Innovation in other areas, I'd give it a 1/5. It's high time we got a new mode, or a hosting option where we can choose which brawls we want to play with people.
Because how good the deck is is ridiculous in comparison to the skill it requires to play. And it's simply cancer.
Okay, go play a deck made purely of Magma Ragers and draw spells. It takes a lot of skill and is very bad, so it should be a great deck under your retarded criteria.
I actually like the idea of the ame, especially the direction it goes now. If we compare this expansion withprevious ones, I am confident that the developers are trying to make it more viable.
What I am not satisfied with are the players playing this game (at least most of them). Even tough this expansion was more about control, people are still playing cancer and want to rush every time with any deck. Like come on how are these guys having fun by playing SMOrc? I really can't understand that. I mean this is riddiculous. I would really make a game mode for rush decks and a game mode for control decks I mean these guys can rush themselves instead of others who are playing for fun. Like this is not a salt post as I either way win against them but it just doesn't make fun since you play against an enemy without any skill and therefore can't really develop yourself. Biggest issue: Today, I was only playing against zoolocks, pirate warrior, aggro shaman, cancer hunter and tempo mage. Guess I forgot a few but seriously...
I don't think that most of the people in standard can afford the new legendaries or even all the common/rares yet and they are needed to make the new decks work. I would stick to wild at your place atleast on EU it's not filled with fast decks and control decks have more options there.
1/5, I've stopped playing Standard completely after this release because either Pirate Warrior kills you on turn 5 with face damage or Jade Druid kills you on turn X with infinite value Seriously, give me Face Hunter, Secret Paladin or Midrange Shaman any day, those decks actually had counter play.
I actually like the idea of the ame, especially the direction it goes now. If we compare this expansion withprevious ones, I am confident that the developers are trying to make it more viable.
What I am not satisfied with are the players playing this game (at least most of them). Even tough this expansion was more about control, people are still playing cancer and want to rush every time with any deck. Like come on how are these guys having fun by playing SMOrc? I really can't understand that. I mean this is riddiculous. I would really make a game mode for rush decks and a game mode for control decks I mean these guys can rush themselves instead of others who are playing for fun. Like this is not a salt post as I either way win against them but it just doesn't make fun since you play against an enemy without any skill and therefore can't really develop yourself. Biggest issue: Today, I was only playing against zoolocks, pirate warrior, aggro shaman, cancer hunter and tempo mage. Guess I forgot a few but seriously...
Exactly how I feel.
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He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
Because how good the deck is is ridiculous in comparison to the skill it requires to play. And it's simply cancer.
Okay, go play a deck made purely of Magma Ragers and draw spells. It takes a lot of skill and is very bad, so it should be a great deck under your retarded criteria.
If that's the conclusion you come up with, I can see how you like pirate warrior.
No, just because I say that decks that are incredibly strong in comparison to the skill they require are cancer, doesn't mean that decks that are the opposite are the opposite of cancer. You seem really bad at drawing conclusions.
I actually like the idea of the ame, especially the direction it goes now. If we compare this expansion withprevious ones, I am confident that the developers are trying to make it more viable.
What I am not satisfied with are the players playing this game (at least most of them). Even tough this expansion was more about control, people are still playing cancer and want to rush every time with any deck. Like come on how are these guys having fun by playing SMOrc? I really can't understand that. I mean this is riddiculous. I would really make a game mode for rush decks and a game mode for control decks I mean these guys can rush themselves instead of others who are playing for fun. Like this is not a salt post as I either way win against them but it just doesn't make fun since you play against an enemy without any skill and therefore can't really develop yourself. Biggest issue: Today, I was only playing against zoolocks, pirate warrior, aggro shaman, cancer hunter and tempo mage. Guess I forgot a few but seriously...
4. If you voted below 3 you're better off not playing.
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Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
People will always find something to complain about. The game is perfectly enjoyable to me, even when sometimes one deck dominates the meta.
As for class imbalance, that is just something I accept about the game's design. I have no idea why Blizzard thought they could balance 9 classes with a small cardpool when Wizards could never really balance 5 Magic colors with a larger cardpool.
