I love the idea of this card. A 2/3 and a 1/2 weapon on turn 2? yes please. This would fit well in oil rogue as it has stealth and Tinker's Sharpsword Oil (when comboed) could hit while stealthed and you could create an even more insane opening by playing this on Turn 1, than on turn 2 Dagger Mastery + Coin + Deadly Poison
Shamans need a strong Midrange weapon. They also need card draw. Thus, Maelstrom Weapon.
Auchenei Apprentice helps Priest be a bit more consistant which is exactly what the class needs more of. Consistancy. They also don't have many 2 mana cards.
Maelstrom Weapon- If you compare this to Ogre Warmaul which is a 3 mana 4/2 weapon with the effect '50% chance to target a random enemy' this would only be fair if you increase the cost by 1 or remove the deathrattle. A 5 mana 4/2 with DR: 'Draw a card' is still playable.
Auchenai Apprentice- Just a cheaper version of Auchenai Soul Priest, but Hey if we can have a lightwarden and a lights champion we can also have two auchenais. But I would fear that Shadowpriest would be really dominating with this card+ her big sister.
Overall good ideas. You have much potential,
Joey :)
4/2 weapons are incredibly powerful. I think the best comparison to this card would be Death's Bite or Truesilver Champion which are both card which see extreme amounts of play as opposed to Ogre Warmaul which sees NO play. This card is definitely much more comparable to Death's Bite as both are 4/2 weapons for 4 with powerful Deathrattles. I would argue that Death's Bite is the STRONGEST weapon in the entire game, the strongest Warrior card in the game and in fact stronger than this custom Weapon. Not only is it a 4/2 weapon for 4 which as previously established is incredibly powerful but on it's second swing it actually has 5 attack and has an incredible amount of synergy with the Warrior class as a whole. Usually when attacking the second time with the Death's Bite the warrior will have some kind of minion which benefits from damage. Death's Bite has the flexibility of potentially drawing you up to 2 cards with 2 Acolyte of Pain, gaining you a buttload of armor with Armorsmith, procing Grommash Hellscream for a 2 card 14 damage burst combo, clearing a board of small aggressive minions or ALL OF THE ABOVE. In conclusion I think that Maelstrom Weapon is a completely fair and balanced card in comparison.
Do you think the stats and the mana cost are too good for this effect or balanced enough:
I think it would be perfectly reasonable for this card to have the Fencing Coach effect in that it makes your next hero power usage cost zero. Since it costs 6 mana It's like you're playing a Chillwind Yeti AND investing 2 mana for later to be used in your Hero Power. As it is the card is just underpowered because it can trigger your opponent's effects too and sometimes just does nothing.
You're too afraid that the cards that you make will be too strong and end up making them too weak as a result.
Shamans need a strong Midrange weapon. They also need card draw. Thus, Maelstrom Weapon.
Auchenei Apprentice helps Priest be a bit more consistant which is exactly what the class needs more of. Consistancy. They also don't have many 2 mana cards.
Maelstrom Weapon- If you compare this to Ogre Warmaul which is a 3 mana 4/2 weapon with the effect '50% chance to target a random enemy' this would only be fair if you increase the cost by 1 or remove the deathrattle. A 5 mana 4/2 with DR: 'Draw a card' is still playable.
Auchenai Apprentice- Just a cheaper version of Auchenai Soul Priest, but Hey if we can have a lightwarden and a lights champion we can also have two auchenais. But I would fear that Shadowpriest would be really dominating with this card+ her big sister.
Overall good ideas. You have much potential,
Joey :)
4/2 weapons are incredibly powerful. I think the best comparison to this card would be Death's Bite or Truesilver Champion which are both card which see extreme amounts of play as opposed to Ogre Warmaul which sees NO play. This card is definitely much more comparable to Death's Bite as both are 4/2 weapons for 4 with powerful Deathrattles. I would argue that Death's Bite is the STRONGEST weapon in the entire game, the strongest Warrior card in the game and in fact stronger than this custom Weapon. Not only is it a 4/2 weapon for 4 which as previously established is incredibly powerful but on it's second swing it actually has 5 attack and has an incredible amount of synergy with the Warrior class as a whole. Usually when attacking the second time with the Death's Bite the warrior will have some kind of minion which benefits from damage. Death's Bite has the flexibility of potentially drawing you up to 2 cards with 2 Acolyte of Pain, gaining you a buttload of armor with Armorsmith, procing Grommash Hellscream for a 2 card 14 damage burst combo, clearing a board of small aggressive minions or ALL OF THE ABOVE. In conclusion I think that Maelstrom Weapon is a completely fair and balanced card in comparison.
