And yes, FFF dk remained unnerfed, UUU's stronk too but not that nasty, BBB suffers from a lot of bad players playing this deck but even though it has 58% winrate on 6k games
A-a-a-and there are no other classes amongst dk, pally and dh.
And yes, FFF dk remained unnerfed, UUU's stronk too but not that nasty, BBB suffers from a lot of bad players playing this deck but even though it has 58% winrate on 6k games
A-a-a-and there are no other classes amongst dk, pally and dh.
Nice. Is it possible to filter for top legend? And can we see card winrates? Don’t know much about that tool. I use vs reports for stats but they are on their post release break
And yes, FFF dk remained unnerfed, UUU's stronk too but not that nasty, BBB suffers from a lot of bad players playing this deck but even though it has 58% winrate on 6k games
A-a-a-and there are no other classes amongst dk, pally and dh.
Nice. Is it possible to filter for top legend? And can we see card winrates? Don’t know much about that tool. I use vs reports for stats but they are on their post release break
Sadly not, but possibility of watching legend ranking itself is good already. Card winrate doesn't change that much on other rankings I suppose
And yes, FFF dk remained unnerfed, UUU's stronk too but not that nasty, BBB suffers from a lot of bad players playing this deck but even though it has 58% winrate on 6k games
A-a-a-and there are no other classes amongst dk, pally and dh.
Nice. Is it possible to filter for top legend? And can we see card winrates? Don’t know much about that tool. I use vs reports for stats but they are on their post release break
Sadly not, but possibility of watching legend ranking itself is good already. Card winrate doesn't change that much on other rankings I suppose
Mhm I am not sure about that, since your opponents decks influence the wr on cards quite a lot. That’s why I wanted hsreplay premium data.
at least across all ranks, it doesn’t seem like the soulstealer is a problem card - Even it’s played winrate is below the decks winrate as a whole even though expensive swing cards tend to have a high played winrate.
And yes, FFF dk remained unnerfed, UUU's stronk too but not that nasty, BBB suffers from a lot of bad players playing this deck but even though it has 58% winrate on 6k games
A-a-a-and there are no other classes amongst dk, pally and dh.
Nice. Is it possible to filter for top legend? And can we see card winrates? Don’t know much about that tool. I use vs reports for stats but they are on their post release break
Sadly not, but possibility of watching legend ranking itself is good already. Card winrate doesn't change that much on other rankings I suppose
Well if any this discards BBB as the "problem" that the thread point. Obviusly Frost DK being the deck with most consistent burn (and being really cheap) is the best option to aggro your way into legend, compare it with Druid that cost 13K dust more. But this is just as it was with Demon Hunter, after one or two expansions more the consistency of the Class will drop and the power level of the class overall will go down in this "heavy consistency" aggresive decks.
As others have pointed out, it’s the discover. I’d love to see that mechanic retired since it is often problematic. But it would be enough to just change some discover cards to “discover a card that did not start in your deck”.
Alternatively, the could just try to price discover more appropriately. A two drop with discover should be a 1/1. Make people suffer a tempo loss in exchange for the ability to get another Patchwerk. Make people consider trade offs in deck building.
As others have pointed out, it’s the discover. I’d love to see that mechanic retired since it is often problematic. But it would be enough to just change some discover cards to “discover a card that did not start in your deck”.
Alternatively, the could just try to price discover more appropriately. A two drop with discover should be a 1/1. Make people suffer a tempo loss in exchange for the ability to get another Patchwerk. Make people consider trade offs in deck building.
I think there is a key and notable difference between discovering a COPY of a card in your deck, to discovering A CARD in your deck (which pulls that specific card) and also discovering a card that could be "any" card of a given type- as in, a blood rune card, etc.
These are not all equal in strength or value, in my opinion - and I personally dont think the discover mechanic is that big a deal when compared to a number of other powerful or problematic things in the game at present.
Noone discusses the actually problem, they make the decks for us. I want to play x card, but then i need to add x and then another of x.
