People can argue that patron warrior was just as annoying to play against(I disagree with this statement, but that's just my personal opinion), but at least the difficulty in piloting the deck made it so you only ran into this issue with it on the higher legend rankings.
tl;dr: SP is not OK. If people want to play it because they enjoy it, I guess that cannot be stopped. But I'm willing to wager the 30% or so of the current HS population that has shifted to maining SP eversince TGT came out aren't doing it because they find it fun. We all know the game would only benefit from the deck being deleted from existence, so let's stop pretending otherwise. Ironically enough, blizzard will probably turn MC into a 4/4 and still keep the deck viable unlike what they did to patron, which is just a shame because PW is a deck I would have been glad to keep in the game(even if it needed to be nerfed) whereas I wouldn't care at all if they changed MC's battlecry into: your hero takes 30 damage to face.
What exactly does a post-Secret Paladin meta look like, exactly?
I don't think Secret Pally is hindering the game, I actually like when I QUE into one because after playing them so often they're pretty easy to beat. Tech your deck as necessary or play a different one, or think about your plays and what you could've done differently to change the outcome of the game. Knowing when to pop secrets or leave them up is important. If you know he has competitive spirit up, are you clearing the board or leaving up a single (hopefully weak minion) so that he doesn't build a board to get more value out of it? Are you trying to trade all your minions and burn into his units or carefully calculating how much damage you can face tank and apply pressure to his health total/force him to trade? I've only ever seen 1 SP run LOH or any form of heals (aside from Truesilver).
SP is probably the easiest deck to pilot for the strength of the deck but it's not going to take every noob to legend. It's susceptible to bad draws and RNG just like every other deck out there. Priest, Rogue, Freeze Mage (tempo to an extent), Face Shaman, Patron Warrior, Hunter, Renolock, all have at the least a 50/50 split versus SP.
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Casual HS player - Achieved Legend in November 2015 and August 2016
People can argue that patron warrior was just as annoying to play against(I disagree with this statement, but that's just my personal opinion), but at least the difficulty in piloting the deck made it so you only ran into this issue with it on the higher legend rankings.
tl;dr: SP is not OK. If people want to play it because they enjoy it, I guess that cannot be stopped. But I'm willing to wager the 30% or so of the current HS population that has shifted to maining SP eversince TGT came out aren't doing it because they find it fun. We all know the game would only benefit from the deck being deleted from existence, so let's stop pretending otherwise. Ironically enough, blizzard will probably turn MC into a 4/4 and still keep the deck viable unlike what they did to patron, which is just a shame because PW is a deck I would have been glad to keep in the game(even if it needed to be nerfed) whereas I wouldn't care at all if they changed MC's battlecry into: your hero takes 30 damage to face.
What exactly does a post-Secret Paladin meta look like, exactly?
Well let's see here...
For one thing I think regular handlock would make a come back and hyper aggro decks would become weaker(also due to the fact that control warrior would become more common without SP). Then again maybe these two things would balance each other out, since handlock is extremely weak against these decks. But I highly doubt aggro would be as prevalent, since most common aggro decks right now are built specifically to target SP. Aggro pally could come back though, given that it would be the only remaining paladin option if you want faster games. Midrange druid could possibly become a bit too powerful, considering SP is currently the deck that holds it back the most and an increase in CW would fuel it even further. But hey, as much as I hate druids I still prefer to face them 30% of the time than SP.
Yeah, I think that's the sort of meta I could get behind.
I'm open to one good reason why you think deleting SP from the game would be a truely bad thing though.
I don't think Secret Pally is hindering the game, I actually like when I QUE into one because after playing them so often they're pretty easy to beat. Tech your deck as necessary or play a different one, or think about your plays and what you could've done differently to change the outcome of the game. Knowing when to pop secrets or leave them up is important. If you know he has competitive spirit up, are you clearing the board or leaving up a single (hopefully weak minion) so that he doesn't build a board to get more value out of it? Are you trying to trade all your minions and burn into his units or carefully calculating how much damage you can face tank and apply pressure to his health total/force him to trade? I've only ever seen 1 SP run LOH or any form of heals (aside from Truesilver).