That would be very nice. It even combo nice with Ressurect and the new Confuse.
This card is actually super good. It's basically like a 2 mana 2/4 draw a card that draws you another card for every turn it survives since not only is Power Word: Shield a really strong card but it also draws ANOTHER card. This card is insane and that's kind of what i had in mind when making it.
Do you think the stats and the mana cost are too good for this effect or balanced enough:
I think it would be perfectly reasonable for this card to have the Fencing Coach effect in that it makes your next hero power usage cost zero. Since it costs 6 mana It's like you're playing a Chillwind Yeti AND investing 2 mana for later to be used in your Hero Power. As it is the card is just underpowered because it can trigger your opponent's effects too and sometimes just does nothing.
You're too afraid that the cards that you make will be too strong and end up making them too weak as a result.
Didn't think about fencing coach. Yeah this card absolutely deserves better stats. I'll work on that
4/2 weapons are incredibly powerful. I think the best comparison to this card would be Death's Bite or Truesilver Champion which are both card which see extreme amounts of play as opposed to Ogre Warmaul which sees NO play. This card is definitely much more comparable to Death's Bite as both are 4/2 weapons for 4 with powerful Deathrattles. I would argue that Death's Bite is the STRONGEST weapon in the entire game, the strongest Warrior card in the game and in fact stronger than this custom Weapon. Not only is it a 4/2 weapon for 4 which as previously established is incredibly powerful but on it's second swing it actually has 5 attack and has an incredible amount of synergy with the Warrior class as a whole. Usually when attacking the second time with the Death's Bite the warrior will have some kind of minion which benefits from damage. Death's Bite has the flexibility of potentially drawing you up to 2 cards with 2 Acolyte of Pain, gaining you a buttload of armor with Armorsmith, procing Grommash Hellscream for a 2 card 14 damage burst combo, clearing a board of small aggressive minions or ALL OF THE ABOVE. In conclusion I think that Maelstrom Weapon is a completely fair and balanced card in comparison.
Do you think the stats and the mana cost are too good for this effect or balanced enough:
I think it would be perfectly reasonable for this card to have the Fencing Coach effect in that it makes your next hero power usage cost zero. Since it costs 6 mana It's like you're playing a Chillwind Yeti AND investing 2 mana for later to be used in your Hero Power. As it is the card is just underpowered because it can trigger your opponent's effects too and sometimes just does nothing.
You're too afraid that the cards that you make will be too strong and end up making them too weak as a result.
Didn't think about fencing coach. Yeah this card absolutely deserves better stats. I'll work on that
Thank you!
Having whats effectivley a 6 mana Fencing Coach is really nice because you can go turn 6 Inspiring Teacher into turn 7 Confessor Paletress and summon a random Legendary.
Do you think the stats and the mana cost are too good for this effect or balanced enough:
I think it would be perfectly reasonable for this card to have the Fencing Coach effect in that it makes your next hero power usage cost zero. Since it costs 6 mana It's like you're playing a Chillwind Yeti AND investing 2 mana for later to be used in your Hero Power. As it is the card is just underpowered because it can trigger your opponent's effects too and sometimes just does nothing.
You're too afraid that the cards that you make will be too strong and end up making them too weak as a result.
Didn't think about fencing coach. Yeah this card absolutely deserves better stats. I'll work on that
Thank you!
Having whats effectivley a 6 mana Fencing Coach is really nice because you can go turn 6 Inspiring Teacher into turn 7 Confessor Paletress and summon a random Legendary.
If you compare this to Worgen Infiltrator which is a 2/1 stealth then this card is completely insane even with 2 health. It doesn't need 3 health. Thats too much for one mana. And when you compare it to Gilblin Stalker which costs 2 mana, this card is still better. I would agree with that if this card was 2 mana.
Cool card. Seems really strong. It should be a legendary though since Cielstrasza is a character from the WoW universe.
