Since your a relatively new player, and we are 10 months out from a rotation its a coin flip on crafting legendaries that will rotate. Only you can decide if its worth more in fun to craft something that will rotate like a DK, or is long term value like Leeroy better. I know I went the long term value route in my first year and focused on Classic cards. I go by the 6 months or less left dont craft rotating cards unless they are very special, and at 3 months dont do it at all.
I will add my vote for Odd Rouge. The DK is nice in the deck, but not 100% necessary, Leeroy is. Its a relatively fast tempo deck and is a good laddering candidate. The current meta doesnt really have a dominate deck that can win against everything else. Skill comes more into play, so master one deck, deck hopping will hurt you in the long run.
That 6 and 3 month rule seems solid. I'll adopt that! :D
Deck hopping bad, huh? I can see the logic in that. I've never been that big a fan of rogue, so maybe I should avoid it, for now? Another thing I just realised I'm unsure of, is Leeroy actually worth it in Odd Paladin? Or would another legendary fit in better?
Leeroy has been pretty much played regularly since the game began. Its hard to understand why you want to craft it, but pretty much everyone who dose is happy once they have him. A 6 damage charge minion that is a fantastic finisher and will fit in almost every aggressive or tempo deck.
Rouge is a class I didnt like at first, and its still not my favorite class, but it has had some strong decks. Once you learn the class and see how the class cards help you control the board while still doing a lot of damage to your opponent you may learn to like it a little more.
Leeroy has been pretty much played regularly since the game began. Its hard to understand why you want to craft it, but pretty much everyone who dose is happy once they have him. A 6 damage rush minion that is a fantastic finisher and will fit in almost every aggressive or tempo deck.
Rouge is a class I didnt like at first, and its still not my favorite class, but it has had some strong decks. Once you learn the class and see how the class cards help you control the board while still doing a lot of damage to your opponent you may learn to like it a little more.
I played Leeroy early on in the deck building adventure modes (I loved those legendary buckets!) but didn't really like him then. That said, I don't think I understood his role too well back then. My mind was still very mid-range/late game focused: bigger is better!
I'll definitely look into rogue again if I craft Leeroy. Feeling like the longer this thread goes, the more indecisive I am about who I want. It's safe to say Jaina's not right for me. It'll either be Leeroy, DK Rexxar or hold until the next set. August is so close, yet so far! I actually thought I'd been playing for three months, it's actually less than two! I have, however, played during three different months! Lol. Started not long after the MtG Dominaria pre-release (April 22nd).
I also watched some of the Paladin Seoul day 3 championships on Twitch. Learnt a little bit, but also saw some dreadful plays. I've gone up against enough Hadronox decks to know that if you can kill it early, you kill it early. I think the 2nd or 3rd pally game had a Sunkeeper Tarim from Stonehill Defender. Played it, then went face instead of destroying Hadronox. That's a bad play! That said, I think a lot of these guys are under a bit of pressure, spend too long thinking of possible plays, then do some silly things.
One lesson I have learnt, is that if I want to play serious odd pally, I must craft Lost in the Jungle. I noticed they all used Corridor Creeper too, I'm just not convinced he's worth the dust. If I do crack him, I'll certainly add him to the deck. I also noticed no one uses Prince Liam. Is he just terrible? I've had my luck with him sway both ways. I always assumed he would give better options during the late game. That said, late game is probably not where odd pally wants to be!
Leeroy has been pretty much played regularly since the game began. Its hard to understand why you want to craft it, but pretty much everyone who dose is happy once they have him. A 6 damage rush minion that is a fantastic finisher and will fit in almost every aggressive or tempo deck.
Rouge is a class I didnt like at first, and its still not my favorite class, but it has had some strong decks. Once you learn the class and see how the class cards help you control the board while still doing a lot of damage to your opponent you may learn to like it a little more.
I played Leeroy early on in the deck building adventure modes (I loved those legendary buckets!) but didn't really like him then. That said, I don't think I understood his role too well back then. My mind was still very mid-range/late game focused: bigger is better!
I'll definitely look into rogue again if I craft Leeroy. Feeling like the longer this thread goes, the more indecisive I am about who I want. It's safe to say Jaina's not right for me. It'll either be Leeroy, DK Rexxar or hold until the next set. August is so close, yet so far! I actually thought I'd been playing for three months, it's actually less than two! I have, however, played during three different months! Lol. Started not long after the MtG Dominaria pre-release (April 22nd).
I also watched some of the Paladin Seoul day 3 championships on Twitch. Learnt a little bit, but also saw some dreadful plays. I've gone up against enough Hadronox decks to know that if you can kill it early, you kill it early. I think the 2nd or 3rd pally game had a Sunkeeper Tarim from Stonehill Defender. Played it, then went face instead of destroying Hadronox. That's a bad play! That said, I think a lot of these guys are under a bit of pressure, spend too long thinking of possible plays, then do some silly things.
One lesson I have learnt, is that if I want to play serious odd pally, I must craft Lost in the Jungle. I noticed they all used Corridor Creeper too, I'm just not convinced he's worth the dust. If I do crack him, I'll certainly add him to the deck. I also noticed no one uses Prince Liam. Is he just terrible? I've had my luck with him sway both ways. I always assumed he would give better options during the late game. That said, late game is probably not where odd pally wants to be!
There is no harm holding onto dust. If you dont craft a legendary now you still have the dust. I know it burns a hole in most peoples dust jar, but it is possible to do. Its way better than crafting something you dont like once you have it and can only get back 1/4th of the cost if you dust it. Crafting Lost in the Jungle isnt that bad, its a common card so only 80 dust for 2 of them. I would also suggest not buying packs from last year at this point. Save your gold/money for the next expansion or get WW packs. Long term value is way better.
If you havent read the post linked in my signature, please do. It may save you from some bad mistakes a lot of playes, myself included, have made.
There is no harm holding onto dust. If you dont craft a legendary now you still have the dust. I know it burns a hole in most peoples dust jar, but it is possible to do. Its way better than crafting something you dont like once you have it and can only get back 1/4th of the cost if you dust it. Crafting Lost in the Jungle isnt that bad, its a common card so only 80 dust for 2 of them. I would also suggest not buying packs from last year at this point. Save your gold/money for the next expansion or get WW packs. Long term value is way better.
If you havent read the post linked in my signature, please do. It may save you from some bad mistakes a lot of playes, myself included, have made.
True. I don't think I'd dust a non-golden legendary. It seems a bit silly. Even if Hogger lacked that golden frame, I'd leave him lingering because that dust refund is just dismal.
My collection still could do with a lot of the older cards. Just purchased another Get in Here Bundle. Again, no Lost in the Jungle. I did, however, crack my fourth or fifth Feeding Time! My plan is to keep obtaining Un'Goro until I get my first full pity-timer legendary. I'll probably do the same with Frozen Throne and Kobolds packs too.
There is no harm holding onto dust. If you dont craft a legendary now you still have the dust. I know it burns a hole in most peoples dust jar, but it is possible to do. Its way better than crafting something you dont like once you have it and can only get back 1/4th of the cost if you dust it. Crafting Lost in the Jungle isnt that bad, its a common card so only 80 dust for 2 of them. I would also suggest not buying packs from last year at this point. Save your gold/money for the next expansion or get WW packs. Long term value is way better.
If you havent read the post linked in my signature, please do. It may save you from some bad mistakes a lot of playes, myself included, have made.
True. I don't think I'd dust a non-golden legendary. It seems a bit silly. Even if Hogger lacked that golden frame, I'd leave him lingering because that dust refund is just dismal.
My collection still could do with a lot of the older cards. Just purchased another Get in Here Bundle. Again, no Lost in the Jungle. I did, however, crack my fourth or fifth Feeding Time! My plan is to keep obtaining Un'Goro until I get my first full pity-timer legendary. I'll probably do the same with Frozen Throne and Kobolds packs too.
Just clicked the link, will check it out now.
