Id say either Shudderwock Shaman or Mechathun Priest.
Shudderwock shaman you don't actually need to do anything but react and drop the pieces in between when you have the extra mana that makes shudderwock a win condition. There is almost never a situation where you need to push for the kill, decide whether to use a combo piece when you dont have the combo, or other difficult decisions.
Mecha'thun priest is also stupidly easy. You optimize card draw and optimize playing stuff from your hand, and other than that it is just reacting to opponent with best possible cards.
Aggro always have an element of how to maximize damage over several turns, when to clear opponents board and when to go face and push for a kill (ofc, less of this against control decks, but hugely important against other aggro). Many current aggro have also many combo pieces and use hero power a lot, so it is really not that simple. Face decks like the old face Hunter and pirate warrior were easier tho. Playing aggro also requires a good knowledge of the other players decks, because you are making the first move, and it is important to guess correctly the oponents reaction to your move.
There's the Mulligan that is extremely important in shudderwock, there's the overload to consider over the next two turns, there's odd calculation with the RNG spells, there's remembering what combo pieces were already played which can actually be hard sometimes if you get a previous game confused with a current game. It's not really an easy deck to play. It was very fun and interesting while it lasted. I did very well with it after several weeks of practice. Reached high legend with it twice. If it were really that easy and overpowered, everyone would have been playing it. I rarely saw any shudderwock players on ladder and most people say it was an average deck at best win rate wise.
Taunt Druid. Very linear game plan. There’s almost nothing that can deal with witching hour into cube; it’s just a matter of survival.
And that "just a matter of survival" requires decision making.
Well yes, but if you have such a strong wincodition, like taunt druid or big priest every mistake is minimal. The deck guides you all the way. Imo these are the 2 most boring decks to play. I regret that I have crafted Hadronox back in the day.
Every deck requires little to no skill, IF played enough.
So what you actually mean is that decks DO require skill, since experience makes you better at it.
There are plenty of disciplines that require training to become skillful at them, that's kind of the point of trying to learn something. If a decision or action comes easy to you, wether naturally or through practice, while for others the same task is more difficult, guess what, that makes you skillful.
Instead of conceding maybe you could try to practice winning against early keleseths, it's actually possible if you get skilled at controlling yourself ;)
In any case, mirror matches generally require quite some skills many people don't seem to have. In the PW meta I had a 72% wr against other warriors after more than 80 matches against them. Was I just lucky or do even these decks require calculations, risk management and thinking a few turns ahead ... hmmm
None of the decks are easy. Only thing that is easy to play is matchups. There is no least decision making in any deck. For example patron warrior was considered as one of the hardest decks to play but even though it was considered the one of the hardest decks some matchups were almost autopiloted.
I don’t think that there is any lowest skill required deck to play.
(Not a native english speaker forgive me if there was any wrong pronunciation)
I think it really depends on the match-up. And people need to understand this: playing a tier 1 deck does not automatically mean that it requires no skill. It's not the player's fault that some people tend to troll around with meme decks and then complain about decks like Odd Rogue that they get destroyed by turn 4.
Control vs Aggro: Playing a control deck vs an aggressive opponent requires hardly any thinking. You just play your defensive cards as you draw them. Your win condition is surviving and that's probably the easiest win condition to play. That does not mean it's easy to achieve though. Most of the time the only decisions you make each turn when playing control vs aggro is whether you play defensive card x right now or if you wait 1/2 turns more to get more value out of said card with the risk of getting behind too far. But for a lot of times you will only have access to a few of your defensive cards during the game (your control deck only has a limited number of those or else you just instalose your control mirrors) so a lot of times you hardly have any decisions: 'Oh it's turn 3 and my hand is Tar Creeper, Frost Lich Jaina, Flamestrike, Voodoo Doll, Artificer & Meteor: drops Tar Creeper'.
