First off - this isn't a salt thread so if all you're going to do is post a reply with a link to the salt thread then please don't bother. This isn't about one deck or card being OP, more about the general tone of the game.
The main point is that I'm pretty disappointed with the direction this game has taken. So much of what made Hearthstone Hearthstone is gone, and winning and losing seems more and more like some crazy coin flip. It feels like there's very little interactivity and too many games end up being decided by random events. Take aggro. It used to be that you had to manage the minions on board, play around board clears and keep some resources in hand in case there was a board reset. Now - you just dump your hand and endlessly re-fill your hand. Board clears have been power creeped by minions so you don't need to worry too much about those any more. In contrast control is mostly absent because the excessive resources avialable to aggro overwhelm the available removal.
Look at the decks which have made up the recent meta and you can see they all either have some cheesy gimick that makes them viable or they can draw their whole deck in 10 turns. You can also see there are almost no control decks. I've highlighted some them below but feel free to disagree.
Mage - full RNG whether it be mana cyclone mage or highlander mage. Whether it be a board full of 5/5's and 8/8's on turn 4 or a clutch Reno spell to turn the game RNG is the key. Don't expect to attack with your minions either - they're too cold...Turtle mage (now dead) was also a blast to play against.
Hunter - mostly aggro/face these days. Drop your hand and go face. Use snowballing tempo tools to make some highly effecient mana plays to stop your opponent doing anything (via secrets/hero power combo). Refill hand with voracious reader when resources are low.
Demon Hunter - I only see soul shard DH. Hit face every turn while removing every minion the opponent plays and doing stupidly large burst damage/mininon removal/healing at the same time. Refill hand at will and draw entire deck by turn 10.
Paladin - mosly libram/pure/broom - Despite all the hate paladin generated I don't actually feel this deck is too bad. It lacks draw and can run out of resources but can also steamroll you if the minions stick. Doesn't really do anything super cheesy appart from Argent Bragart and Lady Liadrin. Still has potential for RNG through Lightforged Crusader
Priest - res or Gala - both feel gimicky and are influenced heavily by card draw RNG (as priest has essentially no card draw) and "created by" RNG. Neither is fun to play against (and I say this as a former priest main) and winning is often a result of genrating the right resource at the right time (or because your opponent fell asleep). The mirror match up is a clown fiesta of the highest order!
Warrior - two varients Bomb and Big. Bomb warrior is close to turtle mage in terms of interaction. Remove minions, place bombs, repeat and hopefully watch the oponent slowly die with nothing they can do - bnous points if the weapon attack goes face. Big variant - cheat out large minions early. Doesn't work very well in the current meta and is also heavily dependant on the order you draw your cards.
Rogue - mostly face. Deck strategy - me go face and draw my whole deck. You cant target my minions so they nearly all get one attack in on your face. I never run out of cards in hand, but sometimes I still like to draw more through the secret passage. You play taunt - me sap and go face. Did I mention I go face?
Shaman - do people play shaman?
Druid - I think we all know what the gimicky druid deck is/was (maybe dead now?). The next one will be just as gimicky though with mountseller. Oh - it also draw's it's whole deck by turn 10 with extra bonus dragons thrown in for good measure.
Warlock - I haven't really seen a warlock on the ladder since the new expac. Prior to this it was mostly quest OTK which removed all minions, drew it's whole deck and OTK'd - the height of interactivity.
First off - this isn't a salt thread so if all you're going to do is post a reply with a link to the salt thread then please don't bother. This isn't about one deck or card being OP, more about the general tone of the game.
If you have to say " this isn't a salt thread" it is. LOL
Except it clearly is. There is no constructive feedback, only complaining.
I'm sorry you don't like how hearthstone currently is. I recommend finding a deck you really enjoy playing, and not worrying too much about the playstyle of your opponents.
For me, I really enjoy even shaman. It reminds me of learning to play the game (with midrange shaman) and I enjoy the playstyle. Because of this, I play almost exclusively even shaman, and enjoy playing hearthstone.
Find a deck you enjoy, don't get tilted, and don't worry so much about overblown ideas like 'aggro never running out of cards' or other things you can't control
All I can say is you really point out the negative perspective on all the decks you mentioned (pretty much the meta) but I enjoy a couple of those decks and in my opinion is varied enough that when I play my deck I am usually going to face multiple decks. Can you name a time in hearthstone that you didn't face a bunch of either overpowering control or aggro that ended up being fairly dominant? I'll say this, hearthstone has always been hearthstone and while some elements have grown or diminished, there will always be the ability to be negative and find it unenjoyable (I took 3 months off and came back a short time ago). So step away. Nobody is forcing you to play. Voice your complaints (like this), discuss as you like, but since they plan stuff out well in advance, nothing is going to change much for half a year, so check back in and see if it's fun for you. Otherwise, do something else with your time.
