This is a pretty magical card when combined with deathrattle minions and spell damage. I think creating a new deck type around this card will be a successful venture.
You can bet on no armor hate cards getting printed when they just spoiled that paladin legendary today that converts all but 1 of your health to armor to try to make healadin a thing. We have a way to get rid of armor, it's called dealing damage. Armor is good against some types of decks and mediocre against others. There is no reason to print hate cards for armor when every minion with attacking capabilities can remove armor as well as spells.
I would take that bet. Armor and health is not generally symmetrical because there is a finite health and infinite armor ceiling. Frostbolt deals 10% of max player health. It usually deals a much higher percentage to armor, unless armor gain is the primary deck strategy. In that case, damage is not a symmetric answer, so I think it opens up design space to discuss armor counters.
I think so far the reveals are more creative than on average. Also I'm happy to see both the new loa themes and that semi-competitive decks like beasts get some help. So I guess I don't agree.
Like it. I think replacing the weapons with faster cards that generate multiple minions would work even better. The Witch's Cauldron is brilliant in this. You just need to make sure you have minions on the table at all times to support it.
112, 3 golden. Been playing since the GvG, guessing but maybe put $200 total into it, none since blackrock. I've got enough dust for a few more but I don't need anything right now, so I guess I'm feeling pretty good about it. I was surprised and a little sad to learn after all this time I have less than half the legendaries, but then I realized that most of them are terrible anyways.
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This is a pretty magical card when combined with deathrattle minions and spell damage. I think creating a new deck type around this card will be a successful venture.
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I would take that bet. Armor and health is not generally symmetrical because there is a finite health and infinite armor ceiling. Frostbolt deals 10% of max player health. It usually deals a much higher percentage to armor, unless armor gain is the primary deck strategy. In that case, damage is not a symmetric answer, so I think it opens up design space to discuss armor counters.
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How about something like
Shifty Arms Dealer: At the end of your turn, steal half your opponent's armor.
I think there is some grey area where a counter can be designed without destroying the armor-up strategy outright.
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I think so far the reveals are more creative than on average. Also I'm happy to see both the new loa themes and that semi-competitive decks like beasts get some help. So I guess I don't agree.
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Like it. I think replacing the weapons with faster cards that generate multiple minions would work even better. The Witch's Cauldron is brilliant in this. You just need to make sure you have minions on the table at all times to support it.
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Welcome to the age of Christmas tree Mage.
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The basic synergy between this and odd pally's hero power is just too good to ignore.
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112, 3 golden. Been playing since the GvG, guessing but maybe put $200 total into it, none since blackrock. I've got enough dust for a few more but I don't need anything right now, so I guess I'm feeling pretty good about it. I was surprised and a little sad to learn after all this time I have less than half the legendaries, but then I realized that most of them are terrible anyways.
Oops, it was 112, not 124.
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WooT! Now I've got 2 golden packs! There could be 10 golden legendaries in there. What potential!
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I got a warning for a post about bratwurst. I think I might have accidentally offended someone.
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It looks reasonable, at least you got some deathrattles to make sure you had targets for those 6 Spikeridged Steed. Let us know how it plays.
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I've won with:
Shadow Ascendant and Mirage Caller
Tortollan Forager and Crypt Lord
Knife Juggler and Call to Arms
The Druid and Priest have a pretty good late game snowball.
Edit: Just won with Feral Gibberer and Archmage Arugal. Ridiculous!
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I had one of my fastest climbs ever last month with my turbo aggro mage. I only stopped playing it after my meta turned into nothing but paladins.
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Pump the brakes kid. I just got a golden Spiteful Summoner from end of season rewards and I'm going to shatter someone's legend dreams with it.