just wanting to make sure, is my council of six card good for this week?
Seems fine to me.
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
So, I've made 2 versions of Future Sight, now Rare and with the RoS. As suggested by GerVez0512, it's now down to 3 cards rather than 4. I definitely feel like this affects the card more significantly than it may seem, but at the same time, scrying should be a strength for the original class that was designed with it as a strong theme.
I made a Mage version as they have a small bit of time manipulation, but I also made a version for Priest as I can't help but feel it fits the fortune teller aesthetic.
I'd go with what Kovachut suggested (the priest spell). It makes sense thematically. I like the card.
1) You put your opponent closer to fatigue; 2) You may steal their win-condition: 3) You may burn even more resources if their hand is full (or has 8+ cards).
Your card would cause a lot of frustrating moments, because the opponent wouldn't have the ability to counter it. The only scenario, where your spell would backfire, would be against aggro and mid-range decks.
OK, putting out a call for any nice person with mad photoshop skills. I need Kazakus but...a robotic one, for:
Mecha'zakus, salvaged from the original and given a few "upgrades," works somewhat like the original, with a Boomian twist. When building your Mechanical Lackey, you get 4/5 of the Lackey options. Here they are as Mecha'zakus choices:
The fifth Lackey option is then added with random targeting:
Like Kazakus Potions, you can also build bigger Mechanical Lackeys, with scaling effects:
Additional help (trading feedback) - Balancing the scaling effects!
Discover a spell: 1/2/3 Damage: 2/4/8 Discover and summon an (X) cost minion): 2/4/8 +X Attack and Rush: 1/2/4 Evolve: 1/2/3
Also, for some reason Hearthcards isn't generating Rise of Shadows watermarks - that an issue on my end, or theirs?
OK, putting out a call for any nice person with mad photoshop skills. I need Kazakus but...a robotic one, for:
Mecha'zakus, salvaged from the original and given a few "upgrades," works somewhat like the original, with a Boomian twist. When building your Mechanical Lackey, you get 4/5 of the Lackey options. Here they are as Mecha'zakus choices:
The fifth Lackey option is then added with random targeting:
Like Kazakus Potions, you can also build bigger Mechanical Lackeys, with scaling effects:
Additional help (trading feedback) - Balancing the scaling effects!
Discover a spell: 1/2/3 Damage: 2/4/8 Discover and summon an (X) cost minion): 2/4/8 +X Attack and Rush: 1/2/4 Evolve: 1/2/3
Also, for some reason Hearthcards isn't generating Rise of Shadows watermarks - that an issue on my end, or theirs?
Thanks in advance for any and all feedback!
Cool idea, but i think some effects need to be changed:
Faceless ichor lv3 should summon 6 cost drop, because now it's too much value
Goblin accelerator lv2 needs to buffed, maybe to +3 attack, while lv3 to +6
Corcery code lv3 probably just should affect all your minions.
What about Rise of Shadows icon, sometimes icons are not shown on your card until you make it (same problem with Hero Cards), that's the only advise i can give.
New idea, but also including the old one. I know people don't like druids having hard removal, as it's not in the "class identity". I tend to disagree, they had Naturalize after all. Considdering it going to HoF, I thought of adding an expensive removal to their repertoire, but one that has some utility. The old idea was some murloc dood.
I'm assuming that the chosen 'Stratagy' becomes the rules text on the Field Commander.
My suggestions:
Onward Now: should read 'your opponent's' rather than 'enemys'.
Hired Mob: I would replace 'summon not directly from hand' with 'recruit'. It's not as good but it's a heck of a lot simpler.
Baton Pass: 4 text lines Max. I would change the text to 'Overkill: Return this minion to your hand and recruit a minion.'
Hi, thnks for replying, summon not directly from hand can also mean alarm o bot ,The Boomship , piloted reaper etc. As for Baton Pass ,it exchanges the attacking minion with another minion on your hand not recruit it.
My first pass at this theme. I'm not sure about the wording but I like the possibilities of the card.
Because magnetic is basically dragging the magnetic minion to the one you intend to combine with , I am not sure making it a battlecry make it possible for it to combine with non magnetic minions.