I forgot about the Get in Here Bundle. I didnt buy it because I am pretty set on the expansions it has in it. I dont go for a complete collection, just enough to have fun. I am a budget player and know I cant play every deck. Right now I have 4 solid upper meta decks, Odd Rouge, Taunt Druid, Control Cubelock, and Odd hunter. I gave up on Big Spell Mage (inconsistent) and Taunt Warrior (boring). For a newer player the bundle isnt that bad a deal. Still remember that most of those cards will rotate out next April.
There is no harm holding onto dust. If you dont craft a legendary now you still have the dust. I know it burns a hole in most peoples dust jar, but it is possible to do. Its way better than crafting something you dont like once you have it and can only get back 1/4th of the cost if you dust it. Crafting Lost in the Jungle isnt that bad, its a common card so only 80 dust for 2 of them. I would also suggest not buying packs from last year at this point. Save your gold/money for the next expansion or get WW packs. Long term value is way better.
If you havent read the post linked in my signature, please do. It may save you from some bad mistakes a lot of playes, myself included, have made.
True. I don't think I'd dust a non-golden legendary. It seems a bit silly. Even if Hogger lacked that golden frame, I'd leave him lingering because that dust refund is just dismal.
My collection still could do with a lot of the older cards. Just purchased another Get in Here Bundle. Again, no Lost in the Jungle. I did, however, crack my fourth or fifth Feeding Time! My plan is to keep obtaining Un'Goro until I get my first full pity-timer legendary. I'll probably do the same with Frozen Throne and Kobolds packs too.
Just clicked the link, will check it out now.
I forgot about the Get in Here Bundle. I didnt buy it because I am pretty set on the expansions it has in it. I dont go for a complete collection, just enough to have fun. I am a budget player and know I cant play every deck. Right now I have 4 solid upper meta decks, Odd Rouge, Taunt Druid, Control Cubelock, and Odd hunter. I gave up on Big Spell Mage (inconsistent) and Taunt Warrior (boring). For a newer player the bundle isnt that bad a deal. Still remember that most of those cards will rotate out next April.
Yeah I feel like a gambler falling into a trap. Grabbed another bundle. Feels like I'm only getting rares and commons I alreadyhave pairs of, despite still having none of plenty in all sets.
From what you said, you're not missing just an epic or legendary, you're actually missing key commons and rares, no wonder you seem to be struggling.
Lost in the Jungle is pretty core, but I can understand how you feel. I opened 60+ Un'goro packs and didn't manage to get a single Tar Creeper and out of 80+ Frozen Throne, only one Play Dead. On the other hand, ~70 packs from Witchwood grabbed me all commons and rares in pairs... so yea, tough luck!
The 1-drops are important, definitely in pairs.
Liam can be usable in Odd Paladin. Frostwolf Warlord is fine too. If you have it, there's some variations who run Vicious Fledgling too if you have it.
Corridor Creeper is very good in the deck. It doesn't seem flashy or good at first glance, but when you drop one or even two for 0 cost and refill the board with dudes, specially with the threat of Level Up, that's too much for a lot of decks and that's when you gonna feel its power. Your dudes die a lot so it's really easy to get the discount. Mana cheating is king.
But Liam can be a decent replacement, as with Frostwolf or Vicious Fledgling.
I will be honest and say I didn't like this bundle at all. Pity timers are high (40 for legs and 10 for epics) so getting 2 packs of each set doesn't sound too great, unless you're planning on buy this bundle at least like 10 times. I always focused on one set until a legendary is hit. Always keep track of the number of packs you have opened from any given set. Write it down somewhere, also when you get epics.
You've been playing for roughly 3 months, uh? I've been for 6 now, so I'm not that distant from your experience.
It's really tough because you began just as a rotation hit, so you actually have to care about cards from 5 expansions at once (Un'goro, Frozen Throne, Kobolds, Classic and Witchwood). I began in mid-December, so I completely disregarded Gadgetzan, Old Gods and Karazhan, which were gonna rotate in April.
Focusing all the gold on the three main sets for 4 months (Un'goro, Frozen Throne and Kobolds), with some for Classic but not much, I was able to get a somewhat decent collection, and when the rotation hit, I got the pre-order of WW, and that put me on very good footing with the rest of the field because I spent 4 months building up the other sets and got a large chunk of the new set.
Crafted 3 top decks from the get go. 2 months later, I crafted another one and can craft 3 more but will hold for now. No aggressive disenchanting, no legendary disenchanting (even the crappy ones - those can always be disenchanted at rotation anyway).
I got lucky in the period I started, that's for sure, since I could completely ignore 3 entire sets, while you have 5 to catch on and will soon have 6.
But worry not, you'll get there, you got a top deck faster than I did and will eventually catch up.
Since you bought these bundles quite a few times already, then know that when the next expansion hit around mid-August, definitely prepare and focus on buying the pre-order. It's 70 packs for the price of 40, a really good deal and will almost certainly net you all the commons and rares in pairs plus a good amount of epics and legs and a good amount of dust from duplicates. With that, it means your gold stored can be used to catch up even more with the other sets (which is what I did - I had 4,5k gold during the new set release, and the pre-order allowed me to catchup even more with the other sets) or you could play Arena (I did this also and even made a profit, though that will only give you packs from the newest set).
I for one only get packs in large chunks, like 10 at least, and knowing I can get the exact amount necessary for the maximum pity timer of a set, if it screws me over. Getting 1 pack at a time or per day and hoping to open something good every single day, can be really frustrating and tilting. Which is why I didn't like this Get in Here bundle (unless, again, you buy it a decent amount of times... maybe).
Again, write it down your pity timers for each set. Sometimes you get unlucky and need to go to 30+ packs... and sometimes you are really lucky. I had only a ~25 pity timer for Kobolds, got 22 packs and opened 3 legendaries.
I prefer to look here for decklists and they have a fantastic report each Thursday covering what's going on in Hearthstone. They do focus more on higher ranks and Legend, so keep that in mind, but that also means you may have more leeway in lower ranks.
From what you said, you're not missing just an epic or legendary, you're actually missing key commons and rares, no wonder you seem to be struggling.
Lost in the Jungle is pretty core, but I can understand how you feel. I opened 60+ Un'goro packs and didn't manage to get a single Tar Creeper and out of 80+ Frozen Throne, only one Play Dead. On the other hand, ~70 packs from Witchwood grabbed me all commons and rares in pairs... so yea, tough luck!
The 1-drops are important, definitely in pairs.
Liam can be usable in Odd Paladin. Frostwolf Warlord is fine too. If you have it, there's some variations who run Vicious Fledgling too if you have it.
Corridor Creeper is very good in the deck. It doesn't seem flashy or good at first glance, but when you drop one or even two for 0 cost and refill the board with dudes, specially with the threat of Level Up, that's too much for a lot of decks and that's when you gonna feel its power. Your dudes die a lot so it's really easy to get the discount. Mana cheating is king.
But Liam can be a decent replacement, as with Frostwolf or Vicious Fledgling.
I will be honest and say I didn't like this bundle at all. Pity timers are high (40 for legs and 10 for epics) so getting 2 packs of each set doesn't sound too great, unless you're planning on buy this bundle at least like 10 times. I always focused on one set until a legendary is hit. Always keep track of the number of packs you have opened from any given set. Write it down somewhere, also when you get epics.
You've been playing for roughly 3 months, uh? I've been for 6 now, so I'm not that distant from your experience.
It's really tough because you began just as a rotation hit, so you actually have to care about cards from 5 expansions at once (Un'goro, Frozen Throne, Kobolds, Classic and Witchwood). I began in mid-December, so I completely disregarded Gadgetzan, Old Gods and Karazhan, which were gonna rotate in April.
Focusing all the gold on the three main sets for 4 months (Un'goro, Frozen Throne and Kobolds), with some for Classic but not much, I was able to get a somewhat decent collection, and when the rotation hit, I got the pre-order of WW, and that put me on very good footing with the rest of the field because I spent 4 months building up the other sets and got a large chunk of the new set.
Crafted 3 top decks from the get go. 2 months later, I crafted another one and can craft 3 more but will hold for now. No aggressive disenchanting, no legendary disenchanting (even the crappy ones - those can always be disenchanted at rotation anyway).