SP is probably the easiest deck to pilot for the strength of the deck but it's not going to take every noob to legend. It's susceptible to bad draws and RNG just like every other deck out there. Priest, Rogue, Freeze Mage (tempo to an extent), Face Shaman, Patron Warrior, Hunter, Renolock, all have at the least a 50/50 split versus SP.
That's cute. I played secret paladin for one week a bit after TGT came out and I got from rank 3 to legend with over 75% win rate. It's true that people have gotten used to it by now and that it probably isn't as easy to play as it used to be, but the point stands that it is still very easy to play and frustrating to play against.
Again, my issue with the deck isn't so much it's power level, but how unfun and frustrating it makes the game.
I play _______ If my opponent counters what I am trying to do, I lose.
What deck am I playing? -- The correct answer is ALL OF THEM. Saying that your opponent managed to counter your MC --> boom, is like saying as a freeze mage your opponent played a discounted BGH into bran heal bot, after killing your archmage and you literally ran out of damage. This doesn't suddenly mean the deck isn't the best in the game, it simply means it can be beat due to the innate RNG of a card game (AKA draws).
Now the reason secret paladin is so disgustingly powerful, is because it is insanely easy for them to curve out and if you don't manage to get any semblance of tempo, they slam MC and it's over. This is largely due to filling in the gaps of their curve with 1 mana costing cards, and since there is such a huge array of them, it's impossible to play around them all. The guy plays mustard for battle + a secret you have to ask yourself: Is it competitive spirit? Or avenge? If you're a rogue, is it get down? Should you wait a turn and aoe them all and develop a scientist now? Or should you ping one to reduce damage? -- You don't know.
AND WHEN IT CURVES PERFECTLY and being a paladin it has the best mana per slot of all cards in the game (Mini bot -> mustard -> shredder -> loatheb -> MC -> Boom -> tirion) you auto win. The only class that can even come close to countering that, is freeze mage. But only if it has the forsight to pre doomsayer.
But that's not where it stops. The deck it self is not fun to play against, it just isn't, and that's the big reason I expect blizzard will nerf it SoonTM.
People can argue that patron warrior was just as annoying to play against(I disagree with this statement, but that's just my personal opinion), but at least the difficulty in piloting the deck made it so you only ran into this issue with it on the higher legend rankings.
tl;dr: SP is not OK. If people want to play it because they enjoy it, I guess that cannot be stopped. But I'm willing to wager the 30% or so of the current HS population that has shifted to maining SP eversince TGT came out aren't doing it because they find it fun. We all know the game would only benefit from the deck being deleted from existence, so let's stop pretending otherwise. Ironically enough, blizzard will probably turn MC into a 4/4 and still keep the deck viable unlike what they did to patron, which is just a shame because PW is a deck I would have been glad to keep in the game(even if it needed to be nerfed) whereas I wouldn't care at all if they changed MC's battlecry into: your hero takes 30 damage to face.
What exactly does a post-Secret Paladin meta look like, exactly?
Well let's see here...
For one thing I think regular handlock would make a come back and hyper aggro decks would become weaker(also due to the fact that control warrior would become more common without SP).
The only hyper aggro deck Control Warrior actually has a favorable matchup against is Face Hunter, which is shit right now. Control Warrior is designed to outlast midrange and control decks, not aggro. Face Shaman has more than enough reach and super efficient minions to get through.
But I highly doubt aggro would be as prevalent, since most common aggro decks right now are built specifically to target SP.
Let's see, we have Face Shaman and Aggro Druid, and Aggro Druid is actually struggling a bit right now anyways. Face Shaman will do just fine even if SP gets nerfed, it has a lot of good matchups. It's not just some counter deck.
Midrange druid could possibly become a bit too powerful, considering SP is currently the deck that holds it back the most
As long as midrange druid has ramp, it can easily outvalue Secret Paladin. Not terribly consistent, but hey, a turn 6 MC isn't a guarantee either.
