I can't wait for the time when people complain about the price of a tier 1 deck in Artifact. It will definitely be more expensive then Hearthstone for sure since it is a open economy. I suppose Valve main objective is earning money by charging commission in the market rather than by selling card packs.
The Artifact Dev team said there's no way cards will cost hundreds of dollars, but we have no details on how they'll do that, what the cap will be, etc. I think the decks will end up being mad expensive
Hearthstone - 50g - 180g per day (if you complete all your wins, plus your quest - not counting arena runs). Also offer's reduced prices for bulk purchasing of packs not exceeding $1.50/pack Artifact - $2/pack
Hearthstone - no card trading Artifact - card trading
Hearthstone - 9 playable decks to start, plus additional quests to unlock more, tavern brawl for a free pack every week. Artifact - 2 playable decks to start.
Hearthstone - large e-sports participation Artifact - no e-sports participation at this point.
Sorry, but artifact doesn't even come close to where Hearthstone is at. Even the purchasing of packs is considerably better than Artifact. In fact, the only people I've heard considering going to Artifact are the ones who complain about Hearthstone being "unfair" the most. Otherwise its a general positive attitude towards the game. This expansion has seen more criticism than most, but overall Hearthstone is still a powerhouse compared to other online tcg's.
LMAO. Artifact will have a much larger eSport scene on day one. They already said the prize pools will start at 1 million dollars, and you think that won't bring a ton of people over to Artifact?
Hearthstone - 50g - 180g per day (if you complete all your wins, plus your quest - not counting arena runs). Also offer's reduced prices for bulk purchasing of packs not exceeding $1.50/pack Artifact - $2/pack
Hearthstone - no card trading Artifact - card trading
Hearthstone - 9 playable decks to start, plus additional quests to unlock more, tavern brawl for a free pack every week. Artifact - 2 playable decks to start.
Hearthstone - large e-sports participation Artifact - no e-sports participation at this point.
Sorry, but artifact doesn't even come close to where Hearthstone is at. Even the purchasing of packs is considerably better than Artifact. In fact, the only people I've heard considering going to Artifact are the ones who complain about Hearthstone being "unfair" the most. Otherwise its a general positive attitude towards the game. This expansion has seen more criticism than most, but overall Hearthstone is still a powerhouse compared to other online tcg's.
LMAO. Artifact will have a much larger eSport scene on day one. They already said the prize pools will start at 1 million dollars, and you think that won't bring a ton of people over to Artifact?
A big prize pool is nice, but HS has a 5-year head start. The game hasn't even been released, don't get ahead of yourself.
Meanwhile just a week or so after Blizzard says everything is fine, then we get a tweet saying that card changes are coming. What changed? Well MtGA dropped and so did Hearthstone's player base/ twitch viewer numbers. MtGA over took Hearthstone's spot on more than one occasion and has been the talk of the town in every HS community I have visited. But in this thread, we are going to pretend that Artifact isn't going to affect HS in any way despite launching with a suite of features that fans and pros have been asking Team 5 for for years. Not to mention the majority of big names in Hearthstone have been singing the Artifact praise. Sure guys, keep drinking that kool-aid.
Artifact is going to be the best thing to happen to HS in years. Watch as new features come pouring in as Hearthstone desperately tries to keep up with a game that has released 5 years after the fact.
People acting like the fact that Artifact isn't free to play somehow means that Hearthstone is safe, and yet you so often forget, the people who spend money on HS are the ones Blizzard is in danger of losing. Your f2p ass means little besides helping queue times be slightly faster.
Hearthstone - 50g - 180g per day (if you complete all your wins, plus your quest - not counting arena runs). Also offer's reduced prices for bulk purchasing of packs not exceeding $1.50/pack Artifact - $2/pack
Hearthstone - no card trading Artifact - card trading
Hearthstone - 9 playable decks to start, plus additional quests to unlock more, tavern brawl for a free pack every week. Artifact - 2 playable decks to start.
Hearthstone - large e-sports participation Artifact - no e-sports participation at this point.
