For real? Half of those decks aren't an issue at all. The new expansion is just out for like a week.
That's the point - the OP is ridiculing all the folks who are complaining that the meta-game is already solved and stale, and dominated by OP decks which the lazy designers don't care to address. It's been an ongoing theme since launch . . .
nerf all decks, we play with 10 cards, start with 10 mana , start with 100 life, no fatigue and every card does nothing because its too op to put any card text, effect, trigger, or anything. 1/1 minion no type and its a stick figure because too expensive to create real art for since small indie company, also 1/1 actually deal 10 damage when they damage a hero. Since blizzard cant balance things.
Nerf Freeze Shaman! So OP, Moorabi is 6 mana 4/4 literally unlimited value. Basically what if Gadgetzan Auctioneer was unbalanced. Also Cryostasis costs half as much as Blessing of Kings , while giving 75% of the stats and synergises with Satan... I meanMoorabi !
Nerf Freeze Shaman! So OP, Moorabi is 6 mana 4/4 literally unlimited value. Basically what if Gadgetzan Auctioneer was unbalanced. Also Cryostasis costs half as much as Blessing of Kings , while giving 75% of the stats and synergises with Satan... I meanMoorabi !
Don't forget this stupid Ice Breaker. I mean, 3 mana for 3 removals in one card ?!?!?!?!?!?!
Also, Totem Shaman is too insane. 5 mana 5/5 summon a 8-drop is way more broken than Spiteful. It's Shamanstone all over again !!!!
Nerf Freeze Shaman! So OP, Moorabi is 6 mana 4/4 literally unlimited value. Basically what if Gadgetzan Auctioneer was unbalanced. Also Cryostasis costs half as much as Blessing of Kings , while giving 75% of the stats and synergises with Satan... I meanMoorabi !
Don't forget this stupid Ice Breaker. I mean, 3 mana for 3 removals in one card ?!?!?!?!?!?!
Also, Totem Shaman is too insane. 5 mana 5/5 summon a 8-drop is way more broken than Spiteful. It's Shamanstone all over again !!!!
Blizzard should just remove Shaman from the game, it has secretly been dominating the meta since pre-alpha. You can beat any deck with Shaman even if you just auto-fill your decks.
1-drop with divine shield? Totally fine. Argent Squire is neutral and has seen play in a variety of decks. Wasn't really a problem until Rallying Blade. You can usually just ignore it or at worst take two turns to remove it.
1-drop with taunt? No problem. Goldshire Footman is a neutral BASIC card and sees absolutely no play whatsoever.
1-drop that takes two pings to kill? Pretty strong as we've seen in Fire Fly, but again, it's a neutral card and you can usually just ignore it.
1-drop with divine shield taunt? Fuck this guy. There are currently NO cards in the game that can efficiently contest or remove this on turn 1. In almost every scenario, your options are a) lose tempo through using removal, b) lose 3 full turns of tempo developing your own board because that's how long it takes to kill it. Meanwhile your opponent develops the board basically for free because you can't trade effectively.
THIS is the problem card of Paladin, not CTA, not Divine Favor, not anything else.
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Life before death. Strength before weakness. Journey before destination.
1-drop with divine shield? Totally fine. Argent Squire is neutral and has seen play in a variety of decks. Wasn't really a problem until Rallying Blade. You can usually just ignore it or at worst take two turns to remove it.
1-drop with taunt? No problem. Goldshire Footman is a neutral BASIC card and sees absolutely no play whatsoever.
1-drop that takes two pings to kill? Pretty strong as we've seen in Fire Fly, but again, it's a neutral card and you can usually just ignore it.
1-drop with divine shield taunt? Fuck this guy. There are currently NO cards in the game that can efficiently contest or remove this on turn 1. In almost every scenario, your options are a) lose tempo through using removal, b) lose 3 full turns of tempo developing your own board because that's how long it takes to kill it. Meanwhile your opponent develops the board basically for free because you can't trade effectively.
THIS is the problem card of Paladin, not CTA, not Divine Favor, not anything else.
I agree that it's probably too strong as a 1-drop. That aside, CTA is still an issue. There can be two problems!
1-drop with divine shield? Totally fine. Argent Squire is neutral and has seen play in a variety of decks. Wasn't really a problem until Rallying Blade. You can usually just ignore it or at worst take two turns to remove it.
1-drop with taunt? No problem. Goldshire Footman is a neutral BASIC card and sees absolutely no play whatsoever.
1-drop that takes two pings to kill? Pretty strong as we've seen in Fire Fly, but again, it's a neutral card and you can usually just ignore it.
1-drop with divine shield taunt? Fuck this guy. There are currently NO cards in the game that can efficiently contest or remove this on turn 1. In almost every scenario, your options are a) lose tempo through using removal, b) lose 3 full turns of tempo developing your own board because that's how long it takes to kill it. Meanwhile your opponent develops the board basically for free because you can't trade effectively.
THIS is the problem card of Paladin, not CTA, not Divine Favor, not anything else.
I agree that it's probably too strong as a 1-drop. That aside, CTA is still an issue. There can be two problems!
It's a snowball effect, IMO. CTA would not be that big of a problem if Righteous Protector didn't enable ridiculous snowballing starting on turn 1.
