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    posted a message on Your best build & stats (Battlegrounds)

     I have a really interesting build. I was planning for elemental build with dazzling light spawn at first then saw the opportunity for insatiable Urzul to consume some big minion through playing demon. too bad the game end too early!

     

    Posted in: Battlegrounds
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    posted a message on (Poll) Are We Willing to Give up Dust Refunds for Frequent Balance Patches?

    I think all of us should at least agree that the power level of a card isn’t really correlated to its rarity. Lots of busted cards are commons. That is blizzard style of making the deck more affordable. While lots of us claim that the game is expensive, I rather blizzard keep the current practice rather than align the rarity of a card with power level, then give us dust refund for all the nerf cards. It is more frustrated and unfair for the majority of paying customers to open unless legendary and epics cards, and give full dust refunds for frequent balance. 

    Unfortunately the cheaper the deck is, the less incentive for players to buy packs. In a perfect world blizzard will always release perfectly balance expansion. In real life, it is not possible. I have stopped buying packs because I realized that buying Packs doesn’t really help me to play competitively. Blizzard is generous enough. I have stopped buying packs for more than year now and still can craft about 2 competitive decks each meta. 

    Frequent meta changes are good for the game, even just slowly release new cards or bring back old cards for a period of time. 

    Posted in: General Discussion
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    posted a message on Why didn't rexxar got nerfed

    IT just need to revert back to the initial release, which only include the beast until the frozen throne expansion. 

    Posted in: Card Discussion
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    posted a message on should blizzard rotate sets more?

    I think blizzard should rotate the expansion more often. For example standard mode can keep 5 expansions maximum at all time, and rotate the oldest expansion when each new expansion is released. 

    This implantation will make  all the expansions have same life time in standard mode.

    Posted in: General Discussion
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    posted a message on I think that the answer to nerf certain OP combo deck is this: Card restriction.
    Quote from CypherBenkes >>

    This is about as bad an idea as saying Kaladin can't post in the Salt thread. "You can't play those cards together because we said so." It's a good thing you're nowhere near a game design position because you're suggesting something that is for the idea that players should be both punished and restricted at the same time and against the idea of freedom and ability, solely because you have no way of properly correcting a "problem".

    Stick to what you do best and get back to eating that dollar store glue you're so fond of.

     Hmm..........We already have that system, which is called “ class” card by only letting certain cards by played by a class. Blizzard can create a  class card that can be played by only one class, but cannot create a card that can be played by 8 class except 1.  If blizzard want to create a new card that can be played by 8 classes but not 1 due to possible too Op effect, Blizzard will need to make it into  8 different class cards because it is only fair as a normal common card cannot be restricted. Maybe even have to sell it seperately in different expansion. Other choice is Blizzard can not ever print out that card because it may cause unbalance issue due to 1 class. Blizzard can only nerf the card and make it unplayable, and all classes and deck  cannot get access to that card. It is only fair. All in the name of freedom. 

     

    Posted in: General Discussion
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    posted a message on I think that the answer to nerf certain OP combo deck is this: Card restriction.

     

    Well, hearthstone is a ccg that runs totally different from other card games. It is the first ccg that brings this genre of game famous in online era. Why can’t they impose a new harsh rule in their own game? I believe  it is the first ccg game that has card crafting and closed economy  instead of trading, despite trading games have existed for 20 plus years. Hearthstone success because it creates and tres new rules and ideas,  not just follow traditional TCG rules. MTG may move their cards and mechanism online, but we can’t really move hearthstone offline without creating much mess. 

     For an outsider like me, this is just another of the game play rules. And it is less way complicated than any other trading card games.  Just to understand the board rules for mtg is a big headache to me, and the card restriction you mention during the deck building for mtg, and the power of the deck it’s affect by limiting 2-4 cards, sound even more complicated to me. I can’t even bother to learn Artifact new 3 boards effects. 

