If you are playing a Pirate Rogue deck, maybe Captain Hooktusk. If you want to play a deck that prevents high cost cards from being played, or prevents big combo/OTK turns, Mojomaster Zihi (originally released as "Fluffy Potion Drinker" in the first reveal/leak).
I personally have neither, but have considered crafting Zihi while I have not considered crafting Hooktusk.
but mojo is used in even paladin, cubelock, odd rouge, captain hooktusk in pirate rouge deck so they are better then gral the shark;))
Man your winrate must be terrible if you play zihi in odd rogue.
Also I haven't seen a single cubelock using zihi ever so no, that's not true and for Even Paladin it's just a tech that has dropped almost to no play cause druid is dead and there are not many other decks that suffer a lot from the mana reset to 5. Zihi is not super good but decent and it's neutral while hooktusk has an incredible powerlevel but sadly most pirates suck, so unless some good beefy pirates get printed she will see close to no play.
I thought about crafting Zihi as an OTK Paladin counter (that's a reasonable deck right now). The same goes for Mechathun Priest. The original use to counter Druid's Ramp fall flat after the nerfs. If you find yourself in a spot you are losing a lot to such combo decks Zihi is a good craft, especially with him being around for at least 1 more year.
but mojo is used in even paladin, cubelock, odd rouge, captain hooktusk in pirate rouge deck so they are better then gral the shark;))
Man your winrate must be terrible if you play zihi in odd rogue.
Also I haven't seen a single cubelock using zihi ever so no, that's not true and for Even Paladin it's just a tech that has dropped almost to no play cause druid is dead and there are not many other decks that suffer a lot from the mana reset to 5. Zihi is not super good but decent and it's neutral while hooktusk has an incredible powerlevel but sadly most pirates suck, so unless some good beefy pirates get printed she will see close to no play.
Yeah but I miss to play pirate deck and that legendery seems very strong. Mojomaster I want to use against quest priest, cdragon warrior, cubelock, mage odd decks.
but mojo is used in even paladin, cubelock, odd rouge, captain hooktusk in pirate rouge deck so they are better then gral the shark;))
Man your winrate must be terrible if you play zihi in odd rogue.
Also I haven't seen a single cubelock using zihi ever so no, that's not true and for Even Paladin it's just a tech that has dropped almost to no play cause druid is dead and there are not many other decks that suffer a lot from the mana reset to 5. Zihi is not super good but decent and it's neutral while hooktusk has an incredible powerlevel but sadly most pirates suck, so unless some good beefy pirates get printed she will see close to no play.
I just opened a pack with golden hook tusk in it I am so lucky. I t must be a sign:)
I thought about crafting Zihi as an OTK Paladin counter (that's a reasonable deck right now). The same goes for Mechathun Priest. The original use to counter Druid's Ramp fall flat after the nerfs. If you find yourself in a spot you are losing a lot to such combo decks Zihi is a good craft, especially with him being around for at least 1 more year.
Zihi does very little against OTK Paladin, I talk from experience as I've played the match-up before (on the OTK side) and zihi never does anything too impactful. I would say that if anything you should drop it before turn 9 to block their uther but even then they have ways to navigate the game cause as the game goes on the kind ofdecks that would appreciate running zihi are just gonna run out of steam and if the OTK player is competent you'll have ways to survive until very very late in the game.
I thought about crafting Zihi as an OTK Paladin counter (that's a reasonable deck right now). The same goes for Mechathun Priest. The original use to counter Druid's Ramp fall flat after the nerfs. If you find yourself in a spot you are losing a lot to such combo decks Zihi is a good craft, especially with him being around for at least 1 more year.
Zihi does very little against OTK Paladin, I talk from experience as I've played the match-up before (on the OTK side) and zihi never does anything too impactful. I would say that if anything you should drop it before turn 9 to block their uther but even then they have ways to navigate the game cause as the game goes on the kind ofdecks that would appreciate running zihi are just gonna run out of steam and if the OTK player is competent you'll have ways to survive until very very late in the game.
It depends on the executing of Zihi. When the Paladin does have nothing left besides the combo (no equality, Shirvallah, no bouncers etc.) its basically impossible to come back from a Zihi turn, if the executing player has a board.
I thought about crafting Zihi as an OTK Paladin counter (that's a reasonable deck right now). The same goes for Mechathun Priest. The original use to counter Druid's Ramp fall flat after the nerfs. If you find yourself in a spot you are losing a lot to such combo decks Zihi is a good craft, especially with him being around for at least 1 more year.
Zihi does very little against OTK Paladin, I talk from experience as I've played the match-up before (on the OTK side) and zihi never does anything too impactful. I would say that if anything you should drop it before turn 9 to block their uther but even then they have ways to navigate the game cause as the game goes on the kind ofdecks that would appreciate running zihi are just gonna run out of steam and if the OTK player is competent you'll have ways to survive until very very late in the game.
It depends on the executing of Zihi. When the Paladin does have nothing left besides the combo (no equality, Shirvallah, no bouncers etc.) its basically impossible to come back from a Zihi turn, if the executing player has a board.
