I'm not clear on what your definition of "interactivity" is. Do you mean you want a game like MtG where you can react/play a card at any time? (i.e. your opponent's turn?) And if so, isn't that what made MtGOL weak? (i.e. an online game is always going to be clunky if the design allows for time for an opponent to react to everything).
Whatever your definition, I'm curious what your "A+" game would look like?
Well, I would define interactivity as an opportunity for a player to change the game state. The types of interaction are basically playing cards and attacking, and the period of interaction is the "turn." My point is that the design space for interactivity in TES is identical to HS, and that is exactly where innovation needs to occur. You could change/increase the types of interaction and you can change the period in which interaction is possible. Magic was not designed for online play, but there are other ways to explore this space.
As far as what an A+ game would look like today, I think it would be faster paced for more advanced players and it would change what people expect card games to look like, like how Hearthstone first explored deck manipulation and game effects that just weren't possible with the physical game. I think borrowing great ideas from other games is important, but a great game will be a unique identity that can be felt when it is first experienced where it alters your soul, forever changing your personal gaming landscape.
No offense, but you answered his question...without answering his question. You're tip-toeing around the subject with what can only be described as the pro skills of a politician.
Again, without using generic terms: what would your definition of an A+ game be? It's easy to decry something, that's what critics do to magazines, movies, etc every day. It's hard to suggest how to do things better.
I'm not blaming you if you don't have the answer, it's a hard thing to answer specifically and sometimes it takes inside industry knowledge to really be able to think outside the box. Sometimes it takes outside the industry to give a fresh perspective on something. But the point is, don't decry the subject, say that it's possible to be better, but then provide no suggestions on improvement.
For example: I like the rune system. I think it's a great catch up mechanism; however I think that it's a bit too easy to play around. I think in order to have a catch up system that can't be "exploited" by people playing around the runes until they have enough to burst you down systematically, the runes should be randomized to be at different intervals ever so slightly for every game. And they should be hidden to your opponent. So that way you are always guessing on if you are going to give your opponent a card draw/prophecy or not.
No offense, but you answered his question...without answering his question. You're tip-toeing around the subject with what can only be described as the pro skills of a politician.
Again, without using generic terms: what would your definition of an A+ game be? It's easy to decry something, that's what critics do to magazines, movies, etc every day. It's hard to suggest how to do things better.
I'm not blaming you if you don't have the answer, it's a hard thing to answer specifically and sometimes it takes inside industry knowledge to really be able to think outside the box. Sometimes it takes outside the industry to give a fresh perspective on something. But the point is, don't decry the subject, say that it's possible to be better, but then provide no suggestions on improvement.
For example: I like the rune system. I think it's a great catch up mechanism; however I think that it's a bit too easy to play around. I think in order to have a catch up system that can't be "exploited" by people playing around the runes until they have enough to burst you down systematically, the runes should be randomized to be at different intervals ever so slightly for every game. And they should be hidden to your opponent. So that way you are always guessing on if you are going to give your opponent a card draw/prophecy or not.
I think by pointing out that you can add action types and allow players to interact more frequently I was painting a picture and describing means of increasing your design space, which was the best way to improve the genre. So while I appreciate your candor I think you've glossed over the implications and missed the message. The specifics you desire were not at the level of the question, but here are some examples...
Why not give the units activated abilities, only triggered? Why not have a multiplayer mode? Have a large number of people in a linked list, attack to your left, last one standing wins. Apply variations on turns, like one that allow both players to simultaneously play spells. If you can do it in LOL you can do it here too. Give you the ability to peek at random cards in your opponent's deck if they take too long. I think too much of the old magic design is taken for granted instead of being scrutinized, instead of being innovated. The fact is that there are plenty of places to innovate and I feel like the most interesting options got completely ignored. But hey, I don't think a B+ is "decrying" either. Like I said, it is a solid game. And yes, it could have been better, a lot better.
The biggest complaint about Hearthstone is high RNG, and ESL follows in this tradition. A 1 drop with deal 3 damage to a random enemy on death, a 6 drop summon a random animal (some are insanely huge some suck), summon a random anarach, equip a random artifact, your minions gain random keywords, and so forth. Yes it has less RNG than current hearthstone, but much more than when Hearthstone started (the classic/soulbound set).
