Pretty good in a weapon-dominated meta, like vs. Truesilver, Doomhammer, 80% of Warrior plays, etc.
Next: A card for Pirate Rogue that has nothing to do with weapons (no weapons, nothing that effects weapons, nothing that gets effect from weapons, etc.).
A (Rogue) Pirate that has nothing to do with weapons.
This minion has good stats (really agressive, it fits with the general spirit of Pirate Rogue) but can also be used in order to get some really advantageous trades! It's a really good minion to get coined because it allows you to take a quick advantage on board!
A hero-replacing legendary! Bit of a long post, apologies.
You'll make a worthy test subject.
(Note: 'Enemy' is always relative to you, meaning you'll cause enemy minions to attack each other.)
Next: A card from a TCG that isn't Hearthstone, adjusted for our game.
One or more neutral Beast minions that allows for a Beast archetype in more classes.
If you ask me this card is pretty good reason to go Beast decks for other classes since it's unstable.
Next: Make a Legendary Murloc for Warrior with the art below that benefits the Grommash Hellscream
Don't forget to set his tribe as Murloc though.
Edit: If you have no idea for name, name him Grommloc as his artist did!
Click here to check out my custom Warlords of Draenor Expansion Concept
Click here to check out my custom Warlords of Draenor Expansion Concept
Next: A card that either shuffles Shadowform into your deck, adds it to your hand, or puts it in your hand from your deck.
Next: Hero Power synergy (to either Justicar or Shadowform).
You've managed to improve the Shaman Hero Power.
Next: A card for fatigue mage (a class card).
I ment with the character link in it. but this is good to.
Mysterious Challenger : "Who am I? None of your business!"
Eater of Secrets: "Oh, I believe it is. You see, you are now my bitch!"
Next a Rouge beast Legendary
Turn a regular minion into a Legendary.A Rogue Beast Legendary.Click here to check out my Custom Cards!
Next: A spell that does something when you draw it.
A Pirate who give you coins!!!
Pretty good in a weapon-dominated meta, like vs. Truesilver, Doomhammer, 80% of Warrior plays, etc.
Next: A card for Pirate Rogue that has nothing to do with weapons (no weapons, nothing that effects weapons, nothing that gets effect from weapons, etc.).
A (Rogue) Pirate that has nothing to do with weapons.
This minion has good stats (really agressive, it fits with the general spirit of Pirate Rogue) but can also be used in order to get some really advantageous trades!
It's a really good minion to get coined because it allows you to take a quick advantage on board!
Next: A Secret for Rogue!
Next: It'd be wrong to end this with only one, lets see 2 more rogue secrets and a rogue class minion that involves secrets in an effect.
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
Ok, an other rogue secret and a rogue class minion that involves secrets left!
Next: an anti mill Mage Card (spell or minion).
(It shuffle 2 "copys" of your hand into your deck, your hand become 0 card, then you draw 1 card. - Good against mill and in fatigue mages.)
Next: 2 mana epic spell.