According to https://hsreplay.net/ the top 3 meta decks are all paladin decks, but it was obviously hunter which needed a nerf. Those nerfs made the meta in terms of being dominated by one or two classes even more unbalanced than it was before. idiotic move.
No, but i simply don't get the nerfs. First, they completly remove druid from being relevant even though it wasn't the best class at that moment and secondly, they nerf hunter really hard with two cards and hardly touch paladin, which were the top 2 classes pre 2nd RR nerf. And those nerfs, i thought, were in order to keep the meta balanced. But those nerfs, especially the 2nd one, made the meta even more unbalanced than it was before.
Point is, nerfs do not generally happen because of balance issues. And it's been obvious in their nerf descriptions over time. Believing all nerfs happen because of balance is a self-illusion.
They just try and find a decent timing to nerf as many cards as possible that occupy problematic design slots for their future releases (and future metas).
Also, they do not aim to the perfect meta, or the perfect state for each class: all they want is a dynamic balance of power between decks, with decks and classes continuously floating up and down in time.
Paladin has good matchups against Hunter, which is the most popular class in the game. 2 of the top 3 Paladin builds are also strong against Priest, which is the second most popular class in the game. All other classes are around or below half the popularity of Hunter and Priest, so naturally Paladins have an inflated win rate in this meta. The decks are not broken, they're really average in fact, its just a good field for them right now.
I'd recommend that the OP examine the stats he's citing with a bit more care - HSReplays is currently tracking 29 different decks with positive win-rates. Every class is viable, and Shaman is the only class which isn't currently fielding at least two winning decks. Since the OP didn't bother thinking it necessary to explain what he meant by "unbalanced meta-game," it's difficult to really address his complaint - but the ladder seems to be in good shape.
It's worth recalling that the stats go considerably deeper than simply looking at the top three spots on the Tier List. Indeed, two of the three decks the OP cites barely see any play on ladder - Secret Paladin and Even Paladin have play-rates slightly above, and slightly below 1%, respectively. Not exactly "unbalancing" the meta, as the OP suggests . . .
No, but i simply don't get the nerfs. First, they completly remove druid from being relevant even though it wasn't the best class at that moment and secondly, they nerf hunter really hard with two cards and hardly touch paladin, which were the top 2 classes pre 2nd RR nerf. And those nerfs, i thought, were in order to keep the meta balanced. But those nerfs, especially the 2nd one, made the meta even more unbalanced than it was before.
Well, according to Tempostorm, Secret Paladin is tier 2 and Odd and Even Paladin are tier 3 (not completely sure to what extent I agree with that ranking though).
No, but i simply don't get the nerfs. First, they completly remove druid from being relevant even though it wasn't the best class at that moment and secondly, they nerf hunter really hard with two cards and hardly touch paladin, which were the top 2 classes pre 2nd RR nerf. And those nerfs, i thought, were in order to keep the meta balanced. But those nerfs, especially the 2nd one, made the meta even more unbalanced than it was before.
The Spellstone nerf only effects TWO of the FOUR strong Hunter archetypes. Looking at the win rate when drawn of the card stats, the nerf was perfectly reasonable. The nerf to Mark is largely irrelevant since it wasn't a particularly strong card in any Hunter deck, and it's mana cost is not terribly important since it's a reactive cards.
BTW, in case you didn't notice, a couple of Paladin cards have been nerfed recently.
So, all in all, you "don't get" a lot of things. A mind is terrible thing to waste. Get a clue.
You simply don't get it. First, I saw the nerf to Equality, but i said they hardly touched Paladin and that is true. And if you refer to that, what did this nerf do to paladin? Yeah it now has the top 3 meta decks, it was really hurt by the nerf. Secondly, paladin was pre nerf as good as hunter, if not better and is now clearly number 1, look at the facts if you write something like that. And paladin is the number 1 class now, you can't argue that. And i would like to add, i got a at least pretty good deck for every class so i am not a salty hunter and druid player like that funny guy said. All i said, was that those nerfs were not reasonable.
And referring to that last smartass, i saw the nerfs to the paladin cards, thy simply didn't really hurt them. And what you are saying about spellstone is true, it hurt three (spell, secret and hybrid) of the hunter archetypes. The only remaining archetyp is deathrattle hunter, which was hurt by the nerf to hunters mark, because it now can't run keleseth and mark. And mark additionally to candleshot was one of the best removal for deathrattle hunter. so stick to facts greeny
You simply don't get it. First, I saw the nerf to Equality, but i said they hardly touched Paladin and that is true. And if you refer to that, what did this nerf do to paladin? Yeah it now has the top 3 meta decks, it was really hurt by the nerf. Secondly, paladin was pre nerf as good as hunter, if not better and is now clearly number 1, look at the facts if you write something like that. And paladin is the number 1 class now, you can't argue that.
Paladn isn't the "number 1 class." It is simply in a favourable meta because Hunter is the most played class and Priest follows (with Bingo Priest being the most popular archetype, which all aggressive Paladin decks demolish). If Paladin becomes the most popular deck because of this, people will start playing more Warrior and Warlock and its win rate will drop considerably. That is how meta cycles work. Paladin decks happen to be strong against the current popular decks. Right now there isn't enough Paladin on ladder to dissuade people from these trends, so it will continue to have good win rates for a while.