Aggro vs Control: I find the aggro player has to do the some more 'thinking'. Their win condition is to kill their opponent before turn x; which is harder than surviving (again: depending on the match-up/draw this might not be hard to achieve) They might get an easy win but a lot times that's because the control deck isn't teched good enough vs aggro or they had a bad draw. You cannot blame the aggro player for such a win and say his deck takes no skill. The aggro player often has a lot of ways to play his turns (unlike the control player in this match-up) and has to decide which minion to play, wether or not play around certain board clears, which minion they will buff to deal with a likely to come up opposing (taunt) minion or bait removal, etc.
Control vs Control: This match-up requires the most thinking imo, especially when there is no real favourite in the match-up. You always have some 'dead' cards in these match-ups and it's up to the player to get the most out of those. Your win condition can vary a lot as well and you need to understand it and adapt if necessary.
Aggro vs Aggro: Trade or face? I think this comes 2nd after the control mirror. A lot of the times this match-up is draw dependant but I repeat: draws are not skill dependant so you can't say it takes no skill to win when they get a better draw. You should check games where draws and match-ups are quite even and you'll see this match-up can be really deep and the most skillful player will win this game a lot.
You could make 75% the same assumption for tempo when compared to aggro and for combo when compared to control but I did not want to make a tl;dr post :).
IMO you are right regarding the mirrors but for control v aggro (from both prospectives) i disagree, this Is mostly a coinflip based on draw and how teched a deck Is towards the other (still,in the case both players are incompetent Little fucks the aggro Can still win by vomiting Minions onto the board if control doesn't get his boardclear,on the other hand,if the control player used All his removals immediatly he Can still easily get SMORC'd)
Anyway i think the most autpilot decks in the game are combo (including stuff like kingsbane per Nerf,Jade druid pre geist and other infinite value decks) vs a slow deck
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Seriously though, Even Shaman is hands-down the most forgiving deck I've played, even in comparison to Odd Paladin.
I never got to rank 5 so fast as I did with it, and this was 2 days after crafting and trying the deck. I've misplayed like hell and my winning spree hardly took a hit. My head started aching just by how repetitive it got.
In Odd Paladin, I could misplay almost as much (picking the right 1-drop really doesn't matter half as much as most people on this forum claim), but there came a point where your draws started sucking so you needed to be quick about it, and thus risk more. With Even Shaman, your draws are never really bad, so it's one less aspect to waste brain cells on.
We also have the ever so lovely Big Priest. It is not forgiving or demanding in any way. It is quite literally draw and nothing else. Plenty of times, you draw Barnes early and win automatically (without doing anything), but once in a while, you get to lose because of a horrible starting hand and an unlucky Shadow Essence (without doing anything).
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Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Everyone is trashing Odd rogue and Heal Zoo which both require a good amount of decision making and planning ahead(odd rogue especially requires thinking 2-3 moves ahead all the time) but I don’t see much about Baku Hunter. Your gameplan is literally vomit your hand and once your opponent stabilizes the board, finish them off with the holy button.
Everyone is trashing Odd rogue and Heal Zoo which both require a good amount of decision making and planning ahead(odd rogue especially requires thinking 2-3 moves ahead all the time) but I don’t see much about Baku Hunter. Your gameplan is literally vomit your hand and once your opponent stabilizes the board, finish them off with the holy button.
tl;dr "aggro decks I play require skill, aggro decks I don't are brainless trash"
odd rogue's game plan is 'go face asap, fuck your board'
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Pretty sad excuse for a thread. Don't we already have a thread to bitch about the deck you just lost to? Doesn't every deck require knowledge of the opponent and what they may play on each turn? If I plop down Emerald Spellstone (the go-to bane of the HS forum pseudo-intellectuals) without considering Hellfire or Duskbreaker, won't the result be roast dog? It is far easier to go through the grieving process associated with not being special or important than to continue to try to prove you are to a world that doesn't give a shit about you.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
I think that currently Healzoo in Standard and Big Priest in Wild don't need to use much thinking to play. Healzoo just find their combo and Big Priest just highroll Barnes. Old Pirate Warrior is also the least skill-required deck and Blizzard nerf Patches too late because if they did it early, no one will play PW. What is your choice of the least-skilled deck?
