Hearthstone's move will not be to change pricing. The people most interested in Artifact are traditional CCG and competitive players. Hearthstone could go completely free and that wouldn't change a thing to them. The pricing structure for Artifact is appealing to CCG players - it behaves like traditional CCGs.
If Hearthstone was concerned about keeping these players, their move would result in costs increasing , not decreasing. Doing that would lose far more of their base market than it would retain/recover.
I think Artifact is going to impact Hearthstone more than people think. The twitch community alone is going to push Artifact above Hearthstone, and if Dota is anything to go by, it will sit above Hearthstone comfortably too. Unless Hearthstone has a new expansion, the week after viewership plummets and streamers are sick of it. I think Artifact will naturally sweep some of them away. This isn't Gwent. We aren't talking about a spin off of a mini game that was made by a team of inexperienced card designers and small fish in the game industry who have never made a competitive game in their lives.. This is being built from the ground up by one of the key figures in the tcg industry with the backing of one of the largest esports gaming companies around. I think the sole crutch Hearthstone will have to lean on is it's casual market, but it's only a matter of time before they understand how to play Artifact and some of them start taking the leap.
I don't think it will kill HS, but I think we are about to see HS dethroned from is top ccg spot on twitch and artifact will be the new leader of the pack. Not everyone here might care about that, but it's huge. Just look at what fortnite did to PUBG. PUBG sat on their hands and laurels until Fortnite showed up and ate their lunch. PUBG has been playing catch up since, despite being first to market for a good chunk of time.
I think Artifact is going to impact Hearthstone more than people think. The twitch community alone is going to push Artifact above Hearthstone, and if Dota is anything to go by, it will sit above Hearthstone comfortably too. Unless Hearthstone has a new expansion, the week after viewership plummets and streamers are sick of it. I think Artifact will naturally sweep some of them away. This isn't Gwent. We aren't talking about a spin off of a mini game that was made by a team of inexperienced card designers and small fish in the game industry. This is being built from the ground up by one of the key figures in the tcg industry with the backing of one of the largest esports gaming companies around. I think the sole crutch Hearthstone will have to lean on is it's casual market, but it's only a matter of time before they understand how to play Artifact and some of them start taking the leap.
I don't think it will kill HS, but I think we are about to see HS dethroned from is top ccg spot on twitch and artifact will be the new leader of the pack. Not everyone here might care about that, but it's huge. Just look at what fortnite did to PUBG.
Honestly speaking comparing that to Fortnite dethroning PUBG is dumb af. Fortnite is No1 Battle Royale because it appears to masses, Its F2P, and most importantly combines skill and strategy pretty good including changing the battle ground,landscape and so on in your advantage. Artifact is made by Valve that is greedier than Blizzard, will respond to the issues even slower, and is hidden behind a big PayWall. Why do I have to try something like Artifact if there are already solid P2W games like MTG Arena and real lige TCG like MTG, Yu-Gi-Oh and so on. Also Artifact is trying to apply TCG strategy for the online game, once the Valve gets tired of this and shuts down the servers, all your money and cards will be gone while in real life TCG you can still play with your cards even after decades. This and few other reasons is why Artifact won't likely top HS. Like come on guys. people said the same about any other card game and where they are now and where is HS still?
Pretty firmly on the 'no impact' side of this discussion. Between Artifact's lackluster reveal, and the fact that Hearthstone's supposed largest competitor (Gwent) hasn't dented the player base much, I don't think I'm too concerned.
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A never-Legend Dad who keeps making rank 2 or 1, but then sliding.
Rumbling around Gurubashi Arena. Shirvallah is the best loa. Go Tigers!
Agree with the community on no impact. Even before factoring in the monetization model, the audience is widely different. Hearthstone appeals to people who think Magic is too complex, Artifact looks like a game that will appeal to people who think Magic is not complex enough. Not to mention that the kind of player Artifact attracts with its monetization model will be very different from Hearthstone's freemium model.
Nobody really knows honestly. Everybody is talking about how complex Artifact is. But nobody knows if it is fun.
