Well, this is a surefire 2 for 1, since you first whack an enemy for nothing lost, then your enemy has to whack this to remove, or face another removal from this going somewhere. Also it's a Pyroblast on steroids. So yes, it is OP.
Do you think the stats and the mana cost are too good for this effect or balanced enough:
I think it would be perfectly reasonable for this card to have the Fencing Coach effect in that it makes your next hero power usage cost zero. Since it costs 6 mana It's like you're playing a Chillwind Yeti AND investing 2 mana for later to be used in your Hero Power. As it is the card is just underpowered because it can trigger your opponent's effects too and sometimes just does nothing.
You're too afraid that the cards that you make will be too strong and end up making them too weak as a result.
Didn't think about fencing coach. Yeah this card absolutely deserves better stats. I'll work on that
Thank you!
Having whats effectivley a 6 mana Fencing Coach is really nice because you can go turn 6 Inspiring Teacher into turn 7 Confessor Paletress and summon a random Legendary.
So here's the buffed Teacher:
This one i think is ACTUALLY a tiny bit too strong. I think it would be fair as a a 5/6 or 5/5 because as it is it's basically strictly better than Boulderfist Ogre and is a bit too efficient against cards like Sludge Belcher and Emperor Thaurissan. If it was a 5/6 it would trade with Emperor Thaurissan and then your opponent would only have to do 1 damage to it. Keep in mind that Fencing Coach has really bad stats for it's cost because its effect is so powerful. The same should apply here.
Whoops sry thought fencing coach was a 2/2. I'm working on it!
Really cool card. It would force people to carry more silence than one Owl (except Shaman with earthshock). Doesn't seem that overpowered because it's basically 9 mana. Yeah it is 6mana worth of stats plus 5(7 w. overload) mana doomhammer.
Hmm.. well let's do some math:
Tirion is an 8 Mana 6/6 wit taunt, divine shield and deathrattle 'equip an ashbringer(5mana). ;stats 5,5 + taunt 0,5 + divine shield 1 + deathrattle 5 = 12 mana worth card. That's the reason why this card is actually the best card in the game I think.
Orgrim is a 6+3 overload Mana 3/8 windfury(so 6 atk value), taunt with deathrattle 'equip an doomhammer which costs 5+2 (so 7) mana ; stats 5 + taunt 0,5 + windfury 1,5 + deathrattle 7 = 14 Mana worth of stats. That does even beat Tirion Fordring. I know Tirion is not the best balanced and fair card but this one is even worse. That is a insane card which would never come out like that because it's too powerful in value. Yeah if it gets silenced it it's basically a 9 mana 3/8 which is total shit but if not it is too powerful even with 3 overload.
Great idea of a card. Rework this card, because it looks insane but too much to be playable.
Do you think the stats and the mana cost are too good for this effect or balanced enough:
I think it would be perfectly reasonable for this card to have the Fencing Coach effect in that it makes your next hero power usage cost zero. Since it costs 6 mana It's like you're playing a Chillwind Yeti AND investing 2 mana for later to be used in your Hero Power. As it is the card is just underpowered because it can trigger your opponent's effects too and sometimes just does nothing.
You're too afraid that the cards that you make will be too strong and end up making them too weak as a result.
Didn't think about fencing coach. Yeah this card absolutely deserves better stats. I'll work on that
Thank you!
Having whats effectivley a 6 mana Fencing Coach is really nice because you can go turn 6 Inspiring Teacher into turn 7 Confessor Paletress and summon a random Legendary.
So here's the buffed Teacher:
This one i think is ACTUALLY a tiny bit too strong. I think it would be fair as a a 5/6 or 5/5 because as it is it's basically strictly better than Boulderfist Ogre and is a bit too efficient against cards like Sludge Belcher and Emperor Thaurissan. If it was a 5/6 it would trade with Emperor Thaurissan and then your opponent would only have to do 1 damage to it. Keep in mind that Fencing Coach has really bad stats for it's cost because its effect is so powerful. The same should apply here.
Whoops sry thought fencing coach was a 2/2. I'm working on it!
Nerfed the card a bit:
While nerfing this card I noticed this card is the direct counter to the Saboteur, because the text says 'your next hero power costs (0)' not like fencing coach 'your hero power costs 2 less.'