I got lucky in the period I started, that's for sure, since I could completely ignore 3 entire sets, while you have 5 to catch on and will soon have 6.
But worry not, you'll get there, you got a top deck faster than I did and will eventually catch up.
Since you bought these bundles quite a few times already, then know that when the next expansion hit around mid-August, definitely prepare and focus on buying the pre-order. It's 70 packs for the price of 40, a really good deal and will almost certainly net you all the commons and rares in pairs plus a good amount of epics and legs and a good amount of dust from duplicates. With that, it means your gold stored can be used to catch up even more with the other sets (which is what I did - I had 4,5k gold during the new set release, and the pre-order allowed me to catchup even more with the other sets) or you could play Arena (I did this also and even made a profit, though that will only give you packs from the newest set).
I for one only get packs in large chunks, like 10 at least, and knowing I can get the exact amount necessary for the maximum pity timer of a set, if it screws me over. Getting 1 pack at a time or per day and hoping to open something good every single day, can be really frustrating and tilting. Which is why I didn't like this Get in Here bundle (unless, again, you buy it a decent amount of times... maybe).
Again, write it down your pity timers for each set. Sometimes you get unlucky and need to go to 30+ packs... and sometimes you are really lucky. I had only a ~25 pity timer for Kobolds, got 22 packs and opened 3 legendaries.
I prefer to look here for decklists and they have a fantastic report each Thursday covering what's going on in Hearthstone. They do focus more on higher ranks and Legend, so keep that in mind, but that also means you may have more leeway in lower ranks.
Preorder seems the way to go. It's nice to have something to start with, but I don't like the idea of spending too much on a, supposedly, free game. I don't mind right now. I feel like I need to catch up, and this bundle feels right. Congrats, Blizzard, you cracked me!
Well, like a dirty gambler, I kept running Get in Here's until I smashed the pity timer. Other than the golden Hogger in the second batch, I got nothing more until the sixth. In that, I obtained a whopping 4 legendary cards in 10 decks. I was feeling pretty bad with buying so many, and I said no more after this one. Glad I scored a happy ending! I also scored a Corridor Creeper, so at least I can try him out. I'm over cracking Un'Goro, so I'll be crafting my pair of Lost in the Jungle cards!
Here's the legends I cracked: Nozdormu, Clutchmother Zavas, Blood Queen Lana'thel, and Hagatha.
Well, Hagatha seems amazing for the class, plus I don't have the Shaman DK. Not sure on the rest of my shaman cards, however I did crack a pair of Windshear Stormcallers. Unsure if that's more a gimicky card, but looks like it could be fun.
Clutchmother Zavas and Blood Queen Lana'thel both play on the discard game. I'm guessing this is too slow in the meta, but hey, it's new options for me to play with. I haven't played with Warlock all that much, but I do have a Glinda and Rin. Glinda into Clutchmother with a few discards could be quite silly, if a little difficult to pull off!
Not sure what to think of Nozdormu. It's another neutral classic legendary, so she'll be usable in anything anytime. I also obtained a respectable amount of dust. Stupid double rares. Lol. On 1280 now, so I assume it was close to 1k earnt. Going to finish crafting what I need for odd paladin (minus one creeper), then use my gold exclusively on Kobolds until I crack my next legend, then save it all for the new set.
Got a lot of options right now. I guess the moral of this story, is spending money makes everything open up to you? Or I could have just given up on cracking Un'Goro and crafted from the start. Don't tell me that now :P
Feeling pretty excited right now. I guess I'm allowed to after spending $63! (I'm Aussie, we pay more for everything)
I just took a causal look through you collection. There are a few competitive decks you just need around 1-2 legendary's worth of dust for
Missing a pair of SI:7 Agents (classic, auto include rogue card), a pair of Cold Bloods, a pair of Vilespine Slayers (rotating auto include rogue card), an Edwin VanCleef (classic, auto include rogue card) for odd rogue. People already mentioned it, but I wanted to list what you were missing. All the listed cards are also required for miracle rogue
Missing a Circle of Healing, a Shadow Visions (rotating auto include priest card), an Acolyte of Pain (very safe classic craft), a pair of Injured Blademasters and a pair of Wild Pyromancers for a non-dragon build of inner fire priest. Lyra is very optional. Ever since shadow visions was printed, inner fire priest has become notorious as a monstrously hard to pilot yet competitive f2p deck. Only consider if you're up for a challenge
Missing leeroy and 2nd Eaglehorn Bow (classic auto include for hunter) for odd hunter. You've tried it and said this deck is "missing something". That something is probably leeroy ;) As just a single card, he may not look like much but with Tracking in the deck, he gives you an extra out for lethal when you need it. As a pure face deck, this is actually a big deal
Missing Fire Plume's Heart, a pair of Brawls (classic auto include for slow warriors), a pair of Phantom Militia, and 2nd Warpath. The top end big taunts such as lich king and drakes traditionally played in this deck are optional if you use one of the faster builds such as those seen in the top 8 of HCT Seoul
Here's the legends I cracked: Nozdormu, Clutchmother Zavas, Blood Queen Lana'thel, and Hagatha.
Well, Hagatha seems amazing for the class, plus I don't have the Shaman DK. Not sure on the rest of my shaman cards, however I did crack a pair of Windshear Stormcallers. Unsure if that's more a gimicky card, but looks like it could be fun.
Clutchmother Zavas and Blood Queen Lana'thel both play on the discard game. I'm guessing this is too slow in the meta, but hey, it's new options for me to play with. I haven't played with Warlock all that much, but I do have a Glinda and Rin. Glinda into Clutchmother with a few discards could be quite silly, if a little difficult to pull off!
Not sure what to think of Nozdormu. It's another neutral classic legendary, so she'll be usable in anything anytime. I also obtained a respectable amount of dust. Stupid double rares. Lol. On 1280 now, so I assume it was close to 1k earnt. Going to finish crafting what I need for odd paladin (minus one creeper), then use my gold exclusively on Kobolds until I crack my next legend, then save it all for the new set.
Nozdormu is a safe dust. He's never been played competitively since the beginning of hearthstone and on top of that, he's buggy as hell. The only time he's been played ever was in decks made to bug out and make the opponent lose a turn. Even if fixed, he is strictly inferior to the other 9 mana 8/8s out there
The discard legendaries have been unplayed since their printing last year, even with the support of Malchezaar's Imp, which has since rotated. Lana'thel in particular is just on a very low power level. However, there's always the possibility that blizzard could print some very OP discard cards in future expansions, so I'd hold on to these for now
Your other warlock legendaries on the other hand, do see a bit of play. Unfortunately, warlock is one of the most expensive classes right now and even with two playable legendaries, you're nowhere near building a competitive list of any warlock archetype. Come back later when you open about ~5 more warlock legendaries and 10 epics :P Also, I don't believe the Glinda + clutchmother dream works; your echo copies should be only 2/2s even if the original is buffed
Hagatha is probably the best one you opened. She's in every competitive (even and shudderwok) shaman deck right now but you lack about 3-4 legendaries worth of dust to create them. Hold on to her until you do so. She's also likely to be in future shaman decks new in the following expansions
I just took a causal look through you collection. There are a few competitive decks you just need around 1-2 legendary's worth of dust for
Missing a pair of SI:7 Agents (classic, auto include rogue card), a pair of Cold Bloods, a pair of Vilespine Slayers (rotating auto include rogue card), an Edwin VanCleef (classic, auto include rogue card) for odd rogue. People already mentioned it, but I wanted to list what you were missing. All the listed cards are also required for miracle rogue
Missing a Circle of Healing, a Shadow Visions (rotating auto include priest card), an Acolyte of Pain (very safe classic craft), a pair of Injured Blademasters and a pair of Wild Pyromancers for a non-dragon build of inner fire priest. Lyra is very optional. Ever since shadow visions was printed, inner fire priest has become notorious as a monstrously hard to pilot yet competitive f2p deck. Only consider if you're up for a challenge
Missing leeroy and 2nd Eaglehorn Bow (classic auto include for hunter) for odd hunter. You've tried it and said this deck is "missing something". That something is probably leeroy ;) As just a single card, he may not look like much but with Tracking in the deck, he gives you an extra out for lethal when you need it. As a pure face deck, this is actually a big deal
Missing Fire Plume's Heart, a pair of Brawls (classic auto include for slow warriors), a pair of Phantom Militia, and 2nd Warpath. The top end big taunts such as lich king and drakes traditionally played in this deck are optional if you use one of the faster builds such as those seen in the top 8 of HCT Seoul
Here's the legends I cracked: Nozdormu, Clutchmother Zavas, Blood Queen Lana'thel, and Hagatha.