For those asking about the game, try it out. Go through the tutorial/solo campaign, do some solo arena runs, then play some casual or ranked matches. Do arena. See if you love the game, and love it enough to invest serious time into it.
There are so many card games, so if you don't absolutely love a game, there is no need to play it. The choices are endless.
One of my big complaints about HS is the good-match bad-match line up. It is more clear than in other card games which build is the favored. Also, since they have classes and you can't mix and match spells, they are fixated into balancing by class. TES and MTG for example can mix colors (and neutrals) so it is easier to have balance. The weakness of one color will be made up by the other... Or more simply put, the class system is limited and creates more mismatches.
Whilst ever card game will have good and bad matches, Hearthstone has had a particular hard time with balance and Blizz doesn't balance, they nerf to the ground. We have yet to see how Bethesda deals with OP cards and balance, but Blizz is so bad at it I have to imagine Bethesda will be better at it.
You have a point, there is some RNG in TES, a bit more than I'd like ya. They may as well limit RNG strictly. I think you make good points DragonConsort. But I wanna debate everything and hit all the details.
The weakness of one color will be made up by the other... Or more simply put, the class system is limited and creates more mismatches.
I have been saying since beta, that the best and worst thing about HS is the class system. It gives the game some identity but at the same time it kills balance and limits deck building options. I know they did it partly to keep the game 'simple' and casual.
I much prefer a colours system that can be splashed together to build a well rounded deck.
Honestly, the fact that you cant drop ranks is what won me over to give the game a try. I play HS since closed beta, I have most of the cards already, I can even live with the shitty rewards you get for your time. But what bothers me the most is that you can dedicate 3 days of your time to get to a rank, and then loose that progress tomorrow after 1 hour of shitty luck. HS needs rank breakpoints badly (like you cant drop off from rank 15, 10, 5 and 2 once you got to it).
Quoted my previous comment for completions sake. I've given the game a try and now after 2 days here's what I think:
1. Reward System
Compared to HS the reward system in ESL feels so much better, if I had to describe it with 1 word it would be "MORE". Every couple of games/levels you get provided with with something, sometimes it upgrades some of the starter cards, sometimes you get a pack, sometimes you get new cards. After researching a bit into it I found out that you actually later on get (good, playable) legendary cards as rewards - and to amplify what I wrote in the brackets -> some of the ones you get are in HS terms Sylvanas/Ragnaros type of good! Also, every 3 games you get a batch of gold (so far I got 15 gold 4 times and 50 gold 1 time) AND a random card (and from what I've read there's a chance to even get a pack from this). Also, the reward you get from the climbing the ladder feels like you're really working for something - more on that in the paragraph concerning ladder.
2. Arena
First, like others mentioned there are 2 separate arena modes - a single player and a multiplayer arena. Both arena modes have a (separate) ranking system which in single playre makes sure you get paired against AI's with better decks and in the versus arena it makes sure you get paired with people who have had arena success similar to yours. Also, the versus arena reward system is much more satisfying than the one we have presently in HS. My best go was 5-3 (max wins is 7 in the versus arena from what I've managed to research) and I got gold, dust, 2 card packs and I think 1 card out of it (MUCH more than I anticipated).
3. Ranked ladder
You start at rank 12 (that's the bottom) and climb your way up. Your current rank determines how many wins you need to get to the next rank. You get 1 star per win, but sometimes (I'm not sure if this is random or what) you get a "bonus round" which will net you 2 stars if you win it. Once you get to a rank you can not loose it (a big plus if you ask me), but if you loose all the stars in a rank you get into a "shadow" rank where you have to get 1-2 wins to climb out of, and voila you're back at the rank you left from. After you get to the Legend rank you can climb up and down the legend ladder like in HS. Also, some rank are breakpoints for the monthly ranked rewards (ranks 9, 5 and 1 I think - might be 9, 6 and 3 from what I've seen searching the internet, didn't get a confirmation yet). The monthly reward is a epic or legendary card (which one is decided 10 days before the season ends - its the same card for everyone) and how many of those depends on the rank you climbed to (1 copy for rank 9, 2 copies for rank 5 and 3 copies for rank 1 - it might be ranks 9, 6 and 3, as said above, not sure yet) AND some gold+dust - now compared to the HS monthly reward this is so much better: first it gives you a reason to actually try to climb the ladder AND the actual reward is a lot better dust wise. Honestly, regardless of rewards, I'd like to see the ESL ladder climbing breakpoints built in into HS more than anything else.
