Hello there beautiful people,as i had some days off i played as much as i could to reach at least rank 5.The goal was achieved yesterday and while i had a couple of hours to continue to reach once more the legend rank ,i couldn't bring my self to play a single extra ranked game.So i thought how did this game become so unfun?Is it because of pirates?Is it because of aggro?After a couple of beers with my friends(we were gaming together since kids/the glorious wow days :3) we reached to the obvious conclusion we already knew.The game has become unfun because it became TOO simple.
Let's just think about it,the strong points of hearthstone when it was released: One was the beloved wow lore and two that it was easy to learn hard to master.It didn't have the complexity of other ccgs but it was rewarding to master a deck.However for a long time now has become a coin flip and it's not aggro's fault.Before the pirates,was midrange shaman,before that was combo druid(was ok at release but became broken with sticky minions) and secret pala,before that was undertaker hunter and so on.What all those deck have in common is that they are/were too easy for their effectiveness not their archetype,
The simplification of the game doesn't stop to the ''cancer'' decks but all archetypes have been simplified to an appaling degree.Control decks like jade decks just spamm jades,aggro decks either fload the board or they point face and even non braindead decks like miracle rogue ,renolock and renomage are a mere shadow of handlock,freeze mage and old miracle/oil rogue,Everything in the game has been simplified so it can become pleb friendly.For a game to be inviting to casual players is good but to punish the invested players for commercial purposes is bad.What is mindblowing is that the vanilla hearthstone had more depth than now.With the addition of new cards it became simpler and simpler because of design choices,the forced deckbuilting etc,
For a long time now the difference between a scrub and pro when both are playing tier 1 ''cancer''is a mere 15% at best winratio.This is bad for the future of the game.Why?You might ask.Well that's because the plebs are plebs and they just follow the trend.When a game loses it's character for the sake of populairity it loses what it made it interesting in the first place.Then the old/hardcore players search for a new one.As a result a new game becomes the trend,the plebs follow the new trend and so on.
Since i know some of you won't bother read the entire text wall i will summarize here
A game becomes too simple to satisfy the plebs->invested players are pissed->invested players look for a new game->
a new game becomes popular->the plebs follow the trend->after a time the old game dies.
Ok ok i know since it's a blizzard's game it will propably never trully die because of fanboys but it will become a shadow of what is now.
That's it!Props to anyone who bother to read it!What do you guys think?
Well, I doubt Blizzard is going to realize this until some sort of price is paid, but hopefully, they will before it is too late.
The truth is that every archetype that Blizzard wants to see thrive becomes dumbed down in its own way (which usually means shoving insane tempo into a certain deck, like dragons) and that is how the meta is shaped, and it won't be by merely nerfing a few cards that they can fix this.
The only choice to make this game less braindead is to make cards that are rewarding and demand thought to do so. Old Patron was like that (broken, but like that). Other than that it has been nothing but aggro and tempo ruling over the meta. Or, Blizzard could release better comeback mechanisms that aren't exclusive to playing Reno decks, and that don't reduce the game to a tempo dmg fest.
Yet, like you said, the game is not likely to die any time soon, because some people will always eat from Blizzard's hands (even I am probably included in this group, just because of how much time I spent grinding in this game), so perhaps they will never actually have to cater to anyone except the turn-5 lethal crowd.
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Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Yeah HS sucks. I'm getting tired of the constant complaining honestly, but you all should definitely complain. The problem is the game. Aggro is too fast. Reno decks have so many answers a monkey could win 50% of the time. Jades feel very oppressive. It's just constant bullshit. Like the game is at the point where every choice you make can win or lose you the game. Every instance of rng can win or lose the game. Hearthstone has pushed every deck to be so damn powerful that it has broken the game imo. There is no room for even being a little unlucky. Heck, most game against pirate warrior are based entirely on your opening hand rng.
I think we are currently playing a card game but it's like everyone has cheat codes. They have power creeped every single fucking card so much that if you aren't playing something broke every turn you lose. Remmber when innervating a yeti was a big deal? Now you have to fill your board with massive jades just to be a competitive deck and even then, shaman or warrior might just kill you through 2 ice blocks and a reno jackson. So good luck.
1) You're not wrong in that some "invested" players get upset at this concept, but this is nothing new in any game. You get players who want to delve into the depths of the intricacies of a game, and they get mad that some "scrub" beats them with an early zergling rush or something. The problem is that the "invested" player has set themselves up for disappointment by expecting the game to bend to their desires rather than playing the game as it truly is.