With the existence of Baku, I don't know how we can effectively nerf CTA however. You do NOT want to start seeing CTA in Odd Paladin. edit: wait I'm dumb. CTA in Odd Paladin would be way better. It would just mean three 1-drops.
1-drop with divine shield? Totally fine. Argent Squire is neutral and has seen play in a variety of decks. Wasn't really a problem until Rallying Blade. You can usually just ignore it or at worst take two turns to remove it.
1-drop with taunt? No problem. Goldshire Footman is a neutral BASIC card and sees absolutely no play whatsoever.
1-drop that takes two pings to kill? Pretty strong as we've seen in Fire Fly, but again, it's a neutral card and you can usually just ignore it.
1-drop with divine shield taunt? Fuck this guy. There are currently NO cards in the game that can efficiently contest or remove this on turn 1. In almost every scenario, your options are a) lose tempo through using removal, b) lose 3 full turns of tempo developing your own board because that's how long it takes to kill it. Meanwhile your opponent develops the board basically for free because you can't trade effectively.
THIS is the problem card of Paladin, not CTA, not Divine Favor, not anything else.
1-drop with divine shield? Totally fine. Argent Squire is neutral and has seen play in a variety of decks. Wasn't really a problem until Rallying Blade. You can usually just ignore it or at worst take two turns to remove it.
1-drop with taunt? No problem. Goldshire Footman is a neutral BASIC card and sees absolutely no play whatsoever.
1-drop that takes two pings to kill? Pretty strong as we've seen in Fire Fly, but again, it's a neutral card and you can usually just ignore it.
1-drop with divine shield taunt? Fuck this guy. There are currently NO cards in the game that can efficiently contest or remove this on turn 1. In almost every scenario, your options are a) lose tempo through using removal, b) lose 3 full turns of tempo developing your own board because that's how long it takes to kill it. Meanwhile your opponent develops the board basically for free because you can't trade effectively.
THIS is the problem card of Paladin, not CTA, not Divine Favor, not anything else.
Well I guess since its HS number 1 deck atm the nerf crying will start soon.
My controlock struggles vs murlocadin and their high health buffed murlocs but my Control Priests giggles like a little girl. Aggro players are so predictable.
Dont nerf aggro decks or i will stop winning
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Let's take a look at our former competitors:
- Cubelock
- Shudderwock Shaman
- Odd AND Even Paladin
- Taunt Druid
- Spiteful Druid/Priest
- Quest Rogue
Who is going to be today's nerf candidate?!!? Blackhowl Gunspire Warrior!?!?!
dont you think quest rogue sufferd enough XDD
Tempo Mage
Rank 4 Tempo Mage
After two months those people will still say that meta didn't settled.
For fuck sake Meta settled like in 3 days after the release.
nerf all decks, we play with 10 cards, start with 10 mana , start with 100 life, no fatigue and every card does nothing because its too op to put any card text, effect, trigger, or anything. 1/1 minion no type and its a stick figure because too expensive to create real art for since small indie company, also 1/1 actually deal 10 damage when they damage a hero. Since blizzard cant balance things.
Do or do not. There is no try.
TOO OP must NERF
Do or do not. There is no try.
Nerf Freeze Shaman! So OP, Moorabi is 6 mana 4/4 literally unlimited value. Basically what if Gadgetzan Auctioneer was unbalanced. Also Cryostasis costs half as much as Blessing of Kings , while giving 75% of the stats and synergises with Satan... I meanMoorabi !
Ayy.
I nominate Quest Druid.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Ayy.
paladin isn't broken or op, but there is a problematic card I want to talk about that has been a problem (in my mind) since it was revealed.
Righteous Protector <------ this asshole right here.
1-drop with divine shield? Totally fine. Argent Squire is neutral and has seen play in a variety of decks. Wasn't really a problem until Rallying Blade. You can usually just ignore it or at worst take two turns to remove it.
1-drop with taunt? No problem. Goldshire Footman is a neutral BASIC card and sees absolutely no play whatsoever.
1-drop that takes two pings to kill? Pretty strong as we've seen in Fire Fly, but again, it's a neutral card and you can usually just ignore it.
1-drop with divine shield taunt? Fuck this guy. There are currently NO cards in the game that can efficiently contest or remove this on turn 1. In almost every scenario, your options are a) lose tempo through using removal, b) lose 3 full turns of tempo developing your own board because that's how long it takes to kill it. Meanwhile your opponent develops the board basically for free because you can't trade effectively.
THIS is the problem card of Paladin, not CTA, not Divine Favor, not anything else.
Kaladin's RoS Set Review
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With the existence of Baku, I don't know how we can effectively nerf CTA however. You do NOT want to start seeing CTA in Odd Paladin.edit: wait I'm dumb. CTA in Odd Paladin would be way better. It would just mean three 1-drops.Kaladin's RoS Set Review
Join me at Out of Cards!
NERF HUNTER!!!
"A bargain forged in blood and shadow"
Kaladin's RoS Set Review
Join me at Out of Cards!
Inb4 everyone says Murlocadin needs nerf.
Well I guess since its HS number 1 deck atm the nerf crying will start soon.
My controlock struggles vs murlocadin and their high health buffed murlocs but my Control Priests giggles like a little girl. Aggro players are so predictable.
Dont nerf aggro decks or i will stop winning