4. Gameplay
a) Lanes
This is probably THE biggest difference compared to HS. Basically, you got 2 separate lanes to put your creatures on, and the creatures can not attack cross lane. The system provides so many more tactical opportunities to base your deck and battle plan on.
b) Runes
Each player gets 5 runes which break after you hit a HP breakpoint (decrements of 5). Also, healing yourself by any means will not refresh the rune. After a rune breaks the player who owns it draws a card. In case that the drawn card has a Prophecy keyword the player can play the card immediately for free. If it is the opposite player he can use the Prophecy card on your turn - tactically this means that you have to think twice about going full retard to the face.
c) Battlecries
Now, this is a big difference compared to HS. In ESL battlecries activate regardless how the creature having it entered the playfield. For example: If you play a card that summons a creature from your graveyard to the battlefield and the summoned creature has a battlecry effect, you will get to use it. Additionally, most battlecry effects can be used on the same creature that activated it. For example: If you use a creature card that has the text "Give a creature +1/1" the target can be any other creature on the battlefield or the creature that you just used. Both of those differences enable a massively more tactical use of battlecries compared to HS. (In that regard, if something like this would be enabled into HS, many battlecries would need to be changed and/or the card mana cost would need to be adjusted).
5. The Verdict
Compared to Hearthstone, Elder Scrolls Legends (at least in my opinion) has done many things better (obviously, many things are based upon stuff in HS, but that isn't inherently bad). Many of the above things could be incorporated into HS with more or less minimal effort and would cement Hearthstone's #1 position in the Digital CCG World. Again, the ranked ladder climbing experience rules supreme over the one currently present in HS since you can't drop ranks and hence get the feeling that your days long progress just vanished (plus the rewards are better). To anyone having second doubts about ESL, go and give the game a honest try, even if you already invested money into HS, considering how generous ESL is compared to HS you can get a decent deck and climb the ladder successfully really fast: I created an account 2 days ago and so far I collected 665 gold, 2055 dust and managed to climb to rank 6 on the ranked ladder (for the x2 reward card) with a deck I managed to scrap together, and from what it seems the deck could get me to rank 1 if I manage to get enough free time to play in the next 10 days.
i can talk hours about why TES legends is better than hearthstone but i will say my personal reason. i prefer elders scrolls cause people who play it dont BM. yeah in like 100 games 2-3 guys BMed me with behaviour that it was obviously mocking. after 2 days of not playing hearthstone at all my first opponent was otk warrior who roped me in every turn.
This is moot. Hearthstone was a lot better in terms of this in beta too. Then it gets officially released and it gets worse because more people are playing.
i can talk hours about why TES legends is better than hearthstone but i will say my personal reason. i prefer elders scrolls cause people who play it dont BM. yeah in like 100 games 2-3 guys BMed me with behaviour that it was obviously mocking. after 2 days of not playing hearthstone at all my first opponent was otk warrior who roped me in every turn.
This is moot. Hearthstone was a lot better in terms of this in beta too. Then it gets officially released and it gets worse because more people are playing.
try elders scrolls and you will see what i mean. in almost all games no one BMs and on top of that even if you beat the shit out of them they say well played and well done to you and good game.... and the emotes are way more polite than hearthstone. like the thanks emote is youre too kind or you have my gratitude and things like that.
i believe that elders scrolls legends is a hearthstone version for adults. if you want skill, less RNG, games that require thought, games where the outcome is not decided by 2 or 3 turns and the game can turn upside down with a single mistake, if you generally want something more serious than hearthstone try elders scrolls legends. i have played other games too and i found them bad but yeah as everyone else said elders scrolls legends is a very good game and it deserves popularity
i can talk hours about why TES legends is better than hearthstone but i will say my personal reason. i prefer elders scrolls cause people who play it dont BM. yeah in like 100 games 2-3 guys BMed me with behaviour that it was obviously mocking. after 2 days of not playing hearthstone at all my first opponent was otk warrior who roped me in every turn.