All I can say is you really point out the negative perspective on all the decks you mentioned (pretty much the meta) but I enjoy a couple of those decks and in my opinion is varied enough that when I play my deck I am usually going to face multiple decks. Can you name a time in hearthstone that you didn't face a bunch of either overpowering control or aggro that ended up being fairly dominant? I'll say this, hearthstone has always been hearthstone and while some elements have grown or diminished, there will always be the ability to be negative and find it unenjoyable (I took 3 months off and came back a short time ago). So step away. Nobody is forcing you to play. Voice your complaints (like this), discuss as you like, but since they plan stuff out well in advance, nothing is going to change much for half a year, so check back in and see if it's fun for you. Otherwise, do something else with your time.
I pointed out the negatives of these decks because imo that's pretty much all they are - negative. Almost all the decks have a gimmick which is extremely un-fun to play against. Can anyone honestly say they enjoy watching a mage play twenty 0 mana spells then re-fill their hand with random spells all while freezing or destroying your board? What about a druid ramping into guardian animals while you're on turn 4? There's no skill and no interaction. Face rogue - you cant attack their minions and you minions mostly dont matter. Bomb warrior - kill them before the bombs kill you?
I actually think Hearthstone has historically been pretty good at balancing the control/aggro relationship. Sure there were some blips, but even when face hunter was a thing there was some usable neutral healing and hunters did run out of resources (after the starving buzzard nerf). Maybe this is all rose coloured glasses though.
It's true you could focus on a deck you enjoy and concede when you meet decks which you know will stomp all over you. But what's the point? You're not really playing the game and part of the enjoyment for me has always been about trying to tune my decks to adapt to the meta. The way hearthstone is at the moment part of that tuning is often to play a different class entirely and have a race to the face. That's probably the most consistent way to play now.
I get where you are coming from. I quit playing Hearthstine prior to Scholomance Acadademy because I didn't like the direction Hearthstone took, and I found a CCG that was more to my liking. I think Hearthstone is a game that is fun to watch Youtube highlights from and frustrating to play.
However, instead of creating a post that's just a bunch of salt about various meta decks then stop playing. Do something with your time that you like. You can create threads like these about every meta in Hearthstone (except in the early days), and you can find tons of similar threads in the forums on Hearthpwn. There is nothing new about it; you just don't like this meta.
Blizzard has powercreeped the hell out of the game, and they will probably continue to do so - unless they release Hearthstone 2.
I get where you are coming from. I quit playing Hearthstine prior to Scholomance Acadademy because I didn't like the direction Hearthstone took, and I found a CCG that was more to my liking. I think Hearthstone is a game that is fun to watch Youtube highlights from and frustrating to play.
However, instead of creating a post that's just a bunch of salt about various meta decks then stop playing. Do something with your time that you like. You can create threads like these about every meta in Hearthstone (except in the early days), and you can find tons of similar threads in the forums on Hearthpwn. There is nothing new about it; you just don't like this meta.
Blizzard has powercreeped the hell out of the game, and they will probably continue to do so - unless they release Hearthstone 2.
Yes, I dont know why people say that? Featured decks always have some shaman.
Quite fun actually. Wether its a spell oriented deck or Highlander it always finds its place. Oh and theres still token decks (murloc or totem) or a simple Quest Galakrond.
Despite the fact this is totally NOT a salty thread lul, I do agree with one point OP tried (and failed) to make.
Aggro switched from being board centric to weapon centric this year (DH, Rogue and Hunter are heavy weapon decks now), and I do think that was a mistake. Weapon removal carries a much higher deckbuilding cost than board removal, so control decks need to harm their control matchups a lot just to have a chance against aggro, that feels VERY bad. It usually feels pointless to remove an aggro board nowadays, since they deal a lot of dmg with weapons and have insane card draw, while last year a well timed board clear usually meant game over for aggro.
Only Warrior and Priest can afford not to use weapon removal cuz of their heropowers, the power creep rly went insane this season.