Sorry, but artifact doesn't even come close to where Hearthstone is at. Even the purchasing of packs is considerably better than Artifact. In fact, the only people I've heard considering going to Artifact are the ones who complain about Hearthstone being "unfair" the most. Otherwise its a general positive attitude towards the game. This expansion has seen more criticism than most, but overall Hearthstone is still a powerhouse compared to other online tcg's.
LMAO. Artifact will have a much larger eSport scene on day one. They already said the prize pools will start at 1 million dollars, and you think that won't bring a ton of people over to Artifact?
In the end esport (or any sport) can be successful only if it is interesting to watch. You can't make something popular by prize pools and advertising alone.
Valve's plan is to attract professionals from other sports by starting with a huge tournament. But it is like someone will invent a new version of hockey, offer huge salaries to existing hockey stars but gives public completely different game with only a partial similarity to hockey. Such plan may fail. Or it may work.
Meanwhile just a week or so after Blizzard says everything is fine, then we get a tweet saying that card changes are coming. What changed? Well MtGA dropped and so did Hearthstone's player base/ twitch viewer numbers. MtGA over took Hearthstone's spot on more than one occasion and has been the talk of the town in every HS community I have visited. But in this thread, we are going to pretend that Artifact isn't going to affect HS in any way despite launching with a suite of features that fans and pros have been asking Team 5 for for years. Not to mention the majority of big names in Hearthstone have been singing the Artifact praise. Sure guys, keep drinking that kool-aid.
They did the same thing after Mean Streets when they said that 'decks were diverse and no deck is dominating', then later turned around and said that they will nerf cards like patches. They also never wanted to do rotations. Then after TGT they changed their mind.
What happened? Player rage. We rage, we post videos of how horrible the game is. Some high profile people leave at times. We rage some more. Then Blizzard whines about "but the numbers." in a wimpy voice. We say "F your numbers!" then they change their mind.
Meanwhile I hear about people talking about how Scrolls will teach Blizzard a lesson, or how Shadowverse will topple hearthstone, or how Hex provides so much of a value that everyone will (and should) leave the game, or how Lifecoach and the entire pro scene will leave for the high stakes and more skill intensive scene in Gwent. Then the folks who have been hearing this talk from the days of Total Annihilation vs Starcraft 'drink the cool-aid' as you call it and say 'nahhhhhhhh.
It's a tale as old as time.
Blizzard doesn't pay attention to the competition. They listen to their stats. They listen to their sales charts. They listen to the players when they rage or praise. But they ignore what Red Alert does, or what TI does, or what Age of Conan does, or what Torchlight does, or what Gwent does, or what Paladins does, or what LoL does (and they #(#)$#)( LOST that battle!). If they listen to players leave, they don't care if they leave for Gwent, Artifact, MTGA, CoD, or the NFL; just that they left and what they raged about before they left.
Player rage caused the tone shift. As it had in times past. Which is why I don't panic when I hear Blizzard say stupid things because though Blizzard fans accept and like a lot of things they probably shouldn't, they will NOT accept something they don't like and they've learned how to make it VERY clear.
Artifact is going to be the best thing to happen to HS in years. Watch as new features come pouring in as Hearthstone desperately tries to keep up with a game that has released 5 years after the fact.
People acting like the fact that Artifact isn't free to play somehow means that Hearthstone is safe, and yet you so often forget, the people who spend money on HS are the ones Blizzard is in danger of losing. Your f2p ass means little besides helping queue times be slightly faster.
That was the argument how Hex will affect HS, and Hex had a F2P single player element to it. Jeesh Gwent was better for both F2P and payers: you could get all of the cards you needed VERY quickly in Gwent and had the ability to swap high rarity cards for others of your choice if you didn't like what you got. Meanwhile, the cost to get all of the cards was MUCH lower in that game than here.
My soul is prepared if I'm wrong. I was one of the ones saying "no way we're going rotation" weeks before it was announced. I can eat my crow. But I've seen this argument before many MANY times throughout the decades and see no reason why the story should change now.