Do you think the stats and the mana cost are too good for this effect or balanced enough:
I think it would be perfectly reasonable for this card to have the Fencing Coach effect in that it makes your next hero power usage cost zero. Since it costs 6 mana It's like you're playing a Chillwind Yeti AND investing 2 mana for later to be used in your Hero Power. As it is the card is just underpowered because it can trigger your opponent's effects too and sometimes just does nothing.
You're too afraid that the cards that you make will be too strong and end up making them too weak as a result.
Didn't think about fencing coach. Yeah this card absolutely deserves better stats. I'll work on that
Thank you!
Having whats effectivley a 6 mana Fencing Coach is really nice because you can go turn 6 Inspiring Teacher into turn 7 Confessor Paletress and summon a random Legendary.
So here's the buffed Teacher:
This one i think is ACTUALLY a tiny bit too strong. I think it would be fair as a a 5/6 or 5/5 because as it is it's basically strictly better than Boulderfist Ogre and is a bit too efficient against cards like Sludge Belcher and Emperor Thaurissan. If it was a 5/6 it would trade with Emperor Thaurissan and then your opponent would only have to do 1 damage to it. Keep in mind that Fencing Coach has really bad stats for it's cost because its effect is so powerful. The same should apply here.
Whoops sry thought fencing coach was a 2/2. I'm working on it!
Nerfed the card a bit:
While nerfing this card I noticed this card is the direct counter to the Saboteur, because the text says 'your next hero power costs (0)' not like fencing coach 'your hero power costs 2 less.'
I suppose it probably works like Millhouse Manastorm and Loatheb. Where the final price depends on the order they're played in.
Once it's in the game people would know about it and it would be really easy to play around. Snipe does the same thing anyway. Cool nonetheless.
Snipe was considered as an alternative. But, this kicks down Ysera and some other trigger happy cards that have a fat butt which Snipe can't destroy outright. Also baiting Snipe into an egg or another deathrattle minion isn't unheard of, this takes care of those situations. So both traps would have a small niche of effectiveness.
Do you think the stats and the mana cost are too good for this effect or balanced enough:
I think it would be perfectly reasonable for this card to have the Fencing Coach effect in that it makes your next hero power usage cost zero. Since it costs 6 mana It's like you're playing a Chillwind Yeti AND investing 2 mana for later to be used in your Hero Power. As it is the card is just underpowered because it can trigger your opponent's effects too and sometimes just does nothing.
You're too afraid that the cards that you make will be too strong and end up making them too weak as a result.
Didn't think about fencing coach. Yeah this card absolutely deserves better stats. I'll work on that
Thank you!
Having whats effectivley a 6 mana Fencing Coach is really nice because you can go turn 6 Inspiring Teacher into turn 7 Confessor Paletress and summon a random Legendary.
So here's the buffed Teacher:
This one i think is ACTUALLY a tiny bit too strong. I think it would be fair as a a 5/6 or 5/5 because as it is it's basically strictly better than Boulderfist Ogre and is a bit too efficient against cards like Sludge Belcher and Emperor Thaurissan. If it was a 5/6 it would trade with Emperor Thaurissan and then your opponent would only have to do 1 damage to it. Keep in mind that Fencing Coach has really bad stats for it's cost because its effect is so powerful. The same should apply here.
Whoops sry thought fencing coach was a 2/2. I'm working on it!
Nerfed the card a bit:
While nerfing this card I noticed this card is the direct counter to the Saboteur, because the text says 'your next hero power costs (0)' not like fencing coach 'your hero power costs 2 less.'
I suppose it probably works like Millhouse Manastorm and Loatheb. Where the final price depends on the order they're played in.
Oh yeah. I checked the milhouse loatheb thing. You're right.
Created two similar shaman spells. Tell me which is more fair:
Lava Shock is a pretty bad card. Some midrange Shamans don't even run it because of that. This card is really good and really strong but still fair because if you don't have at least 2 overload its not better than Lava Shock. I think the 2nd one is completley fair because of that.
Though you should specify that they're YOUR Mana Crystals.
Created two similar shaman spells. Tell me which is more fair:
I say they both are WAY OP, because Overload is the energy spent, not accumulated, so you can't use that energy directly. Given the existence of Elemental Destruction, this can hit for 20 or more, if current turn was also overloaded.
Created two similar shaman spells. Tell me which is more fair:
I say they both are WAY OP, because Overload is the energy spent, not accumulated, so you can't use that energy directly. Given the existence of Elemental Destruction, this can hit for 20 or more, if current turn was also overloaded.
