does anyone else think that Wild should have some requirements? Something like “Deck must contain X number of Wild cards” would be fine. Ideally it would be enough to slow down the number of Standard T1 meta decks from entering.
Only reason this should exist is that some people want to play a truely Wild format to escape the current metas oppressive decks. Wild is a place we should be able to escape the current meta.
In the past, I never ran into the same decks in Wild. Lately though it seems like everyone is playing the same shit that Standard is full of. I’ve even added people just to ask what cards in their deck we’re Wild, and nearly no one has one. Seems odd, like why play Wild if your deck is Standard?
It makes sense if you think about it. Laddering in Wild should mean that you are playing a truely Wild deck. It should be different than Standard, thats the point, at least to me.
Wild is the non-restrictive mode and should stay as it is. The number of standard cards and decks will decrease by time on its own with more and more wild only cards. Just wait for it and don't exclude newer players from it.
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Something like 10-20% which is only 3-6 cards. At least 1 freaking wild card. But then we’d just see Highlander Priests that sub out one insignificant card. I guess in 4 months all the cards/decks people hate will continue in Wild, so there’s never a true escape. Let’s hope people enjoy shaking things up and forego playing the exact same decks after the next expansion.
I always loved HS for the diversity. Lately I’m seeing so much similarity between decks it’s a little sad. I’ve stopped netdecking because the deck building element is THE core of any card game imo, and once I stopped my enjoyment greatly increased. I know I know, different strokes for different folks, but I urge people to try building their own decks or at least modifying the decks we see here.
Currently in Wild, there are only a few expansions in Wild. So not much variance. Wait for the next rotation, then Wild will have 6 old expansions in it. Hence, creating more creative decks.
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It does have requirements - 30 cards per deck, nor more than 2 of each, 1 of each legendary. Why another salt thread wearing Groucho glasses?
I fail to see the salt. Just promoting a different idea. I won’t rage quit if I continue to face Standard decks in Wild nor rant if this does not get accepted by the community.
That's stupid. What if a player that only started playing during Un'Goro wants to get into wild? They'd have to craft new cards for every different deck they'd want to play. This kind of thing would cut down on the number of people playing wild altogether
What's wrong with people playing standard decks in wild anyways? If they want to play lower power level, easier to play around netdecks and give me free wins, I don't think too much about it
I've always wanted wild to be changed month-month. I know a few months back I constructed a wild deck with only 1 or 2 wild cards and got to rank 10 from 22 with it.
All the cards that were overpowered back in gvg era never saw play and never will. like all the inspire cards from TGT.
Eternal formats in CCGs develop their own identities over time. Given the comparatively small card pool in HS - the Wild format won't have as many cards as MtG Standard until the winter expansion releases at the end of this year - it seems like a safe bet that Wild will resemble something like "Standard+" for the next few years. There was an old format in MtG called "Extended" - essentially double Standard. It was never popular because it was too similar to Standard, and often featured upgraded versions of Standard decks, and relatively few unique decks which lent a unique identity to the format. The last Wild meta-report prior to K&C featured only a single "Wild only" deck - Naga Hunter - among the twenty most-popular decks on ladder. Everything else was basically an upgraded Standard deck. Some of the upgrades are quite powerful - Dude Paladin is a dominant deck in Wild, and non-existent in Standard; Reno is a big deal; N'Zoth is far more powerful owing to all the premium DRs . . . etc. But at the current rate of release, it will likely take another four or five years, or longer, in order to flip that ratio - 19 Wild-only decks and only a single upgraded Standard deck. And that's fine - in fact, it's part of the allure of playing an eternal format, experiencing its growth, the emergence of "pillars" which prove powerful enough to perpetually survive the introduction of new content and ultimately give the format its identity.
For all of these reasons, and others, the OP's suggestion seems completely unnecessary.
Some players (mostly myself) forget to check which mode we are playing. Sometimes I just want to jam the play button and get started. I often accidentally bring standard decks into wild. So that is a small portion of the percentage as well.
Standard is a subset of Wild, so any Standard deck is allowed in Wild.
I think you want a sort of "Vintage" format where everything but Standard is allowed.
That would be cool actually! It would have to include classic and basic cards, but nothing from standard expansions.
That's basically always what it was 2 years ago then before all the Standard sets were released. You're forgetting that 2 years ago people used to think the same of the game as they do now: bad design, how could the release this card, why I'm quitting etc.
All that would happen is that complainers are still complaining over three different modes instead of two, and the rest doesn't need a third mode actually.
I always loved HS for the diversity. Lately I’m seeing so much similarity between decks it’s a little sad. I’ve stopped netdecking because the deck building element is THE core of any card game imo, and once I stopped my enjoyment greatly increased. I know I know, different strokes for different folks, but I urge people to try building their own decks or at least modifying the decks we see here.
I wish more people would understand this. Folks rush so quickly to online decklists and then start getting salty. You gave up the most fun part of the game right from the start, dude!
