We all know that some cards would work better if they were changed to read something different, or available in a different class. For example, Murloc Knight should be in Shaman since they pushed murlocs for that class, and Dragon Consort should had been a neutral card. So, what cards would you change?
Mysterious Challenger's mana should be 7 (so that the curve on paladin won't be that so f***ing perfect)
More Dragon Synergies (imho Dragon deck are fun to play even if it only gives me 53% chance win with my Rogue)
Nice list - I would add that Mysterious challenger should be a legendary. That way only one could be run per deck - which would make it much more draw dependent. By the way - I realize that the second challenger played is not really a big deal - but if there is only one in the deck, you are less likely to draw it period. Which is the whole point of legendaries - they are powerful cards so only one can be run in a deck. Mysterious Challenger is the definition of that type of card...
A 1/4 weapon for Rogue would actually be pretty scary. I think Rogue can't be allowed to have cheap high durability weapons, otherwise Deadly Poison would end the world.
Oh - and Murloc Knight would be great in a Shaman deck. We might finally have seen the rise of the murlocs! (Wait, what the hell am I asking for here....)
Oh - and Murloc Knight would be great in a Shaman deck. We might finally have seen the rise of the murlocs! (Wait, what the hell am I asking for here....)
Are you out of your mind? Shaman getting a decent class card thus becoming viable and not tier 5? HAHAHAHAHAHAHAHA
YOu make him sronger that way,coz you can't big game hunter
Woosh, oh there's the joke flying over your head
Nice try but even if he had a joke in mind the way he said it "make him a 6/7 or 5/7" automatically makes it look just enough more serious for it to be a joke... it changes the feeling to the sentence IMO so I am not suprised he got those answers
We all know that some cards would work better if they were changed to read something different, or available in a different class. For example, Murloc Knight should be in Shaman since they pushed murlocs for that class, and Dragon Consort should had been a neutral card. So, what cards would you change?
I'd change Dr Boom. His attack is too high. Probably make him a 6/7 or 5/7.
"Put your face in the light!" - Tirion Fordring
Muster for Battle changed into a Rogue class card.
I would make Mysterious Challenger a mage card.
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But then he is even more powerful!?!
Can't BGH him anymore. No thanks.
I think Murloc Knight and Dragon Consort are high on my list. Such a missed opportunity on both accounts.
Nice list - I would add that Mysterious challenger should be a legendary. That way only one could be run per deck - which would make it much more draw dependent. By the way - I realize that the second challenger played is not really a big deal - but if there is only one in the deck, you are less likely to draw it period. Which is the whole point of legendaries - they are powerful cards so only one can be run in a deck. Mysterious Challenger is the definition of that type of card...
A 1/4 weapon for Rogue would actually be pretty scary. I think Rogue can't be allowed to have cheap high durability weapons, otherwise Deadly Poison would end the world.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I would change the whole hearthstone's balancing team.....
hi
Oh - and Murloc Knight would be great in a Shaman deck. We might finally have seen the rise of the murlocs! (Wait, what the hell am I asking for here....)
I would make a play mode where you can build decks where you have access to ALL class cards and play against other players within the same format.
Are you out of your mind? Shaman getting a decent class card thus becoming viable and not tier 5? HAHAHAHAHAHAHAHA
Nice try but even if he had a joke in mind the way he said it "make him a 6/7 or 5/7" automatically makes it look just enough more serious for it to be a joke... it changes the feeling to the sentence IMO so I am not suprised he got those answers
As if that guy wasn't wooshing you.
Seriously though I'd make kidnapper cost 5 mana.
Valar Morghulis
I would change the crybaby playerbase for a more moderate, pacient one.
At the start of the game, flip a coin. The winner of the flip gets choice of going first or second.
Whenever you see the rope, your time per turn is decreased by 5 seconds, to a minimum of 5 seconds. This timer resets at the start of every game.
Emperor Thaurissan - Change ability to "At the beginning of your turn".
Force of Nature - If 2 Savage Roars are played the turn Force of Nature is played, replace all treants with Troll Faces.
And April Fool's Day is coming. They should release a not-so-serious set, like how MtG did Unglued/Unhinged
I'd change the following cards (mainly focusing on Rogue):
Cutpurse make it a 1-mana 1/2 with stealth and the current effect (due to Piloted Shredder)
Goblin Auto-Barber a 3-mana 3/4 with same effect
Poisoned Blade give it actually the poison effect (e.g. destroy any minion damaged by this weapon)
Kidnapper Battlecry: Return a minion to its owner's hand. Combo: Put 2 of The Coin to your hand.
Master of Disguise a 3-mana 3/3 with same effect
Shady Dealer give it the pirate tag
Sabotage change the Combo: Your opponent's spells cost (2) more until the end of your next turn.
Maybe Dark Iron Skulker a 4-mana 4/3 with same effect and give Edwin VanCleef his stealth back (not sure if OP for both)
Worgen Infiltrator and Shade of Naxxramas Rogue-only minions and send Anub'ar Ambusher to neutrals
Dr. Boom to 8-mana
Murloc Knight to Shaman with no overload
Mysterious Challenger either a 4/5 body or 5/5 put 3 random secrets from deck in play
Lightning Storm to have overload 1
Twisting Nether destroy all minions but return demons to their owners' hands (because demons can be resummoned from nether)
Quick Shot into a 2-mana deal 3 damage to a minion. If it kills it draw a card.
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Sabotage Destroy a random minion. Combo: All spells next turn cost(3) more.
I think that's better hero power not that strong [plus you've removed the destroy weapon so..] imho.
Twisting Nether idea makes a lot of sense.
"My hand is too full!"