RENOLOCK - I always liked Corrupting Mist as a Doomsayer that doesn't dilute res pools and goes off all the time. Obviously with Theotar, the Mad Duke, Prince Renathal giving much room to be greedy and fit tech in the deck, it's generally improved. But why mention Corrupting Mist? I think Shadow Waltz is severely overlooked. The massive stats and annoying distribution of them, the Shadow spell synergy with Tamsin Roame and the new Lady Darkvein which works with Raise Dead makes for a compelling push for the deck
HELLKNIGHTS (BIG DEMON WARLOCK - I loved the addition of Prince Renathal already and added in Corrupting Mist. Being able to follow that up with a big Taunt wall with Shadow Waltz that doesn't dilute the rez pool OR demon pool and isn't a minion for more The Dark Portal and Free Admission consistency is so good.
MECHATHUN - My old favourite deck, it receives the imp package that is interesting as an alternative hyper cycle package to try out with Imp-ending Catastrophe, and Tome Tampering sees a slot as an alternate way to win / create powerful Malchezaar's Imp turns, especially with Runed Mithril Rod.
MOZAKI MAGE - I love the power fantasy Mozaki, Master Duelist brings and Frozen Touch just seems like a sensible flexible addition to the deck as a finisher or removal
IMPLOCK - A brand new deck I'm excited to try, a return to the midrange zoo of old if all goes to plan. with 40 health and a wealth of internal synergies from a mini-eggrattle package, discard, self-damage, demon, Cutelock, Galakrond, the Wretched synergies, and of course, the powerful new Imp package with notably Vile Library, Imp-ending Catastrophe and huge card draw payoffs with Veiled Worshipper to cycle through your deck, you'll be glad to have 40 cards and health whether piling on the pressure or out-resourcing the opponent with a more midrange strategy.
EVENLOCK - At first I was NOT excited for the deck. I mean maybe the new Mischievous Imp fits since it's super overstated and a powerful comeback board card? Then I realized Imp King Rafaam is 1: Even-costed and 2: Revives Imps from Dark Alley Pact. This is the constant pressure pile-on that Evenlock loves and I am fully on board.
MURLOCK - Murlocula seems like a decent add in, I think the deck should be built to take advantage of the Chum Bucket highroll as much as possible instead of Seadevil Stinger and Gigafin stuff
DISCOLOCK - I got legend twice with this deck back then. Then it didn't get anything at ALL for a year. Now we get Tome Tampering and boy, was the wait WORTH IT. A full hand discard to hit all our Discard lovers like Hand of Gul'dan and Silverware Golem? A full cycle with the good ol Malchezaar's Imp. And it fixes one of the absolute worst downfalls of the deck going into fatigue before turn 7? Jesus christ wow.
ODD WARRIOR - Gets a wincondition with Remornia, Living Blade and Charge. 6 Damage x3 over 2 turns as a wincon. Combined with Prince Renathal, and both combo pieces able to double as removal Charge with things like Lord Barov and Remornia, Living Blade as general weapon goodness, I'm excited to press the button
https://www.hearthpwn.com/decks/1411976-odd
RENOLOCK - I always liked Corrupting Mist as a Doomsayer that doesn't dilute res pools and goes off all the time. Obviously with Theotar, the Mad Duke, Prince Renathal giving much room to be greedy and fit tech in the deck, it's generally improved. But why mention Corrupting Mist? I think Shadow Waltz is severely overlooked. The massive stats and annoying distribution of them, the Shadow spell synergy with Tamsin Roame and the new Lady Darkvein which works with Raise Dead makes for a compelling push for the deck
https://www.hearthpwn.com/decks/1412209-reno#related:revisions
HELLKNIGHTS (BIG DEMON WARLOCK - I loved the addition of Prince Renathal already and added in Corrupting Mist. Being able to follow that up with a big Taunt wall with Shadow Waltz that doesn't dilute the rez pool OR demon pool and isn't a minion for more The Dark Portal and Free Admission consistency is so good.
https://www.hearthpwn.com/decks/1412639-cubelock-but-without-cubes#related:revisions
CURSELOCK - Probably the deck I'm most excited for. Running more early minions with Shadowborn for trading, cutting clunky cards like Defile, Hysteria, Loatheb, Zola the Gorgon, and adding in Runed Mithril Rod, Backfire, and the new Lady Darkvein, it adds more consistency and general useful cards in a variety of matchups.
https://www.hearthpwn.com/decks/1410377-wild-curselock-2-0
MECHATHUN - My old favourite deck, it receives the imp package that is interesting as an alternative hyper cycle package to try out with Imp-ending Catastrophe, and Tome Tampering sees a slot as an alternate way to win / create powerful Malchezaar's Imp turns, especially with Runed Mithril Rod.
https://www.hearthpwn.com/decks/1412210-thunmech#related:revisions
MOZAKI MAGE - I love the power fantasy Mozaki, Master Duelist brings and Frozen Touch just seems like a sensible flexible addition to the deck as a finisher or removal
https://www.hearthpwn.com/decks/1412860-its-time-to-dudududuudududeuel
IMPLOCK - A brand new deck I'm excited to try, a return to the midrange zoo of old if all goes to plan. with 40 health and a wealth of internal synergies from a mini-eggrattle package, discard, self-damage, demon, Cutelock, Galakrond, the Wretched synergies, and of course, the powerful new Imp package with notably Vile Library, Imp-ending Catastrophe and huge card draw payoffs with Veiled Worshipper to cycle through your deck, you'll be glad to have 40 cards and health whether piling on the pressure or out-resourcing the opponent with a more midrange strategy.
https://www.hearthpwn.com/decks/1412134-implock
EVENLOCK - At first I was NOT excited for the deck. I mean maybe the new Mischievous Imp fits since it's super overstated and a powerful comeback board card? Then I realized Imp King Rafaam is 1: Even-costed and 2: Revives Imps from Dark Alley Pact. This is the constant pressure pile-on that Evenlock loves and I am fully on board.
https://www.hearthpwn.com/decks/1412251-evenlor#related:revisions
MURLOCK - Murlocula seems like a decent add in, I think the deck should be built to take advantage of the Chum Bucket highroll as much as possible instead of Seadevil Stinger and Gigafin stuff
https://www.hearthpwn.com/decks/1412849-mrrgll#related:revisions
DISCOLOCK - I got legend twice with this deck back then. Then it didn't get anything at ALL for a year. Now we get Tome Tampering and boy, was the wait WORTH IT. A full hand discard to hit all our Discard lovers like Hand of Gul'dan and Silverware Golem? A full cycle with the good ol Malchezaar's Imp. And it fixes one of the absolute worst downfalls of the deck going into fatigue before turn 7? Jesus christ wow.
Oh and it makes all the cards cost 1.
https://www.hearthpwn.com/decks/1412252-dis-card-mine
WALOCK ONLY MAIN
FOR THE WIN MOTHER FAKAS
You should try Tess Rogue it's so much fun If you love random
Gotta try Mage Mechathun