"Where does the general keep his armies? In your flank."
Overview: General Turalyon is an incredibly strong two drop. It gives Charge to any 1 Attack minion that is summoned. This includes the Silver Hand Recruits that come from your Hero Power. Even if the minion with 1 Attack is buffed to have over 1 Attack, they will still keep charge. This card has massive burst potential and works with many cards.
Balance: This card is strong, but only in the right kind of decks. If you are going for a more "Shockadin" kind of deck, this would be incredibly strong. It is a mix between Hobgoblin and Warrior's Warsong Commander. However, this card is a legendary so you can't really build a deck exclusively on this card. So keep that in mind.
Synergies: There are many different situations you could use this card in. The most obvious combination is General Turalyon + Muster for Battle +Quartermaster for 9 damage burst in one turn. However if you think outside of the box, you can find way cooler ideas. Combine this with Flying Machine and two (or more) Blessing of Might or Blessing of Wisdoms to deal massive damage or draw a bunch of cards.
Oh, I submitted this in the hero power interaction competition a while back. No one liked it, but here it is!
The point is that the hero power basically triggers combos when you play the knife. One less attack than Jungle Panther, always can trigger combos, BOOM.
Great addition to aggro and control. Can be overwhelming when it draw a mountain giant and also can leave you in a bad spot if it draw too much cards in aggro without heals.
The Battlegear Tricks are all 0 mana spells with fairly marginal effects but they cycle themselves so you don't miss out on drawing a real card from your deck on the turn you draw them. You can cycle them straight away, use them to assist in keeping board control like spare parts, or use them as combo activators. Either way, Garona is a nice two drop whose "stickiness" comes not in her strong board presence but in the way she can subtly augment a rogues combo potential all throughout the game.
Just to give Totems (and thus Shammy) some love! They become more sticky and finally more useful thanks to the attack buff. Jevan buffs ALL Totems, so he can bring some fun in the mirror matchup.
Jevan's effect is not a battlecry, so he is meant to stick on the board (that's the reason of the 7 health - survives a Fireball), and his main purpose is his buff (that's the reason of the low attack value).
Magatha Grimtotem (Warrior Legendary). 2 Mana 2/3 Minion. Battlecry: Give your weapon "Destroy any minion damaged by this weapon."
Upgrade!, anyone? Death's Bites Deathrattle 1 damage isn't affected by this effect.
Magatha Grimtotem poisoned Garrosh's axe before his duel with Cairne Bloodhoof. After this act of treason and death of his father, Baine Bloodhoof exiled Magatha from Thunder Bluff (capital of Tauren).
"Where does the general keep his armies? In your flank."
Overview: General Turalyon is an incredibly strong two drop. It gives Charge to any 1 Attack minion that is summoned. This includes the Silver Hand Recruits that come from your Hero Power. Even if the minion with 1 Attack is buffed to have over 1 Attack, they will still keep charge. This card has massive burst potential and works with many cards.
Balance: This card is strong, but only in the right kind of decks. If you are going for a more "Shockadin" kind of deck, this would be incredibly strong. It is a mix between Hobgoblin and Warrior's Warsong Commander. However, this card is a legendary so you can't really build a deck exclusively on this card. So keep that in mind.
Synergies: There are many different situations you could use this card in. The most obvious combination is General Turalyon + Muster for Battle +Quartermaster for 9 damage burst in one turn. However if you think outside of the box, you can find way cooler ideas. Combine this with Flying Machine and two (or more) Blessing of Might or Blessing of Wisdoms to deal massive damage or draw a bunch of cards.
The gained mechanic is random and can be one it allready has, so it works like Enhance-o Mechano's effect.
Best case: You use 2 spare parts and It gains Divine Shield and Spellproof.
Worst case: You use 2 spare parts and It gains Taunt twice so it's like you played Sen'jin Shieldmasta.
Yes, it's a random card just like most of the Mechs.
First fan creation o7
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
Bildros brings all the void to the yard.
Shaman Legendary :)
Oh, I submitted this in the hero power interaction competition a while back. No one liked it, but here it is!
The point is that the hero power basically triggers combos when you play the knife. One less attack than Jungle Panther, always can trigger combos, BOOM.
For reference, here is Wicked Knife
In celebration for BRM, I presents...
First submission.
Warlock minion with cost-efficient stats and a battlecry that hurts. Nothing new.
I thought some of the rarely played warlock spells could use some love, hence his effect.
Btw his battlecry shouldn't trigger his other effect.
"I used to be a Magic addict and now I'm a Methedone addict."
Let's get salty!
Medvih
Turn 2: Fiery War Axe.
Coin Turn 3: Mankrik. Kill Quillboar with Fiery War Axe. BOOM. 6/8. At the cost of a Fiery War Axe charge and 3 Health.
When is it not good? Pretty much any moment in time where you can't instantly kill the Quillboar, or against Aggro decks. Then it sucks quite a lot.
Surprised no one thought of the master summoner yet.
Great addition to aggro and control. Can be overwhelming when it draw a mountain giant and also can leave you in a bad spot if it draw too much cards in aggro without heals.
The turn you play it on counts as one she did not attack in.
Sorry, but face is NOT place :P
List of Battlegear Tricks
The Battlegear Tricks are all 0 mana spells with fairly marginal effects but they cycle themselves so you don't miss out on drawing a real card from your deck on the turn you draw them. You can cycle them straight away, use them to assist in keeping board control like spare parts, or use them as combo activators. Either way, Garona is a nice two drop whose "stickiness" comes not in her strong board presence but in the way she can subtly augment a rogues combo potential all throughout the game.
Kezan Tinkerer - http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/45270-weekly-design-competition-19-submission-thread?comment=333
Just to give Totems (and thus Shammy) some love! They become more sticky and finally more useful thanks to the attack buff. Jevan buffs ALL Totems, so he can bring some fun in the mirror matchup.
Jevan's effect is not a battlecry, so he is meant to stick on the board (that's the reason of the 7 health - survives a Fireball), and his main purpose is his buff (that's the reason of the low attack value).
Give it a +1!
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
Magatha Grimtotem (Warrior Legendary). 2 Mana 2/3 Minion.
Battlecry: Give your weapon "Destroy any minion damaged by this weapon."
Upgrade!, anyone?
Death's Bites Deathrattle 1 damage isn't affected by this effect.
Magatha Grimtotem poisoned Garrosh's axe before his duel with Cairne Bloodhoof. After this act of treason and death of his father, Baine Bloodhoof exiled Magatha from Thunder Bluff (capital of Tauren).
My Weekly Design Competition entries http://imgur.com/a/SJEOP
Vindicating like a boss. Much needed card draw before 8 mana for Paladin.