Welcome to the competition! To get votes, just post it on the submission topic and hope for the best :). Your card has a decent concept, but I'm a little confused by the wording. Does "summon another copy" refer to the spell,or the minion itself?
5 mana is too high for it. Probably 2 mana will be fine.
2 mana is quite op, you're basically playing a counter spell that doesn't trigger on worthless spells like coin. I honestly think this card isn't one that should exist. Against control, AOE is the only weapon they have against aggro. You have the potential to get rid of both a paladins consecrations with this card. And against aggro, this is largely useless
As much as I love playing games, I also love the creative side, so when I found out about these forums, I wanted to take my chance. I've done quite a bit of design for the Star Trek CCG and Lord of the Rings TCG (unfortunately no longer printed), but now want to try my hand at Hearthstone! As this is my first Hearthstone card, any feedback would be appreciated! Also, do you actively go and try to get votes, or do you just wait for them and hope you designed a great card?
I think the overload is kinda crippling on this one. I understand that it's good with buffs, but considering shaman doesn't really have any, it's kinda similar to a Shieldbearer with "can't be targeted by spells of hero powers" which as a class card could be priced at (1)
Agreed. At 1 mana, its a good card, and the writing becomes less cluttered. Just make sure to clarify the card text so that we know what it is we're getting when the thing is targeted
Agreed. At 1 mana, its a good card, and the writing becomes less cluttered. Just make sure to clarify the card text so that we know what it is we're getting when the thing is targeted
Alright, the problem with this is if you have a taunt up and the enemy doesn't have hard removal or a silence, you automatically win the game. Remember that "all friendly characters" includes not just your hero, but all your minions as well, including Eir herself. The first part is fine with the healing, I just think you might want to ditch the immunity. Perhaps something like "for each minion healed, do (x)"? Just an idea.
So people can remove their upvotes at any time? I seem to be seeing a recent migration of upvotes from my card to another. Which is weird seeing as it was doing quite well on the page.
Does anyone have any feedback on my card by the way?
So people can remove their upvotes at any time? I seem to be seeing a recent migration of upvotes from my card to another. Which is weird seeing as it was doing quite well on the page.
Does anyone have any feedback on my card by the way?
Yes you can take away your upvote at anytime. About the card, I see what you're trying to do with the card, and the main part is really cool. However, 5 mana is far too much, and the charge just feels a bit out of place. Most 0- attack minion s with charge have more significant bonuses, this feels like an after thought.
This card is extremely similar to the card I submitted
With all friendly characters being immune though, this would likely be an auto-win against most players the moment she hits the board since she would be providing Immune to herself. Since immune characters can't be targeted, the answers required to play around a card like her are way too specific and niche. Off the top of my head, the only cards that I can think of that would work against her are Mass Dispel, Twisting Nether, Deathwing and Vaporize (where she makes the attack). Maybe some wacky shenanigans with Sylvanas Windrunner getting a lucky steal on her. I'm sure there are a few other options but the point remains valid. There are far too few ways to play around her which makes the card severely broken.
So this is basically a Hunter Nerubian egg, that if you can trigger it on your own turn, could prove really valuable. I have been pondering the Health value. By giving it 2 Health, it is pretty easy to crack open. Any more health, and it might not be that attractive anymore. Just like the nerubian egg, you want to make your opponent think twice before popping any AoE. However, since the beast summoned gains charge, your opponent might actually prefer to kill the cage himself. You never know what might pop out!
How do you feel about the balancing? And is it interessting enough to include in a hunter deck?
I like the idea! I did a quick check and average mana cost for a beast is 3.6 mana. In comparison Nerubian Egg summons 3 mana 4/4. On the other hand think about the scenario of coining in the cage turn 1 and destroying it with arcane shot the turn 2 and summoning in Gazh'zilla, King Krush or Malorne. Game is over there. I would suggest increasing either health and/or mana cost by one and removing the charge. :)
Strange, my card submission is now on a different page than it origially was. It was at the very bottom of it's respective page, now it's the second post on a different page. weird.
Strange, my card submission is now on a different page than it origially was. It was at the very bottom of it's respective page, now it's the second post on a different page. weird.
Maybe a submission was removed.
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Welcome to the competition! To get votes, just post it on the submission topic and hope for the best :). Your card has a decent concept, but I'm a little confused by the wording. Does "summon another copy" refer to the spell,or the minion itself?
2 mana is quite op, you're basically playing a counter spell that doesn't trigger on worthless spells like coin. I honestly think this card isn't one that should exist. Against control, AOE is the only weapon they have against aggro. You have the potential to get rid of both a paladins consecrations with this card. And against aggro, this is largely useless
Ye loose the overload, its fine without it.
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Agreed. At 1 mana, its a good card, and the writing becomes less cluttered. Just make sure to clarify the card text so that we know what it is we're getting when the thing is targeted
ye .. "...summon another copy of it."
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Alright, the problem with this is if you have a taunt up and the enemy doesn't have hard removal or a silence, you automatically win the game. Remember that "all friendly characters" includes not just your hero, but all your minions as well, including Eir herself. The first part is fine with the healing, I just think you might want to ditch the immunity. Perhaps something like "for each minion healed, do (x)"? Just an idea.
So people can remove their upvotes at any time? I seem to be seeing a recent migration of upvotes from my card to another. Which is weird seeing as it was doing quite well on the page.
Does anyone have any feedback on my card by the way?
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Oh really? There's so few ways to make creatures immune, it's hard to know what it does and doesn't do.
Yes you can take away your upvote at anytime. About the card, I see what you're trying to do with the card, and the main part is really cool. However, 5 mana is far too much, and the charge just feels a bit out of place. Most 0- attack minion s with charge have more significant bonuses, this feels like an after thought.
This card is extremely similar to the card I submitted
With all friendly characters being immune though, this would likely be an auto-win against most players the moment she hits the board since she would be providing Immune to herself. Since immune characters can't be targeted, the answers required to play around a card like her are way too specific and niche. Off the top of my head, the only cards that I can think of that would work against her are Mass Dispel, Twisting Nether, Deathwing and Vaporize (where she makes the attack). Maybe some wacky shenanigans with Sylvanas Windrunner getting a lucky steal on her. I'm sure there are a few other options but the point remains valid. There are far too few ways to play around her which makes the card severely broken.
Yes, many others have.
made a couple of changes to my entry. now it is:
in stead of:
I like the idea! I did a quick check and average mana cost for a beast is 3.6 mana. In comparison Nerubian Egg summons 3 mana 4/4. On the other hand think about the scenario of coining in the cage turn 1 and destroying it with arcane shot the turn 2 and summoning in Gazh'zilla, King Krush or Malorne. Game is over there. I would suggest increasing either health and/or mana cost by one and removing the charge. :)
May your nets always be full! 🎣
Loose the charge, its pretty OP otherwise ... 1 mana for 4 dmg removal? where did u see that :P
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@ Sinti You still have to pay for the weapon, so actually 2 mana. maybe i should make the weapon cost 2 mana.
If you have the mana you could play this + Tinker's Sharpsword Oil + Blade Flurry. Would see this in the game.
Right, i didnt notice u changed it to put it in your hand, not equip it. In that case i guess its ok.
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If youre going to enter that, please put some punctuation. It should read "Stealth. Inspire: +2 Attack"
Strange, my card submission is now on a different page than it origially was. It was at the very bottom of it's respective page, now it's the second post on a different page. weird.
Maybe a submission was removed.