It's not that deleting SP would necessarily hurt the meta, the question is if it's a guarantee removing SP will help. I'm all for letting the meta work itself out rather than nerfing anything with a modicrum of power (people are seriously clamoring for cards like Shielded Minibot to get nerfed, what the fuck?) at the drop of a hat. Believe me, I'm playing Patron Warrior, and I'm seeing a lot more RenoLock than SP and isn't RenoLock supposed to be bad against SP?
It's not that I have an answer to what the meta will look like, it's that in spite of your condescending arrogance and insistence that you must be right 100%, you don't actually have an answer either.
I agree top tier decks should require higher skill than others. MC currently makes SP too simple. 1) It's an all-at-once battlecry, not a deathrattle or passive effect. Even Mad Scientist is jealous. 2) It thins the deck too much, so players are more likely top deck a better late game when needed. 3) The 6-mana slot is too convenient of a spot on curve. The only 6-slot competitor for aggro is avenging wrath, but since its rarely seen we can write it off.
This is a 'defense of SP' thread so I will admit I'd rather this Paladin archetype over ebola-din. But MC needs to be nerfed. Consider making MC cost 4 with a passive effect "at the end of each turn play 1 secret from your deck", and adj. the stats accordingly. Makes it more like mana tide totem, potentially a win condition, but gives the opp a chance to respond. It won't thin the deck too quickly. And it makes other 4-drops (shredder, truesilver etc.) compete for the slot. It might make the deck more like ebola-din, but it's worth a try.
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"Put 'em all in", they said. "You gon' be ballin", they said.
Decks that are easy to play should be less good. Decks that are harder to play should be better. Reward skill with victory.
Sounds good in theory but with the way Hearthstone's victory condition is currently set up, tempo will be always equally important as card value. Aggro decks heavily depend on tempo and essentially force control opponents to end the game one way or another before turn 10. The shorter the game, typically the less decision making is involved and thus less reliance on skill or experience.
So unless Blizzard decides to greatly revamp the victory condition of reducing your opponent's life total from 30 to 0 into say dealing the most face damage after the 30th card is drawn by both players, strong tempo decks will always require less skill to advance in rank than mid-range or control decks.
Hearthstone is still a fun game, especially when you consider Arena or Brawl. Even constructed casual is fun if you're looking to play more off the beaten path decks. But complaining about many players using a strong deck in ranked play isn't going to stop anybody from playing that deck.
People can argue that patron warrior was just as annoying to play against(I disagree with this statement, but that's just my personal opinion), but at least the difficulty in piloting the deck made it so you only ran into this issue with it on the higher legend rankings.
tl;dr: SP is not OK. If people want to play it because they enjoy it, I guess that cannot be stopped. But I'm willing to wager the 30% or so of the current HS population that has shifted to maining SP eversince TGT came out aren't doing it because they find it fun. We all know the game would only benefit from the deck being deleted from existence, so let's stop pretending otherwise. Ironically enough, blizzard will probably turn MC into a 4/4 and still keep the deck viable unlike what they did to patron, which is just a shame because PW is a deck I would have been glad to keep in the game(even if it needed to be nerfed) whereas I wouldn't care at all if they changed MC's battlecry into: your hero takes 30 damage to face.
What exactly does a post-Secret Paladin meta look like, exactly?
Well let's see here...
For one thing I think regular handlock would make a come back and hyper aggro decks would become weaker(also due to the fact that control warrior would become more common without SP).
The only hyper aggro deck Control Warrior actually has a favorable matchup against is Face Hunter, which is shit right now. Control Warrior is designed to outlast midrange and control decks, not aggro. Face Shaman has more than enough reach and super efficient minions to get through.
But I highly doubt aggro would be as prevalent, since most common aggro decks right now are built specifically to target SP.
Let's see, we have Face Shaman and Aggro Druid, and Aggro Druid is actually struggling a bit right now anyways. Face Shaman will do just fine even if SP gets nerfed, it has a lot of good matchups. It's not just some counter deck.
Midrange druid could possibly become a bit too powerful, considering SP is currently the deck that holds it back the most
As long as midrange druid has ramp, it can easily outvalue Secret Paladin. Not terribly consistent, but hey, a turn 6 MC isn't a guarantee either.