2) Hearthstone was never difficult to grasp - and frankly neither has any other TCG/CCG that I know of. Even the oft-referred-to MtG was always full of "braindead" weenie decks, burn decks, rush decks and so on. Almost universally the real skill in any of these card games has always been the ability to build and adapt decks - specifically in limited formats. The actual play of the games is very rarely a truly involved affair.
3) As often as not, this perception is actually due to "you" changing over time and not the game. When someone first starts playing a game, it's all new, it's largely unfamiliar, strategies seem new and fresh when they're encountered, and so on. Then you learn the game, you get familiar with the cards and all the strategies, you start predicting what card your opponent will play before they've played it...and before you know it, the game seems somehow "simpler" to you. Your reaction to a new play is no longer, "Oh, that's interesting." but rather, "Oh, of course that's what you did, jeez."
You are probably right. I can win with murlocs about 80% of the time and I'm horrible.
However, I lose about 95% of the time with the tiered decks that I can actually make. Why? I'm not good at sequencing. I have the cards but I make unforgivable mistakes. You can't much screw up a murloc deck. Play murloc, buff, attack, repeat. That's not my long-term plan. I am introducing other cards into the murloc deck so I can understand how they work in conjunction with other cards. I would like to be a control player with a fairly interesting priest deck. Those card appeal to me. But I can already tell it takes a lot of depth to do that well.
I gather the top players no longer play control priest, etc. because aggro is too strong but is that really because aggro is too simple? Because other than murloc, I do not find aggro simple.
Im a casual player and can play maybe an hr or two each day due to full on work and family commitments. Ive reached rank 5 consistently since the days of Secret Paladin without using the broken Secret Paladin deck and as a F2P player. I think the game at its current status is fine.
PPL whine about this game because they spend too much time playing in this game and need to get a life and take a break to enjoy what it can offer.
It's a combination of pirate warrior/other aggro ("Turn 5 lethal") and the slower jade decks (If you haven't ended the game by turn 10 I win) being far too powerful and auto-pilot decks. Nothing you said is wrong really, that's pretty sad. Cards like kazakus are way too strong too. Everything they add to the game is so powerful it's taking away the ability to make decisions. You need strict answers and there is no thinking involved, if you have it the turn you need it you must play it or lose. There is no assessment of the board state, you opponents number of cards, should I play this or should I play that? etc.
The whole game is starting to look like it needs a big overhaul because of blizzards poor decisions on additional content...and that isn't going to happen.
As an invested player myself, I feel some of the rage is justified. You spend time and money investing in cards you think will be great or at least know you'll have fun with, only to have it nullified when you're dead so quick so often.
Now I'm not going to get on the Pirate Warrior hatewagon because I'm guilty of running it myself, although I stopped after a week because I was bored. I don't blame a new player for using it. It's pretty cheap to craft compared to the rest and pretty powerful. But really, that deck should not fucking exist and it was clearly Blizzard's aim to entice new players into winning early so they will stick around. It's this kind of thing that feels like the middle finger to people who have been around for a while and built up some epic decks. You want to win cheap? Fine. But you shouldn't be reaching legend with shit like PW and that's exactly what happened.
I don't know. The entire game is a spiraling fucking nightmare to simpleton street. I'm not talking about the intelligence of players because it's unfair and assuming. I think anyone can play this. I'm talking about what Blizzard is giving us. I guess I agree with the narrative of this thread and because I'm hitting on some kind bud I'm rambling on.
I do appreciate the props for reading it. It sounds to me like some people just need a break from the game to cool off a bit. Perhaps do something else until April. It's spring, right?
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
Unfortunately for Blizzard, there are simply better options on all fronts now.
Gwent introduces a totally different style of digital card game, and does it well. It gets released in the relatively near future.
Elder Scrolls: Legends takes what works from Hearthstone, leaves the rest, adds a bunch of new stuff, and created a much better game. It's simultaneously a more approachable and deeper game. A release date is going to be announced next week.
Shadowverse takes some of the elements of Hearthstone and adds big breasted cartoon pornography. I have to assume that the real reason there are no more Hunter players is because they're playing Shadowverse.
Eternal takes the visual style of Hearthstone and creates a game much more akin to Magic - again, taking some of what works from Hearthstone and some of what works from the original CCG, adds in some innovation, and makes a game with a hundred times more potential depth.