This is moot. Hearthstone was a lot better in terms of this in beta too. Then it gets officially released and it gets worse because more people are playing.
try elders scrolls and you will see what i mean. in almost all games no one BMs and on top of that even if you beat the shit out of them they say well played and well done to you and good game.... and the emotes are way more polite than hearthstone. like the thanks emote is youre too kind or you have my gratitude and things like that.
i believe that elders scrolls legends is a hearthstone version for adults. if you want skill, less RNG, games that require thought, games where the outcome is not decided by 2 or 3 turns and the game can turn upside down with a single mistake, if you generally want something more serious than hearthstone try elders scrolls legends. i have played other games too and i found them bad but yeah as everyone else said elders scrolls legends is a very good game and it deserves popularity
I'm downloading it as I write this. Just saying that beta Hearthstone was 1000x more polite and had less RNG. Then release and expansions happened...
Just wanted to say people are always much much more polite in beta than after release. Betas contain almost 100% serious players, who are hardcore fans or at least incredibly interested in the game. These are hardcore gamers usually. Also people playing the beta want the game to succeed, so they are very polite and courteous don't want players to leave.
Just wanted to say people are always much much more polite in beta than after release. Betas contain almost 100% serious players, who are hardcore fans or at least incredibly interested in the game. These are hardcore gamers usually. Also people playing the beta want the game to succeed, so they are very polite and courteous don't want players to leave.
again, you are not wrong, but i bet the majority of TESL players will be more polite than HS.
just my prediction, sure, cant know for sure basd on beta a lone.
I have to be honest, playing HS nowadays has been excruciating. I simply detest playing it, but in some twisted way feel obligated because of the money I put into it. For two releases now (Old Gods and Kara), I have scaled back to playing only enough to complete quests to keep earning gold so I can have gold for next release. Because at each release I keep hoping they change enough to stop the bullcrap.
Well, once I played Legends, it occurred to me, Blizzard would need to completely and utterly destroy the current class system, in particular, plus reconsider their stance on changing basics (need more health, or ability to raise health above 30..SOMETHING) or the game will stay the same. And it has.
I honestly don't expect them to change their game to make me happy, that would be developer suicide. The game they made is popular and makes money and is seen as the standard of card games. Waiting for it to change so I can enjoy it again is silly as hell.
So meanwhile, I have played Eternal (meh), HEX (FABULOUS but SO time consuming and expensive!), SpellWeaver (very underrated, but they got too creative so some way Op crap and only 500 players or less active, so you see same people who payed $$$$$ and they wipe you, then you play them again...) and finally Legends.
Legends was almost immediately perfect for me. It wasn't HEX level of complexity (if I was younger and single without family...oh wow, great game), but it wasn't HS smash face on keyboard, still maintain 50% win rate because you play agro/tempo simpleton style.
It had me with runes that give cards as your life is taken (this might actually solve a lot of HS problems), it had me with its style (I do like both styles, I like that this is different though) and it had me with its solo arena and a decent AI to practice against.
It had me when over one week I watched an out of control archer (red/green) deck get countered by scout (green/purple), and am now watching a mage control deck (blue purple) gaining prominence, possibly setting up to smack them both around...which will probably get countered by a buffing token deck (Yellow/Purple), which is made using the same colors (Yellow/Purple) as my custom control deck, which gets better with each card I craft or earn (Just got my FREE legendary at character level 24, and it is a quality one).
Speaking of free legendaries and cards, make sure to check which legendaries you can get at level 24 and 32. Your character's race portrait dictates which pool of 2-4 legendaries your free one is taken from.
Speaking of race, the racial tribes, so to say, are a fabulous addition, and there is a lot of relational symmetry and exclusion based on each color. Certain colors can have certain races, and all have 3 races that will not be in that color. The depth is way more than it initially appears.
Anyway, HS is a fine game, but Legends is simply what I was hoping the devs would do to HS to make it a better fit for me.
Honestly, the fact that you cant drop ranks is what won me over to give the game a try. I play HS since closed beta, I have most of the cards already, I can even live with the shitty rewards you get for your time. But what bothers me the most is that you can dedicate 3 days of your time to get to a rank, and then loose that progress tomorrow after 1 hour of shitty luck. HS needs rank breakpoints badly (like you cant drop off from rank 15, 10, 5 and 2 once you got to it).