Whoops forgot that existed. Yeah should probably be 1 for each which makes the card kind of bad. It could say something like "but not more than (x)" and have the rest be the same and it would be good.
add can by-pass taunt.
hi
Diana's Bow - Clearly based on the Roman goddess Diana (Greek name: Artemis). Maybe make it a 3/2 and "Battlecry: If you have a Beast, gain +1/+1."
Excalibur - Named after King Arthur's sword. Yu-Gi-Oh! players have a chance to recognize the art.
Carnwennan - Named after King Arthur's dagger. Could be OP in Oil Rogue, but I think Rogues need help.
Mjolnir - I just had to do it. Maybe increase to Overload: (2)?
Gungnir - Named after Odin's spear. Maybe I should make it a 3/3 or increase its mana cost?
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Well, this is a surefire 2 for 1, since you first whack an enemy for nothing lost, then your enemy has to whack this to remove, or face another removal from this going somewhere. Also it's a Pyroblast on steroids. So yes, it is OP.
There is a lot of steak here...
I was thinking about a clever way to stop OTK combos dead in their tracks, and came up with this:
Sorry, no art. I wonder, is this too OP?
There is a lot of steak here...
Whoops sry thought fencing coach was a 2/2. I'm working on it!
Once it's in the game people would know about it and it would be really easy to play around. Snipe does the same thing anyway. Cool nonetheless.
Really cool card. It would force people to carry more silence than one Owl (except Shaman with earthshock). Doesn't seem that overpowered because it's basically 9 mana. Yeah it is 6mana worth of stats plus 5(7 w. overload) mana doomhammer.
Hmm.. well let's do some math:
Tirion is an 8 Mana 6/6 wit taunt, divine shield and deathrattle 'equip an ashbringer(5mana). ;stats 5,5 + taunt 0,5 + divine shield 1 + deathrattle 5 = 12 mana worth card. That's the reason why this card is actually the best card in the game I think.
Orgrim is a 6+3 overload Mana 3/8 windfury(so 6 atk value), taunt with deathrattle 'equip an doomhammer which costs 5+2 (so 7) mana ; stats 5 + taunt 0,5 + windfury 1,5 + deathrattle 7 = 14 Mana worth of stats. That does even beat Tirion Fordring. I know Tirion is not the best balanced and fair card but this one is even worse. That is a insane card which would never come out like that because it's too powerful in value. Yeah if it gets silenced it it's basically a 9 mana 3/8 which is total shit but if not it is too powerful even with 3 overload.
Great idea of a card. Rework this card, because it looks insane but too much to be playable.
Joey :)
Nerfed the card a bit:
While nerfing this card I noticed this card is the direct counter to the Saboteur, because the text says 'your next hero power costs (0)' not like fencing coach 'your hero power costs 2 less.'
I suppose it probably works like Millhouse Manastorm and Loatheb. Where the final price depends on the order they're played in.
Snipe was considered as an alternative. But, this kicks down Ysera and some other trigger happy cards that have a fat butt which Snipe can't destroy outright. Also baiting Snipe into an egg or another deathrattle minion isn't unheard of, this takes care of those situations. So both traps would have a small niche of effectiveness.
There is a lot of steak here...
Oh yeah. I checked the milhouse loatheb thing. You're right.
Created two similar shaman spells. Tell me which is more fair:
Lava Shock is a pretty bad card. Some midrange Shamans don't even run it because of that. This card is really good and really strong but still fair because if you don't have at least 2 overload its not better than Lava Shock. I think the 2nd one is completley fair because of that.
Though you should specify that they're YOUR Mana Crystals.
I say they both are WAY OP, because Overload is the energy spent, not accumulated, so you can't use that energy directly. Given the existence of Elemental Destruction, this can hit for 20 or more, if current turn was also overloaded.
There is a lot of steak here...
Whoops forgot that existed. Yeah should probably be 1 for each which makes the card kind of bad. It could say something like "but not more than (x)" and have the rest be the same and it would be good.
Thought Shamans should have more options for board clears because Lightning Storm isn't actually that great.
So i gave themPowershot
http://imgur.com/vDAhQPr
If Inspire ends up being useless this guy might come in handy.
Use Imgur or similar please.
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Drop turn restriction and you have there a tailored Mechwarper. Good idea I think.
There is a lot of steak here...
Warriors of the night, assemble!
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