Duelyst offers people who enjoy the idea of tabletop gaming something approachable to players of Hearthstone.
Hearthstone's ship is sailing into the sunset. Every new game out there has the advantage of coming after Hearthstone, and too many of the problems with Hearthstone are so deeply rooted in its structure for it to be turned into a better game than it already is.
Everquest was historically important - and I enjoyed playing it for a time - but if you try to play it today, you'll hate yourself. New creations benefit from what came before. The same thing is happening to Hearthstone.
Everquest was historically important, but if you try to play it today, you'll hate yourself. It's awful. The same thing is happening to Hearthstone.
Don't want to derail thread but it's amusing to me that the game that made Blizzard the company it is gets a mention. WoW was copy-pasta Everquest - Every time I see someone reminiscing about some cool experience they had in WoW, I'm sat their thinking 'they ripped that idea straight from Everquest'.
If there are all these games around that do things better than Hearthstone it's time for Blizzard to do what it does best, be brave and shamelessly steal their ideas, repackage and claim the credit/dollars. If they seriously can't deal with problems of the games engine (I think with some effort they could just fine) then maybe they should start planning for Hearthstone 2.
Everquest was historically important, but if you try to play it today, you'll hate yourself. It's awful. The same thing is happening to Hearthstone.
Don't want to derail thread but it's amusing to me that the game that made Blizzard the company it is gets a mention. WoW was copy-pasta Everquest - Every time I see someone reminiscing about some cool experience they had in WoW, I'm sat their thinking 'they ripped that idea straight from Everquest'.
If there are all these games around that do things better than Hearthstone it's time for Blizzard to do what it does best, be brave and shamelessly steal their ideas, repackage and claim the credit/dollars. If they seriously can't deal with problems of the games engine (I think with some effort they could just fine) then maybe they should start planning for Hearthstone 2.
Eh, WoW was heavily inspired by EQ - just as EQ was heavily inspired by certain MUDs - but to say that it was "copy-paste EverQuest" is pretty big exaggeration. They're both games in the same genre so similarities are going to be inevitable, but the game systems, play and design were pretty hugely divergent.
Yeah you're right the game has gotten pretty boring, because there is no diversity. I actually made a thread about this, because I felt that there were some things that could be done. I still wanna give Team 5 the benefit of the doubt, but they have been pushing these simple to play decks to no end. I mean I get having simple decks in the game, but having them be Tier 1 is just ridiculous. If you don't want to invest time to learn the game you shouldn't have the chance to reach the higher ranks. I find the dev team's lack of balls disturbing tbh. I am not saying print 135 complicated cards that you can't understand without a PhD, but come on. At least give people who care about this stuff a few complicated cards per expansion that can lead to competitive decks. I really think Blizzard can fix this they just need to get their heads out of their asses. I can't accept the "OTK decks are bad for the game because they kill you in one turn" or the "absolutely everybody needs to be able to understand absolutely everything about the cards by just glancing at them". I would understand these points if they could make interesting decks without having OTK decks and more skill-testing cards, but they can't do that so why not experiment some more (they would only need to invest a small amount of an expansion's cards to do it). Unfortunately most of the players are casuals who don't care about these things and Blizzard will cater to them (because money), which means that the situation is unlikely to change.
Top tier decks should get constant mirror matchups in casual
More fun for the creative players.
I'm not much of a deckbuilder, i've always gone the trial and error route.
Not much to go on though. Either it's "Nope, still dies on turn 5", "nope, all minions denied and oh look there's that potion dude" or "oh guess i was too slow, them 1 mana 11/11 12/12 13/13" almost forgot about the best deals anywhere
Dunno. Old gods wasn't like this. Never played c'thun decks but still did fairly well and won quite often against them. Yogg was lols and could kill the one summoning it. N'zoth respect.
My point: is msog too powerful? What can we do about it? If following expansions are weak we keep seeing the same decks, if powerful we'll find new things to complain about but powercreep will continue and downwards spiral, downwards spiral.
I feel a more active card balance system would be in order, For that to work they'd have to do something about the dust refund policy. I'd rather have diversity and see cards like mana wraith seeing play than people drooling over dust refunds and Blizz doing nothing or barely nudging the issue.
Agreed, except part of Combo Druid was oppressive deck, IMO, it was not. But whatever.
