• 1

    posted a message on Weekly Card Design Competition #22: Submission Topic

    I'm worried it's too good at (2) Mana, but there is some RNG to it. Also most card draws cost about 2 with another effect, and preventing the opponent from drawing is a similar result to you drawing one more than them.

    Posted in: Fan Creations
  • 38

    posted a message on Weekly Design Competition #11 - [Ended]

    Posted in: Fan Creations
  • 0

    posted a message on Call to Arms! Expansion, 50 New Cards

    Really some great feedback, thanks! Keep in mind I was going for a very 'close' to overpowered feel for every card, but I probably did overstep in a few spots. I think I will change quite a few cards, but I will touch on a few of your comments now.

    Phoenix I agree, really should summon a weaker minion.

    Beginner Adventurer could perhaps turn into a Buff card that does the same transform effect. The main idea I had for it was a minion that got bigger, but couldn't be silenced away.

    Salvage Team can probably be fixed with 'At the end of your turn'.

    My main comparison for Goldshire Captain was Silver Hand Knight. It costs 1 more to summon a minion that costs 2. Captain costs 1 more to summon two minions that add up to 2 cost. However their added stats and taunt do make them stronger, so perhaps making her cost 4 would be a smart change.

    Deft Killer I think could be '50% chance to return to your hand'

    Good call on the Vampric Embrace. For some reason I thought Drain Life cost 2! I mostly just like the idea of cards that make Shadowform viable.

    Grimoire of Blood could probably go with a more standard life loss of 5, or simply add the minion to your hand rather than summon it.

    Bronze Skyrazor was modeled to be a replacement for Gnomish Inventor, though I see now you are right and 3 Health is a better choice.

    You guys are spot on, Capacitor Totem needs to be reworked entirely. Maybe making it a slightly better version of Lorewalker Cho?

    Dapper, I mostly agree with what you said about Vanguard Intimidator. Keep in mind it does require combo, but I think a cost of 3 would balance it out.

    Posted in: Fan Creations
  • 0

    posted a message on Call to Arms! Expansion, 50 New Cards

    Thanks for the tips. Perhaps if Capacitor did 2 damage to itself, so healing stream wouldn't affect it as much. I did struggle a lot with the cost of the Buff cards, some of them might need to cost 1 mana more in some cases.

    Shadowform does not make your healing do damage. It only changes your hero power to deal damage. You are thinking of Soulpriest. As for Omen of Calrity, you bring up a good point. Perhaps there could be a rope timer, and if the player didn't choose in that time it discards a random card. And obviously the turn timer would be paused while each player chooses.

    Posted in: Fan Creations
  • 1

    posted a message on Call to Arms! Expansion, 50 New Cards

    If you haven't seen them yet, I have 120+ cards in this thread here.

    I love making Hearthstone cards, and I work pretty hard to make sure the rules text would work in-game, and the cards are not overpowered. That being said, these cards were made to test the limits of card power. Many of them have higher stats than cards of similar cost, but have some unavoidable downside to make up for it. I have also introduced a new Keyword: Buff. (Buff is a term from World of Warcraft referring to a beneficial spell cast on a player.)

    New Keyword: Buff. When you play a minion with Buff, if you have extra Mana Crystals equal to or greater than their Buff value, you will be prompted to spend the extra Mana and buff your minion, or play it as is. Think of it in a similar way to the "Choose One" mechanic, one choice plays the minion without the Buff, the other choice will cost you more mana and will essentially activate the Buff as a Battlecry. Buffs can be removed by Silence.

    The idea behind Buff is to give decks some more versatility. In the early game it really sucks to draw a high cost minion, and in the late game it sucks to draw a low cost minion. Buff cards are excellent whenever you draw them, and you can play them with or without the buff depending on if you need an extra small body, or a larger threat.

    Some buffs don't cost that much extra Mana, but can sometimes be just the extra little 'oomf' that you need.

    I've made one buff card for each class, and each one confines to the classes current playstyle.

    * Minor typo on Capacitor Totem, I'll fix it later.

    Posted in: Fan Creations
  • 0

    posted a message on Contagion of War: 70+ Card Expansion (HUGE UPDATE, NEW CHANGES AND CARDS)

    A lot of these a remarkably similar to my cards here. However we both posted on the same day, so neither of us copied the other. Pretty awesome coincidence!

    Anyway, the cards are great! I think the only one I don't like is Aegis of the Vindicator. The card text doesn't make it clear that you will do damage to minions when they hit you, and that is a drastic change to the rules of how weapons work. Perhaps if it had 0 Attack and it read something like: "Whenever a minion attacks you, deal 2 damage to it, and this loses 1 durability." Or if instead of dealing damage, you gained armor when you took damage, like a weaponized Armorsmith.

    Posted in: Fan Creations
  • 11

    posted a message on Weekly Design Competition #2 - [Ended]

    Great submissions so far. Here's my card:

    Posted in: Fan Creations
  • 11

    posted a message on Weekly Design Competition #1 - [Ended]

    Here's my card. It may not be clear by the text, but the empowered hero power will go away if Ner'zhul is killed or silenced. It will also have no effect on any class other than Shamans.


    Posted in: Fan Creations
  • 0

    posted a message on 100+ Custom Cards

    Thanks, I like how Medivh came out as well. As for Akama, I thought discarding would be a big enough punishment, but looking back it should probably be at least 1 mana cost.

    There are a few other cards I feel are under/overpowered, but unlikely I will go back and change them. I mostly made them for fun anyway!

    Posted in: Fan Creations
  • 0

    posted a message on 100+ Custom Cards

    Thanks! I actually made them with my own PSD (Photoshop file). I put a link to download it in the top post.

    Posted in: Fan Creations
  • 2

    posted a message on 100+ Custom Cards

    I've got an imgur album with all the custom cards I've made. Keep in mind that I made most of these before GvG so a few of them will look very similar to GVG cards and/or will now be overpowered when paired with some.

    VIEW THEM ALL HERE: http://imgur.com/a/Jijyd

     


    I'd love any questions/comments. And if you'd like to know how I made the cards, check out my custom card PSD file here.

    Posted in: Fan Creations
  • 8

    posted a message on High Quality Custom Card PSD

    So I am not a fan of the web-based custom card generator. The fonts never quite look right, and some of the colors are just wrong. Instead I created my own PSD to edit and create cards easily on my own. Now that there is a forum for this very endeavor, I figured I would upload it for other people to use.

    You'll need basic knowledge of Photoshop of course, but this will give you greater freedom in placing and resizing text and images for your cards. I find the cards I make look much closer to in-game cards than any I've seen. There are custom card backs for Death Knight and Monk, as well as Hero Powers. I also included the three fonts that you will need, so install those first!

    Download Here

    No golden card backs yet, sorry. Go here to check out 100+ cards I made with this PSD.

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.