If it ends up being really fun despite what at first glance appears to be complexity will turn into intricacy and depth, and that could end up being part of what makes Artifact great.
This all is dependent on the experience of playing the game being a fun experience and not a tedious one, but nobody here has played the game so nobody knows.
As far as the game requiring 20$ up front to play for which you essentially also get a starter pack of cards, I think that could add to the quality of the game and reduce the cost for players overall.
If you notice everyone who is saying that Artifact will suck and that nobody will play it because it isn’t F2P, is F2P. They are all mad because they know they can’t play Artifact for free so they want it to fail. But If Artifact turns out to be really good then I’m sure they will pay to play it. I think that Hearthstone players are mistrustful of Artifact because of the predatory nature of card games in general, whether CCG or TCG.
A lot of people are dissatisfied with Hearthstone at the moment and are waiting for a true alternative to present itself. Hearthstone is definitely still the gold standard, but their hubris has been growing and people are tired of getting so blatantly milked.
Hopefully Artifact will end up being something special, I’m going to play it when it comes out and decide for myself.
no. Artifact won’t be a day one purchase for me and I’m going to wait to hear what people say about it before I spend any money on it.
Like I said Hearthstone is the gold standard. But I’m definitely annoyed with them for the direction they are taking the game and I know I can’t be the only one.
Artifact is coming out for Christmas season also this year which is technically when Hearthstone will release the most impactful expansion of the “year of the Raven”. Artifact doesn’t “look” that fun to me, but looks can be deceiving. I don’t have fun watching other people play games. Richard Garfield and Valve working together seems like a dream team, the DOTA thing though... not so much. The act of playing could for whatever reason be really fun and addictive and Valve will make money and push for a progressive mobile release date. I know Blizzard is definitely sweating Artifact. They don’t want anything to mess with their money printer so they have to take any threat to that dead seriously.
I just wanted to say as someone whos been playing hs only because there was no other real alternative, I'm really excited for artifact and I know some hs streamers have already declared their interest as well. HS just isn't a game you can play on a high competitive level which is why lifecoach superjj and possibly savjz have/will drop hs. Artifact promises to be the kind of card game competitive players have been looking for.
As mentioned before, this game is designed by Richard Garfield who approached valve with the desire to finally create his ideal pc card game. He's stated already that mtg will always be flawed for pc and artifact is his solution. That is a pretty big deal, this isn't some cheap cash grab like the other card games.
Also so far I've heard from multiple people who have played the game that artifact is a game that sucks you in. The initial impression of complication goes away and you're left with deep strategy and planning. There aren't many games that can make you obsess about it but artifact seemingly has that effect. I've never played it but I know what that feeling is and I've been waiting for something to deliver that kind of experience again for years. HS has never and frankly will never be able to do that on the same level, there just isn't enough to think about.
I only ever see people complaining about the price and complicated rules but never with an informed opinion. The price gets you 2 starter decks and 10 packs. Each pack is 2 usd so you baaically pay for 10 packs and get 2 free starter decks. Each pack contains at least 1 rare which is the highest rarity. There are no legemdaries or epics so you're basically opening at least 1 legendary per pack in artifact. Plus you can trade/sell your cards on the marketplace and buy the cards you want. Valve don't want you to grind for stuff, they want you to play the game because you want to just play the game. It sounds like they are preparing numerous game modes that are popular in mtg and real life card games to replicate that feeling of playing irl with friends.
I think people here are grossly underestimating just how huge artifact will be. Maybe it won't affect you personally, but it will definitely have an impact on the current hs environment. Valve also know how to handle esports really well and they'll be opening artifact with a 1 million dollar tournament.
I'm f2p in hs but i will probably buy artifact as soon as its available because everything I've seen and heard from people who have played it strongly suggest to me it's going to be a good game. Not sure how streamable but a game worth playing for sure. Will be the first time spending money on a video game in years (i prefer table top games)
I highly doubt that Artifact will impact Hearthstone economy at all. Even if Artifact becomes successful. Why? Because it doesn't aim at casual player as much. I am a casual players who are not very good at playing games. Artifact seems a lot more complicated. 3 boards? Besides that, I think that the game will be harder to balance then Hearthstone in it's future expansion.
