@ouchalargerock: Right now, the only real comparable card is Gladiator bow, which is a 7 cost 5/2 weapon that makes you immune while attacking. Since this only lasts for one turn, you could probably drop it to 5 cost for that, and since it doesn't give you any attack probably 3-4 mana would be good just for the immune effect. The empty hand effect can be very powerful and probably is worth around 2 mana in my mind, so this should be a 5-6 mana card in my opinion.
Edit: Actually after reading garlics response he is more right, I did not think of how conditional it is.
I won't take this topic from Garlicnerd, and I'll just post some of my own cards.
These are all of my card draw cards. Any ideas on balance, or just any misc. thoughts on them?
P.S. Buff Text on Hammer of Faith obviously would be Hammer Time
What? This isn't my thread.
These cards are pretty cool. If I recall you posted these cards in your own thread a while back.
They all seem pretty good except for Camouflage which could probably cost 2 mana or 3 and draw a card since the immune is only relevant if you have a weapon, in which case it's like a bad heal and for the empty part to be relevant you have to have specifically Quick Shot in your hand since I don't think you would put Core Rager or Brave Archer in with a control card like this.
If it cost 2 it would be really cool with Lock and Load.
Tauren Waterspeaker could definitley be overload (1).
I think it might be ok. It has 5 mana worth of stats (11 total stats), windfury is +1, taunt +1 and the deathrattle because it is silence-able and not just a doomhammer would be probably +3 over 5, so I would personally cost it at 7 but it is a legendary so maybe 6 would be ok.
I think it might be ok. It has 5 mana worth of stats (11 total stats), windfury is +1, taunt +1 and the deathrattle because it is silence-able and not just a doomhammer would be probably +3 over 5, so I would personally cost it at 7 but it is a legendary so maybe 6 would be ok.
You're right, it is definitely comparable to Tirion, meaning that I think it should be priced a little bit higher, if not only for the reason that just about every shaman deck runs about 1/2 cards that can directly impact the damage output a ton. Imo this card should be at 7 mana. Honestly I think this card isn't worse than Tirion Fordring and Al'Akir the Windlord that it should be able to come out a whole turn earlier.
Even though it is weak to silence like you said, Shaman has enough other SIlence Targets that you can afford to play him to either eat silence, or avoid it.
Anyways, thanks for the advice, and yes I did post them in my thread but it is dead, and I wanted a second opinion.
Furthermore, I reworked my Galakrond Deck to fit more to the TGT theme. What do you guys think about this?
or do you think something like the old one is better?
Hey! you stole Combat Physician from Guild wars Factions (which is a great game btw) ;)
Is that where the art was from? I just looked up wow rogue art and that was one of the ones that showed up. Figured it fit a healing card because of the syringes. The version of the art i found didn't have the Guild Wars logo soooo....
For Galakrond, that is kindof what I wanted though. A Deathwing that isn't weak to Single Target Removal, but is weak to AoE spells.
I actually really like overclock though. Being able to play a turn 5 overload card without just outright losing because you can't play Fire Elemental would be pretty rad. I mean you could play this after Earth Elemental or Doomhammer along with Lava Shock and you would be in a real good spot.
@DecrepitFlunky
It's not bad, just a bit uninteresting. Imo, Icehowl does what this card does better. Mainly because no SMOrc.
Rollback Post to RevisionRollBack
Wow. Just... wow.
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@ouchalargerock: Right now, the only real comparable card is Gladiator bow, which is a 7 cost 5/2 weapon that makes you immune while attacking. Since this only lasts for one turn, you could probably drop it to 5 cost for that, and since it doesn't give you any attack probably 3-4 mana would be good just for the immune effect. The empty hand effect can be very powerful and probably is worth around 2 mana in my mind, so this should be a 5-6 mana card in my opinion.
Edit: Actually after reading garlics response he is more right, I did not think of how conditional it is.
What? This isn't my thread.
These cards are pretty cool. If I recall you posted these cards in your own thread a while back.
They all seem pretty good except for Camouflage which could probably cost 2 mana or 3 and draw a card since the immune is only relevant if you have a weapon, in which case it's like a bad heal and for the empty part to be relevant you have to have specifically Quick Shot in your hand since I don't think you would put Core Rager or Brave Archer in with a control card like this.
If it cost 2 it would be really cool with Lock and Load.
Tauren Waterspeaker could definitley be overload (1).
Wanted to make a Shaman Legendary, I don't think this card is actually THAT strong because silence.
It's definitely comparable to Tirion Fordring
I think it might be ok. It has 5 mana worth of stats (11 total stats), windfury is +1, taunt +1 and the deathrattle because it is silence-able and not just a doomhammer would be probably +3 over 5, so I would personally cost it at 7 but it is a legendary so maybe 6 would be ok.
Like I said, probably only ok to good.
That is very MTG vibe =)
Friend me @Anasko#1102 |
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You're right, it is definitely comparable to Tirion, meaning that I think it should be priced a little bit higher, if not only for the reason that just about every shaman deck runs about 1/2 cards that can directly impact the damage output a ton. Imo this card should be at 7 mana. Honestly I think this card isn't worse than Tirion Fordring and Al'Akir the Windlord that it should be able to come out a whole turn earlier.
Even though it is weak to silence like you said, Shaman has enough other SIlence Targets that you can afford to play him to either eat silence, or avoid it.
Anyways, thanks for the advice, and yes I did post them in my thread but it is dead, and I wanted a second opinion.
Furthermore, I reworked my Galakrond Deck to fit more to the TGT theme. What do you guys think about this?
or do you think something like the old one is better?
Wow. Just... wow.
Hey! you stole Combat Physician from Guild wars Factions (which is a great game btw) ;)
Is that where the art was from? I just looked up wow rogue art and that was one of the ones that showed up. Figured it fit a healing card because of the syringes. The version of the art i found didn't have the Guild Wars logo soooo....
:o
hi
The new one is probably better, The old one just seems way to similar to Deathwing.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
This is good against aggro decks and it fits his warcraft 3 play style.
hi
Ancestral Knowledge is kind of dissapointing. Shaman needs more insane cards like Fire Elemental and Hex. More than anything they also need good draw.
I wish Hearthcards had a way to edit cards.
is this OP? I don't think so
I would make it 2 mana
hi
reduce attack to 6 to avoid bgh
hi
then it's a 10 mana 6/2 with charge.... lol
@Garlicnerd
For Galakrond, that is kindof what I wanted though. A Deathwing that isn't weak to Single Target Removal, but is weak to AoE spells.
I actually really like overclock though. Being able to play a turn 5 overload card without just outright losing because you can't play Fire Elemental would be pretty rad. I mean you could play this after Earth Elemental or Doomhammer along with Lava Shock and you would be in a real good spot.
@DecrepitFlunky
It's not bad, just a bit uninteresting. Imo, Icehowl does what this card does better. Mainly because no SMOrc.
Wow. Just... wow.