Quoted my previous comment for completions sake. I've given the game a try and now after 2 days here's what I think:
1. Reward System
Compared to HS the reward system in ESL feels so much better, if I had to describe it with 1 word it would be "MORE". Every couple of games/levels you get provided with with something, sometimes it upgrades some of the starter cards, sometimes you get a pack, sometimes you get new cards. After researching a bit into it I found out that you actually later on get (good, playable) legendary cards as rewards - and to amplify what I wrote in the brackets -> some of the ones you get are in HS terms Sylvanas/Ragnaros type of good! Also, every 3 games you get a batch of gold (so far I got 15 gold 4 times and 50 gold 1 time) AND a random card (and from what I've read there's a chance to even get a pack from this). Also, the reward you get from the climbing the ladder feels like you're really working for something - more on that in the paragraph concerning ladder.
2. Arena
First, like others mentioned there are 2 separate arena modes - a single player and a multiplayer arena. Both arena modes have a (separate) ranking system which in single playre makes sure you get paired against AI's with better decks and in the versus arena it makes sure you get paired with people who have had arena success similar to yours. Also, the versus arena reward system is much more satisfying than the one we have presently in HS. My best go was 5-3 (max wins is 7 in the versus arena from what I've managed to research) and I got gold, dust, 2 card packs and I think 1 card out of it (MUCH more than I anticipated).
3. Ranked ladder
You start at rank 12 (that's the bottom) and climb your way up. Your current rank determines how many wins you need to get to the next rank. You get 1 star per win, but sometimes (I'm not sure if this is random or what) you get a "bonus round" which will net you 2 stars if you win it. Once you get to a rank you can not loose it (a big plus if you ask me), but if you loose all the stars in a rank you get into a "shadow" rank where you have to get 1-2 wins to climb out of, and voila you're back at the rank you left from. After you get to the Legend rank you can climb up and down the legend ladder like in HS. Also, some rank are breakpoints for the monthly ranked rewards (ranks 9, 5 and 1 I think - might be 9, 6 and 3 from what I've seen searching the internet, didn't get a confirmation yet). The monthly reward is a epic or legendary card (which one is decided 10 days before the season ends - its the same card for everyone) and how many of those depends on the rank you climbed to (1 copy for rank 9, 2 copies for rank 5 and 3 copies for rank 1 - it might be ranks 9, 6 and 3, as said above, not sure yet) AND some gold+dust - now compared to the HS monthly reward this is so much better: first it gives you a reason to actually try to climb the ladder AND the actual reward is a lot better dust wise. Honestly, regardless of rewards, I'd like to see the ESL ladder climbing breakpoints built in into HS more than anything else.
4. Gameplay
a) Lanes
This is probably THE biggest difference compared to HS. Basically, you got 2 separate lanes to put your creatures on, and the creatures can not attack cross lane. The system provides so many more tactical opportunities to base your deck and battle plan on.
b) Runes
Each player gets 5 runes which break after you hit a HP breakpoint (decrements of 5). Also, healing yourself by any means will not refresh the rune. After a rune breaks the player who owns it draws a card. In case that the drawn card has a Prophecy keyword the player can play the card immediately for free. If it is the opposite player he can use the Prophecy card on your turn - tactically this means that you have to think twice about going full retard to the face.
c) Battlecries
Now, this is a big difference compared to HS. In ESL battlecries activate regardless how the creature having it entered the playfield. For example: If you play a card that summons a creature from your graveyard to the battlefield and the summoned creature has a battlecry effect, you will get to use it. Additionally, most battlecry effects can be used on the same creature that activated it. For example: If you use a creature card that has the text "Give a creature +1/1" the target can be any other creature on the battlefield or the creature that you just used. Both of those differences enable a massively more tactical use of battlecries compared to HS. (In that regard, if something like this would be enabled into HS, many battlecries would need to be changed and/or the card mana cost would need to be adjusted).