I don't get all the complaining about rng. It's a board game, and you can roll that dice and have fun with it. It would be boring without rng, you would learn all of the rules and the biggest nerd would win everytime, what a fun game that would be.
Also "early hearthstone" was not fun, scarriest cards were flamestrike and mc tech. Don't fill the board and trade by value were only rules.
First off - this isn't a salt thread so if all you're going to do is post a reply with a link to the salt thread then please don't bother. This isn't about one deck or card being OP, more about the general tone of the game.
The main point is that I'm pretty disappointed with the direction this game has taken. So much of what made Hearthstone Hearthstone is gone, and winning and losing seems more and more like some crazy coin flip. It feels like there's very little interactivity and too many games end up being decided by random events. Take aggro. It used to be that you had to manage the minions on board, play around board clears and keep some resources in hand in case there was a board reset. Now - you just dump your hand and endlessly re-fill your hand. Board clears have been power creeped by minions so you don't need to worry too much about those any more. In contrast control is mostly absent because the excessive resources avialable to aggro overwhelm the available removal.
Look at the decks which have made up the recent meta and you can see they all either have some cheesy gimick that makes them viable or they can draw their whole deck in 10 turns. You can also see there are almost no control decks. I've highlighted some them below but feel free to disagree.
Mage - full RNG whether it be mana cyclone mage or highlander mage. Whether it be a board full of 5/5's and 8/8's on turn 4 or a clutch Reno spell to turn the game RNG is the key. Don't expect to attack with your minions either - they're too cold...Turtle mage (now dead) was also a blast to play against.
Hunter - mostly aggro/face these days. Drop your hand and go face. Use snowballing tempo tools to make some highly effecient mana plays to stop your opponent doing anything (via secrets/hero power combo). Refill hand with voracious reader when resources are low.
Demon Hunter - I only see soul shard DH. Hit face every turn while removing every minion the opponent plays and doing stupidly large burst damage/mininon removal/healing at the same time. Refill hand at will and draw entire deck by turn 10.
Paladin - mosly libram/pure/broom - Despite all the hate paladin generated I don't actually feel this deck is too bad. It lacks draw and can run out of resources but can also steamroll you if the minions stick. Doesn't really do anything super cheesy appart from Argent Bragart and Lady Liadrin. Still has potential for RNG through Lightforged Crusader
Priest - res or Gala - both feel gimicky and are influenced heavily by card draw RNG (as priest has essentially no card draw) and "created by" RNG. Neither is fun to play against (and I say this as a former priest main) and winning is often a result of genrating the right resource at the right time (or because your opponent fell asleep). The mirror match up is a clown fiesta of the highest order!
Warrior - two varients Bomb and Big. Bomb warrior is close to turtle mage in terms of interaction. Remove minions, place bombs, repeat and hopefully watch the oponent slowly die with nothing they can do - bnous points if the weapon attack goes face. Big variant - cheat out large minions early. Doesn't work very well in the current meta and is also heavily dependant on the order you draw your cards.
Rogue - mostly face. Deck strategy - me go face and draw my whole deck. You cant target my minions so they nearly all get one attack in on your face. I never run out of cards in hand, but sometimes I still like to draw more through the secret passage. You play taunt - me sap and go face. Did I mention I go face?
Shaman - do people play shaman?
Druid - I think we all know what the gimicky druid deck is/was (maybe dead now?). The next one will be just as gimicky though with mountseller. Oh - it also draw's it's whole deck by turn 10 with extra bonus dragons thrown in for good measure.
Warlock - I haven't really seen a warlock on the ladder since the new expac. Prior to this it was mostly quest OTK which removed all minions, drew it's whole deck and OTK'd - the height of interactivity.
QUIT...NOBODY REALLY GAF what you think anyway..BYE. As they say in the real world as opposed to the safe space basement at grandmas house .DONT LET THE DOOR HIT YOU IN THE A$$ ON YOUR WAY OUT....
What kind of a childish comment is this? You should get a ban imho. I think the OP has some valid points, if you don't agree you don't agree, just say it like a normal person would, you are the type of nerd I slapped silly at school.
I don't get all the complaining about rng. It's a board game, and you can roll that dice and have fun with it. It would be boring without rng, you would learn all of the rules and the biggest nerd would win everytime, what a fun game that would be.
Also "early hearthstone" was not fun, scarriest cards were flamestrike and mc tech. Don't fill the board and trade by value were only rules.
