This might sound OP but it is ONLY 3 stats better than Chillwind Yeti. This is a legendary so it should be better, maybe even better than the card is at the moment. 6/6 early game might sound amazing, but it isn't actually that much. Also it's not certain that you will get him early game. I have counted the value of the effect, and the average value of a Murloc is ca 1,9 mana if you consider the lack of battlecries and the overload of the Slitfin Spiritwalker. I have counted the token Murlocs in this (1/1s that I counted as 0,5 mana minions). The average value of the Murlocs is ca 1,9 mana (or a little above even because one of them is a legendary). The effect has only a 50% chance of activating so we can rate it as ca 1 mana reduction for every turn so he may even be a little underpowered. Enjoy and don't forget to vote :D
By the way: I know that the wording might sound a little weird, but compare it to Nat Pagle and you'll probably understand why it is worded that way :)
Edit: If you think this sounds OP, compare it to Hungry Dragon. Hungry Dragon has one stat less but it has synergy, isn't a legendary, only gives 1-mana minions (and sometimes minions that are worth less because of the battlecry, for example Elven Archer) while this can give better minions etc. The average value of a Murloc according to my math is ca 2 mana while Hungry Dragon only gives out minions worth about 0-1,5 mana. This minion's ability can also trigger several times which could get bad because Murlocs can have good synergy.
Obviously ridiculous. Easily the best one drop in the game, but the fact it can miss attacks means that it could die faster than you'd want for a minion with this much value.
Just for clarification, if you cast a spell on a Hero and it changes into a minion-targeted spell, it will not trigger, e.g. Polymorph will NOT make the enemy Hero a 1/1 Sheep. Although, if you get an AoE effect like Flamestrike, it will still trigger.
Possible funny outcome: Cast Ice Lance on the enemy Hero and then change it into Pyroblast.
Cho'Gall - Neutral Legendary - 8 mana 8/8 - Battlecry: Whenever a player casts a spell, change it into another random spell.
Not all Hearthstone cards are meant to be powerful like OP Boom. Many Hearthstone cards are meant to be fun, and provide crazy outcomes to players. This would be one of them.
Although it's fun, it will also provide you an edge against any Combo heavy Deck, by making the opponent less likely to get their precious combo pieces and putting some of the opponent's end game into your own hand. I would suggest to play it against Combo Druid, Oil Rogue, and Freeze Mage for instance. Also a good threat to use against Mill Decks. I gave it Vanilla stats because the effect is balanced (mirrored) and random, so it's no clear advantage to any player, hence the stats should not be diminished.
"Cho'gall, Initiate of the Fifth Circle of the Shadow Council and Chieftain of the Twilight's Hammer clan, is a two-headed ogre and the first of the ogre magi. " The idea here is to explore this pioneer ogre relation with magic, done by the legendary Cho'gall. Its effect is not that immediate though. If played on turn 10 with 1 mana spells or turn 8 with 0 mana spells (hello, rogue =) ) it can be devastating for your opponent on your next turn.
My submission for this week is Cho'gall. My original idea was to give all spells a 50% chance to be doubled, and 50% chance to be countered. However, I realized, that simply isn't fun. So instead, spells have a 50% chance to have their effects doubled. This means dealing double damage (FIreball), drawing double cards (Arcane Intellect), doubling Overload costs (Crackle), triggered cost reductions (Shadowstep), doubling mana (Coin, Wild Growth), or in some cases causing no real difference (Hex, Shadow Word: Pain, Silence). Spells with multiple effects would have them all doubled (Mass Dispel, Far Sight, Lay On Hands), This would not affect any mana cost reductions (Dragon's Breath) or target requirements (Shadow Word: Pain). Only the result of the spell is potentially doubled.
Cho'gall - 8 Mana Neutral Legendary Minion 7/7 Whenever a player casts a spell, there is a 50% chance that it's effect will be doubled.
Warriors love weapons and warriors love armor. Why not have an RNG ogre legendary that can utilize both effectively and actually be useful on ladder (unlike so many other ogre RNG cards out right now)?
Notes: If the effect triggers, the card player intented to play would spend its mana cost and be visible to the other player but then the ogre would 'jump' on the way and on the board for the mana cost of the card the player intended to play.
