A dust cost reduction would be nice since they added another full expansion last year and didn't touch anything regarding it, hoping people would never bring it up, which we really didn't.
200 for epics and 1200 for legends would be nice. Or a pity timer reduction. Hopefully both haha =p
They also need to consider having more options make metas less stale, as more people would consider experimenting/memeing instead of just waiting for pros/streamers make top decks to carefully consider dust usage.
Would also like a "no triple epic" rule. Got 3x of the Hunter scorpion, 3x a neutral 3/4 and 3x of another.
A dust cost reduction would be nice since they added another full expansion last year and didn't touch anything regarding it, hoping people would never bring it up, which we really didn't.
200 for epics and 1200 for legends would be nice. Or a pity timer reduction. Hopefully both haha =p
They also need to consider having more options make metas less stale, as more people would consider experimenting/memeing instead of just waiting for pros/streamers make top decks to carefully consider dust usage.
Would also like a "no triple epic" rule. Got 3x of the Hunter scorpion, 3x a neutral 3/4 and 3x of another.
Agree on this, many epics are strong, may be even stronger than legendary, and you need 2 of them for a good deck and with this rate of opening, it is very hard to get them within an average 80 packs opening for F2P.
20 packs total. 13 with gold, 7 from quests/arena.
5 legendary from packs.. It's somehow strange that I've got more legendaries in lesser packs than people who actually bought 50+ packs with money.. I did spend money before, on wings or full adventures for the cards you know you will get. But not on packs only.. I've started this year late after the first set with saving gold. Now I'm already stared saving gold again for the next set later this year.
I wouldn't say Epics or Legendaries are "too expensive", since crafting them is still manageable. However, it simply isn't fun. It requires a lot of dust, collecting dust takes a lot of time (and/or money), and then you see all these cool new cards and you know that you should wait and see what is actually worth crafting, since you won't have the resources to waste much of your dust on cards that ultimately won't do much for you. And that's before balancing patches can ruin your investment.
Don't know how it is today, since I haven't played in a long time, but when I used to play Gwent, Commons costed 30, rares costed 80, Epics (which also didn't require duplicates) costed 200 and legendaries 800. However, Commons could be disenchanted for 10, Rares for 20, Epics for 50 and Legendaries for 200. Not only were Epics and Legendaries way cheaper, the exchange rate for Commons was also much better. Droprates were pretty similar. Still a grindy system, but certainly better than Hearthstone. Not to mention that you could pick one out of 3 for the highest rarity card in your pack to avoid getting unwanted copies, AND that decks had a cost limit, and you could only include up to 6 Epics and up to 4 Legendaries. I think the most expensive deck could not cost more than about 6k. Gwent had several other problems, but it was certainly better in that regard.
I think Hearthstone could do a lot more to make crafting cards more fun, and there are many possible ways. I think one pack per day in terms of daily rewards (i.e. raising daily quest gold to 100 minimum) would be a good start and more than adequate since they will continue with 3 expansions per year (and I wouldn't be surprised if that goes up to 4 someday). Also, increasing the dust gain from disenchanting Commons to 10 would already be a big contribution, since the number of Commons you get from your packs is ridiculous, I usually end up with well over 1000 dust from my 80-something packs, and most of that comes from common cards. That's over 200 extra Commons, but just enough to craft two Epics and two Rares. I'd establish these changes first before assessing whether crafting costs should also get changed.
I think these changes would already help, and I don't think this would financially hurt the game significantly, if at all. Hearthstone managed to "survive" 4 adventures, where people could spend 25$ to get ALL the cards, no extra packs or dust needed. And that was 2014-2016, and the player base has only increased since. Pre-ordering 50-80-130 packs, even with the suggested changes, still wouldn't award you a complete set (not even close), and players who like to spend more on the game can and will still do that for the luxury of keeping/crafting golden cards.
Hearthstone is just too expensive. I'd rather just pay money for the whole set instead of this exploitative loot box system. But Blizz wants all the money, so that will not happen.
Once they make it work like this, I'll start spending money.
They won't. Opening packs is a fun filled experience.
Yeah, so are slot machines. Skinner boxes are always "fun", but that doesn't mean they are healthy or non-exploitative.
Hearthstone is just too expensive. I'd rather just pay money for the whole set instead of this exploitative loot box system. But Blizz wants all the money, so that will not happen.
Then every single last person will just have tier 1 netdecks.
Disagree. The game is currently balanced around a few, hard to get cards. That's how they drive the F2P market. A system where everyone gets all cards would have to be balanced differently. They would need to sell the whole set, and not a few choices cards that drive the chase. Yes, there would still be higher tier decks, and netdecking, but there would be a wider range of viable decks and less of a motive to run the optimal decks at all times.
Also, even allowing for your fear... so what? The meta is already clogged with people piloting tier 1 decks. It's just that currently those decks are piloted by people with enough disposable time or income to have a substantial collection of viable cards. This would just remove the artificial barrier of investment. Seems fair to me.