Yes indeed, if you want no RNG then play chess. But a card/board game shouldn't be slots either, sometimes HS feels like playing casino slots. I think OP want's to point out that.
I almost feel as though the OP has never really played the game before. . . unless he/she somehow remembers a day when all 9 (at the time) classes had 3 or 4 powerful decks with no RNG that were perfectly balanced and wonderful. I've been at this for about as long as the game has been out, and i'm guessing week 2 is when people started whining about the decks, saying that none of them were fun, and that the game was going downhill. There is nothing particularly observant about pointing out that some decks are strong, some classes are not, and boohoo sob sob, etc.
So far as i can determine, the OP doesn't like aggro, control, combos, OTK, tier 1 decks, or trash tier decks, and seems surprised that people play with the standard legal cards in standard. But, hey, thank goodness it's not a salt thread.
I will say my only two annoying matchups is Stealth Rogue and Libram/Pure Paladin. Over two months I have played mostly Face Hunter, Bomb Warrior, and a Elemental-Overload Midrange Shaman deck (actually pretty fun and somewhat decent against Aggro).
Stealth rogue is the definition of non-interaction. They just blast stealth minions face in the early turns, pray a big Edwin or Questing sticks, and face face face. I’ve had my fair share of like turn 4-6 lethals with the Hunter, but my most memorable loss this expansion has definitely been a rogue miracle where he/she must have played 4+ cards into Edwin due to shadowsteps on the coin: Turn 2. Nothing feels worse than your opponent drawing the nuts and playing “6-8 cards” with the same mana you could play 2 with.
Paladin is really something I hate. I hate infinite value. I think cards that get returned to your hand by effect are terrible. In one top deck battle the Pally kept turning his silver hand hero power into a 6/6 with the amount of buffs he accumulated throughout the game. I’d find a way to clear and rinse and repeat like 5 turns. Mind you it takes some setup, but the fact it even exists is infuriating. This kind of ties into the hand dumping effect you mentioned and I 100% agree with that being an issue in hearthstone. Playing 30 cards doesn’t feel like a challenge anymore. For some classes it can happen within 10 turns- hell for Mage maybe even with 6-8...
I get where you are coming from. I quit playing Hearthstine prior to Scholomance Acadademy because I didn't like the direction Hearthstone took, and I found a CCG that was more to my liking. I think Hearthstone is a game that is fun to watch Youtube highlights from and frustrating to play.
However, instead of creating a post that's just a bunch of salt about various meta decks then stop playing. Do something with your time that you like. You can create threads like these about every meta in Hearthstone (except in the early days), and you can find tons of similar threads in the forums on Hearthpwn. There is nothing new about it; you just don't like this meta.
Blizzard has powercreeped the hell out of the game, and they will probably continue to do so - unless they release Hearthstone 2.
Name of game?
I do not want to derail the topic (though it is not going anywhere) but it's Legends of Runeterra.
Rollback Post to RevisionRollBack
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First off - this isn't a salt thread so if all you're going to do is post a reply with a link to the salt thread then please don't bother. This isn't about one deck or card being OP, more about the general tone of the game.
The main point is that I'm pretty disappointed with the direction this game has taken. So much of what made Hearthstone Hearthstone is gone, and winning and losing seems more and more like some crazy coin flip. It feels like there's very little interactivity and too many games end up being decided by random events. Take aggro. It used to be that you had to manage the minions on board, play around board clears and keep some resources in hand in case there was a board reset. Now - you just dump your hand and endlessly re-fill your hand. Board clears have been power creeped by minions so you don't need to worry too much about those any more. In contrast control is mostly absent because the excessive resources avialable to aggro overwhelm the available removal.
Look at the decks which have made up the recent meta and you can see they all either have some cheesy gimick that makes them viable or they can draw their whole deck in 10 turns. You can also see there are almost no control decks. I've highlighted some them below but feel free to disagree.
Mage - full RNG whether it be mana cyclone mage or highlander mage. Whether it be a board full of 5/5's and 8/8's on turn 4 or a clutch Reno spell to turn the game RNG is the key. Don't expect to attack with your minions either - they're too cold...Turtle mage (now dead) was also a blast to play against.
Hunter - mostly aggro/face these days. Drop your hand and go face. Use snowballing tempo tools to make some highly effecient mana plays to stop your opponent doing anything (via secrets/hero power combo). Refill hand with voracious reader when resources are low.