It's not that deleting SP would necessarily hurt the meta, the question is if it's a guarantee removing SP will help. I'm all for letting the meta work itself out rather than nerfing anything with a modicrum of power (people are seriously clamoring for cards like Shielded Minibot to get nerfed, what the fuck?) at the drop of a hat. Believe me, I'm playing Patron Warrior, and I'm seeing a lot more RenoLock than SP and isn't RenoLock supposed to be bad against SP?
It's not that I have an answer to what the meta will look like, it's that in spite of your condescending arrogance and insistence that you must be right 100%, you don't actually have an answer either.
Man, literally every single day you see another thread pop up of SP being "OP ZOMFG NERF I FACE IT ALL THE TIME". I have a friend who used to play every day and now hardly ever logs in and he claims it's due to SP making HS a boring game. So yes, you're damn right that I 100% believe that the game would be better off without the deck around.
Maybe you are correct in saying that I don't exactly know what the meta would look like either(admittedly making meta predictions before a major change to the game is not that easy to do) but the fact is that there is actually no deck in the game that genuinely feels like it hinders my fun the way SP does, and most decks that are weak against it are decks that I consider have a place in the game and are completely healthy for the meta(especially handlock).
By the way, I play face shaman and I'll be the first to admit that it should be next in line after SP for the nerf bat(I personally consider it to be the best deck in the game).
People can argue that patron warrior was just as annoying to play against(I disagree with this statement, but that's just my personal opinion), but at least the difficulty in piloting the deck made it so you only ran into this issue with it on the higher legend rankings.
tl;dr: SP is not OK. If people want to play it because they enjoy it, I guess that cannot be stopped. But I'm willing to wager the 30% or so of the current HS population that has shifted to maining SP eversince TGT came out aren't doing it because they find it fun. We all know the game would only benefit from the deck being deleted from existence, so let's stop pretending otherwise. Ironically enough, blizzard will probably turn MC into a 4/4 and still keep the deck viable unlike what they did to patron, which is just a shame because PW is a deck I would have been glad to keep in the game(even if it needed to be nerfed) whereas I wouldn't care at all if they changed MC's battlecry into: your hero takes 30 damage to face.
What exactly does a post-Secret Paladin meta look like, exactly?
Well let's see here...
For one thing I think regular handlock would make a come back and hyper aggro decks would become weaker(also due to the fact that control warrior would become more common without SP).
The only hyper aggro deck Control Warrior actually has a favorable matchup against is Face Hunter, which is shit right now. Control Warrior is designed to outlast midrange and control decks, not aggro. Face Shaman has more than enough reach and super efficient minions to get through.
But I highly doubt aggro would be as prevalent, since most common aggro decks right now are built specifically to target SP.
Let's see, we have Face Shaman and Aggro Druid, and Aggro Druid is actually struggling a bit right now anyways. Face Shaman will do just fine even if SP gets nerfed, it has a lot of good matchups. It's not just some counter deck.
Midrange druid could possibly become a bit too powerful, considering SP is currently the deck that holds it back the most
As long as midrange druid has ramp, it can easily outvalue Secret Paladin. Not terribly consistent, but hey, a turn 6 MC isn't a guarantee either.
It's not that deleting SP would necessarily hurt the meta, the question is if it's a guarantee removing SP will help. I'm all for letting the meta work itself out rather than nerfing anything with a modicrum of power (people are seriously clamoring for cards like Shielded Minibot to get nerfed, what the fuck?) at the drop of a hat. Believe me, I'm playing Patron Warrior, and I'm seeing a lot more RenoLock than SP and isn't RenoLock supposed to be bad against SP?
It's not that I have an answer to what the meta will look like, it's that in spite of your condescending arrogance and insistence that you must be right 100%, you don't actually have an answer either.
Man, literally every single day you see another thread pop up of SP being "OP ZOMFG NERF I FACE IT ALL THE TIME". I have a friend who used to play every day and now hardly ever logs in and he claims it's due to SP making HS a boring game. So yes, you're damn right that I 100% believe that the game would be better off without the deck around.