Oh yeah, that's completely true.
There are a few problems with this card.
-First of all Priests don't need more healing, they have plenty of it. They're priests.
-Secondly the card costs 3 mana and is a priest card which means it will never see play because of the ridiculous amount of competition it has. This card has to compete with Deathlord, Injured Blademaster, Dark Cultist, Velen's Chosen, Thoughtsteal, Eydis Darkbane and Fjola Lightbane. And to an extent Shadowfiend which will never see play because its worse than all of those other cards.
I think even if this card cost 2 mana and was a 2/3 it wouldn't do enough to justify the slot and would be kind of a waste of Legendary status.
Do you think the stats and the mana cost are too good for this effect or balanced enough:
I love the idea of this card. A 2/3 and a 1/2 weapon on turn 2? yes please. This would fit well in oil rogue as it has stealth and Tinker's Sharpsword Oil (when comboed) could hit while stealthed and you could create an even more insane opening by playing this on Turn 1, than on turn 2 Dagger Mastery + Coin + Deadly Poison
This could be a sweet TGT card.
"The harder the conflict, the more glorious the triumph."
~ Thomas Paine
4/2 weapons are incredibly powerful. I think the best comparison to this card would be Death's Bite or Truesilver Champion which are both card which see extreme amounts of play as opposed to Ogre Warmaul which sees NO play. This card is definitely much more comparable to Death's Bite as both are 4/2 weapons for 4 with powerful Deathrattles. I would argue that Death's Bite is the STRONGEST weapon in the entire game, the strongest Warrior card in the game and in fact stronger than this custom Weapon. Not only is it a 4/2 weapon for 4 which as previously established is incredibly powerful but on it's second swing it actually has 5 attack and has an incredible amount of synergy with the Warrior class as a whole. Usually when attacking the second time with the Death's Bite the warrior will have some kind of minion which benefits from damage. Death's Bite has the flexibility of potentially drawing you up to 2 cards with 2 Acolyte of Pain, gaining you a buttload of armor with Armorsmith, procing Grommash Hellscream for a 2 card 14 damage burst combo, clearing a board of small aggressive minions or ALL OF THE ABOVE. In conclusion I think that Maelstrom Weapon is a completely fair and balanced card in comparison.
I think this could easily be 'Inspire: Restore 3 health to your hero'. This could be even 4, if you change the attack to 2, but yeah 3 is okay I think
I think it would be perfectly reasonable for this card to have the Fencing Coach effect in that it makes your next hero power usage cost zero. Since it costs 6 mana It's like you're playing a Chillwind Yeti AND investing 2 mana for later to be used in your Hero Power. As it is the card is just underpowered because it can trigger your opponent's effects too and sometimes just does nothing.
You're too afraid that the cards that you make will be too strong and end up making them too weak as a result.
Good argumentation, I'll agree with that.
This card is actually super good. It's basically like a 2 mana 2/4 draw a card that draws you another card for every turn it survives since not only is Power Word: Shield a really strong card but it also draws ANOTHER card. This card is insane and that's kind of what i had in mind when making it.
Didn't think about fencing coach. Yeah this card absolutely deserves better stats. I'll work on that
Thank you!
Few people realize that the real card that makes Grim Patron Warrior completely insane isn't Warsong Commander, Frothing Berserker or Grim Patron. It's the simple old Death's Bite.
;^)
For some reason I wanted to create a rogue spell which has to do with weapons, so here it is:
Having whats effectivley a 6 mana Fencing Coach is really nice because you can go turn 6 Inspiring Teacher into turn 7 Confessor Paletress and summon a random Legendary.
That's the first card I ever crated. I wanted to share it with all:
there is mine card for dragon-based decks :)
So here's the buffed Teacher:
That's just the new rogue weapon in better:
Inspire isn't a thing for rogues so this weapon might be better.
If you compare this to Worgen Infiltrator which is a 2/1 stealth then this card is completely insane even with 2 health. It doesn't need 3 health. Thats too much for one mana. And when you compare it to Gilblin Stalker which costs 2 mana, this card is still better. I would agree with that if this card was 2 mana.
I know that's the wrong picture but I couldn't find the original one!
A better version of Bolf Ramshield: