this game is simple to explain, but still fun I believe. One player states a rather problematic situation (we can call it task) in the game in which you find yourself in and you have to solve it by explaining a way to while obeying the restrictions if there were some. After you solved it, you should make a new riddle.
Ok, let me start by giving a rather easy example, in this a task:
Task: Destroy all 7 minions of your opponent on turn 10 while playing Druid by using max. 5 cards.
One possible solution: Play Yogg and get Twisting Nether.
Because I didn't give you many restrictions, you could have also went with a super hard Thaurissan/Malygos/Faceless Manipulator/Swipe combo or such :P
Just be creative!
Ok, let me start for real now:
Task: Win a game in the first three rounds. You can use any class. Also you can assume that your opponent doesn't destroy your minions or prevents your spells from activating.
You have 4 minions on the board, all except for one is frozen, and that one is a Magma Rager. Your opponent has 30 health and 15 armor, and 1 minion on the board. You have no cards in your hand and 5 mana. Win the game on this turn.
resurrect X2 (get prohpet velen in both) [4 mana] embrace the shadow [2 mana] flash heal X2 [2 mana, 40 damage] light of the naaru [1 mana, 12 damage]
total: 9 mana, 52 damage
next: deal 30 damage to yourself, 10 mana, no random effects, no minions were played, there are enough cards left in the deck, can use cards from ALL classes
You have 4 minions on the board, all except for one is frozen, and that one is a Magma Rager. Your opponent has 30 health and 15 armor, and 1 minion on the board. You have no cards in your hand and 5 mana. Win the game on this turn.
You have 4 minions on the board, all except for one is frozen, and that one is a Magma Rager. Your opponent has 30 health and 15 armor, and 1 minion on the board. You have no cards in your hand and 5 mana. Win the game on this turn.
Next: You have 10 mana and 4 cards in hand, you have not played Emperor Thaurissan. You can deal 17 points of damage, using 10 mana, that bypasses taunt. There are no Fireballs or Roaring Torches in your hand. What is your hand?
T3 - Shadowfiend T4 - Auchenai Soulpriest T5 - Reno Jackson, reduced by Shadowfiend
Next: Same as my previous one, but with some changes. Win the game on this turn under these conditions:
You have 4 minions on the board. 3 of them were just played this turn, the 4:th is a very Angry Chicken. Your opponent has 30 health, and has 1 minion on the board. You have no cards in your hand and 0 mana left. Aside from the Exhaustion/Summoning Sickness, all of the minions are otherwise untouched (no damage, no buffs). Both decks have 15 cards left in them. The decks used by both players are standard-legal.
You have the Warlock hero power - but play Paladin cards (possible with Renounce Darkness or Sir Finley) - and its cost is set to 0, because of a previously played Fencing Coach. Your opponent has played Millhouse Manastorm. You proceed to draw a card. The drawn card is Hammer of Wrath. You play it and draw a second Hammer of Wrath. You play it and get Holy Wrath. You proceed to deal another 25 damage, because of Molten Giant.
No minions needed (let's say Fencing Coach is on the field, add some Malygos for additional overkill).
New task: Your opponent has 7 minions which all have more than 1 health. You have three minions on the board and 3 cards in your hand. Mill more than 30 (or exactly 30) cards from your opponent's deck with exactly one mana.
The opponent has 2 Fel Reaver. You play Preparation, Fan of Knives, Preparation, Fan of Knives, Stonetusk Boar. (5*6 = 30)
New: You have 1 mana and 1 card in hand. You have 2 minions and a weapon with 1 charge. Your opponent has 1 Wisp, 1 Murloc Tinyfin, and 1 Young Dragonhawk. The combined mana cost of your 2 minions, your weapon and the card in your hand is no greater than 10. Deal infinite damage to your opponent.
Task: gain a weapon of 30 attack. You can use 7 turns.
Priest plays two Mindvisions on turn 2, one thoughtsteal turn 3, one Thoughtsteal turn four, Blingtron turn 5 into Gorehowl on 5
Assuming both Mind Vision is Deadly Poison (give 2) and both thoughtsteals give 2 deadly poisons and 2 tinkers Oils, the rogue will play Southsea Squidface and millhouse mana strorm
Shrinkmeister and Shadow madness into Millhouse and playing all the spells gets to 20.
Turn 7 into baron rivendare and a shifting shade with the coin
Turn 8 into another shifting shade and a spiteful smith
If on the rogues turn they play another millhouse
On turn 9 I play embrace the shadows, circle of healing which kills both shifting shades twice. This gives me another 4 deadly poisons and the 2 attack from Smith. With my remaining mana I could play Captain Greenskin to 31.