DAT TURN 3 THO
Would you kindly vote me up if you like? Thanks :)
This might sound OP but it is ONLY 3 stats better than Chillwind Yeti. This is a legendary so it should be better, maybe even better than the card is at the moment. 6/6 early game might sound amazing, but it isn't actually that much. Also it's not certain that you will get him early game. I have counted the value of the effect, and the average value of a Murloc is ca 1,9 mana if you consider the lack of battlecries and the overload of the Slitfin Spiritwalker. I have counted the token Murlocs in this (1/1s that I counted as 0,5 mana minions). The average value of the Murlocs is ca 1,9 mana (or a little above even because one of them is a legendary). The effect has only a 50% chance of activating so we can rate it as ca 1 mana reduction for every turn so he may even be a little underpowered. Enjoy and don't forget to vote :D
By the way: I know that the wording might sound a little weird, but compare it to Nat Pagle and you'll probably understand why it is worded that way :)
Edit: If you think this sounds OP, compare it to Hungry Dragon. Hungry Dragon has one stat less but it has synergy, isn't a legendary, only gives 1-mana minions (and sometimes minions that are worth less because of the battlecry, for example Elven Archer) while this can give better minions etc. The average value of a Murloc according to my math is ca 2 mana while Hungry Dragon only gives out minions worth about 0-1,5 mana. This minion's ability can also trigger several times which could get bad because Murlocs can have good synergy.
"I want to smash a human this big!'
Obviously ridiculous. Easily the best one drop in the game, but the fact it can miss attacks means that it could die faster than you'd want for a minion with this much value.
Just for clarification, if you cast a spell on a Hero and it changes into a minion-targeted spell, it will not trigger, e.g. Polymorph will NOT make the enemy Hero a 1/1 Sheep. Although, if you get an AoE effect like Flamestrike, it will still trigger.
Possible funny outcome: Cast Ice Lance on the enemy Hero and then change it into Pyroblast.
Cho'Gall - Neutral Legendary - 8 mana 8/8 - Battlecry: Whenever a player casts a spell, change it into another random spell.
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Troll card. Err... I mean Ogre.
Flavor text: He's pretty photogenic, isn't he?
Not all Hearthstone cards are meant to be powerful like OP Boom. Many Hearthstone cards are meant to be fun, and provide crazy outcomes to players. This would be one of them.
Although it's fun, it will also provide you an edge against any Combo heavy Deck, by making the opponent less likely to get their precious combo pieces and putting some of the opponent's end game into your own hand. I would suggest to play it against Combo Druid, Oil Rogue, and Freeze Mage for instance. Also a good threat to use against Mill Decks. I gave it Vanilla stats because the effect is balanced (mirrored) and random, so it's no clear advantage to any player, hence the stats should not be diminished.
I Have No Time for Games
Sorry Shaman players :(
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Inspired by the WoW encounter.
The runes are:
(Seems like a lot of people are using this art... There aren't many other pictures I could find.)
Mass Recombobulator!
Flavor Text: See, he's not really that crazy. He just wants to see who he can screw over.
If you can't see the card:
Cho'gall - Neutral Legendary - 8 mana 9/8 - Battlecry: Transform ALL other minions into random minions with the same Cost.
Absent-Minded Brute.
Look at this... or else: http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/43518-coilfang-reservoir-a-hearthstone-adventure
"Cho'gall, Initiate of the Fifth Circle of the Shadow Council and Chieftain of the Twilight's Hammer clan, is a two-headed ogre and the first of the ogre magi. "
The idea here is to explore this pioneer ogre relation with magic, done by the legendary Cho'gall. Its effect is not that immediate though. If played on turn 10 with 1 mana spells or turn 8 with 0 mana spells (hello, rogue =) ) it can be devastating for your opponent on your next turn.
My submission for this week is Cho'gall. My original idea was to give all spells a 50% chance to be doubled, and 50% chance to be countered. However, I realized, that simply isn't fun. So instead, spells have a 50% chance to have their effects doubled. This means dealing double damage (FIreball), drawing double cards (Arcane Intellect), doubling Overload costs (Crackle), triggered cost reductions (Shadowstep), doubling mana (Coin, Wild Growth), or in some cases causing no real difference (Hex, Shadow Word: Pain, Silence). Spells with multiple effects would have them all doubled (Mass Dispel, Far Sight, Lay On Hands), This would not affect any mana cost reductions (Dragon's Breath) or target requirements (Shadow Word: Pain). Only the result of the spell is potentially doubled.
Cho'gall - 8 Mana Neutral Legendary Minion 7/7
Whenever a player casts a spell, there is a 50% chance that it's effect will be doubled.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Warriors love weapons and warriors love armor. Why not have an RNG ogre legendary that can utilize both effectively and actually be useful on ladder (unlike so many other ogre RNG cards out right now)?
He'd do more QA, but his projects always go Ogretime.
(This is meant to be an anti-mech tech card, if that wasn't clear. Though you can yolo on your own mechs if you really want)
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Notes: If the effect triggers, the card player intented to play would spend its mana cost and be visible to the other player but then the ogre would 'jump' on the way and on the board for the mana cost of the card the player intended to play.
May your nets always be full! 🎣
"Me best doctor in whole... oops! Uh... me ok doctor!"
"WHO HIT ME?"
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