Maybe you are correct in saying that I don't exactly know what the meta would look like either(admittedly making meta predictions before a major change to the game is not that easy to do) but the fact is that there is actually no deck in the game that genuinely feels like it hinders my fun the way SP does, and most decks that are weak against it are decks that I consider have a place in the game and are completely healthy for the meta(especially handlock).
By the way, I play face shaman and I'll be the first to admit that it should be next in line after SP for the nerf bat(I personally consider it to be the best deck in the game).
It may not be fun for you, but there are more than two hearthstone players online. And I'm sure more than two are having their fun ruined by the deck too. But that's gonna be the case for any top-tier deck (just look at the salty thread to see people who had their fun ruined by everything from Combo Druid to Control Priest) and that's just the minority of people who even go on a forum. It's annoying to face, but that alone isn't a reason to nerf a deck (the real reason is if it's warping the whole metagame around itself, which is currently debatable).
People can argue that patron warrior was just as annoying to play against(I disagree with this statement, but that's just my personal opinion), but at least the difficulty in piloting the deck made it so you only ran into this issue with it on the higher legend rankings.
tl;dr: SP is not OK. If people want to play it because they enjoy it, I guess that cannot be stopped. But I'm willing to wager the 30% or so of the current HS population that has shifted to maining SP eversince TGT came out aren't doing it because they find it fun. We all know the game would only benefit from the deck being deleted from existence, so let's stop pretending otherwise. Ironically enough, blizzard will probably turn MC into a 4/4 and still keep the deck viable unlike what they did to patron, which is just a shame because PW is a deck I would have been glad to keep in the game(even if it needed to be nerfed) whereas I wouldn't care at all if they changed MC's battlecry into: your hero takes 30 damage to face.
What exactly does a post-Secret Paladin meta look like, exactly?
Well let's see here...
For one thing I think regular handlock would make a come back and hyper aggro decks would become weaker(also due to the fact that control warrior would become more common without SP).
The only hyper aggro deck Control Warrior actually has a favorable matchup against is Face Hunter, which is shit right now. Control Warrior is designed to outlast midrange and control decks, not aggro. Face Shaman has more than enough reach and super efficient minions to get through.
But I highly doubt aggro would be as prevalent, since most common aggro decks right now are built specifically to target SP.
Let's see, we have Face Shaman and Aggro Druid, and Aggro Druid is actually struggling a bit right now anyways. Face Shaman will do just fine even if SP gets nerfed, it has a lot of good matchups. It's not just some counter deck.
Midrange druid could possibly become a bit too powerful, considering SP is currently the deck that holds it back the most
As long as midrange druid has ramp, it can easily outvalue Secret Paladin. Not terribly consistent, but hey, a turn 6 MC isn't a guarantee either.
It's not that deleting SP would necessarily hurt the meta, the question is if it's a guarantee removing SP will help. I'm all for letting the meta work itself out rather than nerfing anything with a modicrum of power (people are seriously clamoring for cards like Shielded Minibot to get nerfed, what the fuck?) at the drop of a hat. Believe me, I'm playing Patron Warrior, and I'm seeing a lot more RenoLock than SP and isn't RenoLock supposed to be bad against SP?
It's not that I have an answer to what the meta will look like, it's that in spite of your condescending arrogance and insistence that you must be right 100%, you don't actually have an answer either.
Man, literally every single day you see another thread pop up of SP being "OP ZOMFG NERF I FACE IT ALL THE TIME". I have a friend who used to play every day and now hardly ever logs in and he claims it's due to SP making HS a boring game. So yes, you're damn right that I 100% believe that the game would be better off without the deck around.
Maybe you are correct in saying that I don't exactly know what the meta would look like either(admittedly making meta predictions before a major change to the game is not that easy to do) but the fact is that there is actually no deck in the game that genuinely feels like it hinders my fun the way SP does, and most decks that are weak against it are decks that I consider have a place in the game and are completely healthy for the meta(especially handlock).
By the way, I play face shaman and I'll be the first to admit that it should be next in line after SP for the nerf bat(I personally consider it to be the best deck in the game).
