Druid would likely have a 5 drop in hand anyway so the draw loss can be made up in board presence, though you can still draw if you really wish.
If you play this as a 6/5 and pass, you won't draw a card next turn. If you play this on turn 10, choose to skip your draw andInnervate into Ancient of Lore, you'll draw only one card.
I swapped out Violet Teacher and Sabotage for Big Game Hunter and Harrison Jones. Harrison improves warrior matchup more than sabotage, and bgh improves handlock. Bgh also takes out the minions you'd hope to use sabotage on anyway and you almost always have a target for it. The reason for teacher is it's bad against patron and hunter (unleash) and I face a lot of them.
Theme: Having suffered Lich King's manipulations for so long, the Forsaken believe their enemies deserve no less! Their aim is to disturb enemy's plays and board as much and efficiently as possible until they can get their combo pieces to quickly regain control or go for the kill.
Yes, she has her own card in the game, but for my idea of a class, I can't think of anyone who'd be better than her! (This has nothing to with her being my favorite character :))
Her famous skill from Warcraft. It's effect applies during your turn and until the end of your opponent's next turn, so if you attack with a weapon, you'll still benefit from it. It is used to get into mid game without taking much face damage. However, it seems to be at best a Priest hero power. Well, the minions and spells to be later added will be able to do certain things to charmed minions like negating their attacks completely, so this hero power by itself isn't all there is.
I, for one, couldn't image the Dark Lady without her bow. The stats allow it to be useful early game where it's effect would count most: negating Deathrattles. It might seem OP at first, to be able to kill Mad Scientist or Nerubian Egg but it's effect can be totally useless against classes like Warrior, Rogue or Priest. Depending on the matchup, it might cause the enemy great disruptions, or simply be an overpriced Fiery War Axe.
A very interesting idea to me that I always wondered how it would be: removing Silence. This card allows you to Silence a minion, yours or your opponent's, and cycles itself, but the interesting part is, you can actually remove Silence from a minion too! That Hunter thinks he Silenced your Sludge Belcher? Sorry for him. That Warlock Silenced his Ancient Watcher? Too bad! This will allow interesting combos with class cards as well.
And here is the first class Legendary! Annhyled the Caller has already sacrificed herself for Sylvanas's revival before according to lore, but she is here to do it again! In most cases, this is a lot worse than giving your hero Immune, but the minion comes with a strong body on board as well, and you can make it's effect apply on your turn too. Play her, attack a minion to be healed by 9. Also, remember the previous card that allows remove silence? It offers great use here.
So is my Forsaken class. By disturbing enemy's plans by means of negating minions effects, or as in our Legendary's case, having a pseudo-taunt, we allow ourselves enough time to bring together our combo pieces (which I haven't exactly figured out yet specifically) to win. Thanks for reading ;)
1
Yes, 100 life.
Alexstrasza value.
33
Druid would likely have a 5 drop in hand anyway so the draw loss can be made up in board presence, though you can still draw if you really wish.
If you play this as a 6/5 and pass, you won't draw a card next turn. If you play this on turn 10, choose to skip your draw andInnervate into Ancient of Lore, you'll draw only one card.
6
To steal all your legendaries.
4
0
Can transform any two Totems into Fire Elemental, Frost Elemental, Water Elemental, Unbound Elemental or Earth Elemental at random. Selected Totem doesn't alter the outcome; it's all random.
8
She learned a few tricks from her Dad.
0
I swapped out Violet Teacher and Sabotage for Big Game Hunter and Harrison Jones. Harrison improves warrior matchup more than sabotage, and bgh improves handlock. Bgh also takes out the minions you'd hope to use sabotage on anyway and you almost always have a target for it. The reason for teacher is it's bad against patron and hunter (unleash) and I face a lot of them.
7
Webspinner of dragons, also coming with a possible cost reduction.
7
Class: Forsaken
Hero: Sylvanas Windrunner
Theme: Having suffered Lich King's manipulations for so long, the Forsaken believe their enemies deserve no less! Their aim is to disturb enemy's plays and board as much and efficiently as possible until they can get their combo pieces to quickly regain control or go for the kill.
Yes, she has her own card in the game, but for my idea of a class, I can't think of anyone who'd be better than her! (This has nothing to with her being my favorite character :))
Her famous skill from Warcraft. It's effect applies during your turn and until the end of your opponent's next turn, so if you attack with a weapon, you'll still benefit from it. It is used to get into mid game without taking much face damage. However, it seems to be at best a Priest hero power. Well, the minions and spells to be later added will be able to do certain things to charmed minions like negating their attacks completely, so this hero power by itself isn't all there is.
I, for one, couldn't image the Dark Lady without her bow. The stats allow it to be useful early game where it's effect would count most: negating Deathrattles. It might seem OP at first, to be able to kill Mad Scientist or Nerubian Egg but it's effect can be totally useless against classes like Warrior, Rogue or Priest. Depending on the matchup, it might cause the enemy great disruptions, or simply be an overpriced Fiery War Axe.
A very interesting idea to me that I always wondered how it would be: removing Silence. This card allows you to Silence a minion, yours or your opponent's, and cycles itself, but the interesting part is, you can actually remove Silence from a minion too! That Hunter thinks he Silenced your Sludge Belcher? Sorry for him. That Warlock Silenced his Ancient Watcher? Too bad! This will allow interesting combos with class cards as well.
And here is the first class Legendary! Annhyled the Caller has already sacrificed herself for Sylvanas's revival before according to lore, but she is here to do it again! In most cases, this is a lot worse than giving your hero Immune, but the minion comes with a strong body on board as well, and you can make it's effect apply on your turn too. Play her, attack a minion to be healed by 9. Also, remember the previous card that allows remove silence? It offers great use here.
So is my Forsaken class. By disturbing enemy's plans by means of negating minions effects, or as in our Legendary's case, having a pseudo-taunt, we allow ourselves enough time to bring together our combo pieces (which I haven't exactly figured out yet specifically) to win. Thanks for reading ;)