5. The Verdict
Compared to Hearthstone, Elder Scrolls Legends (at least in my opinion) has done many things better (obviously, many things are based upon stuff in HS, but that isn't inherently bad). Many of the above things could be incorporated into HS with more or less minimal effort and would cement Hearthstone's #1 position in the Digital CCG World. Again, the ranked ladder climbing experience rules supreme over the one currently present in HS since you can't drop ranks and hence get the feeling that your days long progress just vanished (plus the rewards are better). To anyone having second doubts about ESL, go and give the game a honest try, even if you already invested money into HS, considering how generous ESL is compared to HS you can get a decent deck and climb the ladder successfully really fast: I created an account 2 days ago and so far I collected 665 gold, 2055 dust and managed to climb to rank 6 on the ranked ladder (for the x2 reward card) with a deck I managed to scrap together, and from what it seems the deck could get me to rank 1 if I manage to get enough free time to play in the next 10 days.
I played a bit last night and I find the game interesting enough to probably do daily quests and maybe when I'm tried of Hearthstone, but that's likely it right now. I like some of the game play and the fact that I know the lore, but right now it just seems... unfinished... I guess is how I want to describe it. I'll use the 5 sections quoted above because I like how it is organized and add my own category, the user interface.
1. I'm not a fan of reward systems that give so much so soon. It feels overwhelming and less rewarding. I like the upgrading of cards. That is a cool feature. However, most of the time I just want gold and packs so I can get better cards. I don't really like just getting random cards. I'd rather get them from packs. That's part of the card game experience for me that I love.
2. Haven't played arena yet. No opinion.
3. That sounds awfully similar to the original Hearthstone ranked system back in beta. Everyone was able to get up easier, but it wasn't rewarding at all nor competitive. I'll have to play a little more to give a better opinion on it, but this is not my ideal ranked system. It's good for people who are delusional about their actual level of play or don't like competitive systems though.
4a. I thought this system would be more interesting when I first played. Turns out it's not. It only applies to battles between creatures. Buffs, de-buffs, and summon effects can still cross lanes. This takes out a lot of thought process from things in my opinion. There really isn't much depth here. It's a cool idea thought that separates it from Hearthstone though.
4b. Gotta get through that huge deck somehow lol. I like this feature, but I don't think it adds much other than allowing you to cycle your deck a little easier. It doesn't make you think about going full retard if the deck is 50 cards. How many prophecy cards are people really putting in their deck? Likely not enough that I won't play the odds in a favorable position.
4c. I like that the battlecry can be used on the same creature. I don't agree that it adds any depth though. It just creates an interesting difference between itself and Hearthstone.
4d. The user interface. Coming from Hearthstone, this one is severely lacking to say the least. Things don't feel as nice to interact with. Things don't respond quickly enough. Game board, card designs, and animations just aren't up to par. Audio isn't quite there. Everything seems less welcoming. The polish and more welcoming feel of Hearthstone is one of the main reasons I don't see this game getting a huge chunk of the Hearthstone audience. For someone who wants a causal game that is easy to get into and just feels nice to do even the simplest thing in, Hearthstone will still be way ahead.
5. It's a cool game. I'll definitely play it and enjoy it. I like the lore and game play. I don't see it competing with Hearthstone in a significant way.
So basically this is an HS clone. I played it a bit and can't really get over that fact. I may try it a bit more, but I think I'll stick to HS.
if you got only this by playing esl then its better to never play it. honestly i wouldnt like the hearthstone community to move onto esl as its the worse community in the history of videogames. i would prefer esl is played only by serious players. also yeah sorry but either 1) you havent played the game at all and youre lying or 2) youre really smart
So basically this is an HS clone. I played it a bit and can't really get over that fact. I may try it a bit more, but I think I'll stick to HS.
if you got only this by playing esl then its better to never play it. honestly i wouldnt like the hearthstone community to move onto esl as its the worse community in the history of videogames. i would prefer esl is played only by serious players. also yeah sorry but either 1) you havent played the game at all and youre lying or 2) youre really smart
Dude, stop talking shit about my beloved community. The problem here is probably you, not the Hearthstone community.