Hearthstone will slowly become cheaper, as Blizzard will throw in more perks for buying the pre-bundle. Hearthstone might lose sales when Artifact is released. However, it won't last long. All digital card games face the same problem. The pay-wall aren't high enough to reduce stale game in future, since almost everyone can access to the same cards with just some grinding or spend less than $100 each expansion. The rarity of cards are purely artificial, there are no limits of how many cards can be print compare to trading card games. The cheaper the game, the fastest the game get stale.
Hearthstone still has the most eye-catching graphic, although it is getting more and more childish. :(
I only ever see people complaining about the price and complicated rules but never with an informed opinion. The price gets you 2 starter decks and 10 packs. Each pack is 2 usd so you baaically pay for 10 packs and get 2 free starter decks. Each pack contains at least 1 rare which is the highest rarity. There are no legemdaries or epics so you're basically opening at least 1 legendary per pack in artifact. Plus you can trade/sell your cards on the marketplace and buy the cards you want. Valve don't want you to grind for stuff, they want you to play the game because you want to just play the game. It sounds like they are preparing numerous game modes that are popular in mtg and real life card games to replicate that feeling of playing irl with friends.
The complaining is by the F2P community. Over half of the people who play a F2P game pay literally nothing. As such putting any price in is a non-starter. It doesn't matter how fair or proper the price is at that point.
I haven't seen anyone put anything negative about it from a payer position. If you pay into hearthstone, the payment system of Artifact is NOT a negative. It's probably a positive
I think people here are grossly underestimating just how huge artifact will be. Maybe it won't affect you personally, but it will definitely have an impact on the current hs environment. Valve also know how to handle esports really well and they'll be opening artifact with a 1 million dollar tournament.
Gwent opened just as strong. It was also F2P, MUCH better on the payer front, and was based on a very popular franchise AND already had a playerbase demanding a standalone card game. Nope.
I've been hearing about "This will put a dent in Blizzard since Starcraft 1, many years BEFORE the term "WowKiller" was a sign the new game was going to die.
Artifact isn't competing with Blizzard. A pay-only trading card game is as close to a F2P collectable card game as Fire Emblem is to Starcraft. That's good because hearthstone isn't catering to everyone and many who have problems with this game will find their love with Artifact. But it doesn't have to be a HearthstoneKiller. It doesn't have to be a fight between the two games. And it won't be. Even if they WERE, there's plenty of room for both. MTG didn't stop Yu'Gi'Oh, and Pokemon TCG didn't ruin MTG.
Artifact, if handled well by Valve, will be a successful card game. Hearthstone won't even notice it's existence.
I hadn't been keeping up to date with Artifact but I was going to try it - I'm cool with the 20$ buy in. But then you say there is no grinding for packs, which is what keeps games addictive (multiplayer games really need something like that) and it's just $2 per pack so presumably no arena like mode to earn cards either. Fuck that - where is my reward for invested time in the game?
If the new game isn't F2P, it's difficult to see how it would impact the HS economy - our game is driven by a huge casual player base which wouldn't dream of spending $20 on a digital CCG, let alone $2 for every pack thereafter. Presumably, Valve is only targeting "try-hards," and isn't attempting to make in-roads on the casual player base at all.
it's a p2p based game with PACKS so you have to pay for the game first and then you have to buy the packs anyways, nothing against p2p based games,me but if i buy a game i hope i have most of the content right away except the beefy DLC that adds something like an extra campaign, p2p based game with gameplay elements gated in loot boxes.. that's a model that's just doomed to fail, let's be honest if i have 20 bucks to spend in a game i'd rather go to steam and buy a game, for example monster slayers or slay the spire (to keep with the card game topic) and will basically have all the content out of the gate, also the fact that the trade system is in the steam market place instead of an in-game hub like in Pokemon makes it a looooot more inconvenient than you think, in this day and age wher an accesible UI and a solid cohesive aesthetic style are everything.
pretty sure nothing will happen because not only do you have to buy the game to even be able to play it (which will put most people off to start with) but after that the only way to get packs in the game is to purchase them with real money too as there's no way to grind packs with ingame currency like hearthstone has with gold. lol
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Rumors are carried by haters, spread by fools, and accepted by idiots.
