• 4

    posted a message on Weekly Card Design Competition 6.13 - Submission Topic

            

    Flavor Text:  Go big or go home. He's here to destroy everything so you'd better win quickly!

    Maybe set it to 15 damage to your hero each turn.

    Posted in: Fan Creations
  • 5

    posted a message on State of the Game
    Quote from Alihst >>

    Except Miracle Rogue,Control decks are not fun.Why should people play control decks? to let quest mage draw enough and then AHA AHA !! or let jades become 10/10 ! or let quest rogue play 1 mana 5/5? or let your opponent mill you? or let DK priest deal huge damage with zero mana hero power!? and...

     Idk what you think a control deck is but miracle rouge and Jade druid aren't control decks. They're gimmicky. The Priest is broken anyways, hero powers should never cost 0 unless its for 1 turn or while a minion is active. Not Because there is a 5/5 card that permanently makes it cost 0 and a hero power that renews when you play cards.
    Posted in: General Discussion
  • 0

    posted a message on State of the Game

    Whats worse is when I play a friend who just uses a netdeck and claims it was all skill in the mulligan. What skill? The skill to realize that if you have cards that cost 4 or more you should mulligan them for your overpowered 1 drops or a weapon?

    Posted in: General Discussion
  • 6

    posted a message on State of the Game

    I really don't know what's happened to hearthstone but I don't think I've played an enjoyable control/midrange vs control/midrange match up in the last two years. I think it started with Huntard or Warlock Zoo back in Naxx but everyone seems to just want to win or lose matches as fast as possible with super aggro based decks. I believe legendary ranks ruined the game. Instead of people wanting to try and create an unbeatable or fun deck, they want to create a deck that wins at a 51%-60% rate as fast as possible or use netdecks. Pirate Warrior/Murlocadin can dish out 30 face damage by turn 4 with a perfect mulligan and with a terrible mulligan loses before turn 7. I haven't really enjoyed playing standard because its all net decks. No one wants to be creative anymore. I prefer to play against my friends when possible with random decks we design from scratch. 

    Anybody else have thoughts on this? 

    Posted in: General Discussion
  • 0

    posted a message on Discuss the Nerf - Hex

    Has blizzard explained the purpose of this nerf? Played since vanilla and it always seemed to be an understanding that hex was balanced with poly because of the taunt. Maybe they could have left it at 3 mana and gave it 1 attack or something if there data was suggesting it was too strong?

    Posted in: Card Discussion
  • 0

    posted a message on I said Well Played Dickwad

    Why is the hearthstone community like this. I've been gone for a while but what happened? no one wants to make each other feel like they had a good game anymore? Personally I like to feel like I had a good game. Forget it. Remove emotes. They're apparently useless.

    Posted in: General Discussion
  • 0

    posted a message on I said Well Played Dickwad

    When someone says well played before they concede, return the favor. 

    Posted in: General Discussion
  • 0

    posted a message on Weekly Card Design Competition 3.20 - Submission Topic

    Name: Twist of Fate

    Cost: 3 mana

    Ability: Discover a basic hero power and give it to your opponent. Then deal 4 damage to your opponent.

    Description: Priests have been meddling with the shadow arts for some time. Certain precautions should be taken when tampering with the darkness.

     

    Posted in: Fan Creations
  • 0

    posted a message on *Anti Secret Minion* Seasoned Spellbreaker

    no its an active. although any secret that triggers on play would technically counter it because the secret would no longer be active

    Posted in: Fan Creations
  • 0

    posted a message on *Anti Secret Minion* Seasoned Spellbreaker

    Maybe if it were a taunt?

    Posted in: Fan Creations
  • 0

    posted a message on *Anti Secret Minion* Seasoned Spellbreaker

    T

    5/5/3 : Gain +2/2 for every enemy secret on the board. Taunt.

    Posted in: Fan Creations
  • 1

    posted a message on Next Brawl Should be reversed Mana: 10, 9, 8, 7...

    Starting at 10 mana and going down to 1 mana for the first 10 turns. It'd be fun to build on a reversed curve. 


    Posted in: Tavern Brawl
  • 0

    posted a message on Justicar Trueheart + Jarraxus = (No Damage Soul Tap)?

    Justicar Trueheart  ------- Lord Jaraxxus

    Justicar T *= Battlecry: Replace your starting Hero Power with a better one.

    Lord J *= Battlecry: Destroy your hero and replace it with Lord Jaraxxus.

    Warlock starting Hero Power = Life Tap
    Warlock upgraded Hero Power = Soul Tap
    ------------------------------------------------------------------------------
    Jaraxxus starting Hero Power = Inferno!
    Jaraxxus upgraded Hero Power = ??RAIN INFERNO!*??

    *My suggestion XD

     

    Thoughts or Answers?

    Posted in: Card Discussion
  • 0

    posted a message on Deathknight By flacidturtle V.1
    Quote from Forrestleaf »

    I don't mean to be negative, but you should really reference some of the cards that blizzard has made in order to properly balance and word your cards. For instance, you could use inspiration from Rend Blackhand's hero power's wording for yours when it comes to "changing hero power after casting". Other than that, you should also look at the balance of your cards. I thought you were going for having your spells weak to make up for the hero power, but when I saw that the hero power is only synergy, then I thought that was a bit off. 

    could you explain further? about wording? And I don't find your comment negative :)

    Posted in: Fan Creations
  • 0

    posted a message on Deathknight By flacidturtle V.1
    Quote from DrBoomBestCard »

    If you give Anubarak taunt does he just win the game if they don't have silence or spells? Or am I just reading this incorrectly?

    I'm assumming that you believe that all the modifiers can be active at once? Only one modifier can be active at a time. It's changes with your hero power. A Silence would be a great option but He's worth destroying with spells more then ramming minions into him. 

    He would make a great taunt target however. Also Ragnararos's fireball wouldn't be reflected.

    The best counters I can think of are: Assasinate, Hex, Polymorph, Rag, Sylvanas, Fireball, Siphon Soul, Equality, Hunters Mark, then a silence.

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.