Build your mad-scientist genius idea, expose it to competition, fine tune the details (especially by replacing cards that make you groan every time you draw them). After a few iterations, you have a fun deck to play! I keep track of the changes with version numbers. Extremely rare is the deck that stays at 1.0
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does anyone else think that Wild should have some requirements? Something like “Deck must contain X number of Wild cards” would be fine. Ideally it would be enough to slow down the number of Standard T1 meta decks from entering.
Only reason this should exist is that some people want to play a truely Wild format to escape the current metas oppressive decks. Wild is a place we should be able to escape the current meta.
In the past, I never ran into the same decks in Wild. Lately though it seems like everyone is playing the same shit that Standard is full of. I’ve even added people just to ask what cards in their deck we’re Wild, and nearly no one has one. Seems odd, like why play Wild if your deck is Standard?
It makes sense if you think about it. Laddering in Wild should mean that you are playing a truely Wild deck. It should be different than Standard, thats the point, at least to me.
what does everyone else think?
It would probably limit the players freedom to be creative and put in any cards that they want
This idea is absolute horrible.
Wild is the non-restrictive mode and should stay as it is. The number of standard cards and decks will decrease by time on its own with more and more wild only cards. Just wait for it and don't exclude newer players from it.
Want to discuss my predictions or suggestions with me personaly?
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Something like 10-20% which is only 3-6 cards. At least 1 freaking wild card. But then we’d just see Highlander Priests that sub out one insignificant card. I guess in 4 months all the cards/decks people hate will continue in Wild, so there’s never a true escape. Let’s hope people enjoy shaking things up and forego playing the exact same decks after the next expansion.
I always loved HS for the diversity. Lately I’m seeing so much similarity between decks it’s a little sad. I’ve stopped netdecking because the deck building element is THE core of any card game imo, and once I stopped my enjoyment greatly increased. I know I know, different strokes for different folks, but I urge people to try building their own decks or at least modifying the decks we see here.
Every few weeks someone comes up with this topic.
If people play standard decks in wild is their choice and they're in an obvious DISADVANTAGE. Just worry about what you put in your deck.
Restricting the unrestricted format; terrible idea.
Currently in Wild, there are only a few expansions in Wild. So not much variance. Wait for the next rotation, then Wild will have 6 old expansions in it. Hence, creating more creative decks.
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Wild is a format where all cards can be used.
Standard is a subset of Wild, so any Standard deck is allowed in Wild.
I think you want a sort of "Vintage" format where everything but Standard is allowed.
Greetings, traveler.
Let's make Hunter great.
It does have requirements - 30 cards per deck, nor more than 2 of each, 1 of each legendary. Why another salt thread wearing Groucho glasses?
Free to try and find a game, dealing cards for sorrow, cards for pain.
That's stupid. What if a player that only started playing during Un'Goro wants to get into wild? They'd have to craft new cards for every different deck they'd want to play. This kind of thing would cut down on the number of people playing wild altogether
What's wrong with people playing standard decks in wild anyways? If they want to play lower power level, easier to play around netdecks and give me free wins, I don't think too much about it
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This is one of the most bizzare threads I did read.
"a truely Wild deck" :facepalm:
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Whole point of Wild is “anything goes”. Which would mean no restrictions...
I've always wanted wild to be changed month-month. I know a few months back I constructed a wild deck with only 1 or 2 wild cards and got to rank 10 from 22 with it.
All the cards that were overpowered back in gvg era never saw play and never will. like all the inspire cards from TGT.
Would be nice if they did something with it.
No. There needs to be one mode where you can play with any cards you want.
If you want another mode, that is what you should argue for; don't change Wild.
Eternal formats in CCGs develop their own identities over time. Given the comparatively small card pool in HS - the Wild format won't have as many cards as MtG Standard until the winter expansion releases at the end of this year - it seems like a safe bet that Wild will resemble something like "Standard+" for the next few years. There was an old format in MtG called "Extended" - essentially double Standard. It was never popular because it was too similar to Standard, and often featured upgraded versions of Standard decks, and relatively few unique decks which lent a unique identity to the format. The last Wild meta-report prior to K&C featured only a single "Wild only" deck - Naga Hunter - among the twenty most-popular decks on ladder. Everything else was basically an upgraded Standard deck. Some of the upgrades are quite powerful - Dude Paladin is a dominant deck in Wild, and non-existent in Standard; Reno is a big deal; N'Zoth is far more powerful owing to all the premium DRs . . . etc. But at the current rate of release, it will likely take another four or five years, or longer, in order to flip that ratio - 19 Wild-only decks and only a single upgraded Standard deck. And that's fine - in fact, it's part of the allure of playing an eternal format, experiencing its growth, the emergence of "pillars" which prove powerful enough to perpetually survive the introduction of new content and ultimately give the format its identity.
For all of these reasons, and others, the OP's suggestion seems completely unnecessary.
Some players (mostly myself) forget to check which mode we are playing. Sometimes I just want to jam the play button and get started. I often accidentally bring standard decks into wild. So that is a small portion of the percentage as well.
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