So basically this is an HS clone. I played it a bit and can't really get over that fact. I may try it a bit more, but I think I'll stick to HS.
if you got only this by playing esl then its better to never play it. honestly i wouldnt like the hearthstone community to move onto esl as its the worse community in the history of videogames. i would prefer esl is played only by serious players. also yeah sorry but either 1) you havent played the game at all and youre lying or 2) youre really smart
Dude, stop talking shit about my beloved community. The problem here is probably you, not the Hearthstone community.
we are playing the same game? what is beloved about this community? go a walk in twitch chat to see which people are playing this game in majority. face is the place BM roping if there was a chat system you would insta quit this game from the flaming. see the forums and what topics arise every day also view the pages on the salt thread and what theyre saying there. hearthstone community isnt beloved or matured. theyre a bunch of kids who dream to become famous through a videogame and idolise morons like forsen.
and yeah the problem is indeed me cause i dont fit in this community. first im old and secondly i behave like a human and not like a monkey (look twitch chat for monkey behaviour)
So basically this is an HS clone. I played it a bit and can't really get over that fact. I may try it a bit more, but I think I'll stick to HS.
if you got only this by playing esl then its better to never play it. honestly i wouldnt like the hearthstone community to move onto esl as its the worse community in the history of videogames. i would prefer esl is played only by serious players. also yeah sorry but either 1) you havent played the game at all and youre lying or 2) youre really smart
Dude, stop talking shit about my beloved community. The problem here is probably you, not the Hearthstone community.
we are playing the same game? what is beloved about this community? go a walk in twitch chat to see which people are playing this game in majority. face is the place BM roping if there was a chat system you would insta quit this game from the flaming. see the forums and what topics arise every day also view the pages on the salt thread and what theyre saying there. hearthstone community isnt beloved or matured. theyre a bunch of kids who dream to become famous through a videogame and idolise morons like forsen.
and yeah the problem is indeed me cause i dont fit in this community. first im old and secondly i behave like a human and not like a monkey (look twitch chat for monkey behaviour)
Sherman's probably salty because 1) he knows deep down you're right 2) he knows deep down TESL>HS 3) his favorite GoT character has finally been killed off the show.
I'd love a good card game that has a big player base and a Netflix like subscription model. Giving access to every card.
Faeria. 50 bucks gets you all the cards. When expansions are released there will be an option for each to get all cards for a set price.
StCecil=Yes the class system of hearthstone does make it a lot harder to balance, the duel color system makes it much easier to keep everything in check as well as allowing a lot more creativity and options. You also have those duel color cards, like ones you can only use if you are blue/green or yellow/red and so forth. Also I am not very experienced in ESL but in general it seems like neutrals aren't as strong (definitely exceptions) and not as big a factor of the game.
I think that ESL is worked on by MTG pros will also factor into ESL likely being balanced better than HS.
So basically this is an HS clone. I played it a bit and can't really get over that fact. I may try it a bit more, but I think I'll stick to HS.
if you got only this by playing esl then its better to never play it. honestly i wouldnt like the hearthstone community to move onto esl as its the worse community in the history of videogames. i would prefer esl is played only by serious players. also yeah sorry but either 1) you havent played the game at all and youre lying or 2) youre really smart
What does the HS community have to do with ESL? I only stated my honest opinion of the game and did not attack it in any way whatsoever in my comment. The similarities should be immediate and apparent to anyone who's played both games. I happen to prefer HS's flavor, style and polish. There wasn't much that drew me in to ESL. There might be as I'm not done trying it out, but between my investment in HS and a game that I find similar to it, why would I switch?
If your preference is to turn on people that may not take to ESL because it's not to their taste, then you're taking it personally. The problem is not with me here, but you. To those who prefer ESL, all the better to them.
I hope ESL adjust its pricing model to something like that. Then I'd be very inclined to try it. I'm not sure how much I'm willing to spend and how much is needed. Besides the standard fee for all the cards, they can still sell skins and such for people willing/able to spend more. I think a card game with regular updates is doable for that amount of money. It's more than what I spend on Hearthstone now. What do you spend on Hearthstone, yearly, if I may ask? I'd be willing to spend about 100 bucks per year if the game is good. It's what I'm willing to spend on stuff like Mass Effect, The Witcher and stuff too.