If I were to bet on a game actually doing what no one has been able to do, beat Blizzard once they are fully established in a genre, it would be Wizard's of the Coast, though you could argue it's a LoL situation: a franchise that's already well established long before Blizzard came in. A lot of HS players are ex-MTG players or people who would've played MTG if not for the paywall and have been watching for a decent F2P MTG game for a long time. If they do, though, HS will act like HotS and just downsize to fit the niche it can live with so long as they players are happy with it. HS was meant to be just a cute side project in the first place anyway so whatever time it has as a cash cow is just gravy.
But even then, I'm not sure, because again, I've heard it before.
when is this billie_lurk guy gonna get perma banned already, the guy is a complete clown. lol
then again he's being paid to do a job so I guess it's normal to constantly bitch and whine about hearthstone when he's being paid to promote other games. lol
Rollback Post to RevisionRollBack
Rumors are carried by haters, spread by fools, and accepted by idiots.
when is this billie_lurk guy gonna get perma banned already, the guy is a complete clown. lol
then again he's being paid to do a job so I guess it's normal to constantly bitch and whine about hearthstone when he's being paid to promote other games. lol
Me billie_lurk. me so smart and no like hearthstone. Artifac is beeter gaem, even tho me no play it yet. Me complane about Artyfac later after me lose at it two.
It isn't so much a matter of what will come after HS. The game can't defy gravity forever and the new team seems rudderless. We don't need nerfs, oh wait, we are going to nerf, and we tell you in a week.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
I highly doubt it. The ways to make an important card cheap in an open economy are by increase supply or introduce price cap. I don't think those card seller will be happy with price cap. On the other hand, I doubt that Artifact Dev team will increase the opening rate on the "key" meta cards according to the meta. That is considering temper pack's drop rate. Since player can't craft any cards, increase drop rate of meta cards is the best way to ensure most players can acquire the key meta cards according to the meta.
However, if the game is really cheap and most players can open up the meta cards easily, I think that the meta will get stale even faster than Hearthstone. Since most player can player meta deck without grinding and cheap.
I can't wait for the time when people complain about the price of a tier 1 deck in Artifact. It will definitely be more expensive then Hearthstone for sure since it is a open economy. I suppose Valve main objective is earning money by charging commission in the market rather than by selling card packs.
The Artifact Dev team said there's no way cards will cost hundreds of dollars, but we have no details on how they'll do that, what the cap will be, etc. I think the decks will end up being mad expensive
I highly doubt it. The ways to make an important card cheap in an open economy are by increase supply or introduce price cap. I don't think those card seller will be happy with price cap. On the other hand, I doubt that Artifact Dev team will increase the opening rate on the "key" meta cards according to the meta. That is considering temper pack's drop rate. Since player can't craft any cards, increase drop rate of meta cards is the best way to ensure most players can acquire the key meta cards according to the meta.
However, if the game is really cheap and most players can open up the meta cards easily, I think that the meta will get stale even faster than Hearthstone. Since most player can player meta deck without grinding and cheap.
There is no real reason to only play 1 game at a time.
I currently play MTG:A , HS and Ethernals at the same time.
Realistically, just staying atop of HS quests and metagame takes about 1 hour per day. Many people don't have 21 hours per week for gaming. That is a pretty solid reason...
For the topic, the preferred way for Blizz to improve the economy for the players seems to be through promotions. I don't think they will change the fundamentals of pack prices and crafting, unfortunately.
I think it won't be the optimal option, maybe hs is decent on phones but a game like artifact with three board, animations for each and only the imps are enough to make the thing laggy.
Unfortunately im not gonna pay 20 euros when its impossible to grind the cards later. It basicly says give us 20bucks now and another thousand later if u want to stay relevant
It's going to be like the failed diablo3 auction house. Truly good cards/items are expensive as hell, and everybody is spending more hours trying to trade shit than actually playing the game.
Rollback Post to RevisionRollBack
Anger is the punishment we give ourselves for someone else's mistake.
It's going to be like the failed diablo3 auction house. Truly good cards/items are expensive as hell, and everybody is spending more hours trying to trade shit than actually playing the game.
Dude I just realized, that's probably how this game is going to become people will spend most of theit time trading than playing... But maybe that's not that bad.