You must create a card that provides you options as-to how to proceed...[]....the card must create "the Discover window" or...
is that count? Gaining control of opponent's cards and minions is actually big "discover window" and many options how to proceed..
You can play it just for scout what opponent have. You can play many small minions, so the turn after you can force enemy minions to attack those instead of your face. You can kill opponent with their own spells/ kill their minions with their own spells. you can ruin his combo pieces. And you have very small amount of time, so you should choose what you actaully want to do.
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I would go with this one.
[edit] You can also make a hunter spell and call it Eagle Sight:
Seems fine to me.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I'd go with what Kovachut suggested (the priest spell). It makes sense thematically. I like the card.
EDIT: The hunter idea is not bad either.
A first idea. Probably a bit silly and not sure if its even good.
5 lines of text.
Click the image to go to my custom Time Traveler class.
this ok or op ?
OP.
1) You put your opponent closer to fatigue;
2) You may steal their win-condition:
3) You may burn even more resources if their hand is full (or has 8+ cards).
Your card would cause a lot of frustrating moments, because the opponent wouldn't have the ability to counter it. The only scenario, where your spell would backfire, would be against aggro and mid-range decks.
Oh, I see that somebody posted card kinda similar to my EVIL Worthyfinder. It doesn't even count as ot uses discover and I have new idea, but still.
My first pass at this theme. I'm not sure about the wording but I like the possibilities of the card.
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
Woops wrong topic. How do get the image to show up? Not just the link
If you have a deck idea might as well go full ham on it.
Right click the image, select "copy image address" then paste that into source area of Insert/edit image.
May your nets always be full! 🎣
Thanks all working now!
If you have a deck idea might as well go full ham on it.
OK, putting out a call for any nice person with mad photoshop skills. I need Kazakus but...a robotic one, for:
Mecha'zakus, salvaged from the original and given a few "upgrades," works somewhat like the original, with a Boomian twist. When building your Mechanical Lackey, you get 4/5 of the Lackey options. Here they are as Mecha'zakus choices:
The fifth Lackey option is then added with random targeting:
Like Kazakus Potions, you can also build bigger Mechanical Lackeys, with scaling effects:
Additional help (trading feedback) - Balancing the scaling effects!
Discover a spell: 1/2/3
Damage: 2/4/8
Discover and summon an (X) cost minion): 2/4/8
+X Attack and Rush: 1/2/4
Evolve: 1/2/3
Also, for some reason Hearthcards isn't generating Rise of Shadows watermarks - that an issue on my end, or theirs?
Thanks in advance for any and all feedback!
Cool idea, but i think some effects need to be changed:
Faceless ichor lv3 should summon 6 cost drop, because now it's too much value
Goblin accelerator lv2 needs to buffed, maybe to +3 attack, while lv3 to +6
Corcery code lv3 probably just should affect all your minions.
What about Rise of Shadows icon, sometimes icons are not shown on your card until you make it (same problem with Hero Cards), that's the only advise i can give.
Btw i repost my idea for some more feedback:
Bump :)
@Youth Thunder
I'm assuming that the chosen 'Stratagy' becomes the rules text on the Field Commander.
My suggestions:
Onward Now: should read 'your opponent's' rather than 'enemys'.
Hired Mob: I would replace 'summon not directly from hand' with 'recruit'. It's not as good but it's a heck of a lot simpler.
Baton Pass: 4 text lines Max. I would change the text to 'Overkill: Return this minion to your hand and recruit a minion.'
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
Hi, thnks for replying, summon not directly from hand can also mean alarm o bot ,The Boomship , piloted reaper etc. As for Baton Pass ,it exchanges the attacking minion with another minion on your hand not recruit it.
Because magnetic is basically dragging the magnetic minion to the one you intend to combine with , I am not sure making it a battlecry make it possible for it to combine with non magnetic minions.
You must create a card that provides you options as-to how to proceed...[]....the card must create "the Discover window" or...
is that count? Gaining control of opponent's cards and minions is actually big "discover window" and many options how to proceed..
You can play it just for scout what opponent have. You can play many small minions, so the turn after you can force enemy minions to attack those instead of your face. You can kill opponent with their own spells/ kill their minions with their own spells. you can ruin his combo pieces. And you have very small amount of time, so you should choose what you actaully want to do.