And it's not even about game difficulty, it's about sales. Since Blizzard made phone/tablet versions they realized how much money they can get on that market. So hardcore players are not important anymore. May be we'll see more ritual passes and phrases to calm down core audience, but the game isn't going to change.
It always goes this way. They did it with WoW, they did it with Diablo. They even tried to do it with Dota, but their game is way too casual to attract hardcore MOBA-audience. But with Overwatch it worked. So Blizzard knows where is the money. On casual market.
The only thing keeping me with the game (And probs other people) is cause of the thousands theyve spent over the years. As well as the time and great experiences theyve once had with hopes things may actually get better again. Its the only thing blizz got a hold of. As for the newcomers and casuals they spent maybe at most 25 - 50 dollars. So for them to just uninstall and forget about it isnt to much of a loss.
I must say i kinda saw the game becoming the IQ of a 6 yr old. Although i kinda never believed it would. The updates and patches that take 3-6 months to happen is ridiculous. A billion dollar company that cant even manage to atleast do a fortnightly patch to keep things in check is just appauling i kinda envy Lifecoach for being honest and actually leaving becuase his points are so true about the game. As with the OP statements its just so disappointing to see no care in the world for the ones whove played for years just get nothing for it but realistically a Fk you.
Regardless ill still be sticking around as many others will to I just hope that maybe one day with a glimpse of hope the changes in the right direction and aggro gets tuned down a bit where a game is actually won by playing well rather then sheer luck of starting hand draw and how much you can slam face.
Im really interested in the Quest mechanics for next Expac although again the only downside is they are Dumbed down for Monkies forcing archtypes yet again for classes as they cant deck build or figure things out for themselves so they need to be spoonfed the answers. (Yes, only one quest mechanic has been shown and still have to wait for release of the others but its more then likely the same kind of thing will be expected of other classes.)
My presumptions will be hopefully by the end of the year of playtesting ideas after different things over 3 Expacs Theyll actually try and up the Skil fequired for decks to be played well and can actually be some kind of intelligence amongst the game and what it has to offer.
so bring in 2018 /rant
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-Those who do not understand true pain, can never understand true peace.-
aggro, otk,combo,tempo,burn & jade . Cancer deck. Zero skills.
30 legendary deck.
pay player- this deck so skillful and hard to play. F2p & pay little $ player- pay to win. The concept skill is really sick & irrelevant in this forum. They just refuse to learn wan to enjoy free win using pay to win golden legendary deck. They complain about everything that beat they greedy game plan.
aggro, otk,combo,tempo,burn & jade . Cancer deck. Zero skills.
30 legendary deck.
pay player- this deck so skillful and hard to play. F2p & pay little $ player- pay to win. The concept skill is really sick & irrelevant in this forum. They just refuse to learn wan to enjoy free win using pay to win golden legendary deck. They complain about everything that beat they greedy game plan.
Wow this amount of concentrated stupidity is just too much. We get it SleepTurtle the mythical pay2win 30 legendary decks are a real threat to the state of the game, but maybe next time you can use your skills of reading and comprehension, if you have any that is. The OP states they don't think that the problem is aggro and I myself said that I don't think stuff like OTKs should be discouraged, so your argument comes out as something said by a complete clown who is oblivious to what we are talking about. If you are gonna keep talking about your 30 legendary deck fetish just stop posting in this thread because you aren't contributing in any way to the discussion. We are not talking about the skill required to play different archetypes, but about the fact that average required player skill to be good at the game is dropping to lower and lower levels with each new expansion so far.
Hello there beautiful people,as i had some days off i played as much as i could to reach at least rank 5.The goal was achieved yesterday and while i had a couple of hours to continue to reach once more the legend rank ,i couldn't bring my self to play a single extra ranked game.So i thought how did this game become so unfun?Is it because of pirates?Is it because of aggro?After a couple of beers with my friends(we were gaming together since kids/the glorious wow days :3) we reached to the obvious conclusion we already knew.The game has become unfun because it became TOO simple.