I started playing HS right before MSoG released and have spent several hundreds on adventures, pre-orders or bundles since then. I'm currently sitting on ~24k dust and 2k gold and can afford to craft most of the T1/T2 decks except for Warlock and Priest since these are the classes I don't like and play. Does it feel expensive to me? No, I've spent way more money in less time on real cards when I played YGO competitively. You could resell the cards but often at a much worse rate (e.g. a set of a highly sought-after card would usually require triple digits of $$$ to be purchased and trying to get them via boosters/displays would cost you even more) and I didn't want to act like a broker anymore. Not worth my time.
Yeah, duplicate epics sucks but there are several ways to minimize dust expenditure. First, know which classes you like to play the most. Look up affordable deck lists with a good % win rate. Check which of the epics/legendaries are key cards. The others might be replaced with something else for a while. Disenchant golden copies, especially when you already own a regular copy of the respective card. Make sure you don't miss out on daily quest gold and free packs from Tavern Brawl/championship votings or the like.
I would also like to have some time (at least 24 hours) to dust my crafted cards and get 100% refund. Let's say, that you crafted Fel Lord Betrug to experiment with it in new expansion, tested it in couple games, lost all your hope, and now you would like to spend your dust on anything useful, not crappy meme card. Not that it happened to me, I just say ...
Heartstone is expensive as fuck each expansion you pay money that is enough to get a brand new game. probably Cyberpunk 2077 will be around 70 dollar same us fkn 80 pack in heartstone
A dust cost reduction would be nice since they added another full expansion last year and didn't touch anything regarding it, hoping people would never bring it up, which we really didn't.
200 for epics and 1200 for legends would be nice. Or a pity timer reduction. Hopefully both haha =p
They also need to consider having more options make metas less stale, as more people would consider experimenting/memeing instead of just waiting for pros/streamers make top decks to carefully consider dust usage.
Would also like a "no triple epic" rule. Got 3x of the Hunter scorpion, 3x a neutral 3/4 and 3x of another.
Maybe they should give all cards for free?
Implementing a duplicate rule for epics and reducing the dust cost of a legendary from 1600 to 1200 is hardly making the game free...
I started playing HS right before MSoG released and have spent several hundreds on adventures, pre-orders or bundles since then. I'm currently sitting on ~24k dust and 2k gold and can afford to craft most of the T1/T2 decks except for Warlock and Priest since these are the classes I don't like and play. Does it feel expensive to me? No, I've spent way more money in less time on real cards when I played YGO competitively. You could resell the cards but often at a much worse rate (e.g. a set of a highly sought-after card would usually require triple digits of $$$ to be purchased and trying to get them via boosters/displays would cost you even more) and I didn't want to act like a broker anymore. Not worth my time.
Yeah, duplicate epics sucks but there are several ways to minimize dust expenditure. First, know which classes you like to play the most. Look up affordable deck lists with a good % win rate. Check which of the epics/legendaries are key cards. The others might be replaced with something else for a while. Disenchant golden copies, especially when you already own a regular copy of the respective card. Make sure you don't miss out on daily quest gold and free packs from Tavern Brawl/championship votings or the like.
Dude you can always sell or trade YGO cards don't even compare it to heartstone.
I would also like to have some time (at least 24 hours) to dust my crafted cards and get 100% refund. Let's say, that you crafted Fel Lord Betrug to experiment with it in new expansion, tested it in couple games, lost all your hope, and now you would like to spend your dust on anything useful, not crappy meme card. Not that it happened to me, I just say ...
that would make you have all cards by the way. craft cards, play a deck, before logging out disenchant. repeat for every deck you want to play, and there you have it, you have all the cards in the game by simply working a bit.
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Pity time ridiculous. I found 2 legendary cards in 80 packs is a joke. Unlucky? When you spend money can't be so unlucky or it start to be gambling.
A dust cost reduction would be nice since they added another full expansion last year and didn't touch anything regarding it, hoping people would never bring it up, which we really didn't.
200 for epics and 1200 for legends would be nice. Or a pity timer reduction. Hopefully both haha =p
They also need to consider having more options make metas less stale, as more people would consider experimenting/memeing instead of just waiting for pros/streamers make top decks to carefully consider dust usage.
Would also like a "no triple epic" rule. Got 3x of the Hunter scorpion, 3x a neutral 3/4 and 3x of another.
yea i ok with you i have a lot more legendaries than epic
Shocker things cost money if u can't afford it don't play it stick within your peasant means
but yeah i agree to disagree it's far 2 expensive and i open like 200+ packs each expansion LUL
Maybe they should give all cards for free?
Agree on this, many epics are strong, may be even stronger than legendary, and you need 2 of them for a good deck and with this rate of opening, it is very hard to get them within an average 80 packs opening for F2P.
20 packs total. 13 with gold, 7 from quests/arena.
5 legendary from packs.. It's somehow strange that I've got more legendaries in lesser packs than people who actually bought 50+ packs with money.. I did spend money before, on wings or full adventures for the cards you know you will get. But not on packs only.. I've started this year late after the first set with saving gold. Now I'm already stared saving gold again for the next set later this year.