In Tf2 (a F2P shooter from valve if you don't know with a in-game economy very similar to the one in Artifact) there are hundreds of guys who just trade with others for profit and play very little of the actual game, and they usually enjoy it.
Or maybe it will just fail idk, let's see how valve manage this out.
The Artifact Dev team said there's no way cards will cost hundreds of dollars, but we have no details on how they'll do that, what the cap will be, etc. I think the decks will end up being mad expensive
LMAO. Artifact will have a much larger eSport scene on day one. They already said the prize pools will start at 1 million dollars, and you think that won't bring a ton of people over to Artifact?
A big prize pool is nice, but HS has a 5-year head start. The game hasn't even been released, don't get ahead of yourself.
Meanwhile just a week or so after Blizzard says everything is fine, then we get a tweet saying that card changes are coming. What changed? Well MtGA dropped and so did Hearthstone's player base/ twitch viewer numbers. MtGA over took Hearthstone's spot on more than one occasion and has been the talk of the town in every HS community I have visited. But in this thread, we are going to pretend that Artifact isn't going to affect HS in any way despite launching with a suite of features that fans and pros have been asking Team 5 for for years. Not to mention the majority of big names in Hearthstone have been singing the Artifact praise. Sure guys, keep drinking that kool-aid.
Artifact is going to be the best thing to happen to HS in years. Watch as new features come pouring in as Hearthstone desperately tries to keep up with a game that has released 5 years after the fact.
People acting like the fact that Artifact isn't free to play somehow means that Hearthstone is safe, and yet you so often forget, the people who spend money on HS are the ones Blizzard is in danger of losing. Your f2p ass means little besides helping queue times be slightly faster.
In the end esport (or any sport) can be successful only if it is interesting to watch. You can't make something popular by prize pools and advertising alone.
Valve's plan is to attract professionals from other sports by starting with a huge tournament. But it is like someone will invent a new version of hockey, offer huge salaries to existing hockey stars but gives public completely different game with only a partial similarity to hockey. Such plan may fail. Or it may work.
They did the same thing after Mean Streets when they said that 'decks were diverse and no deck is dominating', then later turned around and said that they will nerf cards like patches. They also never wanted to do rotations. Then after TGT they changed their mind.
What happened? Player rage. We rage, we post videos of how horrible the game is. Some high profile people leave at times. We rage some more. Then Blizzard whines about "but the numbers." in a wimpy voice. We say "F your numbers!" then they change their mind.
Meanwhile I hear about people talking about how Scrolls will teach Blizzard a lesson, or how Shadowverse will topple hearthstone, or how Hex provides so much of a value that everyone will (and should) leave the game, or how Lifecoach and the entire pro scene will leave for the high stakes and more skill intensive scene in Gwent. Then the folks who have been hearing this talk from the days of Total Annihilation vs Starcraft 'drink the cool-aid' as you call it and say 'nahhhhhhhh.
It's a tale as old as time.
Blizzard doesn't pay attention to the competition. They listen to their stats. They listen to their sales charts. They listen to the players when they rage or praise. But they ignore what Red Alert does, or what TI does, or what Age of Conan does, or what Torchlight does, or what Gwent does, or what Paladins does, or what LoL does (and they #(#)$#)( LOST that battle!). If they listen to players leave, they don't care if they leave for Gwent, Artifact, MTGA, CoD, or the NFL; just that they left and what they raged about before they left.
Player rage caused the tone shift. As it had in times past. Which is why I don't panic when I hear Blizzard say stupid things because though Blizzard fans accept and like a lot of things they probably shouldn't, they will NOT accept something they don't like and they've learned how to make it VERY clear.
That was the argument how Hex will affect HS, and Hex had a F2P single player element to it. Jeesh Gwent was better for both F2P and payers: you could get all of the cards you needed VERY quickly in Gwent and had the ability to swap high rarity cards for others of your choice if you didn't like what you got. Meanwhile, the cost to get all of the cards was MUCH lower in that game than here.
My soul is prepared if I'm wrong. I was one of the ones saying "no way we're going rotation" weeks before it was announced. I can eat my crow. But I've seen this argument before many MANY times throughout the decades and see no reason why the story should change now.