Actually it was mysterious challenger paladin. Aggro decks actually do take a little consideration when doing trades or going face. Some matchups were relatively hard for pirate warrior.
Secret paladin was the epitomy of no skill where absolutely nothing of what you did mattered once you dropped challenger on 6 (and most often won on 7). It also had one of the most consistent curves in the game at the time. Blessed be blizzard for whispers of the old gods.
I think that currently Healzoo in Standard and Big Priest in Wild don't need to use much thinking to play. Healzoo just find their combo and Big Priest just highroll Barnes. Old Pirate Warrior is also the least skill-required deck and Blizzard nerf Patches too late because if they did it early, no one will play PW. What is your choice of the least-skilled deck?
Actually it was mysterious challenger paladin. Aggro decks actually do take a little consideration when doing trades or going face. Some matchups were relatively hard for pirate warrior.
Secret paladin was the epitomy of no skill where absolutely nothing of what you did mattered once you dropped challenger on 6 (and most often won on 7). It also had one of the most consistent curves in the game at the time. Blessed be blizzard for whispers of the old gods.
I could argue Pirate Warrior was the same or worse.
You literally played whatever was in your hand and pretty much always hit face no matter what.
I think that currently Healzoo in Standard and Big Priest in Wild don't need to use much thinking to play. Healzoo just find their combo and Big Priest just highroll Barnes. Old Pirate Warrior is also the least skill-required deck and Blizzard nerf Patches too late because if they did it early, no one will play PW. What is your choice of the least-skilled deck?
Actually it was mysterious challenger paladin. Aggro decks actually do take a little consideration when doing trades or going face. Some matchups were relatively hard for pirate warrior.
Secret paladin was the epitomy of no skill where absolutely nothing of what you did mattered once you dropped challenger on 6 (and most often won on 7). It also had one of the most consistent curves in the game at the time. Blessed be blizzard for whispers of the old gods.
I could argue Pirate Warrior was the same or worse.
You literally played whatever was in your hand and pretty much always hit face no matter what.
Maybe the difference was in the meta, pirate Warrior coexisted with reno decks, didn't feel as bad as seeing mysterious challenger for me.
Easiest deck to play is probably something like big priest or any other highroll “mulligan for Barnes” deck. Malygos rogue is pretty easy. Yogg decks are pretty easy. Good though, is another matter.
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ROGUE.
Please don't tell my girlfriend about my card collection...
There's the Mulligan that is extremely important in shudderwock, there's the overload to consider over the next two turns, there's odd calculation with the RNG spells, there's remembering what combo pieces were already played which can actually be hard sometimes if you get a previous game confused with a current game. It's not really an easy deck to play. It was very fun and interesting while it lasted. I did very well with it after several weeks of practice. Reached high legend with it twice. If it were really that easy and overpowered, everyone would have been playing it. I rarely saw any shudderwock players on ladder and most people say it was an average deck at best win rate wise.
Well yes, but if you have such a strong wincodition, like taunt druid or big priest every mistake is minimal. The deck guides you all the way. Imo these are the 2 most boring decks to play. I regret that I have crafted Hadronox back in the day.
Angry Chicken Warrior.
So what you actually mean is that decks DO require skill, since experience makes you better at it.
There are plenty of disciplines that require training to become skillful at them, that's kind of the point of trying to learn something. If a decision or action comes easy to you, wether naturally or through practice, while for others the same task is more difficult, guess what, that makes you skillful.