And at the end of the day, everyone plays the exact same deck. Exact same cards. Your not good in this game, if your on a win streak its cus your lucky enough not to be put up against a deck that simply shuts your deck down.
Speaking as someone who abused the living hell out of the Discover mechanic last cycle with Shockspitter... I have to disagree (even though I benefited hilariously from it).
You are right in that the different KINDS of Discover are a relevant point, the overall issue at hand here is how you can be playing a highly restrictive form of a deck (Triple DK) and be fishing out cards that are Triple some other rune - literally breaking the very mechanic by which you're using the OP cards from your own flavor.
... I honestly can't think of a more broken mechanic, across all its flavors and iterations, in the game currently than Discover, now that I ponder it a moment.
Legendary Discover, Colossal Discover, Discover the missing Kennedy evidence (they're probably working on this one...)
People keep saying it's the discover.... you are DISCOVERING THE CARDS I LISTED. The problem isnt discovering cards. It's discovering cards that are too strong for zero drawback.
The discover isnt broken. The cards you can spam from it are.
The OP was a little salty I admit; so it wasnt the best brainstorm of balances. Though on the spot there were some good suggestions. Discovering cards that are balanced isnt broken.
People keep saying it's the discover.... you are DISCOVERING THE CARDS I LISTED. The problem isnt discovering cards. It's discovering cards that are too strong for zero drawback.
The discover isnt broken. The cards you can spam from it are.
The OP was a little salty I admit; so it wasnt the best brainstorm of balances. Though on the spot there were some good suggestions. Discovering cards that are balanced isnt broken.
I mean Druid can copy cards in their deck that are part of their combos at will. Most of the times they get what they want to copy because they have access to a LOT of great cards. Again why exactly is DK the problem? You already admit that your first post was a lot of saltiness against Blood DK but is not Blood DK the only real control deck right now? Not exactly a great deck against other control decks that run actual win-conditions but the main reason why is that is because control and playing slow sucks a lot in this game because of that one class that i already named in all my post.
Talking about discover: Right now DK discover is great but that with change with the time. More spells and more minions means more bad spells and more bad minions to discover. Every class with low number of cards to discover has a little buff on the mechanic. Yes. But that is something that cant be change or nerfed without literally making that class worse for not reason at all. Is not like Frost DK is winning because random-discover but because they can clone Frostspells in their hand too
Don’t worry about it, you’re doing me a favour. Whenever I feel a temptation to play the game again, I’ll read something along the lines of: « I knowingly abused something I knew was broken and I found it hilarious » and it’ll kill any urge I might’ve had to get involved with the userbase in any way shape or form. So I end using my time doing more productive and fun things.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
🧂🧂
Was this obvious and I missed it? Only have N/A.
I guess you could post your win history against BDK/your rank. (Screenshots of course).
If anyone here has premium hs replay, there is the data we need
Bcause is viable now, and the autopilot aggro decks sometimes struggle vs DK 🧂
Why would we use this shit? Use d0nkey
https://www.d0nkey.top/decks?rank=legend
And yes, FFF dk remained unnerfed, UUU's stronk too but not that nasty, BBB suffers from a lot of bad players playing this deck but even though it has 58% winrate on 6k games
A-a-a-and there are no other classes amongst dk, pally and dh.
Please refrain from direct personal attacks on other users. This sort of thing is not tolerated here.
Play nice, please.
Thank you.
Nice. Is it possible to filter for top legend? And can we see card winrates?
Don’t know much about that tool. I use vs reports for stats but they are on their post release break
Sadly not, but possibility of watching legend ranking itself is good already. Card winrate doesn't change that much on other rankings I suppose
As a player who just got the 500 wins DK hero by only playing Blood DK decks...
Forgive me padre, for I have sinned...