Valve don't want you to grind for stuff, they want you to play the game because you want to just play the game. It sounds like they are preparing numerous game modes that are popular in mtg and real life card games to replicate that feeling of playing irl with friends.
Unfortunately, the only way to play the game is to pay, pay, pay, since you cannot get the cards other way than paying for them real money.
With HS, you can easily be F2P, collecting gold between expansions and crafting what you miss for decks. With Artifact, it's Pay To Win, because unless you will buy packs for real money and have luck or buy good/required cards for real money, you cannot win.
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--Alfi--
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Hearthstone's move will not be to change pricing. The people most interested in Artifact are traditional CCG and competitive players. Hearthstone could go completely free and that wouldn't change a thing to them. The pricing structure for Artifact is appealing to CCG players - it behaves like traditional CCGs.
If Hearthstone was concerned about keeping these players, their move would result in costs increasing , not decreasing. Doing that would lose far more of their base market than it would retain/recover.
CCGing since '98.
I think Artifact is going to impact Hearthstone more than people think. The twitch community alone is going to push Artifact above Hearthstone, and if Dota is anything to go by, it will sit above Hearthstone comfortably too. Unless Hearthstone has a new expansion, the week after viewership plummets and streamers are sick of it. I think Artifact will naturally sweep some of them away. This isn't Gwent. We aren't talking about a spin off of a mini game that was made by a team of inexperienced card designers and small fish in the game industry who have never made a competitive game in their lives.. This is being built from the ground up by one of the key figures in the tcg industry with the backing of one of the largest esports gaming companies around. I think the sole crutch Hearthstone will have to lean on is it's casual market, but it's only a matter of time before they understand how to play Artifact and some of them start taking the leap.
I don't think it will kill HS, but I think we are about to see HS dethroned from is top ccg spot on twitch and artifact will be the new leader of the pack. Not everyone here might care about that, but it's huge. Just look at what fortnite did to PUBG. PUBG sat on their hands and laurels until Fortnite showed up and ate their lunch. PUBG has been playing catch up since, despite being first to market for a good chunk of time.
Honestly speaking comparing that to Fortnite dethroning PUBG is dumb af. Fortnite is No1 Battle Royale because it appears to masses, Its F2P, and most importantly combines skill and strategy pretty good including changing the battle ground,landscape and so on in your advantage. Artifact is made by Valve that is greedier than Blizzard, will respond to the issues even slower, and is hidden behind a big PayWall. Why do I have to try something like Artifact if there are already solid P2W games like MTG Arena and real lige TCG like MTG, Yu-Gi-Oh and so on. Also Artifact is trying to apply TCG strategy for the online game, once the Valve gets tired of this and shuts down the servers, all your money and cards will be gone while in real life TCG you can still play with your cards even after decades. This and few other reasons is why Artifact won't likely top HS. Like come on guys. people said the same about any other card game and where they are now and where is HS still?
Moving into https://outof.cards/members/firepaladinhs/decks
Artifact will impact Hearthstone the same way Solforge does.
Nil.
Bad players whine.
Good players adapt.
Pretty firmly on the 'no impact' side of this discussion. Between Artifact's lackluster reveal, and the fact that Hearthstone's supposed largest competitor (Gwent) hasn't dented the player base much, I don't think I'm too concerned.
A never-Legend Dad who keeps making rank 2 or 1, but then sliding.
Rumbling around Gurubashi Arena. Shirvallah is the best loa. Go Tigers!
Agree with the community on no impact. Even before factoring in the monetization model, the audience is widely different. Hearthstone appeals to people who think Magic is too complex, Artifact looks like a game that will appeal to people who think Magic is not complex enough. Not to mention that the kind of player Artifact attracts with its monetization model will be very different from Hearthstone's freemium model.
I
Nobody really knows honestly. Everybody is talking about how complex Artifact is. But nobody knows if it is fun.
If it ends up being really fun despite what at first glance appears to be complexity will turn into intricacy and depth, and that could end up being part of what makes Artifact great.