4/5, it was a 3/5 yesterday because pirate warror was starting to make things super boring, have a 30 card deck, you can only use 4 or less of them before pirate warror kills you, it doesn't even feel like you are playing the game, then i went to wild, played against taunt patron warrior, medivh's stone mage, n'zoth evolve jade shamman and got roflstomped by a secret hunter running an all-in secret list, including things like Avian Watcher so it's 4/5, if standard even gets stale i can go to wild and find really fun and original concepts, facing all those creative decks were worth facing the wild pirate warrior and the secret paladin
I voted 4/5 because the ladder needs to be revamped.
In regards to arena, this is the best arena meta ever. First expansion where Mage is not a tier 1 class and six of the classes are strong, so there is more gameplay variety.
In regards to constructed, I really enjoy control decks and I'm having a lot of fun with Kazakus and Kabal Courier
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4x Top 150 arena player #95 June 2017 6.80, #108 Aug 2017 7.67, #127 Feb 2018 Wildfest 7.7, #33 Nov 2018 7.53
HCT Challenger Finals qualifier: 2018 Season 1, 2, 3
I voted 5/5 but I think 4/5 is probably my real vote having now considered rogue this expansion, was really hopeful of some form of healing or at least something exciting.
That said I'm loving the meta currently, it's all still very fresh and I love playing reno decks and dragon priest.
Also the fact that the meta was completely awful beforehand definitely helps, so nice not playing Shaman every. single. game. Pirate warrior while frustrating is very easy to tech against whereas Shaman was just BS.
I would say 4 out of 5 after expansion. 1 out of 5 before expansion.
I totally agree with this. The new expansion really added some variety. Yes, we have aggro decks, but they are new types of aggro - not Face Hunter or Zoo. The Kabal Highlander decks are great fun to play (and play against, IMHO). I like the Jade Lotus decks a lot and Beast Hunter deck is also interesting. Paladin sucks even worse than before, but at least people are trying new decks and they aren't all Anyfin in Standard and Secret in Wild.
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Card design wise I'll rate it a 4/5 atm.
Innovation in other areas, I'd give it a 1/5. It's high time we got a new mode, or a hosting option where we can choose which brawls we want to play with people.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
1/5, I've stopped playing Standard completely after this release because either Pirate Warrior kills you on turn 5 with face damage or Jade Druid kills you on turn X with infinite value Seriously, give me Face Hunter, Secret Paladin or Midrange Shaman any day, those decks actually had counter play.
Kaladin's RoS Set Review
Join me at Out of Cards!
He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
Fuck cubelock
Fuck cubelock
4. If you voted below 3 you're better off not playing.
Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
People will always find something to complain about. The game is perfectly enjoyable to me, even when sometimes one deck dominates the meta.
As for class imbalance, that is just something I accept about the game's design. I have no idea why Blizzard thought they could balance 9 classes with a small cardpool when Wizards could never really balance 5 Magic colors with a larger cardpool.
Kaladin's RoS Set Review
Join me at Out of Cards!
Fuck cubelock
4/5, it was a 3/5 yesterday because pirate warror was starting to make things super boring, have a 30 card deck, you can only use 4 or less of them before pirate warror kills you, it doesn't even feel like you are playing the game, then i went to wild, played against taunt patron warrior, medivh's stone mage, n'zoth evolve jade shamman and got roflstomped by a secret hunter running an all-in secret list, including things like Avian Watcher so it's 4/5, if standard even gets stale i can go to wild and find really fun and original concepts, facing all those creative decks were worth facing the wild pirate warrior and the secret paladin
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I voted 4/5 because the ladder needs to be revamped.
In regards to arena, this is the best arena meta ever. First expansion where Mage is not a tier 1 class and six of the classes are strong, so there is more gameplay variety.
In regards to constructed, I really enjoy control decks and I'm having a lot of fun with Kazakus and Kabal Courier
4x Top 150 arena player
#95 June 2017 6.80, #108 Aug 2017 7.67, #127 Feb 2018 Wildfest 7.7, #33 Nov 2018 7.53
HCT Challenger Finals qualifier: 2018 Season 1, 2, 3
Fuck cubelock
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I voted 5/5 but I think 4/5 is probably my real vote having now considered rogue this expansion, was really hopeful of some form of healing or at least something exciting.
That said I'm loving the meta currently, it's all still very fresh and I love playing reno decks and dragon priest.
Also the fact that the meta was completely awful beforehand definitely helps, so nice not playing Shaman every. single. game. Pirate warrior while frustrating is very easy to tech against whereas Shaman was just BS.
Very happy so far, good job Blizz.