     

    Posted in: General Discussion
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    posted a message on I think that the answer to nerf certain OP combo deck is this: Card restriction.
    Quote from eliasfajardo >>

    WYou don't know the meaning of restriction in TCGs. Restrictions is to be able to play a card with less copies than originally intended.

    The problem in HS regarding to that, is that cards are already very limited (2 for non-legendaries, and 1 for legendaries), restricting them even less is not worthy. For that, just ban the card.

    In MTG is different, because you may have up to 4 copies (with some exceptions) of any card, regardless rarity, and restgricting cards only affects the vintage format.

    In shadowverse, you may have up to 3 copies of any card, regardless of rarity. And they have restricted some cards in unlimited to 1-of, because of power levels.

    What HS needs is that the dev team stops using a policy of "we don't want people to be mad for nerfing cards", and start doing monthly balance changes. There will be always someone mad for any change made to the game, but the necessity of the majority outweighs the necessity of the individuals.

     I might use a wrong word to explain my suggestion. I have never played any TCG before. I just thought of restricting certain cards to be used in the same deck during deck building due to their power level. 

    Posted in: General Discussion
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    posted a message on I think that the answer to nerf certain OP combo deck is this: Card restriction.
     
    Quote from Xynot >>

    Jesus dude, how small of a font would they need to explain the restrictions on the card?  Worse than Shahrazad.

    Death knight cards don’t  explain the hero power or the mechanic on the card. Jade machine doesn’t explain the jade golem is getting bigger each time with a cap at 30 on the card. Rin doesn’t explain what is  ‘first seal’ or its ability to burn deck on the card. You can’t even findout what is  ‘barnabus’ or it’s effect in druid quest unless you complete the quest in game. 0 explaination what a quest card reward effect in the game unless we search the details online. 

    My suggestion is The explanation will be done during deck building. It doesn’t even need lots of text  in game. I remember blizzard use to ban certain cards in the past in tavern brawl. A Red Cross appear on the card and said it can’t be used in this event, My thought is, for example, when you select Shudderwock in your deck, a big Red Cross will show on Grumble,  and you can’t select it. Then a red text said “ card restriction: this 2 cards can’t Be used together in the same decks.” It doesn’t even need a keyword on the card. 

    Anyway, just my thought with all the complains about OP deck due to certain cards are put in the same decks. 

    I never played any other TCG or CCG so I don’t know how other card game systems work. I remember watching MTG once and have no idea what is going on without learning the rule. 

     

     

    Posted in: General Discussion
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    posted a message on I think that the answer to nerf certain OP combo deck is this: Card restriction.

    Well,  there are some real hater here.

    In the past, blizzard can normally nerf a card just by increasing its mana value by 1. Now with the odd and even mechanic, nerfing a card by increasing the mana value doesn’t work as well. If a card is OP in odd deck, then it will probably become OP in even deck. Blizzard has seriously limited the design space since the odd-even machanic was introduced. That’s why giggling inventor was nerf so hard. It is a really strong card, probably over power in odd Rogue or quest rogue before the nerf. If blizzard nerf it to 6 mana, that will power up even shaman. So it was nerf to the useless 7. However, it wasn’t crazily strong in control deck.

    Anyway, although I don’t see card restriction is that hard to understand but who am I to say. Cards are printed so that players can create decks that are creative. Cards can be nerf if it creates a unique unfair advantage in certain decks, but cards can’t be banned to be used together even if they were only really OP when pair-up together? That’s a weird thing. So many players wants to ban certain cards or class in tournament mode, and they got angry at blizzard for not bringing that formate.  but banning certain cards to be used together is the most stupid idea. 

    Another example, shudderwock is a just a strong card, it only becomes annoying when combine with Grumble. 

     

    Posted in: General Discussion
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    posted a message on I think that the answer to nerf certain OP combo deck is this: Card restriction.
    Quote from Akrosian94 >>

    I mean, a lot of terrible ideas has been thrown around in response to the nerfs, but this is just extremely stupid

     mind to explain why? A lot of people think that nerfing giggling inventor to 7 mana is too much. This action will kill the card. Why don't we just don't let it be played in the OP deck (odd decks, or quest rogue) but still make the card playable in other decks?