Instead of conceding maybe you could try to practice winning against early keleseths, it's actually possible if you get skilled at controlling yourself ;)
In any case, mirror matches generally require quite some skills many people don't seem to have. In the PW meta I had a 72% wr against other warriors after more than 80 matches against them. Was I just lucky or do even these decks require calculations, risk management and thinking a few turns ahead ... hmmm
Noice necro but the whole hunter class requires no skill, please delete DK rex and SS
Skidaddle skidoodle your Milhouse manastorm is now a noodle
dat Necro to tell some randoms you reached high legend with shudderwhack lul
None of the decks are easy. Only thing that is easy to play is matchups. There is no least decision making in any deck. For example patron warrior was considered as one of the hardest decks to play but even though it was considered the one of the hardest decks some matchups were almost autopiloted.
I don’t think that there is any lowest skill required deck to play.
(Not a native english speaker forgive me if there was any wrong pronunciation)
IMO you are right regarding the mirrors but for control v aggro (from both prospectives) i disagree, this Is mostly a coinflip based on draw and how teched a deck Is towards the other (still,in the case both players are incompetent Little fucks the aggro Can still win by vomiting Minions onto the board if control doesn't get his boardclear,on the other hand,if the control player used All his removals immediatly he Can still easily get SMORC'd)
Anyway i think the most autpilot decks in the game are combo (including stuff like kingsbane per Nerf,Jade druid pre geist and other infinite value decks) vs a slow deck
Hearthstone
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
maybe they're cheap and consistent? a second/ third possibility?
Bro, now you underestimate it, they can scream up to four times ^^
#decisionmaking
Seriously though, Even Shaman is hands-down the most forgiving deck I've played, even in comparison to Odd Paladin.
I never got to rank 5 so fast as I did with it, and this was 2 days after crafting and trying the deck. I've misplayed like hell and my winning spree hardly took a hit. My head started aching just by how repetitive it got.
In Odd Paladin, I could misplay almost as much (picking the right 1-drop really doesn't matter half as much as most people on this forum claim), but there came a point where your draws started sucking so you needed to be quick about it, and thus risk more. With Even Shaman, your draws are never really bad, so it's one less aspect to waste brain cells on.
We also have the ever so lovely Big Priest. It is not forgiving or demanding in any way. It is quite literally draw and nothing else. Plenty of times, you draw Barnes early and win automatically (without doing anything), but once in a while, you get to lose because of a horrible starting hand and an unlucky Shadow Essence (without doing anything).
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Everyone is trashing Odd rogue and Heal Zoo which both require a good amount of decision making and planning ahead(odd rogue especially requires thinking 2-3 moves ahead all the time) but I don’t see much about Baku Hunter. Your gameplan is literally vomit your hand and once your opponent stabilizes the board, finish them off with the holy button.
tl;dr "aggro decks I play require skill, aggro decks I don't are brainless trash"
odd rogue's game plan is 'go face asap, fuck your board'
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Pretty sad excuse for a thread. Don't we already have a thread to bitch about the deck you just lost to? Doesn't every deck require knowledge of the opponent and what they may play on each turn? If I plop down Emerald Spellstone (the go-to bane of the HS forum pseudo-intellectuals) without considering Hellfire or Duskbreaker, won't the result be roast dog? It is far easier to go through the grieving process associated with not being special or important than to continue to try to prove you are to a world that doesn't give a shit about you.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Actually it was mysterious challenger paladin. Aggro decks actually do take a little consideration when doing trades or going face. Some matchups were relatively hard for pirate warrior.
Secret paladin was the epitomy of no skill where absolutely nothing of what you did mattered once you dropped challenger on 6 (and most often won on 7). It also had one of the most consistent curves in the game at the time. Blessed be blizzard for whispers of the old gods.
I could argue Pirate Warrior was the same or worse.
You literally played whatever was in your hand and pretty much always hit face no matter what.
Maybe the difference was in the meta, pirate Warrior coexisted with reno decks, didn't feel as bad as seeing mysterious challenger for me.
Easiest deck to play is probably something like big priest or any other highroll “mulligan for Barnes” deck. Malygos rogue is pretty easy. Yogg decks are pretty easy. Good though, is another matter.