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According to https://hsreplay.net/ the top 3 meta decks are all paladin decks, but it was obviously hunter which needed a nerf. Those nerfs made the meta in terms of being dominated by one or two classes even more unbalanced than it was before. idiotic move.
I think you meant to post in the Salt Thread.
No, but i simply don't get the nerfs. First, they completly remove druid from being relevant even though it wasn't the best class at that moment and secondly, they nerf hunter really hard with two cards and hardly touch paladin, which were the top 2 classes pre 2nd RR nerf. And those nerfs, i thought, were in order to keep the meta balanced. But those nerfs, especially the 2nd one, made the meta even more unbalanced than it was before.
Point is, nerfs do not generally happen because of balance issues. And it's been obvious in their nerf descriptions over time. Believing all nerfs happen because of balance is a self-illusion.
They just try and find a decent timing to nerf as many cards as possible that occupy problematic design slots for their future releases (and future metas).
Also, they do not aim to the perfect meta, or the perfect state for each class: all they want is a dynamic balance of power between decks, with decks and classes continuously floating up and down in time.
Like it or not, that's how it works in HS.
There are plenty of threads about the nerfs already, you can just post in those. No reason to open another thread.
Paladin has good matchups against Hunter, which is the most popular class in the game. 2 of the top 3 Paladin builds are also strong against Priest, which is the second most popular class in the game. All other classes are around or below half the popularity of Hunter and Priest, so naturally Paladins have an inflated win rate in this meta. The decks are not broken, they're really average in fact, its just a good field for them right now.
???
I'd recommend that the OP examine the stats he's citing with a bit more care - HSReplays is currently tracking 29 different decks with positive win-rates. Every class is viable, and Shaman is the only class which isn't currently fielding at least two winning decks. Since the OP didn't bother thinking it necessary to explain what he meant by "unbalanced meta-game," it's difficult to really address his complaint - but the ladder seems to be in good shape.
It's worth recalling that the stats go considerably deeper than simply looking at the top three spots on the Tier List. Indeed, two of the three decks the OP cites barely see any play on ladder - Secret Paladin and Even Paladin have play-rates slightly above, and slightly below 1%, respectively. Not exactly "unbalancing" the meta, as the OP suggests . . .
Hardly touched Paladin?? Are you high?
Did you see the nerf to Equality?
Paladin best deck? I AINT THINK THAT.
This guy is some salty *** Druid and Huntard player.
Sir, your account is the most Paladin thing I have ever encountered.
There are currently 29 playable Decks in the Meta at this time. All with positive WinRate and all worth playing.
Is it me, or is that a good thing?
4/3/19 RIP Keith Flint. 😔
I guess those paladins are not at rank 8. Last 25 games between rank 8 and 10 on EU server i met 0 paladins.
7 hunters, 6 odd mages, 5 priests, 2 warlock, 2 rogue, 2 druids, 1 warrior
have u even played ladder?
Well, according to Tempostorm, Secret Paladin is tier 2 and Odd and Even Paladin are tier 3 (not completely sure to what extent I agree with that ranking though).
The Spellstone nerf only effects TWO of the FOUR strong Hunter archetypes. Looking at the win rate when drawn of the card stats, the nerf was perfectly reasonable. The nerf to Mark is largely irrelevant since it wasn't a particularly strong card in any Hunter deck, and it's mana cost is not terribly important since it's a reactive cards.
BTW, in case you didn't notice, a couple of Paladin cards have been nerfed recently.
So, all in all, you "don't get" a lot of things. A mind is terrible thing to waste. Get a clue.
You simply don't get it.
First, I saw the nerf to Equality, but i said they hardly touched Paladin and that is true. And if you refer to that, what did this nerf do to paladin? Yeah it now has the top 3 meta decks, it was really hurt by the nerf.
Secondly, paladin was pre nerf as good as hunter, if not better and is now clearly number 1, look at the facts if you write something like that. And paladin is the number 1 class now, you can't argue that.
And i would like to add, i got a at least pretty good deck for every class so i am not a salty hunter and druid player like that funny guy said. All i said, was that those nerfs were not reasonable.
And referring to that last smartass, i saw the nerfs to the paladin cards, thy simply didn't really hurt them. And what you are saying about spellstone is true, it hurt three (spell, secret and hybrid) of the hunter archetypes. The only remaining archetyp is deathrattle hunter, which was hurt by the nerf to hunters mark, because it now can't run keleseth and mark. And mark additionally to candleshot was one of the best removal for deathrattle hunter. so stick to facts greeny
Blizzard are amused upon reading this bickering over a card game with insults flying and meaningless math entailing. They laugh and laugh and laugh.
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Paladn isn't the "number 1 class." It is simply in a favourable meta because Hunter is the most played class and Priest follows (with Bingo Priest being the most popular archetype, which all aggressive Paladin decks demolish). If Paladin becomes the most popular deck because of this, people will start playing more Warrior and Warlock and its win rate will drop considerably. That is how meta cycles work. Paladin decks happen to be strong against the current popular decks. Right now there isn't enough Paladin on ladder to dissuade people from these trends, so it will continue to have good win rates for a while.