༼ つ ◕_◕ ༽つ * Record holder for fastest rank 50 - legend f2p run (15:12 hours) * ༼ つ ◕_◕ ༽つ
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/234323-f2p-rank-50-legend-in-15-12-hours
Mhm I am not sure about that, since your opponents decks influence the wr on cards quite a lot. That’s why I wanted hsreplay premium data.
at least across all ranks, it doesn’t seem like the soulstealer is a problem card - Even it’s played winrate is below the decks winrate as a whole even though expensive swing cards tend to have a high played winrate.
Well if any this discards BBB as the "problem" that the thread point. Obviusly Frost DK being the deck with most consistent burn (and being really cheap) is the best option to aggro your way into legend, compare it with Druid that cost 13K dust more. But this is just as it was with Demon Hunter, after one or two expansions more the consistency of the Class will drop and the power level of the class overall will go down in this "heavy consistency" aggresive decks.
As others have pointed out, it’s the discover. I’d love to see that mechanic retired since it is often problematic. But it would be enough to just change some discover cards to “discover a card that did not start in your deck”.
Alternatively, the could just try to price discover more appropriately. A two drop with discover should be a 1/1. Make people suffer a tempo loss in exchange for the ability to get another Patchwerk. Make people consider trade offs in deck building.
I think there is a key and notable difference between discovering a COPY of a card in your deck, to discovering A CARD in your deck (which pulls that specific card) and also discovering a card that could be "any" card of a given type- as in, a blood rune card, etc.
These are not all equal in strength or value, in my opinion - and I personally dont think the discover mechanic is that big a deal when compared to a number of other powerful or problematic things in the game at present.
Noone discusses the actually problem, they make the decks for us. I want to play x card, but then i need to add x and then another of x.
And at the end of the day, everyone plays the exact same deck. Exact same cards. Your not good in this game, if your on a win streak its cus your lucky enough not to be put up against a deck that simply shuts your deck down.
Speaking as someone who abused the living hell out of the Discover mechanic last cycle with Shockspitter... I have to disagree (even though I benefited hilariously from it).
You are right in that the different KINDS of Discover are a relevant point, the overall issue at hand here is how you can be playing a highly restrictive form of a deck (Triple DK) and be fishing out cards that are Triple some other rune - literally breaking the very mechanic by which you're using the OP cards from your own flavor.
... I honestly can't think of a more broken mechanic, across all its flavors and iterations, in the game currently than Discover, now that I ponder it a moment.
Legendary Discover, Colossal Discover, Discover the missing Kennedy evidence (they're probably working on this one...)
''I have to disagree (even though I benefited hilariously from it).''
He quipped, proudly.
People keep saying it's the discover.... you are DISCOVERING THE CARDS I LISTED. The problem isnt discovering cards. It's discovering cards that are too strong for zero drawback.
The discover isnt broken. The cards you can spam from it are.
The OP was a little salty I admit; so it wasnt the best brainstorm of balances. Though on the spot there were some good suggestions. Discovering cards that are balanced isnt broken.
I mean... I dunno if I'd say "proudly"...
"with limited remorse"?
I mean Druid can copy cards in their deck that are part of their combos at will. Most of the times they get what they want to copy because they have access to a LOT of great cards. Again why exactly is DK the problem? You already admit that your first post was a lot of saltiness against Blood DK but is not Blood DK the only real control deck right now? Not exactly a great deck against other control decks that run actual win-conditions but the main reason why is that is because control and playing slow sucks a lot in this game because of that one class that i already named in all my post.
Talking about discover: Right now DK discover is great but that with change with the time. More spells and more minions means more bad spells and more bad minions to discover. Every class with low number of cards to discover has a little buff on the mechanic. Yes. But that is something that cant be change or nerfed without literally making that class worse for not reason at all. Is not like Frost DK is winning because random-discover but because they can clone Frost spells in their hand too
Don’t worry about it, you’re doing me a favour. Whenever I feel a temptation to play the game again, I’ll read something along the lines of: « I knowingly abused something I knew was broken and I found it hilarious » and it’ll kill any urge I might’ve had to get involved with the userbase in any way shape or form. So I end using my time doing more productive and fun things.