Well, Hagatha seems amazing for the class, plus I don't have the Shaman DK. Not sure on the rest of my shaman cards, however I did crack a pair of Windshear Stormcallers. Unsure if that's more a gimicky card, but looks like it could be fun.
Clutchmother Zavas and Blood Queen Lana'thel both play on the discard game. I'm guessing this is too slow in the meta, but hey, it's new options for me to play with. I haven't played with Warlock all that much, but I do have a Glinda and Rin. Glinda into Clutchmother with a few discards could be quite silly, if a little difficult to pull off!
Not sure what to think of Nozdormu. It's another neutral classic legendary, so she'll be usable in anything anytime. I also obtained a respectable amount of dust. Stupid double rares. Lol. On 1280 now, so I assume it was close to 1k earnt. Going to finish crafting what I need for odd paladin (minus one creeper), then use my gold exclusively on Kobolds until I crack my next legend, then save it all for the new set.
Nozdormu is a safe dust. He's never been played competitively since the beginning of hearthstone and on top of that, he's buggy as hell. The only time he's been played ever was in decks made to bug out and make the opponent lose a turn. Even if fixed, he is strictly inferior to the other 9 mana 8/8s out there
The discard legendaries have been unplayed since their printing last year, even with the support of Malchezaar's Imp, which has since rotated. Lana'thel in particular is just on a very low power level. However, there's always the possibility that blizzard could print some very OP discard cards in future expansions, so I'd hold on to these for now
Your other warlock legendaries on the other hand, do see a bit of play. Unfortunately, warlock is one of the most expensive classes right now and even with two playable legendaries, you're nowhere near building a competitive list of any warlock archetype. Come back later when you open about ~5 more warlock legendaries and 10 epics :P Also, I don't believe the Glinda + clutchmother dream works; your echo copies should be only 2/2s even if the original is buffed
Hagatha is probably the best one you opened. She's in every competitive (even and shudderwok) shaman deck right now but you lack about 3-4 legendaries worth of dust to create them. Hold on to her until you do so. She's also likely to be in future shaman decks new in the following expansions
Cheers for the input on building those competitive decks! I really appreciate that. I didn't realise I was so close to building them! Knowing I'm so close to building a decent rogue deck is making me consider that as the Hogger recycling option!
Playing with a more precise odd paladin deck has really helped. I'm pretty much playing exactly this now: https://www.hearthpwn.com/decks/1119006-legend-odd-paladin-incredible-pressure minus one Cavern Creeper, plus Prince Liam. Now that I've played the creeper, I can see how much of a big deal he can be. Survives when others don't! Also smashed my first trap hunter by holding back. That felt good. Really good. Made my way to rank 16. Lost a couple of matches on the way, a Jaina that simply board wiped each turn until DK, and an odd rogue. Against the odd rogue I went first with a divine favor, 1 drop, 5 drop. Mulled the 5 drop and hit another divine favour. Rogue played faster than me and I had two dead cards the whole game.
I don't think I'll dust Nozdormu. I really feel weird about the 1/4 return after how hard they are to come by. Plus, I could dust it, only for it to be the next classic legend I get! Same could be said for gold Hogger, but at least that's one for one. Pretty keen to see how these legendary cards fit in with the next expansion!
Nice! Good to know your deck is working better and you managed to work around those pesky traps!
Nozdormu is a safe dust, but unless you really need him to finish a deck (which you probably don't with golden Hogger), keep him. You definitely don't want to dust him, only for you next Classic legendary be him again, like you said.
The discard Warlock archetype never really did anything, BUT the same was said about Quest Warrior, then Witchwood gave them 3 cards that fit really well into the deck and suddenly it became Tier 1 for quite some time. So again, keep unless you need to finish a deck. Otherwise, these two are your first choices to dust (after golden Hogger). So who knows... and if you end up not dusting them, you can do it at rotation anyway.
Hagatha is jackpot, sadly both Shudderwock Shaman and Even Shaman might cost a little too much right now.
Glinda and Rin are pretty good too. Control Warlock (that uses Rin) is sadly not in a good spot right now, but it was Tier 1 ~1 month ago. Glinda has a lot of potential.
I'll play the role of the devil's advocate here and I hope you dont.. react pure emotionaly but can try to see my argumentation as well.
Disclaimer: I only read your first post and didnt read the rest of the thread. So I might repeat what other people have said.
So, your starting point is that you have an odd pala list and can not hit rank 15 with it, so you ask what cards/decks you should craft to hit rank 15 this season. I'd guess that many people try to answer the question by looking at your dust/cards/collection and give you advice on what you should craft.
I'm going the complete other way and I'll be 100% honest. The reason you can not hit rank 15 with odd pala is 0% the deck's fault (although you could play an outdates / unoptimised list) and 100% your own mis-piloting. I use to coach bad players and while it is perfectly fine and natural to either blame RNG / the deck, it is only the player who is at fault in almost every case. What you do is called 'shifting the blame' and it is, again, perfectly natural as a response to your losses. It just feels better to be able to blame multiple board clears, bad matchups or bad RNG for your losses. I'm not saying your just making that up, I'm sure a few games were actually unwinnable for you, that happens. This is a cardgame afterall. But in order to improve, you need to adapt your mental strategy with dealing with your losses and not try to craft another deck and imagine you will just get rank 15 gifted for free.
I will say though that pocket metas exist, where an otherwise strong deck gets outclassed. Odd pala has a few polarized match ups and if you get unlucky with your pocket meta (so a meta that only happens in a range of lets say rank 16-18), you can lose a huge amount of your games and feel helpless. Still, pocket metas change daily or even hourly. They are not to blame. In regards to your situation I have a good example of why you should rather watch your own play and misplays and dont think about the deck too hard:
I had the same thing happen when one of my 'students' crafted Spiteful druid before the nerfs. He told me the deck is unplayable now and wanted me to guide him towards another deck he could craft learn. Same as you, he started playing just prior to the release of witch wood and couldnt get to rank 15 on his own. He was stuck between rank 18 and 19. He was so adamant I felt I needed to show him that he was wrong. We started at rank 19, I spectated and told him every move he should make. We reached rank 15 with a winrate over 90% in a few hours. Finally he gave in and saw that, even if spiteful druid is not a Tier1 deck anymore, its perfectly fine in theory to reach his desired rank goals with it. This is not a story of how good of a player I am (I would consider myself a mediocre player).
So i dont just want to be that guy who blames you for everything without giving constructed advise. So here is what you (probably) should do and need to learn:
The most crucial thing is to know your role. Who is the beat down? Many 'bad'/new players I spectate trade when they should not trade and go face when you should have traded. Odd paladin is a deck thats very vulnerable to this mistake. So you should always ask yourself: Am I the beatdown in this match? If yes, go face and only trade in special cases when its really desirable or necessary. So you should learn specific matchups and adjust your playstyle in these matchups. (as the odd paladin you are probably the beatdown in almost every matchup)
Many people say that aggro/face decks are easy to play in hearthstone, thus the term 'braindead aggro' and the like are introduced. But good players will tell you that playing a deck like odd paladin can be quite challenging. What you, as the aggro player, should think about more in matches are:
- Can I beat my opponent's board clears? If yes, play around it, dont overcomitt, or even try to bait them early. That works well when facing against bad players. If you think you can not beat the opponent's aoe, DONT play around it. Go all out and try to close the game. It doesnt matter if you lose by a large margin or just little. It doesnt matter if you lose a little less. Unfavoured match ups are not won without taking risks. Just accept you can not beat defile in most cases so pretend the card does not exist in most cases - it will win you more games that way.