That's an incredibly ideal scenario for you, if you manage to get to that point where the OTK player has only the combo on hand then you both are really bad, your opponent is bad cause how's it possible that the game has lasted this long and that other deck still has a board so he can easily play zihi? And you're bad cause how did your opponent manage to go through all their deck while you have a board and still you haven't been able to kill them? OTK paladin is an archetype that just run the type of decks that would play zihi out of steam. The only decks that would play that card are mid-range builds (Which most even decks are) and at that point I rarely win via the combo, at some point they're left just top decking and I can just farm them with steeds and lynessa and shirvallah.
Again talking from experience I can tell you that the only way a deck like Even Shaman/Paladin has to beat OTK paladin is to rush them down really early and hope that either they don't have a board clear or that you manage to have insane refill right after they clear your board (Which is hella difficult honestly), if the game goes late the OTK paladin has a much much easier game, it's just inverse, if you let the game prolong too much you'll just run out of steam and the OTK paladin is gonna have a field day with you.
Finally your "When the Paladin does have nothing left besides the combo (no equality, Shirvallah, no bouncers etc.) its basically impossible to come back from a Zihi turn, if the executing player has a board", is just extremely ideal and naive, as again, how is the paladin not gonna have any of those cards but you still have a board? Both of those things are opposites, I mean if they don't have those cards you more than likely have no board as the said cards are used to clear boards so saying "Oh if my opponent happens to somehow not have the cards that beat me then I win 100% of the time"... Well of course! that's the whole point of the game and if that was a valid argument I guarantee you that decks that have Win-cons that are eventually unstoppable (Like Mecha'thun or this OTK paladin) would just be Tier 1 with 100% winrate, so no, that's not a valid logical argument that you can use to justify putting a bad card on your deck.
I thought about crafting Zihi as an OTK Paladin counter (that's a reasonable deck right now). The same goes for Mechathun Priest. The original use to counter Druid's Ramp fall flat after the nerfs. If you find yourself in a spot you are losing a lot to such combo decks Zihi is a good craft, especially with him being around for at least 1 more year.
Zihi does very little against OTK Paladin, I talk from experience as I've played the match-up before (on the OTK side) and zihi never does anything too impactful. I would say that if anything you should drop it before turn 9 to block their uther but even then they have ways to navigate the game cause as the game goes on the kind ofdecks that would appreciate running zihi are just gonna run out of steam and if the OTK player is competent you'll have ways to survive until very very late in the game.
It depends on the executing of Zihi. When the Paladin does have nothing left besides the combo (no equality, Shirvallah, no bouncers etc.) its basically impossible to come back from a Zihi turn, if the executing player has a board.
That's an incredibly ideal scenario for you, if you manage to get to that point where the OTK player has only the combo on hand then you both are really bad, your opponent is bad cause how's it possible that the game has lasted this long and that other deck still has a board so he can easily play zihi? And you're bad cause how did your opponent manage to go through all their deck while you have a board and still you haven't been able to kill them? OTK paladin is an archetype that just run the type of decks that would play zihi out of steam. The only decks that would play that card are mid-range builds (Which most even decks are) and at that point I rarely win via the combo, at some point they're left just top decking and I can just farm them with steeds and lynessa and shirvallah.
Again talking from experience I can tell you that the only way a deck like Even Shaman/Paladin has to beat OTK paladin is to rush them down really early and hope that either they don't have a board clear or that you manage to have insane refill right after they clear your board (Which is hella difficult honestly), if the game goes late the OTK paladin has a much much easier game, it's just inverse, if you let the game prolong too much you'll just run out of steam and the OTK paladin is gonna have a field day with you.
Finally your "When the Paladin does have nothing left besides the combo (no equality, Shirvallah, no bouncers etc.) its basically impossible to come back from a Zihi turn, if the executing player has a board", is just extremely ideal and naive, as again, how is the paladin not gonna have any of those cards but you still have a board? Both of those things are opposites, I mean if they don't have those cards you more than likely have no board as the said cards are used to clear boards so saying "Oh if my opponent happens to somehow not have the cards that beat me then I win 100% of the time"... Well of course! that's the whole point of the game and if that was a valid argument I guarantee you that decks that have Win-cons that are eventually unstoppable (Like Mecha'thun or this OTK paladin) would just be Tier 1 with 100% winrate, so no, that's not a valid logical argument that you can use to justify putting a bad card on your deck.
You may be right, at that point the new Shieldbreaker guy might be the better Tech. But from my perspective, Zihi has helped control way more than midrange to get a chance to steal a win, because otherwise, you have no way to win against OTK paladin.
I don't think either of us was bad if we simply outlast each other with all our Resources. And even if I do create a board with Zihi and a 4 drop turn 10 (that was my point in writing having a board) my opponent will die to this and additional fatigue damage soon, because he can't defend. You absolutely HAVE to bait out his other removal tho.
Feel free to have another opinion, but I'm happy with him, especially when power creep rotates out. ^^
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Card NameCaptain Hooktusk or Card Namezihi mojomaster. Help have only 1600 dust and I dont know what to choose
both sux but i prefer ihi mojomaster
but mojo is used in even paladin, cubelock, odd rouge, captain hooktusk in pirate rouge deck so they are better then gral the shark;))
both in even paladin and odd rogue? interesting ^^
Its a very flexible card. 8-)
If you are playing a Pirate Rogue deck, maybe Captain Hooktusk. If you want to play a deck that prevents high cost cards from being played, or prevents big combo/OTK turns, Mojomaster Zihi (originally released as "Fluffy Potion Drinker" in the first reveal/leak).
I personally have neither, but have considered crafting Zihi while I have not considered crafting Hooktusk.
Man your winrate must be terrible if you play zihi in odd rogue.
Also I haven't seen a single cubelock using zihi ever so no, that's not true and for Even Paladin it's just a tech that has dropped almost to no play cause druid is dead and there are not many other decks that suffer a lot from the mana reset to 5. Zihi is not super good but decent and it's neutral while hooktusk has an incredible powerlevel but sadly most pirates suck, so unless some good beefy pirates get printed she will see close to no play.
I thought about crafting Zihi as an OTK Paladin counter (that's a reasonable deck right now). The same goes for Mechathun Priest. The original use to counter Druid's Ramp fall flat after the nerfs. If you find yourself in a spot you are losing a lot to such combo decks Zihi is a good craft, especially with him being around for at least 1 more year.
Always expect the unexpectable!
i think Mojomaster Zihi would see some play if druid nerf didnt hit the fan .
Yeah but I miss to play pirate deck and that legendery seems very strong. Mojomaster I want to use against quest priest, cdragon warrior, cubelock, mage odd decks.
Looking at your name, I think you know the answer ; )
"There is no spoon"
I just opened a pack with golden hook tusk in it I am so lucky. I t must be a sign:)
Zihi does very little against OTK Paladin, I talk from experience as I've played the match-up before (on the OTK side) and zihi never does anything too impactful. I would say that if anything you should drop it before turn 9 to block their uther but even then they have ways to navigate the game cause as the game goes on the kind ofdecks that would appreciate running zihi are just gonna run out of steam and if the OTK player is competent you'll have ways to survive until very very late in the game.
i say in general Mojomaster Zihi he just seems in general more flexible and safer in the longrun
Rejoice, for even in death, you have become children of Thanos.
It depends on the executing of Zihi. When the Paladin does have nothing left besides the combo (no equality, Shirvallah, no bouncers etc.) its basically impossible to come back from a Zihi turn, if the executing player has a board.
Always expect the unexpectable!
That's an incredibly ideal scenario for you, if you manage to get to that point where the OTK player has only the combo on hand then you both are really bad, your opponent is bad cause how's it possible that the game has lasted this long and that other deck still has a board so he can easily play zihi? And you're bad cause how did your opponent manage to go through all their deck while you have a board and still you haven't been able to kill them? OTK paladin is an archetype that just run the type of decks that would play zihi out of steam. The only decks that would play that card are mid-range builds (Which most even decks are) and at that point I rarely win via the combo, at some point they're left just top decking and I can just farm them with steeds and lynessa and shirvallah.
Again talking from experience I can tell you that the only way a deck like Even Shaman/Paladin has to beat OTK paladin is to rush them down really early and hope that either they don't have a board clear or that you manage to have insane refill right after they clear your board (Which is hella difficult honestly), if the game goes late the OTK paladin has a much much easier game, it's just inverse, if you let the game prolong too much you'll just run out of steam and the OTK paladin is gonna have a field day with you.
Finally your "When the Paladin does have nothing left besides the combo (no equality, Shirvallah, no bouncers etc.) its basically impossible to come back from a Zihi turn, if the executing player has a board", is just extremely ideal and naive, as again, how is the paladin not gonna have any of those cards but you still have a board? Both of those things are opposites, I mean if they don't have those cards you more than likely have no board as the said cards are used to clear boards so saying "Oh if my opponent happens to somehow not have the cards that beat me then I win 100% of the time"... Well of course! that's the whole point of the game and if that was a valid argument I guarantee you that decks that have Win-cons that are eventually unstoppable (Like Mecha'thun or this OTK paladin) would just be Tier 1 with 100% winrate, so no, that's not a valid logical argument that you can use to justify putting a bad card on your deck.
Zihi is nothing more than a glorified tech at this point and sees little to no play.
Captain Hooktusk is a core card in tempo rogue which is a tier 3-4 deck.
Unless you want to play tempo rogue I wouldn't craft either of them.
You may be right, at that point the new Shieldbreaker guy might be the better Tech. But from my perspective, Zihi has helped control way more than midrange to get a chance to steal a win, because otherwise, you have no way to win against OTK paladin.
I don't think either of us was bad if we simply outlast each other with all our Resources. And even if I do create a board with Zihi and a 4 drop turn 10 (that was my point in writing having a board) my opponent will die to this and additional fatigue damage soon, because he can't defend. You absolutely HAVE to bait out his other removal tho.
Feel free to have another opinion, but I'm happy with him, especially when power creep rotates out. ^^
Always expect the unexpectable!