This all is dependent on the experience of playing the game being a fun experience and not a tedious one, but nobody here has played the game so nobody knows.
As far as the game requiring 20$ up front to play for which you essentially also get a starter pack of cards, I think that could add to the quality of the game and reduce the cost for players overall.
If you notice everyone who is saying that Artifact will suck and that nobody will play it because it isn’t F2P, is F2P. They are all mad because they know they can’t play Artifact for free so they want it to fail. But If Artifact turns out to be really good then I’m sure they will pay to play it. I think that Hearthstone players are mistrustful of Artifact because of the predatory nature of card games in general, whether CCG or TCG.
A lot of people are dissatisfied with Hearthstone at the moment and are waiting for a true alternative to present itself. Hearthstone is definitely still the gold standard, but their hubris has been growing and people are tired of getting so blatantly milked.
Hopefully Artifact will end up being something special, I’m going to play it when it comes out and decide for myself.
Are you being paid by the devs at Artifact to post this?
no. Artifact won’t be a day one purchase for me and I’m going to wait to hear what people say about it before I spend any money on it.
Like I said Hearthstone is the gold standard. But I’m definitely annoyed with them for the direction they are taking the game and I know I can’t be the only one.
Artifact is coming out for Christmas season also this year which is technically when Hearthstone will release the most impactful expansion of the “year of the Raven”. Artifact doesn’t “look” that fun to me, but looks can be deceiving. I don’t have fun watching other people play games. Richard Garfield and Valve working together seems like a dream team, the DOTA thing though... not so much. The act of playing could for whatever reason be really fun and addictive and Valve will make money and push for a progressive mobile release date. I know Blizzard is definitely sweating Artifact. They don’t want anything to mess with their money printer so they have to take any threat to that dead seriously.
I just wanted to say as someone whos been playing hs only because there was no other real alternative, I'm really excited for artifact and I know some hs streamers have already declared their interest as well. HS just isn't a game you can play on a high competitive level which is why lifecoach superjj and possibly savjz have/will drop hs. Artifact promises to be the kind of card game competitive players have been looking for.
As mentioned before, this game is designed by Richard Garfield who approached valve with the desire to finally create his ideal pc card game. He's stated already that mtg will always be flawed for pc and artifact is his solution. That is a pretty big deal, this isn't some cheap cash grab like the other card games.
Also so far I've heard from multiple people who have played the game that artifact is a game that sucks you in. The initial impression of complication goes away and you're left with deep strategy and planning. There aren't many games that can make you obsess about it but artifact seemingly has that effect. I've never played it but I know what that feeling is and I've been waiting for something to deliver that kind of experience again for years. HS has never and frankly will never be able to do that on the same level, there just isn't enough to think about.
I only ever see people complaining about the price and complicated rules but never with an informed opinion. The price gets you 2 starter decks and 10 packs. Each pack is 2 usd so you baaically pay for 10 packs and get 2 free starter decks. Each pack contains at least 1 rare which is the highest rarity. There are no legemdaries or epics so you're basically opening at least 1 legendary per pack in artifact. Plus you can trade/sell your cards on the marketplace and buy the cards you want. Valve don't want you to grind for stuff, they want you to play the game because you want to just play the game. It sounds like they are preparing numerous game modes that are popular in mtg and real life card games to replicate that feeling of playing irl with friends.
I think people here are grossly underestimating just how huge artifact will be. Maybe it won't affect you personally, but it will definitely have an impact on the current hs environment. Valve also know how to handle esports really well and they'll be opening artifact with a 1 million dollar tournament.
I'm f2p in hs but i will probably buy artifact as soon as its available because everything I've seen and heard from people who have played it strongly suggest to me it's going to be a good game. Not sure how streamable but a game worth playing for sure. Will be the first time spending money on a video game in years (i prefer table top games)
I highly doubt that Artifact will impact Hearthstone economy at all. Even if Artifact becomes successful. Why? Because it doesn't aim at casual player as much. I am a casual players who are not very good at playing games. Artifact seems a lot more complicated. 3 boards? Besides that, I think that the game will be harder to balance then Hearthstone in it's future expansion.