I wouldn't say Epics or Legendaries are "too expensive", since crafting them is still manageable. However, it simply isn't fun. It requires a lot of dust, collecting dust takes a lot of time (and/or money), and then you see all these cool new cards and you know that you should wait and see what is actually worth crafting, since you won't have the resources to waste much of your dust on cards that ultimately won't do much for you. And that's before balancing patches can ruin your investment.
Don't know how it is today, since I haven't played in a long time, but when I used to play Gwent, Commons costed 30, rares costed 80, Epics (which also didn't require duplicates) costed 200 and legendaries 800. However, Commons could be disenchanted for 10, Rares for 20, Epics for 50 and Legendaries for 200. Not only were Epics and Legendaries way cheaper, the exchange rate for Commons was also much better. Droprates were pretty similar. Still a grindy system, but certainly better than Hearthstone. Not to mention that you could pick one out of 3 for the highest rarity card in your pack to avoid getting unwanted copies, AND that decks had a cost limit, and you could only include up to 6 Epics and up to 4 Legendaries. I think the most expensive deck could not cost more than about 6k. Gwent had several other problems, but it was certainly better in that regard.
I think Hearthstone could do a lot more to make crafting cards more fun, and there are many possible ways. I think one pack per day in terms of daily rewards (i.e. raising daily quest gold to 100 minimum) would be a good start and more than adequate since they will continue with 3 expansions per year (and I wouldn't be surprised if that goes up to 4 someday). Also, increasing the dust gain from disenchanting Commons to 10 would already be a big contribution, since the number of Commons you get from your packs is ridiculous, I usually end up with well over 1000 dust from my 80-something packs, and most of that comes from common cards. That's over 200 extra Commons, but just enough to craft two Epics and two Rares. I'd establish these changes first before assessing whether crafting costs should also get changed.
I think these changes would already help, and I don't think this would financially hurt the game significantly, if at all. Hearthstone managed to "survive" 4 adventures, where people could spend 25$ to get ALL the cards, no extra packs or dust needed. And that was 2014-2016, and the player base has only increased since. Pre-ordering 50-80-130 packs, even with the suggested changes, still wouldn't award you a complete set (not even close), and players who like to spend more on the game can and will still do that for the luxury of keeping/crafting golden cards.
Sweet summer child
Yeah, so are slot machines. Skinner boxes are always "fun", but that doesn't mean they are healthy or non-exploitative.
Disagree. The game is currently balanced around a few, hard to get cards. That's how they drive the F2P market. A system where everyone gets all cards would have to be balanced differently. They would need to sell the whole set, and not a few choices cards that drive the chase. Yes, there would still be higher tier decks, and netdecking, but there would be a wider range of viable decks and less of a motive to run the optimal decks at all times.
Also, even allowing for your fear... so what? The meta is already clogged with people piloting tier 1 decks. It's just that currently those decks are piloted by people with enough disposable time or income to have a substantial collection of viable cards. This would just remove the artificial barrier of investment. Seems fair to me.
This expansion was especially crazy. All the fun and interesting cards are fucking epics, it's ridiculous
I think cards should cost more dust. So that people will not mindlessly craft another netdeck, as they are quite cheap right now.
I started playing HS right before MSoG released and have spent several hundreds on adventures, pre-orders or bundles since then. I'm currently sitting on ~24k dust and 2k gold and can afford to craft most of the T1/T2 decks except for Warlock and Priest since these are the classes I don't like and play. Does it feel expensive to me? No, I've spent way more money in less time on real cards when I played YGO competitively. You could resell the cards but often at a much worse rate (e.g. a set of a highly sought-after card would usually require triple digits of $$$ to be purchased and trying to get them via boosters/displays would cost you even more) and I didn't want to act like a broker anymore. Not worth my time.
Yeah, duplicate epics sucks but there are several ways to minimize dust expenditure. First, know which classes you like to play the most. Look up affordable deck lists with a good % win rate. Check which of the epics/legendaries are key cards. The others might be replaced with something else for a while. Disenchant golden copies, especially when you already own a regular copy of the respective card. Make sure you don't miss out on daily quest gold and free packs from Tavern Brawl/championship votings or the like.
I would also like to have some time (at least 24 hours) to dust my crafted cards and get 100% refund. Let's say, that you crafted Fel Lord Betrug to experiment with it in new expansion, tested it in couple games, lost all your hope, and now you would like to spend your dust on anything useful, not crappy meme card. Not that it happened to me, I just say ...
Heartstone is expensive as fuck each expansion you pay money that is enough to get a brand new game. probably Cyberpunk 2077 will be around 70 dollar same us fkn 80 pack in heartstone
Implementing a duplicate rule for epics and reducing the dust cost of a legendary from 1600 to 1200 is hardly making the game free...
Dude you can always sell or trade YGO cards don't even compare it to heartstone.
disenchanting should give you at least double the current amount of dust
that would make you have all cards by the way. craft cards, play a deck, before logging out disenchant. repeat for every deck you want to play, and there you have it, you have all the cards in the game by simply working a bit.