Demon Hunter - I only see soul shard DH. Hit face every turn while removing every minion the opponent plays and doing stupidly large burst damage/mininon removal/healing at the same time. Refill hand at will and draw entire deck by turn 10.
Paladin - mosly libram/pure/broom - Despite all the hate paladin generated I don't actually feel this deck is too bad. It lacks draw and can run out of resources but can also steamroll you if the minions stick. Doesn't really do anything super cheesy appart from Argent Bragart and Lady Liadrin. Still has potential for RNG through Lightforged Crusader
Priest - res or Gala - both feel gimicky and are influenced heavily by card draw RNG (as priest has essentially no card draw) and "created by" RNG. Neither is fun to play against (and I say this as a former priest main) and winning is often a result of genrating the right resource at the right time (or because your opponent fell asleep). The mirror match up is a clown fiesta of the highest order!
Warrior - two varients Bomb and Big. Bomb warrior is close to turtle mage in terms of interaction. Remove minions, place bombs, repeat and hopefully watch the oponent slowly die with nothing they can do - bnous points if the weapon attack goes face. Big variant - cheat out large minions early. Doesn't work very well in the current meta and is also heavily dependant on the order you draw your cards.
Rogue - mostly face. Deck strategy - me go face and draw my whole deck. You cant target my minions so they nearly all get one attack in on your face. I never run out of cards in hand, but sometimes I still like to draw more through the secret passage. You play taunt - me sap and go face. Did I mention I go face?
Shaman - do people play shaman?
Druid - I think we all know what the gimicky druid deck is/was (maybe dead now?). The next one will be just as gimicky though with mountseller. Oh - it also draw's it's whole deck by turn 10 with extra bonus dragons thrown in for good measure.
Warlock - I haven't really seen a warlock on the ladder since the new expac. Prior to this it was mostly quest OTK which removed all minions, drew it's whole deck and OTK'd - the height of interactivity.
If you have to say " this isn't a salt thread" it is. LOL
bruv thats too long for me to read cuzzy
Did you read it - it's clearly not a salt thread.
Except it clearly is. There is no constructive feedback, only complaining.
I'm sorry you don't like how hearthstone currently is. I recommend finding a deck you really enjoy playing, and not worrying too much about the playstyle of your opponents.
For me, I really enjoy even shaman. It reminds me of learning to play the game (with midrange shaman) and I enjoy the playstyle. Because of this, I play almost exclusively even shaman, and enjoy playing hearthstone.
Find a deck you enjoy, don't get tilted, and don't worry so much about overblown ideas like 'aggro never running out of cards' or other things you can't control
All I can say is you really point out the negative perspective on all the decks you mentioned (pretty much the meta) but I enjoy a couple of those decks and in my opinion is varied enough that when I play my deck I am usually going to face multiple decks. Can you name a time in hearthstone that you didn't face a bunch of either overpowering control or aggro that ended up being fairly dominant? I'll say this, hearthstone has always been hearthstone and while some elements have grown or diminished, there will always be the ability to be negative and find it unenjoyable (I took 3 months off and came back a short time ago). So step away. Nobody is forcing you to play. Voice your complaints (like this), discuss as you like, but since they plan stuff out well in advance, nothing is going to change much for half a year, so check back in and see if it's fun for you. Otherwise, do something else with your time.
I pointed out the negatives of these decks because imo that's pretty much all they are - negative. Almost all the decks have a gimmick which is extremely un-fun to play against. Can anyone honestly say they enjoy watching a mage play twenty 0 mana spells then re-fill their hand with random spells all while freezing or destroying your board? What about a druid ramping into guardian animals while you're on turn 4? There's no skill and no interaction. Face rogue - you cant attack their minions and you minions mostly dont matter. Bomb warrior - kill them before the bombs kill you?
I actually think Hearthstone has historically been pretty good at balancing the control/aggro relationship. Sure there were some blips, but even when face hunter was a thing there was some usable neutral healing and hunters did run out of resources (after the starving buzzard nerf). Maybe this is all rose coloured glasses though.
It's true you could focus on a deck you enjoy and concede when you meet decks which you know will stomp all over you. But what's the point? You're not really playing the game and part of the enjoyment for me has always been about trying to tune my decks to adapt to the meta. The way hearthstone is at the moment part of that tuning is often to play a different class entirely and have a race to the face. That's probably the most consistent way to play now.
