Lol... i never get 2 golden legend on same pack...,, and i play since 2014
2 mana... 2 attack... 1 card. No other card do that. Best card!
If i disagree with you... i'm nonsense?
Clearly a salt thread.... change that "nonsense"....
Mind Blast with velen - 9 mana... 10 damage.
Mind Blast with malygos - 11 mana... 10 damage.
They don't hall of fame mind blast, because it will not be overpowered... of course u still can use Alexstraza and in the next turn use "Mana Blast + Mana Blast + Archmage Vargoth" to deal 15 mana... but is a 4 combo (without shadow visions...), with 2 turns. Is not OP.
PS. On Wild - HSReplay... the first Priest deck is the 11th deck. I think u should learn to play against priest...
Well, most of the revealed cards are only good in Standard, because of Rotation.
It is true that some of the revealed cards have indeed a bigger impact in Wild than in Standard (eg the new Thief Rogue cards in Jade Rogue), but it has to be proved whether that is gonna generate meta decks, or just food for the Homebrewers (it would still be good if the latter applied to a number of classes at least). Or not even that.
I would not define it a Wild Expansion anyway.
Most expansions don't have impact in wild, just making weak cards to standard. But this time, i see a lot of cards that will work with old cards...
That's why i use "Wild expansion", of course is a standard expansion... but is the first time i see that amount of usable cards in wild. I think that will create a lot of new decks... in almost every class.
by definition every card is a wild card, so yeah LOL
Your joke don't make sense... u agree that is a expansion with cards that will make new decks in wild? like a "wild theme expansion"?
I was looking for the cards of "Rise of Shadows", and to me it look like an expansion that will be insanely good in wild. There's a lot of cards who work with old cards, a lot of new combos and i think this will make a lot of new decks in Wild.
What do you think?
The first neutral "shuffle into deck" card (in a way)? The mechanic is a bit clunky but it may be useful at some point.
It's not "Shuffle into deck", it's "change your deck". This don't work with elekk and nothing like that... (but i think it'll work in some control decks).
8 mana to hold 8 damage with 4 attack is not awful. If u can reestore once... it's become insane.
With Gloop Sprayer is almost impossible to hold... restore 5 health to get 16/8 taunt... in a single turn. 21 damage holding in a combo only stopped by silence...
if I have Crystalsmith Kangor. to start with... I don't want to craft him just to finish one puzzle lol. But thanks for your suggestion.
Just play him... it's in your hand in this puzzle. (you don't need to have the cards to use in puzzles).
Good card. Give 3 creatures for 9 manas. This is not optimal for a combo deck... 9 manas is too much and u cant use a Mind Blast after.
Is a good card for a control deck... u could get back some taunt and useful cards.
No one puzzle is impossible to pass. They think about it when they nerf this card: