The Dragonmaw Clan, in lore, are known for there abilities of breaking dragons to their will, fighting for there deeds. The Dragonmaw clan at one point captured Alexstrasza and forced her to breed dragons so the clan could use them as mounts for their own agenda.
The idea here of this card is that it will "break" a dragon to their will, hence lowering there health and attack (but won't go below 1 for either). The trade off, though, is that it gives those dragons windfury. This can be a good or bad trade off, depending on the dragon in question. The Dragonmaw have no use for weak dragons as they are unfit for combat. So the stronger the dragon, the more useful it will be to the clan.
It would effect both sides aswell, meaning the opponents dragons would also get windfury, but be weaker aswell. I thought this would be interesting since the dragons did not exactly like this clan, so I would think they would react violently if one of these orcs tried to bend them to their will. (And considering Alexstraza ate the Dragonmaw chieftain once her bonds were broken.....yeh, it fits)
Basically, this is a minion that's a double-edged sword for dragons. It can help you or obstruct the opponent, or the other way around. Or both!
If you like this concept, do vote for this card friends!
The Kezan Tinkerer is designed to be an enabler for mech rogue decks, giving the class that one extra tool I think they need to make a viable mech deck. You get a guaranteed spare part, and its always Finicky Cloakfield, the most rogue-like of the spare parts! If you combo this card you can also give a friendly mech stealth for a turn which is great for ensuring your mechwarpers or iron senseis stick on the board just that little bit longer. The stats and effect are comparable to Tinkertown Technician but you get a little more reliability in exchange for a stat point and it being a class card.
If you like the card please vote for it, because you know like I do that rogue is the best class!
I was expecting a lot of mech hinder and i have to say most good ideas were taken. Destroying a mech and salvaging a spare part was the most obvious, silencing the mechs is good too but already used and for a saboteur i think the best option was the 50% chance to attack the wrong target one but it feels like traspassing on ogre teritory, so i got this.
This totem is made to help your totems, as it affects your hero power, in a way that they became a force to be death with. However, it can be easily destroyed, and it's mana cost makes it unfavorable. Has the potential to snowball with Totemic Might or really any health-boosting service, and is possible of causing great havoc with 1/3 (or the lonely searing 2/2) totems, giving your hero power greater value as most totems have a great ability.
What i am trying to do here is to make Totems somewhat useful with using a minion as an "Overlclocking Device" that has only several uses before it breaks down. Would sure be a priority target for your enemy.
This week, I decided not to make some big, game-changing card. Instead, I just made a mini-Mal'ganis.
The idea is to put Mal'Ganis' secondary effect into a more practical form - that is to say, a form that doesn't cost 9 mana. This is a simple but potentially devastating way to empower any demons you have on the board, and could be the centerpiece in Demon decks.
P.S. the buff on the cards is called "Blood of Mannoroth". Get it? ... I'll shut up now.
This card takes advantage of the snowball effect that Murlocs tend to rely on. Also has amazing synergy with Murloc Warleader, it it's summoned as one of the random Murlocs or is already on the field when you play Dread Murloc, you can actually keep the 2/0, as the health will be buffed to 1.
More Murloc synergy ftw. Murlocs have inherently terrible health, but with the help of Coldlight Seer and/or Murloc Warleader you can punish your opponent if they didn't make the right trades the turn before.
Some more demon synergy for the good old Warlock. I think the ability will be way too powerful even with 10 mana, so the death rattle is added to balance out the card and I also think it's a fun deathrattle consider how Archimonde is killed.
The Dragonmaw Clan, in lore, are known for there abilities of breaking dragons to their will, fighting for there deeds. The Dragonmaw clan at one point captured Alexstrasza and forced her to breed dragons so the clan could use them as mounts for their own agenda.
The idea here of this card is that it will "break" a dragon to their will, hence lowering there health and attack (but won't go below 1 for either). The trade off, though, is that it gives those dragons windfury. This can be a good or bad trade off, depending on the dragon in question. The Dragonmaw have no use for weak dragons as they are unfit for combat. So the stronger the dragon, the more useful it will be to the clan.
It would effect both sides aswell, meaning the opponents dragons would also get windfury, but be weaker aswell. I thought this would be interesting since the dragons did not exactly like this clan, so I would think they would react violently if one of these orcs tried to bend them to their will. (And considering Alexstraza ate the Dragonmaw chieftain once her bonds were broken.....yeh, it fits)
Basically, this is a minion that's a double-edged sword for dragons. It can help you or obstruct the opponent, or the other way around. Or both!
If you like this concept, do vote for this card friends!
For the Dragonmaw Clan!
Ah, last minute submission:
I'm terri-bad at balancing cards or coming up with "interesting" card text, I just really wanted to make a Galakrond card since he looks awesome.
Flavor : "He literally feeds on others suffering... And you will too."
Every demons, Kil'Jaeden included, are concerned by this buff. If your hero has been replaced by Jaraxxus, he is also targeted by this buff.
"My life... for Aiùr."
You can also call it "Alarm-o-rb" xD
The Kezan Tinkerer is designed to be an enabler for mech rogue decks, giving the class that one extra tool I think they need to make a viable mech deck. You get a guaranteed spare part, and its always Finicky Cloakfield, the most rogue-like of the spare parts! If you combo this card you can also give a friendly mech stealth for a turn which is great for ensuring your mechwarpers or iron senseis stick on the board just that little bit longer. The stats and effect are comparable to Tinkertown Technician but you get a little more reliability in exchange for a stat point and it being a class card.
If you like the card please vote for it, because you know like I do that rogue is the best class!
Kezan Tinkerer - http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/45270-weekly-design-competition-19-submission-thread?comment=333
He is a doomguard commander of the Burning Legion, a powerful demon captain. Unfortunately, Illidan is even more powerful.
I was expecting a lot of mech hinder and i have to say most good ideas were taken. Destroying a mech and salvaging a spare part was the most obvious, silencing the mechs is good too but already used and for a saboteur i think the best option was the 50% chance to attack the wrong target one but it feels like traspassing on ogre teritory, so i got this.
This totem is made to help your totems, as it affects your hero power, in a way that they became a force to be death with. However, it can be easily destroyed, and it's mana cost makes it unfavorable. Has the potential to snowball with Totemic Might or really any health-boosting service, and is possible of causing great havoc with 1/3 (or the lonely searing 2/2) totems, giving your hero power greater value as most totems have a great ability.
What i am trying to do here is to make Totems somewhat useful with using a minion as an "Overlclocking Device" that has only several uses before it breaks down. Would sure be a priority target for your enemy.
Behold Ragnaros the Firelord! He who was ancient, when this world was young!
Here is my submission for this week, A potential tool for mech warrior, and an enrage that powers up your own mechs.
Art by SoYungNomo from the GvG design competition.
Heroic Drakkisath (The Fire Lord?) - #1 Heroic Drakkisath Deck Guide, Featuring Majordomo Executus, by yours truly.
Looking for more card design action? Check out my Artstone Design Challenge:That's So Meta
This week, I decided not to make some big, game-changing card. Instead, I just made a mini-Mal'ganis.
The idea is to put Mal'Ganis' secondary effect into a more practical form - that is to say, a form that doesn't cost 9 mana. This is a simple but potentially devastating way to empower any demons you have on the board, and could be the centerpiece in Demon decks.
P.S. the buff on the cards is called "Blood of Mannoroth". Get it? ... I'll shut up now.
Check out my Custom Undead Expansion!
...Or my Custom Elemental Expansion!
This card takes advantage of the snowball effect that Murlocs tend to rely on. Also has amazing synergy with Murloc Warleader, it it's summoned as one of the random Murlocs or is already on the field when you play Dread Murloc, you can actually keep the 2/0, as the health will be buffed to 1.
Finally a Hunter legendary that's playable and fits the class! (Just like you always wanted!)
Edit: Fixed to be a Hunter class card as intended
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Huge tempo for Dragondecks but with the risk of lost value an the need for a lot of carddraw.
Inspired by one of my favorite items from wow, Savory Deviate Delight.
Submission: Deviate Fleet Captain
Salty Deviate Delight
(sadly couldn't find the HD version...)
More Murloc synergy ftw.
Murlocs have inherently terrible health, but with the help of Coldlight Seer and/or Murloc Warleader you can punish your opponent if they didn't make the right trades the turn before.
EDIT: Enlarged the image.
Selection Cards and Deathrattle Card :
Cunning: Ruthless:
Dark Wispers:
Some more demon synergy for the good old Warlock. I think the ability will be way too powerful even with 10 mana, so the death rattle is added to balance out the card and I also think it's a fun deathrattle consider how Archimonde is killed.
Edit: change the mana cost from 9 to 8
My entry for the competition.
Selection Cards:
Artwork made by World of Warcraft: Media