Like - "which of my supidly overpowered cards should I play next?"...tough decisions all round...
Have you actually tried playing it a bit? Regardless of the OPness of some cards, which I admit is true, the decisions in regards to what to play to take advantage of the Outcast mechanics are actually really interesting. Sometimes you can (or have to) play a sub-optimal turn so that you can play a big Outcast swing in the next. The order in which you play cards actually counts. Also Sightless Watcher allows you to plan your next turn. There are also a lot of cool weapons interactions and mini combos.
Super interesting mechanic and play style imho. Some cards seem OP af admittedly, but I think it's too soon to judge. Everybody is crying about Imprisoned Antaen but if the meta shifts to aggro that card is completely useless. Skull of Gul'dan is also really strong.
Almost everyone plays it and is kind of unfun to play right now. Its's certainly strong, but not too OP. The thing is that it is not refined yet and with some of the past meta decks with some tweaks you can beat it pretty easy. Past turn 7 it becomes harder to beat because of the mini Ragnaros card they have(which in my opinion will be the first card to get nerf in the new set).
Have to say feel broken at the moment. I’m sure there’s stuff that will beat it but certainly seems broken. And will the counters be good agains pt the rest of the meta. When something’s feels this broken in the experimental stage they normally see nerfs. We shall see.
Oh and Dragon Hunter does not beat them IMO, like someone said, I’ve lost all but 2 games against Demon Hunters
Outcast just feels awful to play against. They can top deck an Eye Beam, Sigil Runner, Skull, Spectral Sight, Felblade, or even Consume Magic, and the value just snowballs from the incredibly basic point of drawing for your turn.
I know that it's too early to judge, and we have a small number of games, but their cards are very busted. Skull of Guldan, Imprisoned Antaen, Sistress etc. They can just go face and ignore whatever you do.
I also find outcast to easy to pull off. Especially if it's topdecked.
”Hey design team, what are your ideas for the focus of the new class?
1. A 1-cost hero power
2. Hero attacks every turn
3. Life steal
4. Deal damage to random enemies
5. Ignore taunt
6. Cheap card draw
7. Cost reduction on drawn cards
8. Cripple opponent’s mana production
9. A new mechanic making cards more powerful depending on where they are in your hand
At some point the lead designer is supposed to take the brainstorming session and whittle it down and focus it. That apparently never happened. The thing is, I think this jack of all trades thing only works because they made everything so cheap. One or two minor nerfs could throw the whole thing off.