Of course I have no insight in game development economics (and the companies won't disclose either, understandably). Now that there's so much competition going on, and Faeria apparently already selling an 'all you can eat' package, I'm hoping more games will follow. And I hope ESL gets big enough for an Android version, but I don't expect it. But who knows.... :)
I hope ESL adjust its pricing model to something like that. Then I'd be very inclined to try it. I'm not sure how much I'm willing to spend and how much is needed. Besides the standard fee for all the cards, they can still sell skins and such for people willing/able to spend more. I think a card game with regular updates is doable for that amount of money. It's more than what I spend on Hearthstone now. What do you spend on Hearthstone, yearly, if I may ask? I'd be willing to spend about 100 bucks per year if the game is good. It's what I'm willing to spend on stuff like Mass Effect, The Witcher and stuff too.
Of course I have no insight in game development economics (and the companies won't disclose either, understandably). Now that there's so much competition going on, and Faeria apparently already selling an 'all you can eat' package, I'm hoping more games will follow. And I hope ESL gets big enough for an Android version, but I don't expect it. But who knows.... :)
Ive been playing free, grinding solo arena gives you crazy rewards. if they dont nerf the rewards for that, the game will be playable f2p.
they have too give more because they know people are invested in Hearthstone and other ccg. if they arent generous, there will be little incentive to switch.
as a side note, i have gotten legendaries in solo arena prizes, 2 or 3 and epics, along with 2 packs and 50-100gold. badass prizes...
Nightblade Argent Lance Flame Imp
Argent Watchman Argent Squire Frost Giant
Aviana Hogger Snipe Sea Giant
Just wanted to say people are always much much more polite in beta than after release. Betas contain almost 100% serious players, who are hardcore fans or at least incredibly interested in the game. These are hardcore gamers usually. Also people playing the beta want the game to succeed, so they are very polite and courteous don't want players to leave.
Nightblade Argent Lance Flame Imp
Argent Watchman Argent Squire Frost Giant
Aviana Hogger Snipe Sea Giant
I have to be honest, playing HS nowadays has been excruciating. I simply detest playing it, but in some twisted way feel obligated because of the money I put into it. For two releases now (Old Gods and Kara), I have scaled back to playing only enough to complete quests to keep earning gold so I can have gold for next release. Because at each release I keep hoping they change enough to stop the bullcrap.
Well, once I played Legends, it occurred to me, Blizzard would need to completely and utterly destroy the current class system, in particular, plus reconsider their stance on changing basics (need more health, or ability to raise health above 30..SOMETHING) or the game will stay the same. And it has.
I honestly don't expect them to change their game to make me happy, that would be developer suicide. The game they made is popular and makes money and is seen as the standard of card games. Waiting for it to change so I can enjoy it again is silly as hell.
So meanwhile, I have played Eternal (meh), HEX (FABULOUS but SO time consuming and expensive!), SpellWeaver (very underrated, but they got too creative so some way Op crap and only 500 players or less active, so you see same people who payed $$$$$ and they wipe you, then you play them again...) and finally Legends.
Legends was almost immediately perfect for me. It wasn't HEX level of complexity (if I was younger and single without family...oh wow, great game), but it wasn't HS smash face on keyboard, still maintain 50% win rate because you play agro/tempo simpleton style.
It had me with runes that give cards as your life is taken (this might actually solve a lot of HS problems), it had me with its style (I do like both styles, I like that this is different though) and it had me with its solo arena and a decent AI to practice against.
It had me when over one week I watched an out of control archer (red/green) deck get countered by scout (green/purple), and am now watching a mage control deck (blue purple) gaining prominence, possibly setting up to smack them both around...which will probably get countered by a buffing token deck (Yellow/Purple), which is made using the same colors (Yellow/Purple) as my custom control deck, which gets better with each card I craft or earn (Just got my FREE legendary at character level 24, and it is a quality one).
Speaking of free legendaries and cards, make sure to check which legendaries you can get at level 24 and 32. Your character's race portrait dictates which pool of 2-4 legendaries your free one is taken from.
Speaking of race, the racial tribes, so to say, are a fabulous addition, and there is a lot of relational symmetry and exclusion based on each color. Certain colors can have certain races, and all have 3 races that will not be in that color. The depth is way more than it initially appears.
Anyway, HS is a fine game, but Legends is simply what I was hoping the devs would do to HS to make it a better fit for me.
So basically this is an HS clone. I played it a bit and can't really get over that fact. I may try it a bit more, but I think I'll stick to HS.
Nightblade Argent Lance Flame Imp
Argent Watchman Argent Squire Frost Giant
Aviana Hogger Snipe Sea Giant