New task: Heal your opponent for over one hundred health on one turn. Spells cost 1 less. You have ten mana. You can set up for 10 or less turns, but the healing itself must happen on one turn.
Hello guys,
this game is simple to explain, but still fun I believe. One player states a rather problematic situation (we can call it task) in the game in which you find yourself in and you have to solve it by explaining a way to while obeying the restrictions if there were some. After you solved it, you should make a new riddle.
Ok, let me start by giving a rather easy example, in this a task:
Task: Destroy all 7 minions of your opponent on turn 10 while playing Druid by using max. 5 cards.
One possible solution: Play Yogg and get Twisting Nether.
Because I didn't give you many restrictions, you could have also went with a super hard Thaurissan/Malygos/Faceless Manipulator/Swipe combo or such :P
Just be creative!
Ok, let me start for real now:
Task: Win a game in the first three rounds. You can use any class. Also you can assume that your opponent doesn't destroy your minions or prevents your spells from activating.
Emperored 45/45 C'thun
Task: Lose a game.
Playing since 1 June 2014.
Review on Every Card: http://goo.gl/RTz806
Cards That Will Be Missed in Standart Next Year: http://goo.gl/adNMnn
Turn 1 Innervate x2, Astral Communion
Turn 2 Onyxia
Turn 3 Savage Roar
You have 4 minions on the board, all except for one is frozen, and that one is a Magma Rager. Your opponent has 30 health and 15 armor, and 1 minion on the board. You have no cards in your hand and 5 mana. Win the game on this turn.
23 life left
Holy Wrath (draw molten giant)
Coin + holy wrath (draw molten giant)
Tada.
Task: gain a weapon of 30 attack. You can use 7 turns.
resurrect X2 (get prohpet velen in both) [4 mana]
embrace the shadow [2 mana]
flash heal X2 [2 mana, 40 damage]
light of the naaru [1 mana, 12 damage]
total: 9 mana, 52 damage
next: deal 30 damage to yourself, 10 mana, no random effects, no minions were played, there are enough cards left in the deck, can use cards from ALL classes
Embrace the shadow, mistress of pain, charge, leeroy.
My previous one remains unanswered. Made it a little harder too by restricting mana more.
you are ragnaros
your opponent's minion has less then 6 healeth
next: kill yourself by turn 5 (normal game rules, your opponent plays nothing every turn)
option 1: (mage)
Evolved Kobold -> Frostbolt -> Ice Lance -> Ice Lance
8 mana, 17 damage
option 2: (priest)
Embrace the Shadow -> Flash Heal -> Mind Blast-> Flash Heal/Mind Blast ->Lesser Heal
8/9 mana, 17 damage
next: my previous problem, without random effects
now do it without coin :)
T4 - Auchenai Soulpriest
T5 - Reno Jackson, reduced by Shadowfiend
Next: Same as my previous one, but with some changes. Win the game on this turn under these conditions:
You have 4 minions on the board. 3 of them were just played this turn, the 4:th is a very Angry Chicken.
Your opponent has 30 health, and has 1 minion on the board.
You have no cards in your hand and 0 mana left.
Aside from the Exhaustion/Summoning Sickness, all of the minions are otherwise untouched (no damage, no buffs).
Both decks have 15 cards left in them.
The decks used by both players are standard-legal.
You have the Warlock hero power - but play Paladin cards (possible with Renounce Darkness or Sir Finley) - and its cost is set to 0, because of a previously played Fencing Coach. Your opponent has played Millhouse Manastorm. You proceed to draw a card. The drawn card is Hammer of Wrath. You play it and draw a second Hammer of Wrath. You play it and get Holy Wrath. You proceed to deal another 25 damage, because of Molten Giant.
No minions needed (let's say Fencing Coach is on the field, add some Malygos for additional overkill).
New task: Your opponent has 7 minions which all have more than 1 health. You have three minions on the board and 3 cards in your hand. Mill more than 30 (or exactly 30) cards from your opponent's deck with exactly one mana.
The opponent has 2 Fel Reaver.
You play Preparation, Fan of Knives, Preparation, Fan of Knives, Stonetusk Boar. (5*6 = 30)
New:
You have 1 mana and 1 card in hand.
You have 2 minions and a weapon with 1 charge.
Your opponent has 1 Wisp, 1 Murloc Tinyfin, and 1 Young Dragonhawk.
The combined mana cost of your 2 minions, your weapon and the card in your hand is no greater than 10.
Deal infinite damage to your opponent.
Weapon Based Priest is all you need in life
Stops your challenges with a knife
It's a deck that everyone should play
You should make it, try it today.