Hearthstone will slowly become cheaper, as Blizzard will throw in more perks for buying the pre-bundle. Hearthstone might lose sales when Artifact is released. However, it won't last long. All digital card games face the same problem. The pay-wall aren't high enough to reduce stale game in future, since almost everyone can access to the same cards with just some grinding or spend less than $100 each expansion. The rarity of cards are purely artificial, there are no limits of how many cards can be print compare to trading card games. The cheaper the game, the fastest the game get stale.
Hearthstone still has the most eye-catching graphic, although it is getting more and more childish. :(
This is the first I've heard of this ''Artifact''.
It isn't F2P so nobody but the most dedicated card game fans will play it. Won't even dent the HS economy.
+1
The complaining is by the F2P community. Over half of the people who play a F2P game pay literally nothing. As such putting any price in is a non-starter. It doesn't matter how fair or proper the price is at that point.
I haven't seen anyone put anything negative about it from a payer position. If you pay into hearthstone, the payment system of Artifact is NOT a negative. It's probably a positive
Gwent opened just as strong. It was also F2P, MUCH better on the payer front, and was based on a very popular franchise AND already had a playerbase demanding a standalone card game. Nope.
I've been hearing about "This will put a dent in Blizzard since Starcraft 1, many years BEFORE the term "WowKiller" was a sign the new game was going to die.
Artifact isn't competing with Blizzard. A pay-only trading card game is as close to a F2P collectable card game as Fire Emblem is to Starcraft. That's good because hearthstone isn't catering to everyone and many who have problems with this game will find their love with Artifact. But it doesn't have to be a HearthstoneKiller. It doesn't have to be a fight between the two games. And it won't be. Even if they WERE, there's plenty of room for both. MTG didn't stop Yu'Gi'Oh, and Pokemon TCG didn't ruin MTG.
Artifact, if handled well by Valve, will be a successful card game. Hearthstone won't even notice it's existence.
This is not a problem.
One does not simply walk into Mordor,
unless they want to be the best they can be.
It will make HS as sick and feeble as that last kitchen ant that bit your toe.
I hadn't been keeping up to date with Artifact but I was going to try it - I'm cool with the 20$ buy in. But then you say there is no grinding for packs, which is what keeps games addictive (multiplayer games really need something like that) and it's just $2 per pack so presumably no arena like mode to earn cards either. Fuck that - where is my reward for invested time in the game?
If the new game isn't F2P, it's difficult to see how it would impact the HS economy - our game is driven by a huge casual player base which wouldn't dream of spending $20 on a digital CCG, let alone $2 for every pack thereafter. Presumably, Valve is only targeting "try-hards," and isn't attempting to make in-roads on the casual player base at all.
it's a p2p based game with PACKS so you have to pay for the game first and then you have to buy the packs anyways, nothing against p2p based games,me but if i buy a game i hope i have most of the content right away except the beefy DLC that adds something like an extra campaign, p2p based game with gameplay elements gated in loot boxes.. that's a model that's just doomed to fail, let's be honest if i have 20 bucks to spend in a game i'd rather go to steam and buy a game, for example monster slayers or slay the spire (to keep with the card game topic) and will basically have all the content out of the gate, also the fact that the trade system is in the steam market place instead of an in-game hub like in Pokemon makes it a looooot more inconvenient than you think, in this day and age wher an accesible UI and a solid cohesive aesthetic style are everything.
pretty sure nothing will happen because not only do you have to buy the game to even be able to play it (which will put most people off to start with) but after that the only way to get packs in the game is to purchase them with real money too as there's no way to grind packs with ingame currency like hearthstone has with gold. lol
Rumors are carried by haters, spread by fools, and accepted by idiots.
Unfortunately, the only way to play the game is to pay, pay, pay, since you cannot get the cards other way than paying for them real money.
With HS, you can easily be F2P, collecting gold between expansions and crafting what you miss for decks. With Artifact, it's Pay To Win, because unless you will buy packs for real money and have luck or buy good/required cards for real money, you cannot win.
--Alfi--