Next: A common card that has an actual good use of the inspire mechanic.
Considering inspire is (although a super cool mechanic) very slow, it could use some help and one of the best effects in any card game is card draw.
I made another version that might break some boundaries set in hearthstone, but I thought i would include it at least.
This could really be busted at only 4 mana, as you could potentially ramp up quite a lot. Honestly just getting 2 mana off of this is pretty great, but considering druid is supposed to be the only class with mana effects this could be sorta too much. Consider the first picture as my real post.
Next: A 1-3 mana priest only minion that could help make aggro priest viable.
I'm really proud of this. When I thought of copying the minion I came to the idea of the Hydra (cut off one head, two grow back). Your opponent has to deal with two 8/10 minions on the next turn, or at least one of them. Then you start your turn with FOUR 8 attack minions, 2 over lethal from full health. That seems overpowered but it's your opponent's fault for not putting up a fight. They can prevent it effectively with even a Shieldbearer since you have 0 mana to use on your next turn. Also remember that any damage done to the hydra carries over. So if your opponent chips off 5 health, you get four 8/5's, then they deal 4 damage to two of them, silence one, and kill one, you end up with four 8/1's and an 8/5 before you can do anything. Obvious counters include Mass Dispel, Equality, Execute, Mirror Entity (Preemptively. Boy, that would end the game fast), and of course...DOOM!. I would love to see this in the game. Would completely screw with the meta.
Next: A Multi-Combo for Rogue (Multi-Combo: Triggers if three cards are played before this this turn.)
Basically a better 1 tick Emperor Thaurissan when played on curve, but if you combo it its even better and if you hold it for later you can get a lot of real good value out of it. Would be amazing in Miracle Rogue.
Next: A minion that thrives off of you fatiguing/milling yourself.
I assumed that it was a choice of both. So, I chose milling yourself, because that's considerably easier to pull of than fatiguing yourself. This may or may not be a little bit broken.
Next: Another minion or spell that promotes drawing a LOT of cards.
I assumed that it was a choice of both. So, I chose milling yourself, because that's considerably easier to pull of than fatiguing yourself. This may or may not be a little bit broken.
Next: Another minion or spell that promotes drawing a LOT of cards.
Gotcha! It's kind of a Giant, but still not. Insane with Ancestral Healing though, but you still cant play it until you have 9 or less cards in the deck.
Had an idea for the last one and then I saw someone else post. Here's my paladin weapon synergy idea.
For the evolve shaman:
And I got sniped again. Here'y my transform card. It should read "of higher cost" my bad. I also had an idea of after a mech attacks and survives, transform it.
Next: A card that gives your opponent gives your opponent a choice at the start of his next turn.
Next: A minion like Shifter Zerus that isn't bad.
Keeping with the rouge theme of "stealing other class cards" but turned up to eleven:
Next: a underpowered piece of dumpster trash.
Next: a underpowered piece of dumpster trash.
Just a thing.
Next: An overpowered piece of dumpster trash.
Next: A common card that has an actual good use of the inspire mechanic.
Considering inspire is (although a super cool mechanic) very slow, it could use some help and one of the best effects in any card game is card draw.
I made another version that might break some boundaries set in hearthstone, but I thought i would include it at least.
This could really be busted at only 4 mana, as you could potentially ramp up quite a lot. Honestly just getting 2 mana off of this is pretty great, but considering druid is supposed to be the only class with mana effects this could be sorta too much. Consider the first picture as my real post.
Next: A 1-3 mana priest only minion that could help make aggro priest viable.
Next: A 1-3 mana priest only minion that could help make aggro priest viable.
THANK YOU. Your idea inspires me to make one of my favourite DIY priest card.
Next: a neutral/ class minion that is very very risk to play (either win you the game, or lose it totally).
Next: How about an Ogre Legendary?
Next: Great battlecry/deathrattle, shitty stats
Weekly Card Design Competition 10.15
A shitty Battlecry or Deathrattle with great stats.
Next: A shaman minion with an overload of 10
We're no strangers to love, you know the rules and so do I a full commitment is what I'm thinking of you wouldn't get this from any other guy.
Next: A shaman minion with an overload of 10
I'm really proud of this. When I thought of copying the minion I came to the idea of the Hydra (cut off one head, two grow back). Your opponent has to deal with two 8/10 minions on the next turn, or at least one of them. Then you start your turn with FOUR 8 attack minions, 2 over lethal from full health. That seems overpowered but it's your opponent's fault for not putting up a fight. They can prevent it effectively with even a Shieldbearer since you have 0 mana to use on your next turn. Also remember that any damage done to the hydra carries over. So if your opponent chips off 5 health, you get four 8/5's, then they deal 4 damage to two of them, silence one, and kill one, you end up with four 8/1's and an 8/5 before you can do anything. Obvious counters include Mass Dispel, Equality, Execute, Mirror Entity (Preemptively. Boy, that would end the game fast), and of course...DOOM!. I would love to see this in the game. Would completely screw with the meta.
Next: A Multi-Combo for Rogue (Multi-Combo: Triggers if three cards are played before this this turn.)
Click here to see some of my custom fan-made cards. Click here to see my new keyword W/ REAL ANIMATIONS!
Basically a better 1 tick Emperor Thaurissan when played on curve, but if you combo it its even better and if you hold it for later you can get a lot of real good value out of it. Would be amazing in Miracle Rogue.
Next: A minion that thrives off of you fatiguing/milling yourself.
Weekly Card Design Competition 10.15
I assumed that it was a choice of both. So, I chose milling yourself, because that's considerably easier to pull of than fatiguing yourself. This may or may not be a little bit broken.
Next: Another minion or spell that promotes drawing a LOT of cards.
Why Rogue is my favourite class:
My submission for this week's card design competition.
Next, a game changing demon with a high price.
JMAP94. The best way to love the artist is to love the art.
Next: A weapon that clears the board under a condition.
Next: A Hunter Beast with with a powerful at the end of turn effect
(either end of your turn, end of each turn or end of opponents turn)
We're no strangers to love, you know the rules and so do I a full commitment is what I'm thinking of you wouldn't get this from any other guy.
Next - Jade Golem synergy!
Maybe even legendary?
Next: More Jade Golem synergy
Click here to see some of my custom fan-made cards. Click here to see my new keyword W/ REAL ANIMATIONS!
Next: A common card for Mage that is good when combo but trash separately (think Frost Nova)
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Next: An Air Elemental, so that we have one minion of each element!
I hope thsi is good. I got a little super drunk tonight. If it's not good I will make a new one.
Next: A drunk card (either be drunk when making it, or make it for/bsed on a drunk person). I like this ide.a
RedneckBudha
Even this is better than the real thing.
Next: Weapon synergy for paladins.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
what is a paladingus?
JMAP94. The best way to love the artist is to love the art.
Had an idea for the last one and then I saw someone else post. Here's my paladin weapon synergy idea.
For the evolve shaman:
And I got sniped again. Here'y my transform card. It should read "of higher cost" my bad. I also had an idea of after a mech attacks and survives, transform it.
Next: A card that gives your opponent gives your opponent a choice at the start of his next turn.
JMAP94. The best way to love the artist is to love the art.