It may not be fun for you, but there are more than two hearthstone players online. And I'm sure more than two are having their fun ruined by the deck too. But that's gonna be the case for any top-tier deck (just look at the salty thread to see people who had their fun ruined by everything from Combo Druid to Control Priest) and that's just the minority of people who even go on a forum. It's annoying to face, but that alone isn't a reason to nerf a deck (the real reason is if it's warping the whole metagame around itself, which is currently debatable).
The thing is, you do not face control priest or combo druid on 30% of the games you play on ladder. I personally find druid nearly as annoying as SP(mostly because I love playing freeze mage), but I accept it as a balanced deck that has its place in the game. How people complain about control priest is beyond me, lol.
Honestly I think a soft nerf would do wonders for hearthstone. Just making MC a 4/4 (hello The Mistcaller) would make it a lot easier to deal with. Pally would still be top tier but not so broken.
"Mysterious Challenger is balanced because it makes you put shitty 1 mana secrets in your deck."
Remember when people used to say this? Now while I wouldn't use the word balanced, the statement still holds some water. While the card is strong, in most situations, playing around secrets are not that difficult.
Gaining an advantage for your opponent being ahead on card advantage almost the same as pre-nerf Starving Buzzard getting an advantage for being ahead on board in tandem with Unleash the Hounds.
You'd be like "ok, his card is empty! He's exhausted his resources like any shitty face deck would. Time to win!" He just vomits his hard, plays that and says "lol nope."
I feel like it's legit the Warsong Commander of Secret Paladin or any aggro variant of Paladin.
secret pally player cant even spell defense correctly, i think that's all we need to know
Defence is the proper way to spell it in British English. Just like Colour is an appropriate spelling of Color, and Alluminium is an appropriate version of Alluminum, should you speak the Queen's English, and not American or Canadian English.
"Mysterious Challenger is balanced because it makes you put shitty 1 mana secrets in your deck."
Remember when people used to say this? Now while I wouldn't use the word balanced, the statement still holds some water. While the card is strong, in most situations, playing around secrets are not that difficult.
Gaining an advantage for your opponent being ahead on card advantage almost the same as pre-nerf Starving Buzzard getting an advantage for being ahead on board in tandem with Unleash the Hounds.
You'd be like "ok, his card is empty! He's exhausted his resources like any shitty face deck would. Time to win!" He just vomits his hard, plays that and says "lol nope."
I feel like it's legit the Warsong Commander of Secret Paladin or any aggro variant of Paladin.
I agree, because every single SP list is running DF... Oh wait...
secret pally player cant even spell defense correctly, i think that's all we need to know
Defence is the proper way to spell it in British English. Just like Colour is an appropriate spelling of Color, and Alluminium is an appropriate version of Alluminum, should you speak the Queen's English, and not American or Canadian English.
lol. You misspelled 'Merican.
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Decks that are easy to play should be less good. Decks that are harder to play should be better. Reward skill with victory.
I don't think Secret Pally is hindering the game, I actually like when I QUE into one because after playing them so often they're pretty easy to beat. Tech your deck as necessary or play a different one, or think about your plays and what you could've done differently to change the outcome of the game. Knowing when to pop secrets or leave them up is important. If you know he has competitive spirit up, are you clearing the board or leaving up a single (hopefully weak minion) so that he doesn't build a board to get more value out of it? Are you trying to trade all your minions and burn into his units or carefully calculating how much damage you can face tank and apply pressure to his health total/force him to trade? I've only ever seen 1 SP run LOH or any form of heals (aside from Truesilver).
SP is probably the easiest deck to pilot for the strength of the deck but it's not going to take every noob to legend. It's susceptible to bad draws and RNG just like every other deck out there. Priest, Rogue, Freeze Mage (tempo to an extent), Face Shaman, Patron Warrior, Hunter, Renolock, all have at the least a 50/50 split versus SP.
Casual HS player - Achieved Legend in November 2015 and August 2016
Fuck your secret paladin, k thx bb
I want to pose the following for you:
I play _______ If my opponent counters what I am trying to do, I lose.
What deck am I playing? -- The correct answer is ALL OF THEM. Saying that your opponent managed to counter your MC --> boom, is like saying as a freeze mage your opponent played a discounted BGH into bran heal bot, after killing your archmage and you literally ran out of damage. This doesn't suddenly mean the deck isn't the best in the game, it simply means it can be beat due to the innate RNG of a card game (AKA draws).
