This is my entry. I made this with the thought to improve and create some type of/other variant of control Priest. Making the card/cards like Mass Dispel and Silence stronger. Also making those cards and other cards that give Silence more viable, suitable for deck building and usage. It feels clean in balance and I'm happy with the end result.
Flavor Text: "'Ignore their screams. They were going to die at some point, right?'"
Here's my entry! This card gives warrior another flexible removal option, as well as some interesting combo potential with destroying your own minions. For instance, everyone knows that if Deathwing gets bursted down quickly, playing him basically loses you the game. But, if you can get this off, you get TWO board clears out of him, giving him much more value. Other combos mostly include understatted minions with good battlecries: Defender of Argus, Bomb Lobber, etc.
There are 44 deathrattle minions out there right now. Of those, 9 are bad when inspired, 4 do nothing for a priest, 4 do blanket damage to the board, and the other 27 are some degree of good. Your inspire could summon you a legendary minion (Sneeds) or it could turn you into Ragnaros (Majordomo). It could draw a card or summon a minion for either player. It could shuffle itself into your deck or put itself back into your hand. It can equip an Ashbringer. You get the picture. Casino inspire Priest!
Let's suppose you control Kilrogg Deadeye, Scarab and Sludge Belcher. The enemy Dr. Boom attacks your Sludge Belcher, Kilrogg Deadeye's effect triggers, it becomes a 3/1. After the attack, all your taunt minions only have 1 health now, Kilrogg Deadeye's effect doesn't trigger any more. Your opponent uses Fireblast and kills Sludge Belcher, its Deathrattle summons a 1/2 Taunt. Now, if an enemy Boom Bot attacks your Scarab, Kilrogg Deadeye's effect will trigger and your Scarab won't die.
Really strong if you can manage to make your windfury minions stay for a turn (which is almost impossible lol) since windfury minions have really low health. This is also a demon so maybe new deck archetype for warlock combined with power overwhelming?
It seems overpowered at first glance, I know. Think about it though. The overload buff is good, but often won't trigger on curve. The Totem buff is also inconsistent because you have to have a Totem on board while not being overloaded for it to trigger.
I got my golden shaman portrait exclusively with Control Shaman builds. I hate how it is worthless now that all these cancerous shaman players have it too.
This is my entry. I made this with the thought to improve and create some type of/other variant of control Priest. Making the card/cards like Mass Dispel and Silence stronger. Also making those cards and other cards that give Silence more viable, suitable for deck building and usage. It feels clean in balance and I'm happy with the end result.
Good luck everyone!
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
All my original cards for the Weekly Card Design Competition!
http://imgur.com/a/KuLHK
Simple, effective, just what Shamans need to mitigate Overload costs in the mid-game.
Could've made it such that she gains the overload costs as a benefit, but it'll make things look and feel a tad complicated. :)
"What if, instead of creating cards that interact with overload, we just reduce the overload cost directly instead!"
Flavor Text: "'Ignore their screams. They were going to die at some point, right?'"
Here's my entry! This card gives warrior another flexible removal option, as well as some interesting combo potential with destroying your own minions. For instance, everyone knows that if Deathwing gets bursted down quickly, playing him basically loses you the game. But, if you can get this off, you get TWO board clears out of him, giving him much more value. Other combos mostly include understatted minions with good battlecries: Defender of Argus, Bomb Lobber, etc.
What miracle is this? This giant tree.
It stands ten thousand feet high
But it doesn't reach the ground. Still it stands.
Its roots must hold the sky.
REMOVED
There are 44 deathrattle minions out there right now. Of those, 9 are bad when inspired, 4 do nothing for a priest, 4 do blanket damage to the board, and the other 27 are some degree of good. Your inspire could summon you a legendary minion (Sneeds) or it could turn you into Ragnaros (Majordomo). It could draw a card or summon a minion for either player. It could shuffle itself into your deck or put itself back into your hand. It can equip an Ashbringer. You get the picture. Casino inspire Priest!
Hehe, get it? Under-Powered? Like, electrical power? And Charge? Like, an electrical Charge? Hehe, you get it.
Taunt Warrior card. Effect similar to Commanding Shout.
Clarification for how it works:
Let's suppose you control Kilrogg Deadeye, Scarab and Sludge Belcher. The enemy Dr. Boom attacks your Sludge Belcher, Kilrogg Deadeye's effect triggers, it becomes a 3/1. After the attack, all your taunt minions only have 1 health now, Kilrogg Deadeye's effect doesn't trigger any more. Your opponent uses Fireblast and kills Sludge Belcher, its Deathrattle summons a 1/2 Taunt. Now, if an enemy Boom Bot attacks your Scarab, Kilrogg Deadeye's effect will trigger and your Scarab won't die.
THERE IS NO GAME.
"Not exactly #1 on the Naxxramas Afterparty invitiation list..."
Building Quirky Decks Every Week, Loving Life at Rank 15!
Old Version
Flavor Text: Explorer Guild survival guide thumbs rule #1: Choose a teammate who won't back stab you.
Change Log
Spreading that Windfury love.
Really strong if you can manage to make your windfury minions stay for a turn (which is almost impossible lol) since windfury minions have really low health. This is also a demon so maybe new deck archetype for warlock combined with power overwhelming?
example:
Without Bloodthirsty Demon
Whirling Zap-o-matic does 6 damage total (All face)
With Bloodthirsty Demon
Whirling Zap-o-maticdoes 12 damage total (All face)
Simple card which gives bolster some love and helps out those poor arena warriors.
First ever submission :)
It seems overpowered at first glance, I know. Think about it though. The overload buff is good, but often won't trigger on curve. The Totem buff is also inconsistent because you have to have a Totem on board while not being overloaded for it to trigger.
I got my golden shaman portrait exclusively with Control Shaman builds. I hate how it is worthless now that all these cancerous shaman players have it too.
Hi all, here's my submission. Good luck to all!