Let's just think about it,the strong points of hearthstone when it was released: One was the beloved wow lore and two that it was easy to learn hard to master.It didn't have the complexity of other ccgs but it was rewarding to master a deck.However for a long time now has become a coin flip and it's not aggro's fault.Before the pirates,was midrange shaman,before that was combo druid(was ok at release but became broken with sticky minions) and secret pala,before that was undertaker hunter and so on.What all those deck have in common is that they are/were too easy for their effectiveness not their archetype,
The simplification of the game doesn't stop to the ''cancer'' decks but all archetypes have been simplified to an appaling degree.Control decks like jade decks just spamm jades,aggro decks either fload the board or they point face and even non braindead decks like miracle rogue ,renolock and renomage are a mere shadow of handlock,freeze mage and old miracle/oil rogue,Everything in the game has been simplified so it can become pleb friendly.For a game to be inviting to casual players is good but to punish the invested players for commercial purposes is bad.What is mindblowing is that the vanilla hearthstone had more depth than now.With the addition of new cards it became simpler and simpler because of design choices,the forced deckbuilting etc,
For a long time now the difference between a scrub and pro when both are playing tier 1 ''cancer''is a mere 15% at best winratio.This is bad for the future of the game.Why?You might ask.Well that's because the plebs are plebs and they just follow the trend.When a game loses it's character for the sake of populairity it loses what it made it interesting in the first place.Then the old/hardcore players search for a new one.As a result a new game becomes the trend,the plebs follow the new trend and so on.
Since i know some of you won't bother read the entire text wall i will summarize here
A game becomes too simple to satisfy the plebs->invested players are pissed->invested players look for a new game->
a new game becomes popular->the plebs follow the trend->after a time the old game dies.
Ok ok i know since it's a blizzard's game it will propably never trully die because of fanboys but it will become a shadow of what is now.
That's it!Props to anyone who bother to read it!What do you guys think?
Well, I doubt Blizzard is going to realize this until some sort of price is paid, but hopefully, they will before it is too late.
The truth is that every archetype that Blizzard wants to see thrive becomes dumbed down in its own way (which usually means shoving insane tempo into a certain deck, like dragons) and that is how the meta is shaped, and it won't be by merely nerfing a few cards that they can fix this.
The only choice to make this game less braindead is to make cards that are rewarding and demand thought to do so. Old Patron was like that (broken, but like that). Other than that it has been nothing but aggro and tempo ruling over the meta. Or, Blizzard could release better comeback mechanisms that aren't exclusive to playing Reno decks, and that don't reduce the game to a tempo dmg fest.
Yet, like you said, the game is not likely to die any time soon, because some people will always eat from Blizzard's hands (even I am probably included in this group, just because of how much time I spent grinding in this game), so perhaps they will never actually have to cater to anyone except the turn-5 lethal crowd.
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
I agree with everything you said jainaishot. F..k Blizzard!!!
Yeah HS sucks. I'm getting tired of the constant complaining honestly, but you all should definitely complain. The problem is the game. Aggro is too fast. Reno decks have so many answers a monkey could win 50% of the time. Jades feel very oppressive. It's just constant bullshit. Like the game is at the point where every choice you make can win or lose you the game. Every instance of rng can win or lose the game. Hearthstone has pushed every deck to be so damn powerful that it has broken the game imo. There is no room for even being a little unlucky. Heck, most game against pirate warrior are based entirely on your opening hand rng.
I think we are currently playing a card game but it's like everyone has cheat codes. They have power creeped every single fucking card so much that if you aren't playing something broke every turn you lose. Remmber when innervating a yeti was a big deal? Now you have to fill your board with massive jades just to be a competitive deck and even then, shaman or warrior might just kill you through 2 ice blocks and a reno jackson. So good luck.
Eh, a few things about this point...
1) You're not wrong in that some "invested" players get upset at this concept, but this is nothing new in any game. You get players who want to delve into the depths of the intricacies of a game, and they get mad that some "scrub" beats them with an early zergling rush or something. The problem is that the "invested" player has set themselves up for disappointment by expecting the game to bend to their desires rather than playing the game as it truly is.
2) Hearthstone was never difficult to grasp - and frankly neither has any other TCG/CCG that I know of. Even the oft-referred-to MtG was always full of "braindead" weenie decks, burn decks, rush decks and so on. Almost universally the real skill in any of these card games has always been the ability to build and adapt decks - specifically in limited formats. The actual play of the games is very rarely a truly involved affair.
3) As often as not, this perception is actually due to "you" changing over time and not the game. When someone first starts playing a game, it's all new, it's largely unfamiliar, strategies seem new and fresh when they're encountered, and so on. Then you learn the game, you get familiar with the cards and all the strategies, you start predicting what card your opponent will play before they've played it...and before you know it, the game seems somehow "simpler" to you. Your reaction to a new play is no longer, "Oh, that's interesting." but rather, "Oh, of course that's what you did, jeez."
