Powerful, but specific counter. So, this entails any changes your opponent made to his deck outside of the original one he brought into the game. Malechezzar? You now get 5 legendaries shuffled into your deck as well. Jade Idol? Now you get 3 Jade Idols shuffled into your deck. Malorne? Well it went back into his deck, so that's a change as well. Golden Monkey? Yeah.
Next up, a card that interacts with cards that you don't pick when you discover.
The flavor of this card is that it is a legendary minion in disguise who is fighting, but is also unsure who to fight for. So, if he dies on your turn, that means that you were reckless so they unmask themselves and "help" your opponent. If your opponent kills them, then they show their true power and help you full force. I think giving it two attack prompts a trade, allowing you to reap the benefit.
Next- A 2 mana 0/4 Legendary akin to Lorewalker Cho and Nat Pagle, that interacts with minions,
Rollback Post to RevisionRollBack
JMAP94. The best way to love the artist is to love the art.
"A Jade Lotus member that doesn't summon a Jade Golem."
Because I hate not being able to draw properly, this doesn't die as easily and it isn't as useful unless you have Jade Golem cards in your hand, which you very well may not have.
Big minion to protect Noggenfogger? Check. RNG that becomes even more wild with Noggenfogger? Check. Can be played on the same turn as Noggenfogger? Check!
Got ninja'd, so here's the Druid Taunt:
A mini Kun with keywords!
Next: Whenever I make a request, I offer 3 choices. Here's the first ones:
1. An anti-spell card to discourage or punish your opponent for playing spells, something like Loatheb or Cat Trick.
2. A Discover card that activates another effect based on what you Discovered, think Ivory Knight.
3. A simple Taunt, something like Fierce Monkey or Second-Rate Bruiser which are simple but still viable in Arena and Constructed.
Next: Something
to make the whiny Control players shut upthat counters Jade Idol.Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Powerful, but specific counter. So, this entails any changes your opponent made to his deck outside of the original one he brought into the game. Malechezzar? You now get 5 legendaries shuffled into your deck as well. Jade Idol? Now you get 3 Jade Idols shuffled into your deck. Malorne? Well it went back into his deck, so that's a change as well. Golden Monkey? Yeah.
Next up, a card that interacts with cards that you don't pick when you discover.
JMAP94. The best way to love the artist is to love the art.
Next: A support card for overload shaman
This guy.
Next up, a game changing demon that establishes a win condition, but at a very steep price.
JMAP94. The best way to love the artist is to love the art.
Next up, a game changing demon that establishes a win condition, but at a very steep price.
Next: Make Archimonde into a balanced Warlock specific legendary.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
The win condition is that this card survive and hit your opponent's face next turn along with another small minion that you managed to keep alive.
Next: More potions!!!
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Next: Even more potions ( should cost between 5-8 )
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
THE LIGHT SHALL BE WITH US!!
Next: A 10 mana Rogue spell
Next: A 10 mana Rogue spell
Just following team 5's design principle and this is what I came up with.
Next: Make a card on par with yogg in terms of craziness, but still playable and balanced (somehow)
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
The flavor of this card is that it is a legendary minion in disguise who is fighting, but is also unsure who to fight for. So, if he dies on your turn, that means that you were reckless so they unmask themselves and "help" your opponent. If your opponent kills them, then they show their true power and help you full force. I think giving it two attack prompts a trade, allowing you to reap the benefit.
Next- A 2 mana 0/4 Legendary akin to Lorewalker Cho and Nat Pagle, that interacts with minions,
JMAP94. The best way to love the artist is to love the art.
A 2 mana 0/4 Legendary that interacts with minions:
Next: A card that would help pirate decks. (yes, I know I'm evil)
Next: A Spell. Any Spell
A Jade Lotus member that doesn't summon a Jade Golem.
"A Jade Lotus member that doesn't summon a Jade Golem."
Because I hate not being able to draw properly, this doesn't die as easily and it isn't as useful unless you have Jade Golem cards in your hand, which you very well may not have.
Next: An anti-pirate Pirate
"An anti-pirate Pirate"
"Where is your pirates now?"
Next: A Combo card not for rogue.
Next: A Wisp synergy card!
Combo with Wisps of the Old Gods for a 9 mana 14 (plus some 0 mana wisps) damage spell card + board control
Next: A 1-3 mana Legendary for Paladin
"A 1-3 mana Legendary for Paladin"
"Everyone! Divine Shield!"
Next: A FULL RNG card for Priest...Playable...
Next: A card that synergizes with Noggenfogger.
If that's too hard, then make a 3 mana 5/1
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
That was too hard.
Next: A Druid minion with taunt that cost 8 or more.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Big minion to protect Noggenfogger? Check. RNG that becomes even more wild with Noggenfogger? Check. Can be played on the same turn as Noggenfogger? Check!
Got ninja'd, so here's the Druid Taunt:
A mini Kun with keywords!
Next: Whenever I make a request, I offer 3 choices. Here's the first ones:
1. An anti-spell card to discourage or punish your opponent for playing spells, something like Loatheb or Cat Trick.
2. A Discover card that activates another effect based on what you Discovered, think Ivory Knight.
3. A simple Taunt, something like Fierce Monkey or Second-Rate Bruiser which are simple but still viable in Arena and Constructed.
"An anti-spell card to discourage or punish your opponent for playing spells, something like Loatheb or Cat Trick."
Next: A cute card.