- How much can you afford to trade? Plan at least 2 turns ahead. As the aggro deck its crucial to count damage a few turns in advance. By spectating new players I see that they only play the turn they are in at the moment. They life in the present. In hearthstone and specificly as the aggro deck, you need to plan ahead, calculate face damage and your future turns.
- Learn the meta. Specifcly new players dont know what they are facing. You could use sites like HSreplay to check what deck your opponent is playing. Normally you should know 25+ cards in your opponent's deck after they played 2-3 cards. Thats the advantage of a meta and most people netdecking. That helps you plan your plays accordingly. (You could get a free trial of the programm 'Velen's Sight' that predicts cards in your opponent's hand to get to know the thought process.)
- Adjust your mulligan. Its just another thing I see new players struggeling with. They settle way too often with imperfect hands. Again, sites like HSreplay give you advice on what cards you should keep. If you are a premium member you can even show mulligan winrates for specific opponent's classes. Also accept that the value of cards in your opening hands can drastically change by your opponent's class.
Another more general tip: You need to activly put work into hearthstone to become a better player. Dont assume you will become better just by playing a ton of games. That will improve your play to a certain degree and help improve in single stages (like learning the meta can probably be done by just jaming games and unconsciously) but it wont fix most of your problems. My advice is to work with replays. HearthstoneDecktracker saves your replays for you to watch. It would be great if after every loss you take 5 minutes to watch the replay and make out what cost you the game.
In addition to that, you can and should work with other peoples replays. HSreplays offers a possibility to watch other pleople's replays as well. So if you struggly with certain matchups, eg spellhunter, watch a legend level match and see what the odd paladin does there.
All in all I didnt intend to discourage your from crafting another deck but I tried to tackle your problem (not being able to reach rank 15) from another point of view. If you want to play another deck because you dont like odd pala anymore - go for it!
Edit: I forgot: If you are playing on EU, you can add me if you want #Mint2174 . Not only can I give you imput over time, I also have a full collection - so you can borrow my decks to try them out before making the final decision to craft anything. O
Hey Mintberry, yeah, I know I wasn't playing as good as I could have. I wouldn't go as far as saying I was blame shifting. I stated I've done some stupid plays, and have learnt a lot since posting the original post. I also finished, after posting the first post, crafting the rest of the cards needed for the deck to shine. That really helped. I play on mobile, so unsure if that enables the use of HSreplay.
You're definitely right about pocket-metas. Probably the reason I initially went up to rank 17--versing players worse than me, then falling against a bunch that are better. Since posting, I've also learnt to fight against spell hunter. That's nice :) I'm not sure, however, that odd paladin has many good plays against control mage (especially when the mage's arcane bolts and cinderstorms all strike perfectly in the early game). I did try Googling "How to beat XXX with odd paladin" but that didn't show up much. I might head to HSreplay and look at similar match ups if I find myself constantly losing against them. I am keen to learn to play the deck better. As said before, watching the Seoul tournament (day 3) displayed some terrible paladin plays.
I've got a Euro account, but it is more of an extra F2P account. Happy to add you, could be fun to trial your decks some time!
Need to be saving it all for the next expansion which is likely to drop mid to late August like knights of the frozen throne did.
That's solid advice, but my pool of cards is still relatively limited. I want instant gratification, damn it! (I'll probably still hold Hogger until then :P
Odd paladin is tier 1. I just rearched rank 5 so easy.... but you need to be good with the deck and matchups
Now I've got the rest of the cards for the deck, I am feeling that power. Hit rank 16 last night. 1 more rank to achieve my goal. Should get a chance to play tonight/tomorrow, so hopefully I'll get there!
Getting better with the deck. Generally win 2-4 times in a row, then lose once or twice. To stave off tilt, I have been taking breaks from ranked after each loss.
I've heard a lot of people say not to craft epics, but I'd disagree entirely with that if you're a f2p gamer. There are a lot of epics I've never even opened one copy of after playing for years. I have ONE Doomsayer after years of playing and I crafted that one. I've also only ever opened 2 epics for warrior which was Brawl and Shield Slam. If it's a really good epic, don't be afraid to craft it, but if you're going to, you prolly wanna craft towards a specific deck, or cards that are really good in multiple decks. Crafting 2 Doomsayers is fine because they get used a lot. Preparation for Rogues is really good too, so there are several epics that are good crafts. I had to craft all my Priest epics except for like one copy of Psychic Scream.
Legendaries aren't the only things you can craft. Sometimes making 4 epics is way more useful than one legendary if you wanna make some good decks.
I've heard a lot of people say not to craft epics, but I'd disagree entirely with that if you're a f2p gamer. There are a lot of epics I've never even opened one copy of after playing for years. I have ONE Doomsayer after years of playing and I crafted that one. I've also only ever opened 2 epics for warrior which was Brawl and Shield Slam. If it's a really good epic, don't be afraid to craft it, but if you're going to, you prolly wanna craft towards a specific deck, or cards that are really good in multiple decks. Crafting 2 Doomsayers is fine because they get used a lot. Preparation for Rogues is really good too, so there are several epics that are good crafts. I had to craft all my Priest epics except for like one copy of Psychic Scream.
Legendaries aren't the only things you can craft. Sometimes making 4 epics is way more useful than one legendary if you wanna make some good decks.
The same people will also say not to craft commons. But if your no longer buying packs from an expansion they come from, its not that bad to craft a few. I opened 135 TFT packs and got one Bonemare, at the time it was a must have card so I crafted the other one. Ill also second the Classic epics are not that easy to get. I crafted both Doomsayers, and one Brawl.
I've heard a lot of people say not to craft epics, but I'd disagree entirely with that if you're a f2p gamer. There are a lot of epics I've never even opened one copy of after playing for years. I have ONE Doomsayer after years of playing and I crafted that one. I've also only ever opened 2 epics for warrior which was Brawl and Shield Slam. If it's a really good epic, don't be afraid to craft it, but if you're going to, you prolly wanna craft towards a specific deck, or cards that are really good in multiple decks. Crafting 2 Doomsayers is fine because they get used a lot. Preparation for Rogues is really good too, so there are several epics that are good crafts. I had to craft all my Priest epics except for like one copy of Psychic Scream.
Legendaries aren't the only things you can craft. Sometimes making 4 epics is way more useful than one legendary if you wanna make some good decks.
Will keep that in mind. I think an earlier comment, suggesting to craft decks, is a wise way to go. Polishing off my odd pally really helped me win more games.
The same people will also say not to craft commons. But if your no longer buying packs from an expansion they come from, its not that bad to craft a few. I opened 135 TFT packs and got one Bonemare, at the time it was a must have card so I crafted the other one. Ill also second the Classic epics are not that easy to get. I crafted both Doomsayers, and one Brawl.
It makes a lot of sense. After buying the 6 Get in Here bundles, I feel my collection has caught up a bit, and I don't feel bad crafting some of those commons. I've learnt the hard way, constantly cracking boosters probably won't give you what you want!
Oh, I also crafted a Leeroy! All with dust collected from the extra cards from the bundles and this month's bonus quest dust. Golden Hogger is still hanging back, waiting for a rainy day (probably some time in August?). First game Leeroy popped into my hand was a mirror match. Helped me reach lethal after my opponent flooded his board (and before Level Up!). Definitely happy with the craft!
I've heard a lot of people say not to craft epics, but I'd disagree entirely with that if you're a f2p gamer. There are a lot of epics I've never even opened one copy of after playing for years. I have ONE Doomsayer after years of playing and I crafted that one. I've also only ever opened 2 epics for warrior which was Brawl and Shield Slam. If it's a really good epic, don't be afraid to craft it, but if you're going to, you prolly wanna craft towards a specific deck, or cards that are really good in multiple decks. Crafting 2 Doomsayers is fine because they get used a lot. Preparation for Rogues is really good too, so there are several epics that are good crafts. I had to craft all my Priest epics except for like one copy of Psychic Scream.
Legendaries aren't the only things you can craft. Sometimes making 4 epics is way more useful than one legendary if you wanna make some good decks.
Will keep that in mind. I think an earlier comment, suggesting to craft decks, is a wise way to go. Polishing off my odd pally really helped me win more games.