You could just not run meta decks, ever thought of that?
You are probably right. I can win with murlocs about 80% of the time and I'm horrible.
However, I lose about 95% of the time with the tiered decks that I can actually make. Why? I'm not good at sequencing. I have the cards but I make unforgivable mistakes. You can't much screw up a murloc deck. Play murloc, buff, attack, repeat. That's not my long-term plan. I am introducing other cards into the murloc deck so I can understand how they work in conjunction with other cards. I would like to be a control player with a fairly interesting priest deck. Those card appeal to me. But I can already tell it takes a lot of depth to do that well.
I gather the top players no longer play control priest, etc. because aggro is too strong but is that really because aggro is too simple? Because other than murloc, I do not find aggro simple.
Im a casual player and can play maybe an hr or two each day due to full on work and family commitments. Ive reached rank 5 consistently since the days of Secret Paladin without using the broken Secret Paladin deck and as a F2P player. I think the game at its current status is fine.
PPL whine about this game because they spend too much time playing in this game and need to get a life and take a break to enjoy what it can offer.
It's a combination of pirate warrior/other aggro ("Turn 5 lethal") and the slower jade decks (If you haven't ended the game by turn 10 I win) being far too powerful and auto-pilot decks. Nothing you said is wrong really, that's pretty sad. Cards like kazakus are way too strong too. Everything they add to the game is so powerful it's taking away the ability to make decisions. You need strict answers and there is no thinking involved, if you have it the turn you need it you must play it or lose. There is no assessment of the board state, you opponents number of cards, should I play this or should I play that? etc.
The whole game is starting to look like it needs a big overhaul because of blizzards poor decisions on additional content...and that isn't going to happen.
As an invested player myself, I feel some of the rage is justified. You spend time and money investing in cards you think will be great or at least know you'll have fun with, only to have it nullified when you're dead so quick so often.
Now I'm not going to get on the Pirate Warrior hatewagon because I'm guilty of running it myself, although I stopped after a week because I was bored. I don't blame a new player for using it. It's pretty cheap to craft compared to the rest and pretty powerful. But really, that deck should not fucking exist and it was clearly Blizzard's aim to entice new players into winning early so they will stick around. It's this kind of thing that feels like the middle finger to people who have been around for a while and built up some epic decks. You want to win cheap? Fine. But you shouldn't be reaching legend with shit like PW and that's exactly what happened.
I don't know. The entire game is a spiraling fucking nightmare to simpleton street. I'm not talking about the intelligence of players because it's unfair and assuming. I think anyone can play this. I'm talking about what Blizzard is giving us. I guess I agree with the narrative of this thread and because I'm hitting on some kind bud I'm rambling on.
I do appreciate the props for reading it. It sounds to me like some people just need a break from the game to cool off a bit. Perhaps do something else until April. It's spring, right?
Free to try and find a game, dealing cards for sorrow, cards for pain.
Unfortunately for Blizzard, there are simply better options on all fronts now.
Gwent introduces a totally different style of digital card game, and does it well. It gets released in the relatively near future.
Elder Scrolls: Legends takes what works from Hearthstone, leaves the rest, adds a bunch of new stuff, and created a much better game. It's simultaneously a more approachable and deeper game. A release date is going to be announced next week.
Shadowverse takes some of the elements of Hearthstone and adds big breasted cartoon pornography. I have to assume that the real reason there are no more Hunter players is because they're playing Shadowverse.
Eternal takes the visual style of Hearthstone and creates a game much more akin to Magic - again, taking some of what works from Hearthstone and some of what works from the original CCG, adds in some innovation, and makes a game with a hundred times more potential depth.
Duelyst offers people who enjoy the idea of tabletop gaming something approachable to players of Hearthstone.
Hearthstone's ship is sailing into the sunset. Every new game out there has the advantage of coming after Hearthstone, and too many of the problems with Hearthstone are so deeply rooted in its structure for it to be turned into a better game than it already is.
Everquest was historically important - and I enjoyed playing it for a time - but if you try to play it today, you'll hate yourself. New creations benefit from what came before. The same thing is happening to Hearthstone.