Now the reason secret paladin is so disgustingly powerful, is because it is insanely easy for them to curve out and if you don't manage to get any semblance of tempo, they slam MC and it's over. This is largely due to filling in the gaps of their curve with 1 mana costing cards, and since there is such a huge array of them, it's impossible to play around them all. The guy plays mustard for battle + a secret you have to ask yourself: Is it competitive spirit? Or avenge? If you're a rogue, is it get down? Should you wait a turn and aoe them all and develop a scientist now? Or should you ping one to reduce damage? -- You don't know.
AND WHEN IT CURVES PERFECTLY and being a paladin it has the best mana per slot of all cards in the game (Mini bot -> mustard -> shredder -> loatheb -> MC -> Boom -> tirion) you auto win. The only class that can even come close to countering that, is freeze mage. But only if it has the forsight to pre doomsayer.
But that's not where it stops. The deck it self is not fun to play against, it just isn't, and that's the big reason I expect blizzard will nerf it SoonTM.
The only hyper aggro deck Control Warrior actually has a favorable matchup against is Face Hunter, which is shit right now. Control Warrior is designed to outlast midrange and control decks, not aggro. Face Shaman has more than enough reach and super efficient minions to get through.
Let's see, we have Face Shaman and Aggro Druid, and Aggro Druid is actually struggling a bit right now anyways. Face Shaman will do just fine even if SP gets nerfed, it has a lot of good matchups. It's not just some counter deck.
As long as midrange druid has ramp, it can easily outvalue Secret Paladin. Not terribly consistent, but hey, a turn 6 MC isn't a guarantee either.
It's not that deleting SP would necessarily hurt the meta, the question is if it's a guarantee removing SP will help. I'm all for letting the meta work itself out rather than nerfing anything with a modicrum of power (people are seriously clamoring for cards like Shielded Minibot to get nerfed, what the fuck?) at the drop of a hat. Believe me, I'm playing Patron Warrior, and I'm seeing a lot more RenoLock than SP and isn't RenoLock supposed to be bad against SP?
It's not that I have an answer to what the meta will look like, it's that in spite of your condescending arrogance and insistence that you must be right 100%, you don't actually have an answer either.
I agree top tier decks should require higher skill than others. MC currently makes SP too simple. 1) It's an all-at-once battlecry, not a deathrattle or passive effect. Even Mad Scientist is jealous. 2) It thins the deck too much, so players are more likely top deck a better late game when needed. 3) The 6-mana slot is too convenient of a spot on curve. The only 6-slot competitor for aggro is avenging wrath, but since its rarely seen we can write it off.
This is a 'defense of SP' thread so I will admit I'd rather this Paladin archetype over ebola-din. But MC needs to be nerfed. Consider making MC cost 4 with a passive effect "at the end of each turn play 1 secret from your deck", and adj. the stats accordingly. Makes it more like mana tide totem, potentially a win condition, but gives the opp a chance to respond. It won't thin the deck too quickly. And it makes other 4-drops (shredder, truesilver etc.) compete for the slot. It might make the deck more like ebola-din, but it's worth a try.
"Put 'em all in", they said. "You gon' be ballin", they said.
secret pally player cant even spell defense correctly, i think that's all we need to know
Honestly I think a soft nerf would do wonders for hearthstone. Just making MC a 4/4 (hello The Mistcaller) would make it a lot easier to deal with. Pally would still be top tier but not so broken.
"Mysterious Challenger is balanced because it makes you put shitty 1 mana secrets in your deck."
Remember when people used to say this? Now while I wouldn't use the word balanced, the statement still holds some water. While the card is strong, in most situations, playing around secrets are not that difficult.
You'd be like "ok, his card is empty! He's exhausted his resources like any shitty face deck would. Time to win!"
He just vomits his hard, plays that and says "lol nope."
I feel like it's legit the Warsong Commander of Secret Paladin or any aggro variant of Paladin.
Trying Real Hard To Keep Hunter Relevant