The same people will also say not to craft commons. But if your no longer buying packs from an expansion they come from, its not that bad to craft a few. I opened 135 TFT packs and got one Bonemare, at the time it was a must have card so I crafted the other one. Ill also second the Classic epics are not that easy to get. I crafted both Doomsayers, and one Brawl.
It makes a lot of sense. After buying the 6 Get in Here bundles, I feel my collection has caught up a bit, and I don't feel bad crafting some of those commons. I've learnt the hard way, constantly cracking boosters probably won't give you what you want!
Oh, I also crafted a Leeroy! All with dust collected from the extra cards from the bundles and this month's bonus quest dust. Golden Hogger is still hanging back, waiting for a rainy day (probably some time in August?). First game Leeroy popped into my hand was a mirror match. Helped me reach lethal after my opponent flooded his board (and before Level Up!). Definitely happy with the craft!
Opening packs is all luck. Sometimes you hit it big and some times you get a lot of duplicates. Crafting a few common cards to fill out a deck isnt that bad. Glad it worked out and you were able to craft Leeroy. Its a very safe craft as it fits in almost every aggressive deck. You still have the golden Hogger so in the future if you need the dust to craft a legendary to finish a deck you have it. I would try and stockpile dust and gold for the next expansion. Reroll the 60 gold/dust quests, the worst quest is 60 gold/dust so you have nothing to lose. I have rerolled 4 of them and 3 of them came back 100 gold/dust.
Leeroy has been pretty much played regularly since the game began. Its hard to understand why you want to craft it, but pretty much everyone who dose is happy once they have him. A 6 damage charge minion that is a fantastic finisher and will fit in almost every aggressive or tempo deck.
Rouge is a class I didnt like at first, and its still not my favorite class, but it has had some strong decks. Once you learn the class and see how the class cards help you control the board while still doing a lot of damage to your opponent you may learn to like it a little more.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
A lot of good information on this thread.
Rob Dawg
I played Leeroy early on in the deck building adventure modes (I loved those legendary buckets!) but didn't really like him then. That said, I don't think I understood his role too well back then. My mind was still very mid-range/late game focused: bigger is better!
I'll definitely look into rogue again if I craft Leeroy. Feeling like the longer this thread goes, the more indecisive I am about who I want. It's safe to say Jaina's not right for me. It'll either be Leeroy, DK Rexxar or hold until the next set. August is so close, yet so far! I actually thought I'd been playing for three months, it's actually less than two! I have, however, played during three different months! Lol. Started not long after the MtG Dominaria pre-release (April 22nd).
I also watched some of the Paladin Seoul day 3 championships on Twitch. Learnt a little bit, but also saw some dreadful plays. I've gone up against enough Hadronox decks to know that if you can kill it early, you kill it early. I think the 2nd or 3rd pally game had a Sunkeeper Tarim from Stonehill Defender. Played it, then went face instead of destroying Hadronox. That's a bad play! That said, I think a lot of these guys are under a bit of pressure, spend too long thinking of possible plays, then do some silly things.
One lesson I have learnt, is that if I want to play serious odd pally, I must craft Lost in the Jungle. I noticed they all used Corridor Creeper too, I'm just not convinced he's worth the dust. If I do crack him, I'll certainly add him to the deck. I also noticed no one uses Prince Liam. Is he just terrible? I've had my luck with him sway both ways. I always assumed he would give better options during the late game. That said, late game is probably not where odd pally wants to be!
There is no harm holding onto dust. If you dont craft a legendary now you still have the dust. I know it burns a hole in most peoples dust jar, but it is possible to do. Its way better than crafting something you dont like once you have it and can only get back 1/4th of the cost if you dust it. Crafting Lost in the Jungle isnt that bad, its a common card so only 80 dust for 2 of them. I would also suggest not buying packs from last year at this point. Save your gold/money for the next expansion or get WW packs. Long term value is way better.
If you havent read the post linked in my signature, please do. It may save you from some bad mistakes a lot of playes, myself included, have made.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
True. I don't think I'd dust a non-golden legendary. It seems a bit silly. Even if Hogger lacked that golden frame, I'd leave him lingering because that dust refund is just dismal.
My collection still could do with a lot of the older cards. Just purchased another Get in Here Bundle. Again, no Lost in the Jungle. I did, however, crack my fourth or fifth Feeding Time! My plan is to keep obtaining Un'Goro until I get my first full pity-timer legendary. I'll probably do the same with Frozen Throne and Kobolds packs too.
Just clicked the link, will check it out now.
I forgot about the Get in Here Bundle. I didnt buy it because I am pretty set on the expansions it has in it. I dont go for a complete collection, just enough to have fun. I am a budget player and know I cant play every deck. Right now I have 4 solid upper meta decks, Odd Rouge, Taunt Druid, Control Cubelock, and Odd hunter. I gave up on Big Spell Mage (inconsistent) and Taunt Warrior (boring). For a newer player the bundle isnt that bad a deal. Still remember that most of those cards will rotate out next April.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
Yeah I feel like a gambler falling into a trap. Grabbed another bundle. Feels like I'm only getting rares and commons I alreadyhave pairs of, despite still having none of plenty in all sets.
Although, I did just crack a second To My Side...
From what you said, you're not missing just an epic or legendary, you're actually missing key commons and rares, no wonder you seem to be struggling.
Lost in the Jungle is pretty core, but I can understand how you feel. I opened 60+ Un'goro packs and didn't manage to get a single Tar Creeper and out of 80+ Frozen Throne, only one Play Dead. On the other hand, ~70 packs from Witchwood grabbed me all commons and rares in pairs... so yea, tough luck!
The 1-drops are important, definitely in pairs.
Liam can be usable in Odd Paladin. Frostwolf Warlord is fine too. If you have it, there's some variations who run Vicious Fledgling too if you have it.
Corridor Creeper is very good in the deck. It doesn't seem flashy or good at first glance, but when you drop one or even two for 0 cost and refill the board with dudes, specially with the threat of Level Up, that's too much for a lot of decks and that's when you gonna feel its power. Your dudes die a lot so it's really easy to get the discount. Mana cheating is king.
But Liam can be a decent replacement, as with Frostwolf or Vicious Fledgling.
I will be honest and say I didn't like this bundle at all. Pity timers are high (40 for legs and 10 for epics) so getting 2 packs of each set doesn't sound too great, unless you're planning on buy this bundle at least like 10 times. I always focused on one set until a legendary is hit. Always keep track of the number of packs you have opened from any given set. Write it down somewhere, also when you get epics.
You've been playing for roughly 3 months, uh? I've been for 6 now, so I'm not that distant from your experience.
It's really tough because you began just as a rotation hit, so you actually have to care about cards from 5 expansions at once (Un'goro, Frozen Throne, Kobolds, Classic and Witchwood). I began in mid-December, so I completely disregarded Gadgetzan, Old Gods and Karazhan, which were gonna rotate in April.
Focusing all the gold on the three main sets for 4 months (Un'goro, Frozen Throne and Kobolds), with some for Classic but not much, I was able to get a somewhat decent collection, and when the rotation hit, I got the pre-order of WW, and that put me on very good footing with the rest of the field because I spent 4 months building up the other sets and got a large chunk of the new set.
Crafted 3 top decks from the get go. 2 months later, I crafted another one and can craft 3 more but will hold for now. No aggressive disenchanting, no legendary disenchanting (even the crappy ones - those can always be disenchanted at rotation anyway).
I got lucky in the period I started, that's for sure, since I could completely ignore 3 entire sets, while you have 5 to catch on and will soon have 6.
But worry not, you'll get there, you got a top deck faster than I did and will eventually catch up.
Since you bought these bundles quite a few times already, then know that when the next expansion hit around mid-August, definitely prepare and focus on buying the pre-order. It's 70 packs for the price of 40, a really good deal and will almost certainly net you all the commons and rares in pairs plus a good amount of epics and legs and a good amount of dust from duplicates. With that, it means your gold stored can be used to catch up even more with the other sets (which is what I did - I had 4,5k gold during the new set release, and the pre-order allowed me to catchup even more with the other sets) or you could play Arena (I did this also and even made a profit, though that will only give you packs from the newest set).
