Next: The next Dr. Boom (but without Deathrattle or Battlecry)
Boomish enough for ya?
NEXT: Once again, a minion with three keywords appearing in alphabetical order (e.g. Battlecry - Charge - Inspire; Combo - Deathrattle - Freeze). This time, it can't have Battlecry, Overload and Deathrattle. xP
Pretty OP at the moment with Quartermaster but with Standard on its way I think it'll be fine. You can run two of them into a minion to kill them and play two Warhorse Trainers to deal 15 damage but that's not really an OTK, and price wise it's annoying. So honestly I think this card is pretty balanced and perhaps even playable under certain circumstances. Still an Epic though because people would appreciate the dust/you don't want to ruin your amazing Arena Paladins.
Next: Bringing it back. A Dragon for Death Knight class that is NOT Sindragosa.
It's a sort of Hunter Azure Drake, especially designed for Control Hunter. Dalaran Aspirant is an inspiration too, but Spell damage is really stronger for Mage than it is for Hunter so the card is better than DA. Spell Damage, considering the current Hunter set of cards seemed a little bit weak alone, I had to add a draw mechanism. But, doing so, the Spell Damage component became too strong, therefore, i made it somehow conditional with Inspire. Thus the card could have more than SD +1, but realistically it is more likely to be a disadvantage.
risky card but if rng is on your side can pay off immensely, if not can punish you. the fact that you can't predict when this card is drawn makes it more balanced.
Next: A card that supports Noxious' Pirate Mage. (A deck which relies on creating multiple copies of Pirates and Ship's Cannons and playing them all at once.)
I am eliminating the first keyword used by cards that fulfill the challenge, so no Battlecries nor Overloads.
Eh? You just needed to put Divine Shield before Taunt. It wasn't that hard. xD
A spell that could could either make, or break your game when used
I had a lot of trouble coming up with this one. Had a few ideas but i liked this the most.
Next: A card that interacts with, or summons, Silver Hand Recruits
By Jove! That's a splendid card isn't it, what? Jolly good show, old chap! *slurps tea*
A card that interacts with, or summons, Silver Hand Recruits
Pretty OP at the moment with Quartermaster but with Standard on its way I think it'll be fine. You can run two of them into a minion to kill them and play two Warhorse Trainers to deal 15 damage but that's not really an OTK, and price wise it's annoying. So honestly I think this card is pretty balanced and perhaps even playable under certain circumstances. Still an Epic though because people would appreciate the dust/you don't want to ruin your amazing Arena Paladins.
Next: Bringing it back. A Dragon for Death Knight class that is NOT Sindragosa.
next: fun card
Next: spell that uses unique way to deal damage
next: aggro dragon minion
Next: how would you have changed Warsong Commander?
A Spell Damage minion for Hunter
It's a sort of Hunter Azure Drake, especially designed for Control Hunter. Dalaran Aspirant is an inspiration too, but Spell damage is really stronger for Mage than it is for Hunter so the card is better than DA.
Spell Damage, considering the current Hunter set of cards seemed a little bit weak alone, I had to add a draw mechanism.
But, doing so, the Spell Damage component became too strong, therefore, i made it somehow conditional with Inspire. Thus the card could have more than SD +1, but realistically it is more likely to be a disadvantage.
Erratum: “Inspire: Gain Spell Damage +1”
NEXT: A card that has an effect when drawn.
Causal Hearthstone player from New Jersey
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a card for pirate mage
next: a chicken army or something that works with Angry Chicken