Like always, if you want my thoughts / why I made this card like that click below:
I had very different ideas at first for this week but then I though about shaman and how overload would be a great "weapon" agaisn't other player.
This card is quite simple, kill minion, enemy get overload next turn.
But the problem is to make it balanced in my opinion. At the base overload is there to "punish" shaman to play better card/ high damage for current mana value and pay for that the turn after.
So I think that to make a card actually overload your opponent instead of you it should be worst, it shouldn't be too good that it would be an auto-include. (ex: 2 mana 3 dmg would be like a Frostbolt/ Darkbomb range and thus the shaman player would play it if it also benefits him by punishing the enemy) That's why I made it a 2 mana 2 damage.
But then, 2 damage can be easily dealt on turn 2 to a minion, and there's a lot that would actually die easily so even then I thought that I would be too strong for the downside of the other player.
That's why I added the "random enemy minion" People can play around it by not playing a 2 or 1 HP minions or playing a 3 HP one instead, or flooding the board with multiple minions.
The 1 mana overload because 2 is too high, at least on turn 3, you can still play a 2 drop instead of a 1 drop.
And if it doesn't kill a minion, welp that's a 2 mana 2 damage card, not good but not the worst either. It's all in or nothing.
So yeah that's pretty much how I created this card, also I choose Flame shock for the name (the image is also that ability from the TCG) because from what I red in the wiki it deals damage over time, and I thought that overload to the enemy hero is a good representation of that.
Because sometimes your board is just crammed with recruits and they have a Sludge Belcher. Paladin horror stories. This also trades effectively with piloted and whatever comes out. On average, if played after Muster for Battle you get about 4 damage. Of course, if you managed hero power turn 2 then Muster, that's eight damage. EIGHT. Have fun.
He's the guy for when you need to cool down. Except when you've been punished by some wealthy redhead woman in a catsuit and fur coat wielding a fencing épée.
Basically, it's a board manipulation card. Your opponent would want to either trade away the marked minion, or remove this card if it contests something large or valuable. Healing effect allows for some plays with Dark Cultist.
Early control combo tool. You can choose to either get 3/4 Taunt, 3/4 Divine shield, or 2/4 Taunt Divine Shield (depending on your board of course). If you have unpinged Shielded Minibot leftover from turn 2 you will get beefy 3/4 divine shield. Annoy-o-Tron or Coghammer + this guy also leaves nice taunt divine shield to get through.
EDITED: Modified to follow rules (now gets -1/-1 if first ability was used to it's fullest).
It is the duty of the inquisitor to transform a broken Knight of the Silver Hand into a loyal zealot of the Scarlet Crusade. Often... that doesn't work out too well.
I'm worried it's too good at (2) Mana, but there is some RNG to it. Also most card draws cost about 2 with another effect, and preventing the opponent from drawing is a similar result to you drawing one more than them.
The whole game could use some more Dragon effect cards. This cards ideal target is Dragon Egg's tokens having only 1 Health. Those tokens would also be the dream buff targets too. Also has the smallest bit of tech facing other Dragon deck.
Like always, if you want my thoughts / why I made this card like that click below:
I had very different ideas at first for this week but then I though about shaman and how overload would be a great "weapon" agaisn't other player.
This card is quite simple, kill minion, enemy get overload next turn.
But the problem is to make it balanced in my opinion. At the base overload is there to "punish" shaman to play better card/ high damage for current mana value and pay for that the turn after.
So I think that to make a card actually overload your opponent instead of you it should be worst, it shouldn't be too good that it would be an auto-include. (ex: 2 mana 3 dmg would be like a Frostbolt/ Darkbomb range and thus the shaman player would play it if it also benefits him by punishing the enemy) That's why I made it a 2 mana 2 damage.
But then, 2 damage can be easily dealt on turn 2 to a minion, and there's a lot that would actually die easily so even then I thought that I would be too strong for the downside of the other player.
That's why I added the "random enemy minion" People can play around it by not playing a 2 or 1 HP minions or playing a 3 HP one instead, or flooding the board with multiple minions.
The 1 mana overload because 2 is too high, at least on turn 3, you can still play a 2 drop instead of a 1 drop.
And if it doesn't kill a minion, welp that's a 2 mana 2 damage card, not good but not the worst either. It's all in or nothing.
So yeah that's pretty much how I created this card, also I choose Flame shock for the name (the image is also that ability from the TCG) because from what I red in the wiki it deals damage over time, and I thought that overload to the enemy hero is a good representation of that.
Because sometimes your board is just crammed with recruits and they have a Sludge Belcher. Paladin horror stories. This also trades effectively with piloted and whatever comes out. On average, if played after Muster for Battle you get about 4 damage. Of course, if you managed hero power turn 2 then Muster, that's eight damage. EIGHT. Have fun.
He's the guy for when you need to cool down. Except when you've been punished by some wealthy redhead woman in a catsuit and fur coat wielding a fencing épée.
Summon: Stay frosty.
Attack: Just cool down, will you?
Death: Not... cool...
Hero Powers:
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
Basically, it's a board manipulation card. Your opponent would want to either trade away the marked minion, or remove this card if it contests something large or valuable. Healing effect allows for some plays with Dark Cultist.
"Infinite" doen't mean "big" - it can be small and have no end.
Um……Drawing a card with a little drawback.
Early control combo tool.
You can choose to either get 3/4 Taunt, 3/4 Divine shield, or 2/4 Taunt Divine Shield (depending on your board of course).
If you have unpinged Shielded Minibot leftover from turn 2 you will get beefy 3/4 divine shield.
Annoy-o-Tron or Coghammer + this guy also leaves nice taunt divine shield to get through.
EDITED: Modified to follow rules (now gets -1/-1 if first ability was used to it's fullest).
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
It is the duty of the inquisitor to transform a broken Knight of the Silver Hand into a loyal zealot of the Scarlet Crusade. Often... that doesn't work out too well.
Edit: Forgot to make it a Battlecry.
Utilizing the Worgen Curse for an OTK effect.
The infamous Raging Worgen:
REMOVED (DISCUSSION POST)
I'm worried it's too good at (2) Mana, but there is some RNG to it. Also most card draws cost about 2 with another effect, and preventing the opponent from drawing is a similar result to you drawing one more than them.
Cruel Taskmaster meets Bane of Doom meets Quartermaster
The whole game could use some more Dragon effect cards. This cards ideal target is Dragon Egg's tokens having only 1 Health. Those tokens would also be the dream buff targets too. Also has the smallest bit of tech facing other Dragon deck.
Play: Time to break some eggs!
Attack: The might of the Dragonmaw!
Death: Looks like I cracked...
Flavor: We hope D.E.H.T.A covers Dragons.
Drink me up
Webspinner of dragons, also coming with a possible cost reduction.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
REMOVED
REMOVED
Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!
This is my card, maybe its a bit powerful but if you only have a savannah or similar its a huge disadvantage.
Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!
EDIT: Changed text to "friendly character" only for the sake of the theme. Hopefully that's permissible.