I for one only get packs in large chunks, like 10 at least, and knowing I can get the exact amount necessary for the maximum pity timer of a set, if it screws me over. Getting 1 pack at a time or per day and hoping to open something good every single day, can be really frustrating and tilting. Which is why I didn't like this Get in Here bundle (unless, again, you buy it a decent amount of times... maybe).
Again, write it down your pity timers for each set. Sometimes you get unlucky and need to go to 30+ packs... and sometimes you are really lucky. I had only a ~25 pity timer for Kobolds, got 22 packs and opened 3 legendaries.
Anyway, good luck and prepare ahead!
EDIT: Oh yea, you should definitely check this place: https://www.vicioussyndicate.com/vs-data-reaper-report-94/
I prefer to look here for decklists and they have a fantastic report each Thursday covering what's going on in Hearthstone. They do focus more on higher ranks and Legend, so keep that in mind, but that also means you may have more leeway in lower ranks.
Preorder seems the way to go. It's nice to have something to start with, but I don't like the idea of spending too much on a, supposedly, free game. I don't mind right now. I feel like I need to catch up, and this bundle feels right. Congrats, Blizzard, you cracked me!
Well, like a dirty gambler, I kept running Get in Here's until I smashed the pity timer. Other than the golden Hogger in the second batch, I got nothing more until the sixth. In that, I obtained a whopping 4 legendary cards in 10 decks. I was feeling pretty bad with buying so many, and I said no more after this one. Glad I scored a happy ending! I also scored a Corridor Creeper, so at least I can try him out. I'm over cracking Un'Goro, so I'll be crafting my pair of Lost in the Jungle cards!
Here's the legends I cracked: Nozdormu, Clutchmother Zavas, Blood Queen Lana'thel, and Hagatha.
Well, Hagatha seems amazing for the class, plus I don't have the Shaman DK. Not sure on the rest of my shaman cards, however I did crack a pair of Windshear Stormcallers. Unsure if that's more a gimicky card, but looks like it could be fun.
Clutchmother Zavas and Blood Queen Lana'thel both play on the discard game. I'm guessing this is too slow in the meta, but hey, it's new options for me to play with. I haven't played with Warlock all that much, but I do have a Glinda and Rin. Glinda into Clutchmother with a few discards could be quite silly, if a little difficult to pull off!
Not sure what to think of Nozdormu. It's another neutral classic legendary, so she'll be usable in anything anytime. I also obtained a respectable amount of dust. Stupid double rares. Lol. On 1280 now, so I assume it was close to 1k earnt. Going to finish crafting what I need for odd paladin (minus one creeper), then use my gold exclusively on Kobolds until I crack my next legend, then save it all for the new set.
Got a lot of options right now. I guess the moral of this story, is spending money makes everything open up to you? Or I could have just given up on cracking Un'Goro and crafted from the start. Don't tell me that now :P
Feeling pretty excited right now. I guess I'm allowed to after spending $63! (I'm Aussie, we pay more for everything)
I just took a causal look through you collection. There are a few competitive decks you just need around 1-2 legendary's worth of dust for
Nozdormu is a safe dust. He's never been played competitively since the beginning of hearthstone and on top of that, he's buggy as hell. The only time he's been played ever was in decks made to bug out and make the opponent lose a turn. Even if fixed, he is strictly inferior to the other 9 mana 8/8s out there
The discard legendaries have been unplayed since their printing last year, even with the support of Malchezaar's Imp, which has since rotated. Lana'thel in particular is just on a very low power level. However, there's always the possibility that blizzard could print some very OP discard cards in future expansions, so I'd hold on to these for now
Your other warlock legendaries on the other hand, do see a bit of play. Unfortunately, warlock is one of the most expensive classes right now and even with two playable legendaries, you're nowhere near building a competitive list of any warlock archetype. Come back later when you open about ~5 more warlock legendaries and 10 epics :P Also, I don't believe the Glinda + clutchmother dream works; your echo copies should be only 2/2s even if the original is buffed
Hagatha is probably the best one you opened. She's in every competitive (even and shudderwok) shaman deck right now but you lack about 3-4 legendaries worth of dust to create them. Hold on to her until you do so. She's also likely to be in future shaman decks new in the following expansions
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Cheers for the input on building those competitive decks! I really appreciate that. I didn't realise I was so close to building them! Knowing I'm so close to building a decent rogue deck is making me consider that as the Hogger recycling option!
Playing with a more precise odd paladin deck has really helped. I'm pretty much playing exactly this now: https://www.hearthpwn.com/decks/1119006-legend-odd-paladin-incredible-pressure minus one Cavern Creeper, plus Prince Liam. Now that I've played the creeper, I can see how much of a big deal he can be. Survives when others don't! Also smashed my first trap hunter by holding back. That felt good. Really good. Made my way to rank 16. Lost a couple of matches on the way, a Jaina that simply board wiped each turn until DK, and an odd rogue. Against the odd rogue I went first with a divine favor, 1 drop, 5 drop. Mulled the 5 drop and hit another divine favour. Rogue played faster than me and I had two dead cards the whole game.
I don't think I'll dust Nozdormu. I really feel weird about the 1/4 return after how hard they are to come by. Plus, I could dust it, only for it to be the next classic legend I get! Same could be said for gold Hogger, but at least that's one for one. Pretty keen to see how these legendary cards fit in with the next expansion!
Nice! Good to know your deck is working better and you managed to work around those pesky traps!
Nozdormu is a safe dust, but unless you really need him to finish a deck (which you probably don't with golden Hogger), keep him. You definitely don't want to dust him, only for you next Classic legendary be him again, like you said.
The discard Warlock archetype never really did anything, BUT the same was said about Quest Warrior, then Witchwood gave them 3 cards that fit really well into the deck and suddenly it became Tier 1 for quite some time. So again, keep unless you need to finish a deck. Otherwise, these two are your first choices to dust (after golden Hogger). So who knows... and if you end up not dusting them, you can do it at rotation anyway.
Hagatha is jackpot, sadly both Shudderwock Shaman and Even Shaman might cost a little too much right now.
Glinda and Rin are pretty good too. Control Warlock (that uses Rin) is sadly not in a good spot right now, but it was Tier 1 ~1 month ago. Glinda has a lot of potential.
Hey CWSmith,
I'll play the role of the devil's advocate here and I hope you dont.. react pure emotionaly but can try to see my argumentation as well.
Disclaimer: I only read your first post and didnt read the rest of the thread. So I might repeat what other people have said.
So, your starting point is that you have an odd pala list and can not hit rank 15 with it, so you ask what cards/decks you should craft to hit rank 15 this season. I'd guess that many people try to answer the question by looking at your dust/cards/collection and give you advice on what you should craft.
I'm going the complete other way and I'll be 100% honest. The reason you can not hit rank 15 with odd pala is 0% the deck's fault (although you could play an outdates / unoptimised list) and 100% your own mis-piloting. I use to coach bad players and while it is perfectly fine and natural to either blame RNG / the deck, it is only the player who is at fault in almost every case. What you do is called 'shifting the blame' and it is, again, perfectly natural as a response to your losses. It just feels better to be able to blame multiple board clears, bad matchups or bad RNG for your losses. I'm not saying your just making that up, I'm sure a few games were actually unwinnable for you, that happens. This is a cardgame afterall. But in order to improve, you need to adapt your mental strategy with dealing with your losses and not try to craft another deck and imagine you will just get rank 15 gifted for free.
I will say though that pocket metas exist, where an otherwise strong deck gets outclassed. Odd pala has a few polarized match ups and if you get unlucky with your pocket meta (so a meta that only happens in a range of lets say rank 16-18), you can lose a huge amount of your games and feel helpless. Still, pocket metas change daily or even hourly. They are not to blame. In regards to your situation I have a good example of why you should rather watch your own play and misplays and dont think about the deck too hard:
I had the same thing happen when one of my 'students' crafted Spiteful druid before the nerfs. He told me the deck is unplayable now and wanted me to guide him towards another deck he could craft learn. Same as you, he started playing just prior to the release of witch wood and couldnt get to rank 15 on his own. He was stuck between rank 18 and 19. He was so adamant I felt I needed to show him that he was wrong. We started at rank 19, I spectated and told him every move he should make. We reached rank 15 with a winrate over 90% in a few hours. Finally he gave in and saw that, even if spiteful druid is not a Tier1 deck anymore, its perfectly fine in theory to reach his desired rank goals with it. This is not a story of how good of a player I am (I would consider myself a mediocre player).