Yeah you're right the game has gotten pretty boring, because there is no diversity. I actually made a thread about this, because I felt that there were some things that could be done. I still wanna give Team 5 the benefit of the doubt, but they have been pushing these simple to play decks to no end. I mean I get having simple decks in the game, but having them be Tier 1 is just ridiculous. If you don't want to invest time to learn the game you shouldn't have the chance to reach the higher ranks. I find the dev team's lack of balls disturbing tbh. I am not saying print 135 complicated cards that you can't understand without a PhD, but come on. At least give people who care about this stuff a few complicated cards per expansion that can lead to competitive decks. I really think Blizzard can fix this they just need to get their heads out of their asses. I can't accept the "OTK decks are bad for the game because they kill you in one turn" or the "absolutely everybody needs to be able to understand absolutely everything about the cards by just glancing at them". I would understand these points if they could make interesting decks without having OTK decks and more skill-testing cards, but they can't do that so why not experiment some more (they would only need to invest a small amount of an expansion's cards to do it). Unfortunately most of the players are casuals who don't care about these things and Blizzard will cater to them (because money), which means that the situation is unlikely to change.
Top tier decks should get constant mirror matchups in casual
More fun for the creative players.
I'm not much of a deckbuilder, i've always gone the trial and error route.
Not much to go on though. Either it's "Nope, still dies on turn 5", "nope, all minions denied and oh look there's that potion dude" or "oh guess i was too slow, them 1 mana 11/11 12/12 13/13" almost forgot about the best deals anywhere
Dunno. Old gods wasn't like this. Never played c'thun decks but still did fairly well and won quite often against them. Yogg was lols and could kill the one summoning it. N'zoth respect.
My point: is msog too powerful? What can we do about it? If following expansions are weak we keep seeing the same decks, if powerful we'll find new things to complain about but powercreep will continue and downwards spiral, downwards spiral.
I feel a more active card balance system would be in order, For that to work they'd have to do something about the dust refund policy. I'd rather have diversity and see cards like mana wraith seeing play than people drooling over dust refunds and Blizz doing nothing or barely nudging the issue.
Question everything.
Agreed, except part of Combo Druid was oppressive deck, IMO, it was not. But whatever.
And it's not even about game difficulty, it's about sales. Since Blizzard made phone/tablet versions they realized how much money they can get on that market. So hardcore players are not important anymore. May be we'll see more ritual passes and phrases to calm down core audience, but the game isn't going to change.
It always goes this way. They did it with WoW, they did it with Diablo. They even tried to do it with Dota, but their game is way too casual to attract hardcore MOBA-audience. But with Overwatch it worked. So Blizzard knows where is the money. On casual market.
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The only thing keeping me with the game (And probs other people) is cause of the thousands theyve spent over the years. As well as the time and great experiences theyve once had with hopes things may actually get better again. Its the only thing blizz got a hold of. As for the newcomers and casuals they spent maybe at most 25 - 50 dollars. So for them to just uninstall and forget about it isnt to much of a loss.
I must say i kinda saw the game becoming the IQ of a 6 yr old. Although i kinda never believed it would. The updates and patches that take 3-6 months to happen is ridiculous. A billion dollar company that cant even manage to atleast do a fortnightly patch to keep things in check is just appauling i kinda envy Lifecoach for being honest and actually leaving becuase his points are so true about the game. As with the OP statements its just so disappointing to see no care in the world for the ones whove played for years just get nothing for it but realistically a Fk you.
Regardless ill still be sticking around as many others will to I just hope that maybe one day with a glimpse of hope the changes in the right direction and aggro gets tuned down a bit where a game is actually won by playing well rather then sheer luck of starting hand draw and how much you can slam face.
Im really interested in the Quest mechanics for next Expac although again the only downside is they are Dumbed down for Monkies forcing archtypes yet again for classes as they cant deck build or figure things out for themselves so they need to be spoonfed the answers. (Yes, only one quest mechanic has been shown and still have to wait for release of the others but its more then likely the same kind of thing will be expected of other classes.)
My presumptions will be hopefully by the end of the year of playtesting ideas after different things over 3 Expacs Theyll actually try and up the Skil fequired for decks to be played well and can actually be some kind of intelligence amongst the game and what it has to offer.
so bring in 2018 /rant
-Those who do not understand true pain, can never understand true peace.-
cancer community here.
control and greedy deck= skill.
aggro, otk,combo,tempo,burn & jade . Cancer deck. Zero skills.
30 legendary deck.
pay player- this deck so skillful and hard to play. F2p & pay little $ player- pay to win. The concept skill is really sick & irrelevant in this forum. They just refuse to learn wan to enjoy free win using pay to win golden legendary deck. They complain about everything that beat they greedy game plan.