I get where you are coming from. I quit playing Hearthstine prior to Scholomance Acadademy because I didn't like the direction Hearthstone took, and I found a CCG that was more to my liking. I think Hearthstone is a game that is fun to watch Youtube highlights from and frustrating to play.
However, instead of creating a post that's just a bunch of salt about various meta decks then stop playing. Do something with your time that you like. You can create threads like these about every meta in Hearthstone (except in the early days), and you can find tons of similar threads in the forums on Hearthpwn. There is nothing new about it; you just don't like this meta.
Blizzard has powercreeped the hell out of the game, and they will probably continue to do so - unless they release Hearthstone 2.
I am extremely satisfied with the current state.
It has been my toilet game for years and now I can make a quick dump and finish my game without worries.
Name of game?
Fun > Meta
Shaman - do people play shaman?
Yes, I dont know why people say that? Featured decks always have some shaman.
Quite fun actually. Wether its a spell oriented deck or Highlander it always finds its place. Oh and theres still token decks (murloc or totem) or a simple Quest Galakrond.
Despite the fact this is totally NOT a salty thread lul, I do agree with one point OP tried (and failed) to make.
Aggro switched from being board centric to weapon centric this year (DH, Rogue and Hunter are heavy weapon decks now), and I do think that was a mistake. Weapon removal carries a much higher deckbuilding cost than board removal, so control decks need to harm their control matchups a lot just to have a chance against aggro, that feels VERY bad. It usually feels pointless to remove an aggro board nowadays, since they deal a lot of dmg with weapons and have insane card draw, while last year a well timed board clear usually meant game over for aggro.
Only Warrior and Priest can afford not to use weapon removal cuz of their heropowers, the power creep rly went insane this season.
I don't get all the complaining about rng. It's a board game, and you can roll that dice and have fun with it. It would be boring without rng, you would learn all of the rules and the biggest nerd would win everytime, what a fun game that would be.
Also "early hearthstone" was not fun, scarriest cards were flamestrike and mc tech. Don't fill the board and trade by value were only rules.
What kind of a childish comment is this? You should get a ban imho. I think the OP has some valid points, if you don't agree you don't agree, just say it like a normal person would, you are the type of nerd I slapped silly at school.
Yes indeed, if you want no RNG then play chess. But a card/board game shouldn't be slots either, sometimes HS feels like playing casino slots. I think OP want's to point out that.
I almost feel as though the OP has never really played the game before. . . unless he/she somehow remembers a day when all 9 (at the time) classes had 3 or 4 powerful decks with no RNG that were perfectly balanced and wonderful. I've been at this for about as long as the game has been out, and i'm guessing week 2 is when people started whining about the decks, saying that none of them were fun, and that the game was going downhill. There is nothing particularly observant about pointing out that some decks are strong, some classes are not, and boohoo sob sob, etc.
So far as i can determine, the OP doesn't like aggro, control, combos, OTK, tier 1 decks, or trash tier decks, and seems surprised that people play with the standard legal cards in standard. But, hey, thank goodness it's not a salt thread.
TL:DR
"Every class has atleast one deck playable and im salty about it"
Geez
Play wild.
I will say my only two annoying matchups is Stealth Rogue and Libram/Pure Paladin. Over two months I have played mostly Face Hunter, Bomb Warrior, and a Elemental-Overload Midrange Shaman deck (actually pretty fun and somewhat decent against Aggro).
Stealth rogue is the definition of non-interaction. They just blast stealth minions face in the early turns, pray a big Edwin or Questing sticks, and face face face. I’ve had my fair share of like turn 4-6 lethals with the Hunter, but my most memorable loss this expansion has definitely been a rogue miracle where he/she must have played 4+ cards into Edwin due to shadowsteps on the coin: Turn 2. Nothing feels worse than your opponent drawing the nuts and playing “6-8 cards” with the same mana you could play 2 with.
Paladin is really something I hate. I hate infinite value. I think cards that get returned to your hand by effect are terrible. In one top deck battle the Pally kept turning his silver hand hero power into a 6/6 with the amount of buffs he accumulated throughout the game. I’d find a way to clear and rinse and repeat like 5 turns. Mind you it takes some setup, but the fact it even exists is infuriating. This kind of ties into the hand dumping effect you mentioned and I 100% agree with that being an issue in hearthstone. Playing 30 cards doesn’t feel like a challenge anymore. For some classes it can happen within 10 turns- hell for Mage maybe even with 6-8...
I do not want to derail the topic (though it is not going anywhere) but it's Legends of Runeterra.