So i dont just want to be that guy who blames you for everything without giving constructed advise. So here is what you (probably) should do and need to learn:
What I saw from watching my students play at ranks 15-20 is that the most common mistake people do is not knowing what 'role' they play in a certain matchup. There is quite a good article here: https://www.icy-veins.com/forums/topic/32384-legend-in-the-making-an-advanced-guide-to-competitive-hearthstone-part-1/ that covers the most basic problems of new players.
The most crucial thing is to know your role. Who is the beat down? Many 'bad'/new players I spectate trade when they should not trade and go face when you should have traded. Odd paladin is a deck thats very vulnerable to this mistake. So you should always ask yourself: Am I the beatdown in this match? If yes, go face and only trade in special cases when its really desirable or necessary. So you should learn specific matchups and adjust your playstyle in these matchups. (as the odd paladin you are probably the beatdown in almost every matchup)
Many people say that aggro/face decks are easy to play in hearthstone, thus the term 'braindead aggro' and the like are introduced. But good players will tell you that playing a deck like odd paladin can be quite challenging. What you, as the aggro player, should think about more in matches are:
- Can I beat my opponent's board clears? If yes, play around it, dont overcomitt, or even try to bait them early. That works well when facing against bad players. If you think you can not beat the opponent's aoe, DONT play around it. Go all out and try to close the game. It doesnt matter if you lose by a large margin or just little. It doesnt matter if you lose a little less. Unfavoured match ups are not won without taking risks. Just accept you can not beat defile in most cases so pretend the card does not exist in most cases - it will win you more games that way.
- How much can you afford to trade? Plan at least 2 turns ahead. As the aggro deck its crucial to count damage a few turns in advance. By spectating new players I see that they only play the turn they are in at the moment. They life in the present. In hearthstone and specificly as the aggro deck, you need to plan ahead, calculate face damage and your future turns.
- Learn the meta. Specifcly new players dont know what they are facing. You could use sites like HSreplay to check what deck your opponent is playing. Normally you should know 25+ cards in your opponent's deck after they played 2-3 cards. Thats the advantage of a meta and most people netdecking. That helps you plan your plays accordingly. (You could get a free trial of the programm 'Velen's Sight' that predicts cards in your opponent's hand to get to know the thought process.)
- Adjust your mulligan. Its just another thing I see new players struggeling with. They settle way too often with imperfect hands. Again, sites like HSreplay give you advice on what cards you should keep. If you are a premium member you can even show mulligan winrates for specific opponent's classes. Also accept that the value of cards in your opening hands can drastically change by your opponent's class.
Another more general tip: You need to activly put work into hearthstone to become a better player. Dont assume you will become better just by playing a ton of games. That will improve your play to a certain degree and help improve in single stages (like learning the meta can probably be done by just jaming games and unconsciously) but it wont fix most of your problems. My advice is to work with replays. HearthstoneDecktracker saves your replays for you to watch. It would be great if after every loss you take 5 minutes to watch the replay and make out what cost you the game.
In addition to that, you can and should work with other peoples replays. HSreplays offers a possibility to watch other pleople's replays as well. So if you struggly with certain matchups, eg spellhunter, watch a legend level match and see what the odd paladin does there.
All in all I didnt intend to discourage your from crafting another deck but I tried to tackle your problem (not being able to reach rank 15) from another point of view. If you want to play another deck because you dont like odd pala anymore - go for it!
Edit: I forgot: If you are playing on EU, you can add me if you want #Mint2174 . Not only can I give you imput over time, I also have a full collection - so you can borrow my decks to try them out before making the final decision to craft anything. O
Odd paladin is tier 1. I just rearched rank 5 so easy.... but you need to be good with the deck and matchups
Hey Mintberry, yeah, I know I wasn't playing as good as I could have. I wouldn't go as far as saying I was blame shifting. I stated I've done some stupid plays, and have learnt a lot since posting the original post. I also finished, after posting the first post, crafting the rest of the cards needed for the deck to shine. That really helped. I play on mobile, so unsure if that enables the use of HSreplay.
You're definitely right about pocket-metas. Probably the reason I initially went up to rank 17--versing players worse than me, then falling against a bunch that are better. Since posting, I've also learnt to fight against spell hunter. That's nice :) I'm not sure, however, that odd paladin has many good plays against control mage (especially when the mage's arcane bolts and cinderstorms all strike perfectly in the early game). I did try Googling "How to beat XXX with odd paladin" but that didn't show up much. I might head to HSreplay and look at similar match ups if I find myself constantly losing against them. I am keen to learn to play the deck better. As said before, watching the Seoul tournament (day 3) displayed some terrible paladin plays.
I've got a Euro account, but it is more of an extra F2P account. Happy to add you, could be fun to trial your decks some time!
That's solid advice, but my pool of cards is still relatively limited. I want instant gratification, damn it! (I'll probably still hold Hogger until then :P
Now I've got the rest of the cards for the deck, I am feeling that power. Hit rank 16 last night. 1 more rank to achieve my goal. Should get a chance to play tonight/tomorrow, so hopefully I'll get there!
Last night I hit my goal: rank 15!
Getting better with the deck. Generally win 2-4 times in a row, then lose once or twice. To stave off tilt, I have been taking breaks from ranked after each loss.
I've heard a lot of people say not to craft epics, but I'd disagree entirely with that if you're a f2p gamer. There are a lot of epics I've never even opened one copy of after playing for years. I have ONE Doomsayer after years of playing and I crafted that one. I've also only ever opened 2 epics for warrior which was Brawl and Shield Slam. If it's a really good epic, don't be afraid to craft it, but if you're going to, you prolly wanna craft towards a specific deck, or cards that are really good in multiple decks. Crafting 2 Doomsayers is fine because they get used a lot. Preparation for Rogues is really good too, so there are several epics that are good crafts. I had to craft all my Priest epics except for like one copy of Psychic Scream.
Legendaries aren't the only things you can craft. Sometimes making 4 epics is way more useful than one legendary if you wanna make some good decks.
You wanna be a sage, you gotta grow a beard. I don't make the rules.
The same people will also say not to craft commons. But if your no longer buying packs from an expansion they come from, its not that bad to craft a few. I opened 135 TFT packs and got one Bonemare, at the time it was a must have card so I crafted the other one.
Ill also second the Classic epics are not that easy to get. I crafted both Doomsayers, and one Brawl.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
Will keep that in mind. I think an earlier comment, suggesting to craft decks, is a wise way to go. Polishing off my odd pally really helped me win more games.
It makes a lot of sense. After buying the 6 Get in Here bundles, I feel my collection has caught up a bit, and I don't feel bad crafting some of those commons. I've learnt the hard way, constantly cracking boosters probably won't give you what you want!
Oh, I also crafted a Leeroy! All with dust collected from the extra cards from the bundles and this month's bonus quest dust. Golden Hogger is still hanging back, waiting for a rainy day (probably some time in August?). First game Leeroy popped into my hand was a mirror match. Helped me reach lethal after my opponent flooded his board (and before Level Up!). Definitely happy with the craft!
Opening packs is all luck. Sometimes you hit it big and some times you get a lot of duplicates. Crafting a few common cards to fill out a deck isnt that bad.
Glad it worked out and you were able to craft Leeroy. Its a very safe craft as it fits in almost every aggressive deck. You still have the golden Hogger so in the future if you need the dust to craft a legendary to finish a deck you have it. I would try and stockpile dust and gold for the next expansion. Reroll the 60 gold/dust quests, the worst quest is 60 gold/dust so you have nothing to lose. I have rerolled 4 of them and 3 of them came back 100 gold/dust.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.