    Posted in: General Discussion
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    posted a message on I think that the answer to nerf certain OP combo deck is this: Card restriction.

     

    Blizzard should just make certain cards not draftable with certain cards, with restriction. For example:

     AVIANNA: cannot use draft together with Star aligner in the same deck.

    Problem solve. This card still playable with other combo decks, such as C'thun OTK decks.

     

    Naga sea witch: Cannot use together with mountain Giant in the same deck.

    GIant warlock Deck becomes less OP.

     

    Giggling inventor: Cannot use together with Baky the Mooneater.

    This card will still be playable but not insanely strong in odd-only decks.

     

    Iceblock: Cannot be drafted together with Open the waygate.

    Players will feel less frustrated by all the stalling tools the opponents have.

     

    Call to arms: Cannot be drafted together with Genn Greymane.

    Card will still be strong in OTK paladin deck.

     

    I think that Blizzard should seriously consider this method instead of nerfing those cards into oblivion. Blizzard will need to consider all the possible OP combination in wild with each new expansion. Banning certain cards to be used together is the best way to help with design space in future. Thoughts?

     

     

     

    Posted in: General Discussion
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    posted a message on How will Artifact Affect the Hearthstone Economy
    Quote from KingSevault >>
    Quote from swanky_tiger86 >>

     

    I can't wait for the time when people complain about the price of a tier 1 deck in Artifact. It will definitely be more expensive then Hearthstone for sure since it is a open economy. I suppose Valve main objective is earning money by charging commission in the market rather than by selling card packs. 

     

     The Artifact Dev team said there's no way cards will cost hundreds of dollars, but we have no details on how they'll do that, what the cap will be, etc. I think the decks will end up being mad expensive

     

     

    I highly doubt it. The ways to make an important card cheap in an open economy are by increase supply or introduce price cap. I don't think those card seller will be happy with price cap. On the other hand, I doubt that Artifact Dev team will increase the opening rate on the "key" meta cards according to the meta. That is considering temper pack's drop rate. Since player can't craft any cards, increase drop rate of meta cards is the best way to ensure most players can acquire the key meta cards according to the meta.  

    However, if the game is really cheap and most players can open up the meta cards easily, I think that the meta will get stale even faster than Hearthstone. Since most player can player meta deck without grinding and cheap. 

    Posted in: General Discussion
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    posted a message on How will Artifact Affect the Hearthstone Economy

     

    I highly doubt it. The ways to make an important card cheap in an open economy are by increase supply or introduce price cap. I don't think those card seller will be happy with price cap. On the other hand, I doubt that Artifact Dev team will increase the opening rate on the "key" meta cards according to the meta. That is considering temper pack's drop rate. Since player can't craft any cards, increase drop rate of meta cards is the best way to ensure most players can acquire the key meta cards according to the meta.  

    However, if the game is really cheap and most players can open up the meta cards easily, I think that the meta will get stale even faster than Hearthstone. Since most player can player meta deck without grinding and cheap. 

    Posted in: General Discussion
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    posted a message on How will Artifact Affect the Hearthstone Economy

     

    I can't wait for the time when people complain about the price of a tier 1 deck in Artifact. It will definitely be more expensive then Hearthstone for sure since it is a open economy. I suppose Valve main objective is earning money by charging commission in the market rather than by selling card packs. 

     

    Posted in: General Discussion
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    posted a message on Anyone buying the new book?

    I will really like it if Blizzard comes out with a book that shows the history of hearthstone, such as nerf, most used cards, most popular brawls, events, most favourite expansions,  and how the  popular decks shift throughout the meta, etc. 

    This pop-up book shows the pre-nerf auctioneer. That's a little bit disappointing. Not saying that this isn't a good book though.

     

     

     

    Posted in: General Discussion
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