survive, then those will most certainly feel stronger. Tess Greymane is a very powerful inclusion there especially with Shadowstep, which increase her value. She defines the Burgle deck. The problem is that Rogue is a squishy class in general and normally it can't play the long game. The needed support can be found in wild, but there are far stronger decks out there as well (mill).
Freeze Shaman was just a lost cause from the beginning (kinda like Stealth Rogue, Dragon Paladin, Totem Shaman etc etc). The KoFT introduced cards just ate valuable slots in that set (See the list here). Their effects were too narrowed and they could only work in a combination with other ones. Ice Breaker for example required you to freeze a minion first. Since shamans could only freeze an enemy by sacrificing a card resource, you had to find a second card and then attack it with the weapon, Execute is a lot more flexible. And then there's Moorabi, which is a worse Lyra the Sunshard and which can't be used in any other deck except in a dedicated freeze one. No, Freeze Shaman was a lost cause from the beginning. If DK Thrall actually froze enemies and didn't evolve its own minions, then control and combo! shaman would have profited from it greatly. They've just stalled the game and then unleash their furious combo (just like old school Freeze or Exodia Mage).
tl;dr - Don't worry, Burgle Rogue doesn't require much. It's not a dead deck-type unlike Freeze Shaman.
[edit] I forgot to say, that Tess feels like a win-condition. She's a slower N'Zoth in some aspects, but the fact that she gives you a board presence and can replay all sorts of cards makes her design really interesting and it opens alot of possibilities. Moorabi acts like a bad cycling engine and freeze shaman never had a real win-condition.
Not to mention, that some Shudderwock lists run him for the same reason.
Imho she was kinda useful back in MSoG. I didn't craft her, but I got her from a pack. Immediately after that I used her in my control-ish Renolock and she worked really well against those annoying pirate warriors and aggro shamans in combination with Power Overwhelming. So imho this was the only real application for her, because the main issue was how to kill her ASAP and this spell fulfilled two different tasks - buffing & destroying.
Lorewalker Cho, Shifter Zerus
I never actually thought, that they were competitive in any way. I just wanted to create fun moments with them and they felt like an amusing tech. However I have to admit, that I didn't play with them as much as I have planned.
Cho'gall, Grommash Hellscream
Back in MSoG Cho'Gall was actually useful as a tempo enabler against all of those jade druids. He had nice synergies with the Kazakus potions as well, but sadly this was the only time I have ever used him. About Gromm - I don't want to offend any warrior players here, I'm NOT saying that Gromm is a terrible card to craft, but I was never a warrior player myself, I'm still missing a lot of class specific cards and I only played Gromm probably 2-3 times since I crafted him. This was back in KoFT right before the nerf to Fiery War Axe was introduced and Tempo Warrior seemed really interesting to me. Immediately after I crafted the deck, the devs decided to nerf the weapon and I never played Gromm on the ladder, so the dust is kinda wasted for me.