/Title It's fine that this power can create some powerful beasts, But being able to build a charge minion that's untouchable by spells or hero powers and then in the same turn buffing it with beastmaster and going face is utterly broken. It's bad enough suffering through the monotony of hunter decks, they literally are all the exact same deck with the exact same opening turns, but when you whittle them down and kill their all in and they pull this garbage out of their ass it's beyond maddening. Keep everything else, just take charge minions out of the pool.
I think Blizz already admitted the problem with Charge cards, which was one of the main reasons for the Warsong Commander nerf during the Grim Patron days. They acknowledged its power, hence there were hardly any charge cards made after that nerf. The newer charge cards have difficult conditions to meet, hence (correct me if I'm wrong) the only charge cards current aggro decks would use comes from the basic/classic sets.
An electron, a proton and a neutron quantum tunnel into a bar. The electron says to the proton, "do you want a drink, maybe you've had enough? Then again, I'm always negative". The proton says "I do, I'm positive". The electron neutron asks the barman for a beer. The barman says "for you, no charge".
wtf? are you serious? hunter DK is not problem. there is not so big chance to create charge beast untouchable by spells... There are many and many other cards that are cancerous without great rng and maybe need some nerf ... sorry for my english
First card has to be untargetable and second card has to be stonetusk boar only way to get it both those effects which is very uncommon so it's not an issue.
Build a Beast is fun, but very highly random. For every Dispatch Kodo + poison, you get stuck with an Angry Chicken or something.
It's nice that it helps Hunter solve the "run out of cards" issue, but bad in two ways. First, spending two mana just to create the beast means that you are, in effect, overpaying a bit. Second is that Hunter has neither the draw to quickly find the DK card nor the healing/removal to last long enough to get through most of their deck. It's fun, but somewhat reliant on good fortune. Given that, a few really strong swings from a specialty hero-power from a legendary playable hero card isn't really too bad a thing.
The guys in this thread went a bit deeper, calculating the odds of getting a certain ZomBeast and the probability is 1,76 %. Also with more possible combinations, adding more untargetable beasts, that doesn't seem much like a reason for a nerf.
/Title
It's fine that this power can create some powerful beasts, But being able to build a charge minion that's untouchable by spells or hero powers and then in the same turn buffing it with beastmaster and going face is utterly broken. It's bad enough suffering through the monotony of hunter decks, they literally are all the exact same deck with the exact same opening turns, but when you whittle them down and kill their all in and they pull this garbage out of their ass it's beyond maddening. Keep everything else, just take charge minions out of the pool.
Useless post . Go to salt thread buddy .
Isn't almost every combination involving Dispatch Kodo strictly better?
I think Blizz already admitted the problem with Charge cards, which was one of the main reasons for the Warsong Commander nerf during the Grim Patron days. They acknowledged its power, hence there were hardly any charge cards made after that nerf. The newer charge cards have difficult conditions to meet, hence (correct me if I'm wrong) the only charge cards current aggro decks would use comes from the basic/classic sets.
An electron, a proton and a neutron quantum tunnel into a bar. The electron says to the proton, "do you want a drink, maybe you've had enough? Then again, I'm always negative". The proton says "I do, I'm positive". The
electronneutron asks the barman for a beer. The barman says "for you, no charge".EDIT: Drunk again ;)
wtf? are you serious? hunter DK is not problem. there is not so big chance to create charge beast untouchable by spells... There are many and many other cards that are cancerous without great rng and maybe need some nerf ... sorry for my english
First card has to be untargetable and second card has to be stonetusk boar only way to get it both those effects which is very uncommon so it's not an issue.
Think you missed the salt thread buddy
Build a Beast is fun, but very highly random. For every Dispatch Kodo + poison, you get stuck with an Angry Chicken or something.
It's nice that it helps Hunter solve the "run out of cards" issue, but bad in two ways. First, spending two mana just to create the beast means that you are, in effect, overpaying a bit. Second is that Hunter has neither the draw to quickly find the DK card nor the healing/removal to last long enough to get through most of their deck. It's fun, but somewhat reliant on good fortune. Given that, a few really strong swings from a specialty hero-power from a legendary playable hero card isn't really too bad a thing.
The guys in this thread went a bit deeper, calculating the odds of getting a certain ZomBeast and the probability is 1,76 %.
Also with more possible combinations, adding more untargetable beasts, that doesn't seem much like a reason for a nerf.
http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/203750-what-is-the-probability-of-getting-a-specific