If I were to bet on a game actually doing what no one has been able to do, beat Blizzard once they are fully established in a genre, it would be Wizard's of the Coast, though you could argue it's a LoL situation: a franchise that's already well established long before Blizzard came in. A lot of HS players are ex-MTG players or people who would've played MTG if not for the paywall and have been watching for a decent F2P MTG game for a long time. If they do, though, HS will act like HotS and just downsize to fit the niche it can live with so long as they players are happy with it. HS was meant to be just a cute side project in the first place anyway so whatever time it has as a cash cow is just gravy.
But even then, I'm not sure, because again, I've heard it before.
One does not simply walk into Mordor,
unless they want to be the best they can be.
when is this billie_lurk guy gonna get perma banned already, the guy is a complete clown. lol
then again he's being paid to do a job so I guess it's normal to constantly bitch and whine about hearthstone when he's being paid to promote other games. lol
Rumors are carried by haters, spread by fools, and accepted by idiots.
Me billie_lurk. me so smart and no like hearthstone. Artifac is beeter gaem, even tho me no play it yet. Me complane about Artyfac later after me lose at it two.
It isn't so much a matter of what will come after HS. The game can't defy gravity forever and the new team seems rudderless. We don't need nerfs, oh wait, we are going to nerf, and we tell you in a week.
Free to try and find a game, dealing cards for sorrow, cards for pain.
20$ for the game? i think i skip
artifact can be famous only if valve make one million dollar tournament like they did with dota 2. if they not, then it wont affect HS
I was in charge!! - Patches the Pirate
I highly doubt it. The ways to make an important card cheap in an open economy are by increase supply or introduce price cap. I don't think those card seller will be happy with price cap. On the other hand, I doubt that Artifact Dev team will increase the opening rate on the "key" meta cards according to the meta. That is considering temper pack's drop rate. Since player can't craft any cards, increase drop rate of meta cards is the best way to ensure most players can acquire the key meta cards according to the meta.
However, if the game is really cheap and most players can open up the meta cards easily, I think that the meta will get stale even faster than Hearthstone. Since most player can player meta deck without grinding and cheap.
I highly doubt it. The ways to make an important card cheap in an open economy are by increase supply or introduce price cap. I don't think those card seller will be happy with price cap. On the other hand, I doubt that Artifact Dev team will increase the opening rate on the "key" meta cards according to the meta. That is considering temper pack's drop rate. Since player can't craft any cards, increase drop rate of meta cards is the best way to ensure most players can acquire the key meta cards according to the meta.
However, if the game is really cheap and most players can open up the meta cards easily, I think that the meta will get stale even faster than Hearthstone. Since most player can player meta deck without grinding and cheap.
Artifact will affect Hearthstone as much as Gwent did lul
There is no real reason to only play 1 game at a time.
I currently play MTG:A , HS and Ethernals at the same time.
Realistically, just staying atop of HS quests and metagame takes about 1 hour per day. Many people don't have 21 hours per week for gaming. That is a pretty solid reason...
For the topic, the preferred way for Blizz to improve the economy for the players seems to be through promotions. I don't think they will change the fundamentals of pack prices and crafting, unfortunately.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I think it won't be the optimal option, maybe hs is decent on phones but a game like artifact with three board, animations for each and only the imps are enough to make the thing laggy.
Unfortunately im not gonna pay 20 euros when its impossible to grind the cards later. It basicly says give us 20bucks now and another thousand later if u want to stay relevant
It will cost anyway real money, that a fact
It's going to be like the failed diablo3 auction house. Truly good cards/items are expensive as hell, and everybody is spending more hours trying to trade shit than actually playing the game.
Anger is the punishment we give ourselves for someone else's mistake.
Dude I just realized, that's probably how this game is going to become people will spend most of theit time trading than playing... But maybe that's not that bad.
In Tf2 (a F2P shooter from valve if you don't know with a in-game economy very similar to the one in Artifact) there are hundreds of guys who just trade with others for profit and play very little of the actual game, and they usually enjoy it.
Or maybe it will just fail idk, let's see how valve manage this out.